You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
43 lines
1.8 KiB
43 lines
1.8 KiB
//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose: Common XBox Launch data passed between apps
|
|
//
|
|
//=============================================================================
|
|
#include "ps3_platform.h"
|
|
|
|
#define RELAUNCH_MAGIC_NUMBER 0xbd122969
|
|
|
|
// used to hold persistent states across restart
|
|
struct RelaunchHeader_t
|
|
{
|
|
unsigned int magicNumber;
|
|
unsigned int contextCode; // the context code that was used
|
|
unsigned int nBytesRelaunchData;
|
|
unsigned int activeDevice; // which controller was active
|
|
__int64 startTime; // used to track duration of relaunch
|
|
bool bRetail; // running as retail mode
|
|
bool bInDebugger; // in debug session
|
|
};
|
|
|
|
#pragma pack()
|
|
|
|
#define GetRelaunchHeader( x ) (((RelaunchHeader_t *)(((unsigned int)(x)) + MAX_LAUNCH_DATA_SIZE / 2)) - 1)
|
|
|
|
// a context code is passed to installer or dashboard
|
|
// the dashboard passes the context code to the installer
|
|
// installer exits and launches HL2 with RelaunchHeader
|
|
#define CONTEXTCODE_HL2MAGIC 0x9E000000
|
|
#define CONTEXTCODE_MAGICMASK 0xFF000000
|
|
// xbe image type
|
|
#define CONTEXTCODE_DEBUG_XBE 0x00000001 // running the debug xbe
|
|
#define CONTEXTCODE_RELEASE_XBE 0x00000002 // running the release xbe
|
|
#define CONTEXTCODE_RETAIL_XBE 0x00000004 // running the retail xbe
|
|
// mode options
|
|
#define CONTEXTCODE_RETAIL_MODE 0x00000010 // running the desired xbe in retail mode
|
|
#define CONTEXTCODE_INDEBUGGER 0x00000020 // running during a debugger session
|
|
#define CONTEXTCODE_NO_XBDM 0x00000040 // No XBDM calls
|
|
// operation commands
|
|
#define CONTEXTCODE_DASHBOARD 0x00010000 // pass through immediately to hl2
|
|
#define CONTEXTCODE_ATTRACT 0x00020000 // run the attract mode
|
|
#define CONTEXTCODE_LOADMAP 0x00040000 // restart directly to load a map
|
|
#define CONTEXTCODE_QUIT 0x00080000 // quit game, go directly to main menu
|