Counter Strike : Global Offensive Source Code
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//========= Copyright © Valve Corporation, All rights reserved. ============//
#ifndef NETMESSAGES_SIGNON_HDR
#define NETMESSAGES_SIGNON_HDR
// When we integarte Yahn's CL 1791453 from dota, this will go back to network_connection.proto
enum SIGNONSTATE
{
SIGNONSTATE_NONE = 0, // no state yet; about to connect
SIGNONSTATE_CHALLENGE = 1, // client challenging server; all OOB packets
SIGNONSTATE_CONNECTED = 2, // client is connected to server; netchans ready
SIGNONSTATE_NEW = 3, // just got serverinfo and string tables
SIGNONSTATE_PRESPAWN = 4, // received signon buffers
SIGNONSTATE_SPAWN = 5, // ready to receive entity packets
SIGNONSTATE_FULL = 6, // we are fully connected; first non-delta packet received
SIGNONSTATE_CHANGELEVEL = 7, // server is changing level; please wait
};
#endif // NETMESSAGES_SIGNON_HDR