Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============
//
// Purpose: Common XBox Launch data passed between apps
//
//=============================================================================
#include "ps3_platform.h"
#define RELAUNCH_MAGIC_NUMBER 0xbd122969
// used to hold persistent states across restart
struct RelaunchHeader_t
{
unsigned int magicNumber;
unsigned int contextCode; // the context code that was used
unsigned int nBytesRelaunchData;
unsigned int activeDevice; // which controller was active
__int64 startTime; // used to track duration of relaunch
bool bRetail; // running as retail mode
bool bInDebugger; // in debug session
};
#pragma pack()
#define GetRelaunchHeader( x ) (((RelaunchHeader_t *)(((unsigned int)(x)) + MAX_LAUNCH_DATA_SIZE / 2)) - 1)
// a context code is passed to installer or dashboard
// the dashboard passes the context code to the installer
// installer exits and launches HL2 with RelaunchHeader
#define CONTEXTCODE_HL2MAGIC 0x9E000000
#define CONTEXTCODE_MAGICMASK 0xFF000000
// xbe image type
#define CONTEXTCODE_DEBUG_XBE 0x00000001 // running the debug xbe
#define CONTEXTCODE_RELEASE_XBE 0x00000002 // running the release xbe
#define CONTEXTCODE_RETAIL_XBE 0x00000004 // running the retail xbe
// mode options
#define CONTEXTCODE_RETAIL_MODE 0x00000010 // running the desired xbe in retail mode
#define CONTEXTCODE_INDEBUGGER 0x00000020 // running during a debugger session
#define CONTEXTCODE_NO_XBDM 0x00000040 // No XBDM calls
// operation commands
#define CONTEXTCODE_DASHBOARD 0x00010000 // pass through immediately to hl2
#define CONTEXTCODE_ATTRACT 0x00020000 // run the attract mode
#define CONTEXTCODE_LOADMAP 0x00040000 // restart directly to load a map
#define CONTEXTCODE_QUIT 0x00080000 // quit game, go directly to main menu