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185 lines
7.3 KiB
185 lines
7.3 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "importkeyvaluebase.h"
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#include "dmserializers.h"
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#include "datamodel/idatamodel.h"
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattributevar.h"
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#include "tier1/KeyValues.h"
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#include "tier1/UtlBuffer.h"
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#include "datamodel/dmattribute.h"
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//-----------------------------------------------------------------------------
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// Serialization class for Key Values
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//-----------------------------------------------------------------------------
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class CImportActBusy : public CImportKeyValueBase
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{
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public:
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virtual const char *GetName() const { return "actbusy"; }
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virtual const char *GetDescription() const { return "ActBusy Script File"; }
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virtual int GetCurrentVersion() const { return 0; } // doesn't store a version
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virtual const char *GetImportedFormat() const { return "actbusy"; }
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virtual int GetImportedVersion() const { return 1; }
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bool Serialize( CUtlBuffer &outBuf, CDmElement *pRoot );
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CDmElement* UnserializeFromKeyValues( KeyValues *pKeyValues );
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private:
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// Reads a single element
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bool UnserializeActBusyKey( CDmAttribute *pChildren, KeyValues *pKeyValues );
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// Writes out the actbusy header
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void SerializeHeader( CUtlBuffer &buf );
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};
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//-----------------------------------------------------------------------------
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// Singleton instance
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//-----------------------------------------------------------------------------
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static CImportActBusy s_ImportActBusy;
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void InstallActBusyImporter( IDataModel *pFactory )
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{
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pFactory->AddSerializer( &s_ImportActBusy );
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}
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//-----------------------------------------------------------------------------
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// Writes out the actbusy header
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//-----------------------------------------------------------------------------
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void CImportActBusy::SerializeHeader( CUtlBuffer &buf )
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{
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buf.Printf( "// \"act busy name\"\t\tThis is the name that a mapmaker must specify in the hint node.\n" );
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buf.Printf( "// {\n" );
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buf.Printf( "// \t\"busy_anim\"\t\t\t\"Activity Name\".\n" );
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buf.Printf( "// \t\"entry_anim\"\t\t\"Activity Name\"\n" );
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buf.Printf( "// \t\"exit_anim\"\t\t\t\"Activity Name\"\n" );
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buf.Printf( "// \t\"busy_sequence\"\t\t\"Sequence Name\". If specified, this is used over the activity name. Specify it in the hint node.\n" );
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buf.Printf( "// \t\"entry_sequence\"\t\"Sequence Name\". If specified, this is used over the entry anim.\n" );
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buf.Printf( "// \t\"exit_sequence\"\t\t\"Sequence Name\". If specified, this is used over the exit anim.\n" );
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buf.Printf( "// \t\"min_time\"\t\t\t\"Minimum time to spend in this busy anim\"\n" );
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buf.Printf( "// \t\"max_time\"\t\t\t\"Maximum time to spend in this busy anim\" 0 = only stop when interrupted by external event\n" );
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buf.Printf( "// \t\"interrupts\"\t\tOne of:\n" );
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buf.Printf( "// \t\t\t\t\t\t\"BA_INT_NONE\"\t\tbreak out only when time runs out. No external influence will break me out.\n" );
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buf.Printf( "// \t\t\t\t\t\t\"BA_INT_DANGER\"\t\tbreak out of this anim only if threatened\n" );
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buf.Printf( "// \t\t\t\t\t\t\"BA_INT_PLAYER\"\t\tbreak out of this anim if I can see the player, or I'm threatened\n" );
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buf.Printf( "// \t\t\t\t\t\t\"BA_INT_AMBUSH\"\t\tsomeone please define this - I have no idea what it does\n" );
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buf.Printf( "// \t\t\t\t\t\t\"BA_INT_COMBAT\"\t\tbreak out of this anim if combat occurs in my line of sight (bullet hits, grenades, etc), -OR- the max time is reached\n" );
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buf.Printf( "// }\n" );
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buf.Printf( "//\n" );
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}
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//-----------------------------------------------------------------------------
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// Writes out a new actbusy file
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//-----------------------------------------------------------------------------
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bool CImportActBusy::Serialize( CUtlBuffer &buf, CDmElement *pRoot )
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{
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SerializeHeader( buf );
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buf.Printf( "\"ActBusy.txt\"\n" );
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buf.Printf( "{\n" );
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CDmAttribute *pChildren = pRoot->GetAttribute( "children" );
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if ( !pChildren || pChildren->GetType() != AT_ELEMENT_ARRAY )
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return NULL;
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CDmrElementArray<> children( pChildren );
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int nCount = children.Count();
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buf.PushTab();
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for ( int i = 0; i < nCount; ++i )
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{
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CDmElement *pChild = children[i];
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buf.Printf( "\"%s\"\n", pChild->GetName() );
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buf.Printf( "{\n" );
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buf.PushTab();
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PrintStringAttribute( pChild, buf, "busy_anim", true );
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PrintStringAttribute( pChild, buf, "entry_anim", true );
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PrintStringAttribute( pChild, buf, "exit_anim", true );
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PrintStringAttribute( pChild, buf, "busy_sequence", true );
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PrintStringAttribute( pChild, buf, "entry_sequence", true );
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PrintStringAttribute( pChild, buf, "exit_sequence", true );
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PrintFloatAttribute( pChild, buf, "min_time" );
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PrintFloatAttribute( pChild, buf, "max_time" );
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PrintStringAttribute( pChild, buf, "interrupts" );
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buf.PopTab();
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buf.Printf( "}\n" );
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}
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buf.PopTab();
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buf.Printf( "}\n" );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Reads a single element
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//-----------------------------------------------------------------------------
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bool CImportActBusy::UnserializeActBusyKey( CDmAttribute *pChildren, KeyValues *pKeyValues )
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{
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CDmElement *pActBusy = CreateDmElement( "DmElement", pKeyValues->GetName(), NULL );
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if ( !pActBusy )
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return false;
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// Each act busy needs to have an editortype associated with it so it displays nicely in editors
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pActBusy->SetValue( "editorType", "actBusy" );
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float flZero = 0.0f;
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AddStringAttribute( pActBusy, pKeyValues, "busy_anim", "" );
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AddStringAttribute( pActBusy, pKeyValues, "entry_anim", "" );
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AddStringAttribute( pActBusy, pKeyValues, "exit_anim", "" );
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AddStringAttribute( pActBusy, pKeyValues, "busy_sequence", "" );
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AddStringAttribute( pActBusy, pKeyValues, "entry_sequence", "" );
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AddStringAttribute( pActBusy, pKeyValues, "exit_sequence", "" );
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AddFloatAttribute( pActBusy, pKeyValues, "min_time", &flZero );
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AddFloatAttribute( pActBusy, pKeyValues, "max_time", &flZero );
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AddStringAttribute( pActBusy, pKeyValues, "interrupts", "BA_INT_NONE" );
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CDmrElementArray<> children( pChildren );
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children.AddToTail( pActBusy );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Main entry point for the unserialization
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//-----------------------------------------------------------------------------
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CDmElement* CImportActBusy::UnserializeFromKeyValues( KeyValues *pKeyValues )
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{
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// Create the main element
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CDmElement *pElement = CreateDmElement( "DmElement", "ActBusyList", NULL );
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if ( !pElement )
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return NULL;
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// Each act busy list needs to have an editortype associated with it so it displays nicely in editors
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pElement->SetValue( "editorType", "actBusyList" );
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// All actbusy keys are elements of a single element array attribute 'children'
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CDmAttribute *pChildren = pElement->AddAttribute( "children", AT_ELEMENT_ARRAY );
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if ( !pChildren )
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return NULL;
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// Under the root are all the actbusy keys
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for ( KeyValues *pActBusyKey = pKeyValues->GetFirstTrueSubKey(); pActBusyKey != NULL; pActBusyKey = pActBusyKey->GetNextTrueSubKey() )
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{
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if ( !UnserializeActBusyKey( pChildren, pActBusyKey ) )
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{
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Warning( "Error importing actbusy element %s\n", pActBusyKey->GetName() );
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return NULL;
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}
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}
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// Resolve all element references recursively
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RecursivelyResolveElement( pElement );
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return pElement;
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}
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