Counter Strike : Global Offensive Source Code
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/*==========================================================================
*
* Copyright (C) 1998-2002 Microsoft Corporation. All Rights Reserved.
*
* File: DPlay8.h
* Content: DirectPlay8 include file
*
***************************************************************************/
#ifndef __DIRECTPLAY8_H__
#define __DIRECTPLAY8_H__
#include <ole2.h> // for DECLARE_INTERFACE_ and HRESULT
#include "dpaddr.h"
#ifdef __cplusplus
extern "C" {
#endif
/****************************************************************************
*
* DirectPlay8 CLSIDs
*
****************************************************************************/
// {743F1DC6-5ABA-429f-8BDF-C54D03253DC2}
DEFINE_GUID(CLSID_DirectPlay8Client,
0x743f1dc6, 0x5aba, 0x429f, 0x8b, 0xdf, 0xc5, 0x4d, 0x3, 0x25, 0x3d, 0xc2);
// {DA825E1B-6830-43d7-835D-0B5AD82956A2}
DEFINE_GUID(CLSID_DirectPlay8Server,
0xda825e1b, 0x6830, 0x43d7, 0x83, 0x5d, 0xb, 0x5a, 0xd8, 0x29, 0x56, 0xa2);
// {286F484D-375E-4458-A272-B138E2F80A6A}
DEFINE_GUID(CLSID_DirectPlay8Peer,
0x286f484d, 0x375e, 0x4458, 0xa2, 0x72, 0xb1, 0x38, 0xe2, 0xf8, 0xa, 0x6a);
// CLSIDs added for DirectX 9
// {FC47060E-6153-4b34-B975-8E4121EB7F3C}
DEFINE_GUID(CLSID_DirectPlay8ThreadPool,
0xfc47060e, 0x6153, 0x4b34, 0xb9, 0x75, 0x8e, 0x41, 0x21, 0xeb, 0x7f, 0x3c);
// {E4C1D9A2-CBF7-48bd-9A69-34A55E0D8941}
DEFINE_GUID(CLSID_DirectPlay8NATResolver,
0xe4c1d9a2, 0xcbf7, 0x48bd, 0x9a, 0x69, 0x34, 0xa5, 0x5e, 0xd, 0x89, 0x41);
/****************************************************************************
*
* DirectPlay8 Interface IIDs
*
****************************************************************************/
typedef REFIID DP8REFIID;
// {5102DACD-241B-11d3-AEA7-006097B01411}
DEFINE_GUID(IID_IDirectPlay8Client,
0x5102dacd, 0x241b, 0x11d3, 0xae, 0xa7, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
// {5102DACE-241B-11d3-AEA7-006097B01411}
DEFINE_GUID(IID_IDirectPlay8Server,
0x5102dace, 0x241b, 0x11d3, 0xae, 0xa7, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
// {5102DACF-241B-11d3-AEA7-006097B01411}
DEFINE_GUID(IID_IDirectPlay8Peer,
0x5102dacf, 0x241b, 0x11d3, 0xae, 0xa7, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
// IIDs added for DirectX 9
// {0D22EE73-4A46-4a0d-89B2-045B4D666425}
DEFINE_GUID(IID_IDirectPlay8ThreadPool,
0xd22ee73, 0x4a46, 0x4a0d, 0x89, 0xb2, 0x4, 0x5b, 0x4d, 0x66, 0x64, 0x25);
// {A9E213F2-9A60-486f-BF3B-53408B6D1CBB}
DEFINE_GUID(IID_IDirectPlay8NATResolver,
0xa9e213f2, 0x9a60, 0x486f, 0xbf, 0x3b, 0x53, 0x40, 0x8b, 0x6d, 0x1c, 0xbb);
/****************************************************************************
*
* DirectPlay8 Service Provider GUIDs
*
****************************************************************************/
// {53934290-628D-11D2-AE0F-006097B01411}
DEFINE_GUID(CLSID_DP8SP_IPX,
0x53934290, 0x628d, 0x11d2, 0xae, 0xf, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
// {6D4A3650-628D-11D2-AE0F-006097B01411}
DEFINE_GUID(CLSID_DP8SP_MODEM,
0x6d4a3650, 0x628d, 0x11d2, 0xae, 0xf, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
// {743B5D60-628D-11D2-AE0F-006097B01411}
DEFINE_GUID(CLSID_DP8SP_SERIAL,
0x743b5d60, 0x628d, 0x11d2, 0xae, 0xf, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
// {EBFE7BA0-628D-11D2-AE0F-006097B01411}
DEFINE_GUID(CLSID_DP8SP_TCPIP,
0xebfe7ba0, 0x628d, 0x11d2, 0xae, 0xf, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
// Service providers added for DirectX 9
// {995513AF-3027-4b9a-956E-C772B3F78006}
DEFINE_GUID(CLSID_DP8SP_BLUETOOTH,
0x995513af, 0x3027, 0x4b9a, 0x95, 0x6e, 0xc7, 0x72, 0xb3, 0xf7, 0x80, 0x6);
/****************************************************************************
*
* DirectPlay8 Interface Pointer definitions
*
****************************************************************************/
typedef struct IDirectPlay8Client *PDIRECTPLAY8CLIENT;
typedef struct IDirectPlay8Server *PDIRECTPLAY8SERVER;
typedef struct IDirectPlay8Peer *PDIRECTPLAY8PEER;
// Interface pointers added for DirectX 9
typedef struct IDirectPlay8ThreadPool *PDIRECTPLAY8THREADPOOL;
typedef struct IDirectPlay8NATResolver *PDIRECTPLAY8NATRESOLVER;
/****************************************************************************
*
* DirectPlay8 Forward Declarations For External Types
*
****************************************************************************/
typedef struct IDirectPlay8LobbiedApplication *PDNLOBBIEDAPPLICATION;
typedef struct IDirectPlay8Address IDirectPlay8Address;
/****************************************************************************
*
* DirectPlay8 Callback Functions
*
****************************************************************************/
//
// Callback Function Type Definition
//
typedef HRESULT (WINAPI *PFNDPNMESSAGEHANDLER)(PVOID,DWORD,PVOID);
/****************************************************************************
*
* DirectPlay8 Datatypes (Non-Structure / Non-Message)
*
****************************************************************************/
//
// Player IDs. Used to uniquely identify a player in a session
//
typedef DWORD DPNID, *PDPNID;
//
// Used as identifiers for operations
//
typedef DWORD DPNHANDLE, *PDPNHANDLE;
/****************************************************************************
*
* DirectPlay8 Message Identifiers
*
****************************************************************************/
#define DPN_MSGID_OFFSET 0xFFFF0000
#define DPN_MSGID_ADD_PLAYER_TO_GROUP ( DPN_MSGID_OFFSET | 0x0001 )
#define DPN_MSGID_APPLICATION_DESC ( DPN_MSGID_OFFSET | 0x0002 )
#define DPN_MSGID_ASYNC_OP_COMPLETE ( DPN_MSGID_OFFSET | 0x0003 )
#define DPN_MSGID_CLIENT_INFO ( DPN_MSGID_OFFSET | 0x0004 )
#define DPN_MSGID_CONNECT_COMPLETE ( DPN_MSGID_OFFSET | 0x0005 )
#define DPN_MSGID_CREATE_GROUP ( DPN_MSGID_OFFSET | 0x0006 )
#define DPN_MSGID_CREATE_PLAYER ( DPN_MSGID_OFFSET | 0x0007 )
#define DPN_MSGID_DESTROY_GROUP ( DPN_MSGID_OFFSET | 0x0008 )
#define DPN_MSGID_DESTROY_PLAYER ( DPN_MSGID_OFFSET | 0x0009 )
#define DPN_MSGID_ENUM_HOSTS_QUERY ( DPN_MSGID_OFFSET | 0x000a )
#define DPN_MSGID_ENUM_HOSTS_RESPONSE ( DPN_MSGID_OFFSET | 0x000b )
#define DPN_MSGID_GROUP_INFO ( DPN_MSGID_OFFSET | 0x000c )
#define DPN_MSGID_HOST_MIGRATE ( DPN_MSGID_OFFSET | 0x000d )
#define DPN_MSGID_INDICATE_CONNECT ( DPN_MSGID_OFFSET | 0x000e )
#define DPN_MSGID_INDICATED_CONNECT_ABORTED ( DPN_MSGID_OFFSET | 0x000f )
#define DPN_MSGID_PEER_INFO ( DPN_MSGID_OFFSET | 0x0010 )
#define DPN_MSGID_RECEIVE ( DPN_MSGID_OFFSET | 0x0011 )
#define DPN_MSGID_REMOVE_PLAYER_FROM_GROUP ( DPN_MSGID_OFFSET | 0x0012 )
#define DPN_MSGID_RETURN_BUFFER ( DPN_MSGID_OFFSET | 0x0013 )
#define DPN_MSGID_SEND_COMPLETE ( DPN_MSGID_OFFSET | 0x0014 )
#define DPN_MSGID_SERVER_INFO ( DPN_MSGID_OFFSET | 0x0015 )
#define DPN_MSGID_TERMINATE_SESSION ( DPN_MSGID_OFFSET | 0x0016 )
// Messages added for DirectX 9
#define DPN_MSGID_CREATE_THREAD ( DPN_MSGID_OFFSET | 0x0017 )
#define DPN_MSGID_DESTROY_THREAD ( DPN_MSGID_OFFSET | 0x0018 )
#define DPN_MSGID_NAT_RESOLVER_QUERY ( DPN_MSGID_OFFSET | 0x0101 )
/****************************************************************************
*
* DirectPlay8 Constants
*
****************************************************************************/
#define DPNID_ALL_PLAYERS_GROUP 0
//
// DESTROY_GROUP reasons
//
#define DPNDESTROYGROUPREASON_NORMAL 0x0001
#define DPNDESTROYGROUPREASON_AUTODESTRUCTED 0x0002
#define DPNDESTROYGROUPREASON_SESSIONTERMINATED 0x0003
//
// DESTROY_PLAYER reasons
//
#define DPNDESTROYPLAYERREASON_NORMAL 0x0001
#define DPNDESTROYPLAYERREASON_CONNECTIONLOST 0x0002
#define DPNDESTROYPLAYERREASON_SESSIONTERMINATED 0x0003
#define DPNDESTROYPLAYERREASON_HOSTDESTROYEDPLAYER 0x0004
#define DPN_MAX_APPDESC_RESERVEDDATA_SIZE 64
/****************************************************************************
*
* DirectPlay8 Flags
*
****************************************************************************/
//
// Asynchronous operation flags (for Async Ops)
//
#define DPNOP_SYNC 0x80000000
//
// Add player to group flags (for AddPlayerToGroup)
//
#define DPNADDPLAYERTOGROUP_SYNC DPNOP_SYNC
//
// Cancel flags
//
#define DPNCANCEL_CONNECT 0x00000001
#define DPNCANCEL_ENUM 0x00000002
#define DPNCANCEL_SEND 0x00000004
#define DPNCANCEL_ALL_OPERATIONS 0x00008000
// Flags added for DirectX 9
#define DPNCANCEL_PLAYER_SENDS 0x80000000
#define DPNCANCEL_PLAYER_SENDS_PRIORITY_HIGH (DPNCANCEL_PLAYER_SENDS | 0x00010000)
#define DPNCANCEL_PLAYER_SENDS_PRIORITY_NORMAL (DPNCANCEL_PLAYER_SENDS | 0x00020000)
#define DPNCANCEL_PLAYER_SENDS_PRIORITY_LOW (DPNCANCEL_PLAYER_SENDS | 0x00040000)
//
// Close flags (for Close, added for DirectX 9)
//
#define DPNCLOSE_IMMEDIATE 0x00000001
//
// Connect flags (for Connect)
//
#define DPNCONNECT_SYNC DPNOP_SYNC
#define DPNCONNECT_OKTOQUERYFORADDRESSING 0x0001
//
// Create group flags (for CreateGroup)
//
#define DPNCREATEGROUP_SYNC DPNOP_SYNC
//
// Destroy group flags (for DestroyGroup)
//
#define DPNDESTROYGROUP_SYNC DPNOP_SYNC
//
// Enumerate clients and groups flags (for EnumPlayersAndGroups)
//
#define DPNENUM_PLAYERS 0x0001
#define DPNENUM_GROUPS 0x0010
//
// Enum hosts flags (for EnumHosts)
//
#define DPNENUMHOSTS_SYNC DPNOP_SYNC
#define DPNENUMHOSTS_OKTOQUERYFORADDRESSING 0x0001
#define DPNENUMHOSTS_NOBROADCASTFALLBACK 0x0002
//
// Enum service provider flags (for EnumSP)
//
#define DPNENUMSERVICEPROVIDERS_ALL 0x0001
//
// GetLocalHostAddresses flags (added for DirectX 9)
//
#define DPNGETLOCALHOSTADDRESSES_COMBINED 0x0001
//
// Get send queue info flags (for GetSendQueueInfo)
//
#define DPNGETSENDQUEUEINFO_PRIORITY_NORMAL 0x0001
#define DPNGETSENDQUEUEINFO_PRIORITY_HIGH 0x0002
#define DPNGETSENDQUEUEINFO_PRIORITY_LOW 0x0004
//
// Group information flags (for Group Info)
//
#define DPNGROUP_AUTODESTRUCT 0x0001
//
// Host flags (for Host)
//
#define DPNHOST_OKTOQUERYFORADDRESSING 0x0001
//
// Set info
//
#define DPNINFO_NAME 0x0001
#define DPNINFO_DATA 0x0002
//
// Initialize flags (for Initialize)
//
#define DPNINITIALIZE_DISABLEPARAMVAL 0x0001
// Flags added for DirectX 9
#define DPNINITIALIZE_HINT_LANSESSION 0x0002
#define DPNINITIALIZE_DISABLELINKTUNING 0x0004
//
// Register Lobby flags
//
#define DPNLOBBY_REGISTER 0x0001
#define DPNLOBBY_UNREGISTER 0x0002
//
// Player information flags (for Player Info / Player Messages)
//
#define DPNPLAYER_LOCAL 0x0002
#define DPNPLAYER_HOST 0x0004
//
// Receive indication flags (added for DirectX 9)
//
#define DPNRECEIVE_GUARANTEED 0x0001
#define DPNRECEIVE_COALESCED 0x0002
//
// Remove player from group flags (for RemovePlayerFromGroup)
//
#define DPNREMOVEPLAYERFROMGROUP_SYNC DPNOP_SYNC
//
// Send flags (for Send/SendTo)
//
#define DPNSEND_SYNC DPNOP_SYNC
#define DPNSEND_NOCOPY 0x0001
#define DPNSEND_NOCOMPLETE 0x0002
#define DPNSEND_COMPLETEONPROCESS 0x0004
#define DPNSEND_GUARANTEED 0x0008
#define DPNSEND_NONSEQUENTIAL 0x0010
#define DPNSEND_NOLOOPBACK 0x0020
#define DPNSEND_PRIORITY_LOW 0x0040
#define DPNSEND_PRIORITY_HIGH 0x0080
// Flag added for DirectX 9
#define DPNSEND_COALESCE 0x0100
//
// Send complete indication flags (added for DirectX 9)
//
#define DPNSENDCOMPLETE_GUARANTEED 0x0001
#define DPNSENDCOMPLETE_COALESCED 0x0002
//
// Session Flags (for DPN_APPLICATION_DESC)
//
#define DPNSESSION_CLIENT_SERVER 0x0001
#define DPNSESSION_MIGRATE_HOST 0x0004
#define DPNSESSION_NODPNSVR 0x0040
#define DPNSESSION_REQUIREPASSWORD 0x0080
// Flag added for DirectX 9
#define DPNSESSION_NOENUMS 0x0100
#define DPNSESSION_FAST_SIGNED 0x0200
#define DPNSESSION_FULL_SIGNED 0x0400
//
// Set client info flags (for SetClientInfo)
//
#define DPNSETCLIENTINFO_SYNC DPNOP_SYNC
//
// Set group info flags (for SetGroupInfo)
//
#define DPNSETGROUPINFO_SYNC DPNOP_SYNC
//
// Set peer info flags (for SetPeerInfo)
//
#define DPNSETPEERINFO_SYNC DPNOP_SYNC
//
// Set server info flags (for SetServerInfo)
//
#define DPNSETSERVERINFO_SYNC DPNOP_SYNC
//
// SP capabilities flags
//
#define DPNSPCAPS_SUPPORTSDPNSVR 0x0001
#define DPNSPCAPS_SUPPORTSDPNSRV DPNSPCAPS_SUPPORTSDPNSVR
#define DPNSPCAPS_SUPPORTSBROADCAST 0x0002
#define DPNSPCAPS_SUPPORTSALLADAPTERS 0x0004
// Flags added for DirectX 9
#define DPNSPCAPS_SUPPORTSTHREADPOOL 0x0008
#define DPNSPCAPS_NETWORKSIMULATOR 0x0010
//
// SP information flags (added for DirectX 9)
//
#define DPNSPINFO_NETWORKSIMULATORDEVICE 0x0001
/****************************************************************************
*
* DirectPlay8 Structures (Non-Message)
*
****************************************************************************/
//
// Application description
//
typedef struct _DPN_APPLICATION_DESC
{
DWORD dwSize; // Size of this structure
DWORD dwFlags; // Flags (DPNSESSION_...)
GUID guidInstance; // Instance GUID
GUID guidApplication; // Application GUID
DWORD dwMaxPlayers; // Maximum # of players allowed (0=no limit)
DWORD dwCurrentPlayers; // Current # of players allowed
WCHAR *pwszSessionName; // Name of the session
WCHAR *pwszPassword; // Password for the session
PVOID pvReservedData;
DWORD dwReservedDataSize;
PVOID pvApplicationReservedData;
DWORD dwApplicationReservedDataSize;
} DPN_APPLICATION_DESC, *PDPN_APPLICATION_DESC;
//
// Generic Buffer Description
//
typedef struct _BUFFERDESC
{
DWORD dwBufferSize;
BYTE * pBufferData;
} BUFFERDESC, DPN_BUFFER_DESC, *PDPN_BUFFER_DESC;
typedef BUFFERDESC FAR * PBUFFERDESC;
//
// DirectPlay8 capabilities
//
typedef struct _DPN_CAPS
{
DWORD dwSize; // Size of this structure
DWORD dwFlags; // Flags
DWORD dwConnectTimeout; // ms before a connect request times out
DWORD dwConnectRetries; // # of times to attempt the connection
DWORD dwTimeoutUntilKeepAlive; // ms of inactivity before a keep alive is sent
} DPN_CAPS, *PDPN_CAPS;
//
// Extended capabilities structures (added for DirectX 9)
//
typedef struct _DPN_CAPS_EX
{
DWORD dwSize; // Size of this structure
DWORD dwFlags; // Flags
DWORD dwConnectTimeout; // ms before a connect request times out
DWORD dwConnectRetries; // # of times to attempt the connection
DWORD dwTimeoutUntilKeepAlive; // ms of inactivity before a keep alive is sent
DWORD dwMaxRecvMsgSize; // maximum size in bytes of message that can be received
DWORD dwNumSendRetries; // maximum number of send retries before link is considered dead
DWORD dwMaxSendRetryInterval; // maximum period in msec between send retries
DWORD dwDropThresholdRate; // percentage of dropped packets before throttling
DWORD dwThrottleRate; // percentage amount to reduce send window when throttling
DWORD dwNumHardDisconnectSends; // number of hard disconnect frames to send when close immediate flag is specified
DWORD dwMaxHardDisconnectPeriod; // maximum period between hard disconnect sends
} DPN_CAPS_EX, *PDPN_CAPS_EX;
//
// Connection Statistics information
//
typedef struct _DPN_CONNECTION_INFO
{
DWORD dwSize;
DWORD dwRoundTripLatencyMS;
DWORD dwThroughputBPS;
DWORD dwPeakThroughputBPS;
DWORD dwBytesSentGuaranteed;
DWORD dwPacketsSentGuaranteed;
DWORD dwBytesSentNonGuaranteed;
DWORD dwPacketsSentNonGuaranteed;
DWORD dwBytesRetried; // Guaranteed only
DWORD dwPacketsRetried; // Guaranteed only
DWORD dwBytesDropped; // Non Guaranteed only
DWORD dwPacketsDropped; // Non Guaranteed only
DWORD dwMessagesTransmittedHighPriority;
DWORD dwMessagesTimedOutHighPriority;
DWORD dwMessagesTransmittedNormalPriority;
DWORD dwMessagesTimedOutNormalPriority;
DWORD dwMessagesTransmittedLowPriority;
DWORD dwMessagesTimedOutLowPriority;
DWORD dwBytesReceivedGuaranteed;
DWORD dwPacketsReceivedGuaranteed;
DWORD dwBytesReceivedNonGuaranteed;
DWORD dwPacketsReceivedNonGuaranteed;
DWORD dwMessagesReceived;
} DPN_CONNECTION_INFO, *PDPN_CONNECTION_INFO;
//
// Group information structure
//
typedef struct _DPN_GROUP_INFO
{
DWORD dwSize; // size of this structure
DWORD dwInfoFlags; // information contained
PWSTR pwszName; // Unicode Name
PVOID pvData; // data block
DWORD dwDataSize; // size in BYTES of data block
DWORD dwGroupFlags; // group flags (DPNGROUP_...)
} DPN_GROUP_INFO, *PDPN_GROUP_INFO;
//
// Player information structure
//
typedef struct _DPN_PLAYER_INFO
{
DWORD dwSize; // size of this structure
DWORD dwInfoFlags; // information contained
PWSTR pwszName; // Unicode Name
PVOID pvData; // data block
DWORD dwDataSize; // size in BYTES of data block
DWORD dwPlayerFlags; // player flags (DPNPLAYER_...)
} DPN_PLAYER_INFO, *PDPN_PLAYER_INFO;
typedef struct _DPN_SECURITY_CREDENTIALS DPN_SECURITY_CREDENTIALS, *PDPN_SECURITY_CREDENTIALS;
typedef struct _DPN_SECURITY_DESC DPN_SECURITY_DESC, *PDPN_SECURITY_DESC;
//
// Service provider & adapter enumeration structure
//
typedef struct _DPN_SERVICE_PROVIDER_INFO
{
DWORD dwFlags;
GUID guid; // SP Guid
WCHAR *pwszName; // Friendly Name
PVOID pvReserved;
DWORD dwReserved;
} DPN_SERVICE_PROVIDER_INFO, *PDPN_SERVICE_PROVIDER_INFO;
//
// Service provider caps structure
//
typedef struct _DPN_SP_CAPS
{
DWORD dwSize; // Size of this structure
DWORD dwFlags; // Flags (DPNSPCAPS_...)
DWORD dwNumThreads; // # of worker threads to use
DWORD dwDefaultEnumCount; // default # of enum requests
DWORD dwDefaultEnumRetryInterval; // default ms between enum requests
DWORD dwDefaultEnumTimeout; // default enum timeout
DWORD dwMaxEnumPayloadSize; // maximum size in bytes for enum payload data
DWORD dwBuffersPerThread; // number of receive buffers per thread
DWORD dwSystemBufferSize; // amount of buffering to do in addition to posted receive buffers
} DPN_SP_CAPS, *PDPN_SP_CAPS;
/****************************************************************************
*
* IDirectPlay8 message handler call back structures
*
****************************************************************************/
//
// Add player to group structure for message handler
// (DPN_MSGID_ADD_PLAYER_TO_GROUP)
//
typedef struct _DPNMSG_ADD_PLAYER_TO_GROUP
{
DWORD dwSize; // Size of this structure
DPNID dpnidGroup; // DPNID of group
PVOID pvGroupContext; // Group context value
DPNID dpnidPlayer; // DPNID of added player
PVOID pvPlayerContext; // Player context value
} DPNMSG_ADD_PLAYER_TO_GROUP, *PDPNMSG_ADD_PLAYER_TO_GROUP;
//
// Async operation completion structure for message handler
// (DPN_MSGID_ASYNC_OP_COMPLETE)
//
typedef struct _DPNMSG_ASYNC_OP_COMPLETE
{
DWORD dwSize; // Size of this structure
DPNHANDLE hAsyncOp; // DirectPlay8 async operation handle
PVOID pvUserContext; // User context supplied
HRESULT hResultCode; // HRESULT of operation
} DPNMSG_ASYNC_OP_COMPLETE, *PDPNMSG_ASYNC_OP_COMPLETE;
//
// Client info structure for message handler
// (DPN_MSGID_CLIENT_INFO)
//
typedef struct _DPNMSG_CLIENT_INFO
{
DWORD dwSize; // Size of this structure
DPNID dpnidClient; // DPNID of client
PVOID pvPlayerContext; // Player context value
} DPNMSG_CLIENT_INFO, *PDPNMSG_CLIENT_INFO;
//
// Connect complete structure for message handler
// (DPN_MSGID_CONNECT_COMPLETE)
//
typedef struct _DPNMSG_CONNECT_COMPLETE
{
DWORD dwSize; // Size of this structure
DPNHANDLE hAsyncOp; // DirectPlay8 Async operation handle
PVOID pvUserContext; // User context supplied at Connect
HRESULT hResultCode; // HRESULT of connection attempt
PVOID pvApplicationReplyData; // Connection reply data from Host/Server
DWORD dwApplicationReplyDataSize; // Size (in bytes) of pvApplicationReplyData
// Fields added for DirectX 9
DPNID dpnidLocal; // DPNID of local player
} DPNMSG_CONNECT_COMPLETE, *PDPNMSG_CONNECT_COMPLETE;
//
// Create group structure for message handler
// (DPN_MSGID_CREATE_GROUP)
//
typedef struct _DPNMSG_CREATE_GROUP
{
DWORD dwSize; // Size of this structure
DPNID dpnidGroup; // DPNID of new group
DPNID dpnidOwner; // Owner of newgroup
PVOID pvGroupContext; // Group context value
// Fields added for DirectX 9
PVOID pvOwnerContext; // Owner context value
} DPNMSG_CREATE_GROUP, *PDPNMSG_CREATE_GROUP;
//
// Create player structure for message handler
// (DPN_MSGID_CREATE_PLAYER)
//
typedef struct _DPNMSG_CREATE_PLAYER
{
DWORD dwSize; // Size of this structure
DPNID dpnidPlayer; // DPNID of new player
PVOID pvPlayerContext; // Player context value
} DPNMSG_CREATE_PLAYER, *PDPNMSG_CREATE_PLAYER;
//
// Destroy group structure for message handler
// (DPN_MSGID_DESTROY_GROUP)
//
typedef struct _DPNMSG_DESTROY_GROUP
{
DWORD dwSize; // Size of this structure
DPNID dpnidGroup; // DPNID of destroyed group
PVOID pvGroupContext; // Group context value
DWORD dwReason; // Information only
} DPNMSG_DESTROY_GROUP, *PDPNMSG_DESTROY_GROUP;
//
// Destroy player structure for message handler
// (DPN_MSGID_DESTROY_PLAYER)
//
typedef struct _DPNMSG_DESTROY_PLAYER
{
DWORD dwSize; // Size of this structure
DPNID dpnidPlayer; // DPNID of leaving player
PVOID pvPlayerContext; // Player context value
DWORD dwReason; // Information only
} DPNMSG_DESTROY_PLAYER, *PDPNMSG_DESTROY_PLAYER;
//
// Enumeration request received structure for message handler
// (DPN_MSGID_ENUM_HOSTS_QUERY)
//
typedef struct _DPNMSG_ENUM_HOSTS_QUERY
{
DWORD dwSize; // Size of this structure.
IDirectPlay8Address *pAddressSender; // Address of client who sent the request
IDirectPlay8Address *pAddressDevice; // Address of device request was received on
PVOID pvReceivedData; // Request data (set on client)
DWORD dwReceivedDataSize; // Request data size (set on client)
DWORD dwMaxResponseDataSize; // Max allowable size of enum response
PVOID pvResponseData; // Optional query repsonse (user set)
DWORD dwResponseDataSize; // Optional query response size (user set)
PVOID pvResponseContext; // Optional query response context (user set)
} DPNMSG_ENUM_HOSTS_QUERY, *PDPNMSG_ENUM_HOSTS_QUERY;
//
// Enumeration response received structure for message handler
// (DPN_MSGID_ENUM_HOSTS_RESPONSE)
//
typedef struct _DPNMSG_ENUM_HOSTS_RESPONSE
{
DWORD dwSize; // Size of this structure
IDirectPlay8Address *pAddressSender; // Address of host who responded
IDirectPlay8Address *pAddressDevice; // Device response was received on
const DPN_APPLICATION_DESC *pApplicationDescription; // Application description for the session
PVOID pvResponseData; // Optional response data (set on host)
DWORD dwResponseDataSize; // Optional response data size (set on host)
PVOID pvUserContext; // Context value supplied for enumeration
DWORD dwRoundTripLatencyMS; // Round trip latency in MS
} DPNMSG_ENUM_HOSTS_RESPONSE, *PDPNMSG_ENUM_HOSTS_RESPONSE;
//
// Group info structure for message handler
// (DPN_MSGID_GROUP_INFO)
//
typedef struct _DPNMSG_GROUP_INFO
{
DWORD dwSize; // Size of this structure
DPNID dpnidGroup; // DPNID of group
PVOID pvGroupContext; // Group context value
} DPNMSG_GROUP_INFO, *PDPNMSG_GROUP_INFO;
//
// Migrate host structure for message handler
// (DPN_MSGID_HOST_MIGRATE)
//
typedef struct _DPNMSG_HOST_MIGRATE
{
DWORD dwSize; // Size of this structure
DPNID dpnidNewHost; // DPNID of new Host player
PVOID pvPlayerContext; // Player context value
} DPNMSG_HOST_MIGRATE, *PDPNMSG_HOST_MIGRATE;
//
// Indicate connect structure for message handler
// (DPN_MSGID_INDICATE_CONNECT)
//
typedef struct _DPNMSG_INDICATE_CONNECT
{
DWORD dwSize; // Size of this structure
PVOID pvUserConnectData; // Connecting player data
DWORD dwUserConnectDataSize; // Size (in bytes) of pvUserConnectData
PVOID pvReplyData; // Connection reply data
DWORD dwReplyDataSize; // Size (in bytes) of pvReplyData
PVOID pvReplyContext; // Buffer context for pvReplyData
PVOID pvPlayerContext; // Player context preset
IDirectPlay8Address *pAddressPlayer; // Address of connecting player
IDirectPlay8Address *pAddressDevice; // Address of device receiving connect attempt
} DPNMSG_INDICATE_CONNECT, *PDPNMSG_INDICATE_CONNECT;
//
// Indicated connect aborted structure for message handler
// (DPN_MSGID_INDICATED_CONNECT_ABORTED)
//
typedef struct _DPNMSG_INDICATED_CONNECT_ABORTED
{
DWORD dwSize; // Size of this structure
PVOID pvPlayerContext; // Player context preset from DPNMSG_INDICATE_CONNECT
} DPNMSG_INDICATED_CONNECT_ABORTED, *PDPNMSG_INDICATED_CONNECT_ABORTED;
//
// Peer info structure for message handler
// (DPN_MSGID_PEER_INFO)
//
typedef struct _DPNMSG_PEER_INFO
{
DWORD dwSize; // Size of this structure
DPNID dpnidPeer; // DPNID of peer
PVOID pvPlayerContext; // Player context value
} DPNMSG_PEER_INFO, *PDPNMSG_PEER_INFO;
//
// Receive structure for message handler
// (DPN_MSGID_RECEIVE)
//
typedef struct _DPNMSG_RECEIVE
{
DWORD dwSize; // Size of this structure
DPNID dpnidSender; // DPNID of sending player
PVOID pvPlayerContext; // Player context value of sending player
PBYTE pReceiveData; // Received data
DWORD dwReceiveDataSize; // Size (in bytes) of pReceiveData
DPNHANDLE hBufferHandle; // Buffer handle for pReceiveData
// Fields added for DirectX 9
DWORD dwReceiveFlags; // Flags describing how message was received
} DPNMSG_RECEIVE, *PDPNMSG_RECEIVE;
//
// Remove player from group structure for message handler
// (DPN_MSGID_REMOVE_PLAYER_FROM_GROUP)
//
typedef struct _DPNMSG_REMOVE_PLAYER_FROM_GROUP
{
DWORD dwSize; // Size of this structure
DPNID dpnidGroup; // DPNID of group
PVOID pvGroupContext; // Group context value
DPNID dpnidPlayer; // DPNID of deleted player
PVOID pvPlayerContext; // Player context value
} DPNMSG_REMOVE_PLAYER_FROM_GROUP, *PDPNMSG_REMOVE_PLAYER_FROM_GROUP;
//
// Returned buffer structure for message handler
// (DPN_MSGID_RETURN_BUFFER)
//
typedef struct _DPNMSG_RETURN_BUFFER
{
DWORD dwSize; // Size of this structure
HRESULT hResultCode; // Return value of operation
PVOID pvBuffer; // Buffer being returned
PVOID pvUserContext; // Context associated with buffer
} DPNMSG_RETURN_BUFFER, *PDPNMSG_RETURN_BUFFER;
//
// Send complete structure for message handler
// (DPN_MSGID_SEND_COMPLETE)
//
typedef struct _DPNMSG_SEND_COMPLETE
{
DWORD dwSize; // Size of this structure
DPNHANDLE hAsyncOp; // DirectPlay8 Async operation handle
PVOID pvUserContext; // User context supplied at Send/SendTo
HRESULT hResultCode; // HRESULT of send
DWORD dwSendTime; // Send time in ms
// Fields added for DirectX 9
DWORD dwFirstFrameRTT; // RTT of the first frame in the message
DWORD dwFirstFrameRetryCount; // Retry count of the first frame
DWORD dwSendCompleteFlags; // Flags describing how message was sent
DPN_BUFFER_DESC *pBuffers; // Pointer to array of buffers sent, if DirectPlay did not make a copy
DWORD dwNumBuffers; // Number of buffers in previous array
} DPNMSG_SEND_COMPLETE, *PDPNMSG_SEND_COMPLETE;
//
// Server info structure for message handler
// (DPN_MSGID_SERVER_INFO)
//
typedef struct _DPNMSG_SERVER_INFO
{
DWORD dwSize; // Size of this structure
DPNID dpnidServer; // DPNID of server
PVOID pvPlayerContext; // Player context value
} DPNMSG_SERVER_INFO, *PDPNMSG_SERVER_INFO;
//
// Terminated session structure for message handler
// (DPN_MSGID_TERMINATE_SESSION)
//
typedef struct _DPNMSG_TERMINATE_SESSION
{
DWORD dwSize; // Size of this structure
HRESULT hResultCode; // Reason
PVOID pvTerminateData; // Data passed from Host/Server
DWORD dwTerminateDataSize;// Size (in bytes) of pvTerminateData
} DPNMSG_TERMINATE_SESSION, *PDPNMSG_TERMINATE_SESSION;
//
// Message structures added for DirectX 9
//
//
// Create thread info structure for message handler
// (DPN_MSGID_CREATE_THREAD)
//
typedef struct _DPNMSG_CREATE_THREAD
{
DWORD dwSize; // Size of this structure
DWORD dwFlags; // Flags describing this thread
DWORD dwProcessorNum; // Index of processor to which thread is bound
PVOID pvUserContext; // Thread context value
} DPNMSG_CREATE_THREAD, *PDPNMSG_CREATE_THREAD;
//
// Destroy thread info structure for message handler
// (DPN_MSGID_DESTROY_THREAD)
//
typedef struct _DPNMSG_DESTROY_THREAD
{
DWORD dwSize; // Size of this structure
DWORD dwProcessorNum; // Index of processor to which thread was bound
PVOID pvUserContext; // Thread context value
} DPNMSG_DESTROY_THREAD, *PDPNMSG_DESTROY_THREAD;
//
// Query-to-resolve-NAT-address structure for message handler
// (DPN_MSGID_NAT_RESOLVER_QUERY)
//
typedef struct _DPNMSG_NAT_RESOLVER_QUERY
{
DWORD dwSize; // Size of this structure.
IDirectPlay8Address *pAddressSender; // Address of client that sent the query
IDirectPlay8Address *pAddressDevice; // Address of device on which query was received
WCHAR *pwszUserString; // User specified string, or NULL if none
} DPNMSG_NAT_RESOLVER_QUERY, *PDPNMSG_NAT_RESOLVER_QUERY;
/****************************************************************************
*
* DirectPlay8 Functions
*
****************************************************************************/
/*
* This function is no longer supported. It is recommended that CoCreateInstance be used to create
* DirectPlay8 objects.
*
* extern HRESULT WINAPI DirectPlay8Create( const CLSID * pcIID, void **ppvInterface, IUnknown *pUnknown );
*
*/
/****************************************************************************
*
* DirectPlay8 Application Interfaces
*
****************************************************************************/
//
// COM definition for DirectPlay8 Client interface
//
#undef INTERFACE // External COM Implementation
#define INTERFACE IDirectPlay8Client
DECLARE_INTERFACE_(IDirectPlay8Client,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectPlay8Client methods ***/
STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE;
STDMETHOD(EnumServiceProviders) (THIS_ const GUID *const pguidServiceProvider, const GUID *const pguidApplication, DPN_SERVICE_PROVIDER_INFO *const pSPInfoBuffer, PDWORD const pcbEnumData, PDWORD const pcReturned, const DWORD dwFlags) PURE;
STDMETHOD(EnumHosts) (THIS_ PDPN_APPLICATION_DESC const pApplicationDesc,IDirectPlay8Address *const pAddrHost,IDirectPlay8Address *const pDeviceInfo,PVOID const pUserEnumData,const DWORD dwUserEnumDataSize,const DWORD dwEnumCount,const DWORD dwRetryInterval,const DWORD dwTimeOut,PVOID const pvUserContext,DPNHANDLE *const pAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(CancelAsyncOperation) (THIS_ const DPNHANDLE hAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(Connect) (THIS_ const DPN_APPLICATION_DESC *const pdnAppDesc,IDirectPlay8Address *const pHostAddr,IDirectPlay8Address *const pDeviceInfo,const DPN_SECURITY_DESC *const pdnSecurity,const DPN_SECURITY_CREDENTIALS *const pdnCredentials,const void *const pvUserConnectData,const DWORD dwUserConnectDataSize,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(Send) (THIS_ const DPN_BUFFER_DESC *const prgBufferDesc,const DWORD cBufferDesc,const DWORD dwTimeOut,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(GetSendQueueInfo) (THIS_ DWORD *const pdwNumMsgs, DWORD *const pdwNumBytes, const DWORD dwFlags) PURE;
STDMETHOD(GetApplicationDesc) (THIS_ DPN_APPLICATION_DESC *const pAppDescBuffer, DWORD *const pcbDataSize, const DWORD dwFlags) PURE;
STDMETHOD(SetClientInfo) (THIS_ const DPN_PLAYER_INFO *const pdpnPlayerInfo,PVOID const pvAsyncContext,DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(GetServerInfo) (THIS_ DPN_PLAYER_INFO *const pdpnPlayerInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE;
STDMETHOD(GetServerAddress) (THIS_ IDirectPlay8Address **const pAddress,const DWORD dwFlags) PURE;
STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE;
STDMETHOD(ReturnBuffer) (THIS_ const DPNHANDLE hBufferHandle,const DWORD dwFlags) PURE;
STDMETHOD(GetCaps) (THIS_ DPN_CAPS *const pdpCaps,const DWORD dwFlags) PURE;
STDMETHOD(SetCaps) (THIS_ const DPN_CAPS *const pdpCaps, const DWORD dwFlags) PURE;
STDMETHOD(SetSPCaps) (THIS_ const GUID * const pguidSP, const DPN_SP_CAPS *const pdpspCaps, const DWORD dwFlags ) PURE;
STDMETHOD(GetSPCaps) (THIS_ const GUID * const pguidSP,DPN_SP_CAPS *const pdpspCaps,const DWORD dwFlags) PURE;
STDMETHOD(GetConnectionInfo) (THIS_ DPN_CONNECTION_INFO *const pdpConnectionInfo,const DWORD dwFlags) PURE;
STDMETHOD(RegisterLobby) (THIS_ const DPNHANDLE dpnHandle, struct IDirectPlay8LobbiedApplication *const pIDP8LobbiedApplication,const DWORD dwFlags) PURE;
};
//
// COM definition for DirectPlay8 Server interface
//
#undef INTERFACE // External COM Implementation
#define INTERFACE IDirectPlay8Server
DECLARE_INTERFACE_(IDirectPlay8Server,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectPlay8Server methods ***/
STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE;
STDMETHOD(EnumServiceProviders) (THIS_ const GUID *const pguidServiceProvider,const GUID *const pguidApplication,DPN_SERVICE_PROVIDER_INFO *const pSPInfoBuffer,PDWORD const pcbEnumData,PDWORD const pcReturned,const DWORD dwFlags) PURE;
STDMETHOD(CancelAsyncOperation) (THIS_ const DPNHANDLE hAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(GetSendQueueInfo) (THIS_ const DPNID dpnid,DWORD *const pdwNumMsgs, DWORD *const pdwNumBytes, const DWORD dwFlags) PURE;
STDMETHOD(GetApplicationDesc) (THIS_ DPN_APPLICATION_DESC *const pAppDescBuffer, DWORD *const pcbDataSize, const DWORD dwFlags) PURE;
STDMETHOD(SetServerInfo) (THIS_ const DPN_PLAYER_INFO *const pdpnPlayerInfo,PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(GetClientInfo) (THIS_ const DPNID dpnid,DPN_PLAYER_INFO *const pdpnPlayerInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE;
STDMETHOD(GetClientAddress) (THIS_ const DPNID dpnid,IDirectPlay8Address **const pAddress,const DWORD dwFlags) PURE;
STDMETHOD(GetLocalHostAddresses) (THIS_ IDirectPlay8Address **const prgpAddress,DWORD *const pcAddress,const DWORD dwFlags) PURE;
STDMETHOD(SetApplicationDesc) (THIS_ const DPN_APPLICATION_DESC *const pad, const DWORD dwFlags) PURE;
STDMETHOD(Host) (THIS_ const DPN_APPLICATION_DESC *const pdnAppDesc,IDirectPlay8Address **const prgpDeviceInfo,const DWORD cDeviceInfo,const DPN_SECURITY_DESC *const pdnSecurity,const DPN_SECURITY_CREDENTIALS *const pdnCredentials,void *const pvPlayerContext,const DWORD dwFlags) PURE;
STDMETHOD(SendTo) (THIS_ const DPNID dpnid,const DPN_BUFFER_DESC *const prgBufferDesc,const DWORD cBufferDesc,const DWORD dwTimeOut,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(CreateGroup) (THIS_ const DPN_GROUP_INFO *const pdpnGroupInfo,void *const pvGroupContext,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(DestroyGroup) (THIS_ const DPNID idGroup, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(AddPlayerToGroup) (THIS_ const DPNID idGroup, const DPNID idClient, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(RemovePlayerFromGroup) (THIS_ const DPNID idGroup, const DPNID idClient, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(SetGroupInfo) (THIS_ const DPNID dpnid,DPN_GROUP_INFO *const pdpnGroupInfo,PVOID const pvAsyncContext,DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(GetGroupInfo) (THIS_ const DPNID dpnid,DPN_GROUP_INFO *const pdpnGroupInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE;
STDMETHOD(EnumPlayersAndGroups) (THIS_ DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags) PURE;
STDMETHOD(EnumGroupMembers) (THIS_ const DPNID dpnid, DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags) PURE;
STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE;
STDMETHOD(DestroyClient) (THIS_ const DPNID dpnidClient, const void *const pvDestroyData, const DWORD dwDestroyDataSize, const DWORD dwFlags) PURE;
STDMETHOD(ReturnBuffer) (THIS_ const DPNHANDLE hBufferHandle,const DWORD dwFlags) PURE;
STDMETHOD(GetPlayerContext) (THIS_ const DPNID dpnid,PVOID *const ppvPlayerContext,const DWORD dwFlags) PURE;
STDMETHOD(GetGroupContext) (THIS_ const DPNID dpnid,PVOID *const ppvGroupContext,const DWORD dwFlags) PURE;
STDMETHOD(GetCaps) (THIS_ DPN_CAPS *const pdpCaps,const DWORD dwFlags) PURE;
STDMETHOD(SetCaps) (THIS_ const DPN_CAPS *const pdpCaps, const DWORD dwFlags) PURE;
STDMETHOD(SetSPCaps) (THIS_ const GUID * const pguidSP, const DPN_SP_CAPS *const pdpspCaps, const DWORD dwFlags ) PURE;
STDMETHOD(GetSPCaps) (THIS_ const GUID * const pguidSP, DPN_SP_CAPS *const pdpspCaps,const DWORD dwFlags) PURE;
STDMETHOD(GetConnectionInfo) (THIS_ const DPNID dpnid, DPN_CONNECTION_INFO *const pdpConnectionInfo,const DWORD dwFlags) PURE;
STDMETHOD(RegisterLobby) (THIS_ const DPNHANDLE dpnHandle, struct IDirectPlay8LobbiedApplication *const pIDP8LobbiedApplication,const DWORD dwFlags) PURE;
};
//
// COM definition for DirectPlay8 Peer interface
//
#undef INTERFACE // External COM Implementation
#define INTERFACE IDirectPlay8Peer
DECLARE_INTERFACE_(IDirectPlay8Peer,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectPlay8Peer methods ***/
STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE;
STDMETHOD(EnumServiceProviders) (THIS_ const GUID *const pguidServiceProvider, const GUID *const pguidApplication, DPN_SERVICE_PROVIDER_INFO *const pSPInfoBuffer, DWORD *const pcbEnumData, DWORD *const pcReturned, const DWORD dwFlags) PURE;
STDMETHOD(CancelAsyncOperation) (THIS_ const DPNHANDLE hAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(Connect) (THIS_ const DPN_APPLICATION_DESC *const pdnAppDesc,IDirectPlay8Address *const pHostAddr,IDirectPlay8Address *const pDeviceInfo,const DPN_SECURITY_DESC *const pdnSecurity,const DPN_SECURITY_CREDENTIALS *const pdnCredentials,const void *const pvUserConnectData,const DWORD dwUserConnectDataSize,void *const pvPlayerContext,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(SendTo) (THIS_ const DPNID dpnid,const DPN_BUFFER_DESC *const prgBufferDesc,const DWORD cBufferDesc,const DWORD dwTimeOut,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(GetSendQueueInfo) (THIS_ const DPNID dpnid, DWORD *const pdwNumMsgs, DWORD *const pdwNumBytes, const DWORD dwFlags) PURE;
STDMETHOD(Host) (THIS_ const DPN_APPLICATION_DESC *const pdnAppDesc,IDirectPlay8Address **const prgpDeviceInfo,const DWORD cDeviceInfo,const DPN_SECURITY_DESC *const pdnSecurity,const DPN_SECURITY_CREDENTIALS *const pdnCredentials,void *const pvPlayerContext,const DWORD dwFlags) PURE;
STDMETHOD(GetApplicationDesc) (THIS_ DPN_APPLICATION_DESC *const pAppDescBuffer, DWORD *const pcbDataSize, const DWORD dwFlags) PURE;
STDMETHOD(SetApplicationDesc) (THIS_ const DPN_APPLICATION_DESC *const pad, const DWORD dwFlags) PURE;
STDMETHOD(CreateGroup) (THIS_ const DPN_GROUP_INFO *const pdpnGroupInfo,void *const pvGroupContext,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(DestroyGroup) (THIS_ const DPNID idGroup, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(AddPlayerToGroup) (THIS_ const DPNID idGroup, const DPNID idClient, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(RemovePlayerFromGroup) (THIS_ const DPNID idGroup, const DPNID idClient, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(SetGroupInfo) (THIS_ const DPNID dpnid,DPN_GROUP_INFO *const pdpnGroupInfo,PVOID const pvAsyncContext,DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(GetGroupInfo) (THIS_ const DPNID dpnid,DPN_GROUP_INFO *const pdpnGroupInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE;
STDMETHOD(EnumPlayersAndGroups) (THIS_ DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags) PURE;
STDMETHOD(EnumGroupMembers) (THIS_ const DPNID dpnid, DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags) PURE;
STDMETHOD(SetPeerInfo) (THIS_ const DPN_PLAYER_INFO *const pdpnPlayerInfo,PVOID const pvAsyncContext,DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE;
STDMETHOD(GetPeerInfo) (THIS_ const DPNID dpnid,DPN_PLAYER_INFO *const pdpnPlayerInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE;
STDMETHOD(GetPeerAddress) (THIS_ const DPNID dpnid,IDirectPlay8Address **const ppAddress,const DWORD dwFlags) PURE;
STDMETHOD(GetLocalHostAddresses) (THIS_ IDirectPlay8Address **const prgpAddress,DWORD *const pcAddress,const DWORD dwFlags) PURE;
STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE;
STDMETHOD(EnumHosts) (THIS_ PDPN_APPLICATION_DESC const pApplicationDesc,IDirectPlay8Address *const pAddrHost,IDirectPlay8Address *const pDeviceInfo,PVOID const pUserEnumData,const DWORD dwUserEnumDataSize,const DWORD dwEnumCount,const DWORD dwRetryInterval,const DWORD dwTimeOut,PVOID const pvUserContext,DPNHANDLE *const pAsyncHandle,const DWORD dwFlags) PURE;
STDMETHOD(DestroyPeer) (THIS_ const DPNID dpnidClient, const void *const pvDestroyData, const DWORD dwDestroyDataSize, const DWORD dwFlags) PURE;
STDMETHOD(ReturnBuffer) (THIS_ const DPNHANDLE hBufferHandle,const DWORD dwFlags) PURE;
STDMETHOD(GetPlayerContext) (THIS_ const DPNID dpnid,PVOID *const ppvPlayerContext,const DWORD dwFlags) PURE;
STDMETHOD(GetGroupContext) (THIS_ const DPNID dpnid,PVOID *const ppvGroupContext,const DWORD dwFlags) PURE;
STDMETHOD(GetCaps) (THIS_ DPN_CAPS *const pdpCaps,const DWORD dwFlags) PURE;
STDMETHOD(SetCaps) (THIS_ const DPN_CAPS *const pdpCaps, const DWORD dwFlags) PURE;
STDMETHOD(SetSPCaps) (THIS_ const GUID * const pguidSP, const DPN_SP_CAPS *const pdpspCaps, const DWORD dwFlags ) PURE;
STDMETHOD(GetSPCaps) (THIS_ const GUID * const pguidSP, DPN_SP_CAPS *const pdpspCaps,const DWORD dwFlags) PURE;
STDMETHOD(GetConnectionInfo) (THIS_ const DPNID dpnid, DPN_CONNECTION_INFO *const pdpConnectionInfo,const DWORD dwFlags) PURE;
STDMETHOD(RegisterLobby) (THIS_ const DPNHANDLE dpnHandle, struct IDirectPlay8LobbiedApplication *const pIDP8LobbiedApplication,const DWORD dwFlags) PURE;
STDMETHOD(TerminateSession) (THIS_ void *const pvTerminateData,const DWORD dwTerminateDataSize,const DWORD dwFlags) PURE;
};
//
// COM definition for DirectPlay8 Thread Pool interface
//
#undef INTERFACE // External COM Implementation
#define INTERFACE IDirectPlay8ThreadPool
DECLARE_INTERFACE_(IDirectPlay8ThreadPool,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectPlay8ThreadPool methods ***/
STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE;
STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE;
STDMETHOD(GetThreadCount) (THIS_ const DWORD dwProcessorNum, DWORD *const pdwNumThreads, const DWORD dwFlags) PURE;
STDMETHOD(SetThreadCount) (THIS_ const DWORD dwProcessorNum, const DWORD dwNumThreads, const DWORD dwFlags) PURE;
STDMETHOD(DoWork) (THIS_ const DWORD dwAllowedTimeSlice, const DWORD dwFlags) PURE;
};
//
// COM definition for DirectPlay8 NAT Resolver interface
//
#undef INTERFACE // External COM Implementation
#define INTERFACE IDirectPlay8NATResolver
DECLARE_INTERFACE_(IDirectPlay8NATResolver,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectPlay8NATResolver methods ***/
STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE;
STDMETHOD(Start) (THIS_ IDirectPlay8Address **const ppDevices, const DWORD dwNumDevices, const DWORD dwFlags) PURE;
STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE;
STDMETHOD(EnumDevices) (THIS_ DPN_SERVICE_PROVIDER_INFO *const pSPInfoBuffer, PDWORD const pdwBufferSize, PDWORD const pdwNumDevices, const DWORD dwFlags) PURE;
STDMETHOD(GetAddresses) (THIS_ IDirectPlay8Address **const ppAddresses, DWORD *const pdwNumAddresses, const DWORD dwFlags) PURE;
};
/****************************************************************************
*
* IDirectPlay8 application interface macros
*
****************************************************************************/
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectPlay8Client_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlay8Client_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlay8Client_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlay8Client_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectPlay8Client_EnumServiceProviders(p,a,b,c,d,e,f) (p)->lpVtbl->EnumServiceProviders(p,a,b,c,d,e,f)
#define IDirectPlay8Client_EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k)
#define IDirectPlay8Client_CancelAsyncOperation(p,a,b) (p)->lpVtbl->CancelAsyncOperation(p,a,b)
#define IDirectPlay8Client_Connect(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Connect(p,a,b,c,d,e,f,g,h,i,j)
#define IDirectPlay8Client_Send(p,a,b,c,d,e,f) (p)->lpVtbl->Send(p,a,b,c,d,e,f)
#define IDirectPlay8Client_GetSendQueueInfo(p,a,b,c) (p)->lpVtbl->GetSendQueueInfo(p,a,b,c)
#define IDirectPlay8Client_GetApplicationDesc(p,a,b,c) (p)->lpVtbl->GetApplicationDesc(p,a,b,c)
#define IDirectPlay8Client_SetClientInfo(p,a,b,c,d) (p)->lpVtbl->SetClientInfo(p,a,b,c,d)
#define IDirectPlay8Client_GetServerInfo(p,a,b,c) (p)->lpVtbl->GetServerInfo(p,a,b,c)
#define IDirectPlay8Client_GetServerAddress(p,a,b) (p)->lpVtbl->GetServerAddress(p,a,b)
#define IDirectPlay8Client_Close(p,a) (p)->lpVtbl->Close(p,a)
#define IDirectPlay8Client_ReturnBuffer(p,a,b) (p)->lpVtbl->ReturnBuffer(p,a,b)
#define IDirectPlay8Client_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirectPlay8Client_SetCaps(p,a,b) (p)->lpVtbl->SetCaps(p,a,b)
#define IDirectPlay8Client_SetSPCaps(p,a,b,c) (p)->lpVtbl->SetSPCaps(p,a,b,c)
#define IDirectPlay8Client_GetSPCaps(p,a,b,c) (p)->lpVtbl->GetSPCaps(p,a,b,c)
#define IDirectPlay8Client_GetConnectionInfo(p,a,b) (p)->lpVtbl->GetConnectionInfo(p,a,b)
#define IDirectPlay8Client_RegisterLobby(p,a,b,c) (p)->lpVtbl->RegisterLobby(p,a,b,c)
#define IDirectPlay8Server_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlay8Server_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlay8Server_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlay8Server_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectPlay8Server_EnumServiceProviders(p,a,b,c,d,e,f) (p)->lpVtbl->EnumServiceProviders(p,a,b,c,d,e,f)
#define IDirectPlay8Server_CancelAsyncOperation(p,a,b) (p)->lpVtbl->CancelAsyncOperation(p,a,b)
#define IDirectPlay8Server_GetSendQueueInfo(p,a,b,c,d) (p)->lpVtbl->GetSendQueueInfo(p,a,b,c,d)
#define IDirectPlay8Server_GetApplicationDesc(p,a,b,c) (p)->lpVtbl->GetApplicationDesc(p,a,b,c)
#define IDirectPlay8Server_SetServerInfo(p,a,b,c,d) (p)->lpVtbl->SetServerInfo(p,a,b,c,d)
#define IDirectPlay8Server_GetClientInfo(p,a,b,c,d) (p)->lpVtbl->GetClientInfo(p,a,b,c,d)
#define IDirectPlay8Server_GetClientAddress(p,a,b,c) (p)->lpVtbl->GetClientAddress(p,a,b,c)
#define IDirectPlay8Server_GetLocalHostAddresses(p,a,b,c) (p)->lpVtbl->GetLocalHostAddresses(p,a,b,c)
#define IDirectPlay8Server_SetApplicationDesc(p,a,b) (p)->lpVtbl->SetApplicationDesc(p,a,b)
#define IDirectPlay8Server_Host(p,a,b,c,d,e,f,g) (p)->lpVtbl->Host(p,a,b,c,d,e,f,g)
#define IDirectPlay8Server_SendTo(p,a,b,c,d,e,f,g) (p)->lpVtbl->SendTo(p,a,b,c,d,e,f,g)
#define IDirectPlay8Server_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
#define IDirectPlay8Server_DestroyGroup(p,a,b,c,d) (p)->lpVtbl->DestroyGroup(p,a,b,c,d)
#define IDirectPlay8Server_AddPlayerToGroup(p,a,b,c,d,e) (p)->lpVtbl->AddPlayerToGroup(p,a,b,c,d,e)
#define IDirectPlay8Server_RemovePlayerFromGroup(p,a,b,c,d,e) (p)->lpVtbl->RemovePlayerFromGroup(p,a,b,c,d,e)
#define IDirectPlay8Server_SetGroupInfo(p,a,b,c,d,e) (p)->lpVtbl->SetGroupInfo(p,a,b,c,d,e)
#define IDirectPlay8Server_GetGroupInfo(p,a,b,c,d) (p)->lpVtbl->GetGroupInfo(p,a,b,c,d)
#define IDirectPlay8Server_EnumPlayersAndGroups(p,a,b,c) (p)->lpVtbl->EnumPlayersAndGroups(p,a,b,c)
#define IDirectPlay8Server_EnumGroupMembers(p,a,b,c,d) (p)->lpVtbl->EnumGroupMembers(p,a,b,c,d)
#define IDirectPlay8Server_Close(p,a) (p)->lpVtbl->Close(p,a)
#define IDirectPlay8Server_DestroyClient(p,a,b,c,d) (p)->lpVtbl->DestroyClient(p,a,b,c,d)
#define IDirectPlay8Server_ReturnBuffer(p,a,b) (p)->lpVtbl->ReturnBuffer(p,a,b)
#define IDirectPlay8Server_GetPlayerContext(p,a,b,c) (p)->lpVtbl->GetPlayerContext(p,a,b,c)
#define IDirectPlay8Server_GetGroupContext(p,a,b,c) (p)->lpVtbl->GetGroupContext(p,a,b,c)
#define IDirectPlay8Server_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirectPlay8Server_SetCaps(p,a,b) (p)->lpVtbl->SetCaps(p,a,b)
#define IDirectPlay8Server_SetSPCaps(p,a,b,c) (p)->lpVtbl->SetSPCaps(p,a,b,c)
#define IDirectPlay8Server_GetSPCaps(p,a,b,c) (p)->lpVtbl->GetSPCaps(p,a,b,c)
#define IDirectPlay8Server_GetConnectionInfo(p,a,b,c) (p)->lpVtbl->GetConnectionInfo(p,a,b,c)
#define IDirectPlay8Server_RegisterLobby(p,a,b,c) (p)->lpVtbl->RegisterLobby(p,a,b,c)
#define IDirectPlay8Peer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlay8Peer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlay8Peer_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlay8Peer_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectPlay8Peer_EnumServiceProviders(p,a,b,c,d,e,f) (p)->lpVtbl->EnumServiceProviders(p,a,b,c,d,e,f)
#define IDirectPlay8Peer_CancelAsyncOperation(p,a,b) (p)->lpVtbl->CancelAsyncOperation(p,a,b)
#define IDirectPlay8Peer_Connect(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->Connect(p,a,b,c,d,e,f,g,h,i,j,k)
#define IDirectPlay8Peer_SendTo(p,a,b,c,d,e,f,g) (p)->lpVtbl->SendTo(p,a,b,c,d,e,f,g)
#define IDirectPlay8Peer_GetSendQueueInfo(p,a,b,c,d) (p)->lpVtbl->GetSendQueueInfo(p,a,b,c,d)
#define IDirectPlay8Peer_Host(p,a,b,c,d,e,f,g) (p)->lpVtbl->Host(p,a,b,c,d,e,f,g)
#define IDirectPlay8Peer_GetApplicationDesc(p,a,b,c) (p)->lpVtbl->GetApplicationDesc(p,a,b,c)
#define IDirectPlay8Peer_SetApplicationDesc(p,a,b) (p)->lpVtbl->SetApplicationDesc(p,a,b)
#define IDirectPlay8Peer_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
#define IDirectPlay8Peer_DestroyGroup(p,a,b,c,d) (p)->lpVtbl->DestroyGroup(p,a,b,c,d)
#define IDirectPlay8Peer_AddPlayerToGroup(p,a,b,c,d,e) (p)->lpVtbl->AddPlayerToGroup(p,a,b,c,d,e)
#define IDirectPlay8Peer_RemovePlayerFromGroup(p,a,b,c,d,e) (p)->lpVtbl->RemovePlayerFromGroup(p,a,b,c,d,e)
#define IDirectPlay8Peer_SetGroupInfo(p,a,b,c,d,e) (p)->lpVtbl->SetGroupInfo(p,a,b,c,d,e)
#define IDirectPlay8Peer_GetGroupInfo(p,a,b,c,d) (p)->lpVtbl->GetGroupInfo(p,a,b,c,d)
#define IDirectPlay8Peer_EnumPlayersAndGroups(p,a,b,c) (p)->lpVtbl->EnumPlayersAndGroups(p,a,b,c)
#define IDirectPlay8Peer_EnumGroupMembers(p,a,b,c,d) (p)->lpVtbl->EnumGroupMembers(p,a,b,c,d)
#define IDirectPlay8Peer_SetPeerInfo(p,a,b,c,d) (p)->lpVtbl->SetPeerInfo(p,a,b,c,d)
#define IDirectPlay8Peer_GetPeerInfo(p,a,b,c,d) (p)->lpVtbl->GetPeerInfo(p,a,b,c,d)
#define IDirectPlay8Peer_GetPeerAddress(p,a,b,c) (p)->lpVtbl->GetPeerAddress(p,a,b,c)
#define IDirectPlay8Peer_GetLocalHostAddresses(p,a,b,c) (p)->lpVtbl->GetLocalHostAddresses(p,a,b,c)
#define IDirectPlay8Peer_Close(p,a) (p)->lpVtbl->Close(p,a)
#define IDirectPlay8Peer_EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k)
#define IDirectPlay8Peer_DestroyPeer(p,a,b,c,d) (p)->lpVtbl->DestroyPeer(p,a,b,c,d)
#define IDirectPlay8Peer_ReturnBuffer(p,a,b) (p)->lpVtbl->ReturnBuffer(p,a,b)
#define IDirectPlay8Peer_GetPlayerContext(p,a,b,c) (p)->lpVtbl->GetPlayerContext(p,a,b,c)
#define IDirectPlay8Peer_GetGroupContext(p,a,b,c) (p)->lpVtbl->GetGroupContext(p,a,b,c)
#define IDirectPlay8Peer_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirectPlay8Peer_SetCaps(p,a,b) (p)->lpVtbl->SetCaps(p,a,b)
#define IDirectPlay8Peer_SetSPCaps(p,a,b,c) (p)->lpVtbl->SetSPCaps(p,a,b,c)
#define IDirectPlay8Peer_GetSPCaps(p,a,b,c) (p)->lpVtbl->GetSPCaps(p,a,b,c)
#define IDirectPlay8Peer_GetConnectionInfo(p,a,b,c) (p)->lpVtbl->GetConnectionInfo(p,a,b,c)
#define IDirectPlay8Peer_RegisterLobby(p,a,b,c) (p)->lpVtbl->RegisterLobby(p,a,b,c)
#define IDirectPlay8Peer_TerminateSession(p,a,b,c) (p)->lpVtbl->TerminateSession(p,a,b,c)
#define IDirectPlay8ThreadPool_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlay8ThreadPool_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlay8ThreadPool_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlay8ThreadPool_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectPlay8ThreadPool_Close(p,a) (p)->lpVtbl->Close(p,a)
#define IDirectPlay8ThreadPool_GetThreadCount(p,a,b,c) (p)->lpVtbl->GetThreadCount(p,a,b,c)
#define IDirectPlay8ThreadPool_SetThreadCount(p,a,b,c) (p)->lpVtbl->SetThreadCount(p,a,b,c)
#define IDirectPlay8ThreadPool_DoWork(p,a,b) (p)->lpVtbl->DoWork(p,a,b)
#define IDirectPlay8NATResolver_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlay8NATResolver_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlay8NATResolver_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlay8NATResolver_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectPlay8NATResolver_Start(p,a,b,c) (p)->lpVtbl->Start(p,a,b,c)
#define IDirectPlay8NATResolver_Close(p,a) (p)->lpVtbl->Close(p,a)
#define IDirectPlay8NATResolver_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
#define IDirectPlay8NATResolver_GetAddresses(p,a,b,c) (p)->lpVtbl->GetAddresses(p,a,b,c)
#else /* C++ */
#define IDirectPlay8Client_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlay8Client_AddRef(p) (p)->AddRef()
#define IDirectPlay8Client_Release(p) (p)->Release()
#define IDirectPlay8Client_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectPlay8Client_EnumServiceProviders(p,a,b,c,d,e,f) (p)->EnumServiceProviders(a,b,c,d,e,f)
#define IDirectPlay8Client_EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) (p)->EnumHosts(a,b,c,d,e,f,g,h,i,j,k)
#define IDirectPlay8Client_CancelAsyncOperation(p,a,b) (p)->CancelAsyncOperation(a,b)
#define IDirectPlay8Client_Connect(p,a,b,c,d,e,f,g,h,i,j) (p)->Connect(a,b,c,d,e,f,g,h,i,j)
#define IDirectPlay8Client_Send(p,a,b,c,d,e,f) (p)->Send(a,b,c,d,e,f)
#define IDirectPlay8Client_GetSendQueueInfo(p,a,b,c) (p)->GetSendQueueInfo(a,b,c)
#define IDirectPlay8Client_GetApplicationDesc(p,a,b,c) (p)->GetApplicationDesc(a,b,c)
#define IDirectPlay8Client_SetClientInfo(p,a,b,c,d) (p)->SetClientInfo(a,b,c,d)
#define IDirectPlay8Client_GetServerInfo(p,a,b,c) (p)->GetServerInfo(a,b,c)
#define IDirectPlay8Client_GetServerAddress(p,a,b) (p)->GetServerAddress(a,b)
#define IDirectPlay8Client_Close(p,a) (p)->Close(a)
#define IDirectPlay8Client_ReturnBuffer(p,a,b) (p)->ReturnBuffer(a,b)
#define IDirectPlay8Client_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirectPlay8Client_SetCaps(p,a,b) (p)->SetCaps(a,b)
#define IDirectPlay8Client_SetSPCaps(p,a,b,c) (p)->SetSPCaps(a,b,c)
#define IDirectPlay8Client_GetSPCaps(p,a,b,c) (p)->GetSPCaps(a,b,c)
#define IDirectPlay8Client_GetConnectionInfo(p,a,b) (p)->GetConnectionInfo(a,b)
#define IDirectPlay8Client_RegisterLobby(p,a,b,c) (p)->RegisterLobby(a,b,c)
#define IDirectPlay8Server_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlay8Server_AddRef(p) (p)->AddRef()
#define IDirectPlay8Server_Release(p) (p)->Release()
#define IDirectPlay8Server_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectPlay8Server_EnumServiceProviders(p,a,b,c,d,e,f) (p)->EnumServiceProviders(a,b,c,d,e,f)
#define IDirectPlay8Server_CancelAsyncOperation(p,a,b) (p)->CancelAsyncOperation(a,b)
#define IDirectPlay8Server_GetSendQueueInfo(p,a,b,c,d) (p)->GetSendQueueInfo(a,b,c,d)
#define IDirectPlay8Server_GetApplicationDesc(p,a,b,c) (p)->GetApplicationDesc(a,b,c)
#define IDirectPlay8Server_SetServerInfo(p,a,b,c,d) (p)->SetServerInfo(a,b,c,d)
#define IDirectPlay8Server_GetClientInfo(p,a,b,c,d) (p)->GetClientInfo(a,b,c,d)
#define IDirectPlay8Server_GetClientAddress(p,a,b,c) (p)->GetClientAddress(a,b,c)
#define IDirectPlay8Server_GetLocalHostAddresses(p,a,b,c) (p)->GetLocalHostAddresses(a,b,c)
#define IDirectPlay8Server_SetApplicationDesc(p,a,b) (p)->SetApplicationDesc(a,b)
#define IDirectPlay8Server_Host(p,a,b,c,d,e,f,g) (p)->Host(a,b,c,d,e,f,g)
#define IDirectPlay8Server_SendTo(p,a,b,c,d,e,f,g) (p)->SendTo(a,b,c,d,e,f,g)
#define IDirectPlay8Server_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e)
#define IDirectPlay8Server_DestroyGroup(p,a,b,c,d) (p)->DestroyGroup(a,b,c,d)
#define IDirectPlay8Server_AddPlayerToGroup(p,a,b,c,d,e) (p)->AddPlayerToGroup(a,b,c,d,e)
#define IDirectPlay8Server_RemovePlayerFromGroup(p,a,b,c,d,e) (p)->RemovePlayerFromGroup(a,b,c,d,e)
#define IDirectPlay8Server_SetGroupInfo(p,a,b,c,d,e) (p)->SetGroupInfo(a,b,c,d,e)
#define IDirectPlay8Server_GetGroupInfo(p,a,b,c,d) (p)->GetGroupInfo(a,b,c,d)
#define IDirectPlay8Server_EnumPlayersAndGroups(p,a,b,c) (p)->EnumPlayersAndGroups(a,b,c)
#define IDirectPlay8Server_EnumGroupMembers(p,a,b,c,d) (p)->EnumGroupMembers(a,b,c,d)
#define IDirectPlay8Server_Close(p,a) (p)->Close(a)
#define IDirectPlay8Server_DestroyClient(p,a,b,c,d) (p)->DestroyClient(a,b,c,d)
#define IDirectPlay8Server_ReturnBuffer(p,a,b) (p)->ReturnBuffer(a,b)
#define IDirectPlay8Server_GetPlayerContext(p,a,b,c) (p)->GetPlayerContext(a,b,c)
#define IDirectPlay8Server_GetGroupContext(p,a,b,c) (p)->GetGroupContext(a,b,c)
#define IDirectPlay8Server_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirectPlay8Server_SetCaps(p,a,b) (p)->SetCaps(a,b)
#define IDirectPlay8Server_SetSPCaps(p,a,b,c) (p)->SetSPCaps(a,b,c)
#define IDirectPlay8Server_GetSPCaps(p,a,b,c) (p)->GetSPCaps(a,b,c)
#define IDirectPlay8Server_GetConnectionInfo(p,a,b,c) (p)->GetConnectionInfo(a,b,c)
#define IDirectPlay8Server_RegisterLobby(p,a,b,c) (p)->RegisterLobby(a,b,c)
#define IDirectPlay8Peer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlay8Peer_AddRef(p) (p)->AddRef()
#define IDirectPlay8Peer_Release(p) (p)->Release()
#define IDirectPlay8Peer_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectPlay8Peer_EnumServiceProviders(p,a,b,c,d,e,f) (p)->EnumServiceProviders(a,b,c,d,e,f)
#define IDirectPlay8Peer_CancelAsyncOperation(p,a,b) (p)->CancelAsyncOperation(a,b)
#define IDirectPlay8Peer_Connect(p,a,b,c,d,e,f,g,h,i,j,k) (p)->Connect(a,b,c,d,e,f,g,h,i,j,k)
#define IDirectPlay8Peer_SendTo(p,a,b,c,d,e,f,g) (p)->SendTo(a,b,c,d,e,f,g)
#define IDirectPlay8Peer_GetSendQueueInfo(p,a,b,c,d) (p)->GetSendQueueInfo(a,b,c,d)
#define IDirectPlay8Peer_Host(p,a,b,c,d,e,f,g) (p)->Host(a,b,c,d,e,f,g)
#define IDirectPlay8Peer_GetApplicationDesc(p,a,b,c) (p)->GetApplicationDesc(a,b,c)
#define IDirectPlay8Peer_SetApplicationDesc(p,a,b) (p)->SetApplicationDesc(a,b)
#define IDirectPlay8Peer_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e)
#define IDirectPlay8Peer_DestroyGroup(p,a,b,c,d) (p)->DestroyGroup(a,b,c,d)
#define IDirectPlay8Peer_AddPlayerToGroup(p,a,b,c,d,e) (p)->AddPlayerToGroup(a,b,c,d,e)
#define IDirectPlay8Peer_RemovePlayerFromGroup(p,a,b,c,d,e) (p)->RemovePlayerFromGroup(a,b,c,d,e)
#define IDirectPlay8Peer_SetGroupInfo(p,a,b,c,d,e) (p)->SetGroupInfo(a,b,c,d,e)
#define IDirectPlay8Peer_GetGroupInfo(p,a,b,c,d) (p)->GetGroupInfo(a,b,c,d)
#define IDirectPlay8Peer_EnumPlayersAndGroups(p,a,b,c) (p)->EnumPlayersAndGroups(a,b,c)
#define IDirectPlay8Peer_EnumGroupMembers(p,a,b,c,d) (p)->EnumGroupMembers(a,b,c,d)
#define IDirectPlay8Peer_SetPeerInfo(p,a,b,c,d) (p)->SetPeerInfo(a,b,c,d)
#define IDirectPlay8Peer_GetPeerInfo(p,a,b,c,d) (p)->GetPeerInfo(a,b,c,d)
#define IDirectPlay8Peer_GetPeerAddress(p,a,b,c) (p)->GetPeerAddress(a,b,c)
#define IDirectPlay8Peer_GetLocalHostAddresses(p,a,b,c) (p)->GetLocalHostAddresses(a,b,c)
#define IDirectPlay8Peer_Close(p,a) (p)->Close(a)
#define IDirectPlay8Peer_EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) (p)->EnumHosts(a,b,c,d,e,f,g,h,i,j,k)
#define IDirectPlay8Peer_DestroyPeer(p,a,b,c,d) (p)->DestroyPeer(a,b,c,d)
#define IDirectPlay8Peer_ReturnBuffer(p,a,b) (p)->ReturnBuffer(a,b)
#define IDirectPlay8Peer_GetPlayerContext(p,a,b,c) (p)->GetPlayerContext(a,b,c)
#define IDirectPlay8Peer_GetGroupContext(p,a,b,c) (p)->GetGroupContext(a,b,c)
#define IDirectPlay8Peer_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirectPlay8Peer_SetCaps(p,a,b) (p)->SetCaps(a,b)
#define IDirectPlay8Peer_SetSPCaps(p,a,b,c) (p)->SetSPCaps(a,b,c)
#define IDirectPlay8Peer_GetSPCaps(p,a,b,c) (p)->GetSPCaps(a,b,c)
#define IDirectPlay8Peer_GetConnectionInfo(p,a,b,c) (p)->GetConnectionInfo(a,b,c)
#define IDirectPlay8Peer_RegisterLobby(p,a,b,c) (p)->RegisterLobby(a,b,c)
#define IDirectPlay8Peer_TerminateSession(p,a,b,c) (p)->TerminateSession(a,b,c)
#define IDirectPlay8ThreadPool_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlay8ThreadPool_AddRef(p) (p)->AddRef()
#define IDirectPlay8ThreadPool_Release(p) (p)->Release()
#define IDirectPlay8ThreadPool_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectPlay8ThreadPool_Close(p,a) (p)->Close(a)
#define IDirectPlay8ThreadPool_GetThreadCount(p,a,b,c) (p)->GetThreadCount(a,b,c)
#define IDirectPlay8ThreadPool_SetThreadCount(p,a,b,c) (p)->SetThreadCount(a,b,c)
#define IDirectPlay8ThreadPool_DoWork(p,a,b) (p)->DoWork(a,b)
#define IDirectPlay8NATResolver_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlay8NATResolver_AddRef(p) (p)->AddRef()
#define IDirectPlay8NATResolver_Release(p) (p)->Release()
#define IDirectPlay8NATResolver_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectPlay8NATResolver_Start(p,a,b,c) (p)->Start(a,b,c)
#define IDirectPlay8NATResolver_Close(p,a) (p)->Close(a)
#define IDirectPlay8NATResolver_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
#define IDirectPlay8NATResolver_GetAddresses(p,a,b,c) (p)->GetAddresses(a,b,c)
#endif
/****************************************************************************
*
* DIRECTPLAY8 ERRORS
*
* Errors are represented by negative values and cannot be combined.
*
****************************************************************************/
#define _DPN_FACILITY_CODE 0x015
#define _DPNHRESULT_BASE 0x8000
#define MAKE_DPNHRESULT( code ) MAKE_HRESULT( 1, _DPN_FACILITY_CODE, ( code + _DPNHRESULT_BASE ) )
#define DPN_OK S_OK
#define DPNSUCCESS_EQUAL MAKE_HRESULT( 0, _DPN_FACILITY_CODE, ( 0x5 + _DPNHRESULT_BASE ) )
#define DPNSUCCESS_NOPLAYERSINGROUP MAKE_HRESULT( 0, _DPN_FACILITY_CODE, ( 0x8 + _DPNHRESULT_BASE ) ) // added for DirectX 9
#define DPNSUCCESS_NOTEQUAL MAKE_HRESULT( 0, _DPN_FACILITY_CODE, (0x0A + _DPNHRESULT_BASE ) )
#define DPNSUCCESS_PENDING MAKE_HRESULT( 0, _DPN_FACILITY_CODE, (0x0e + _DPNHRESULT_BASE ) )
#define DPNERR_ABORTED MAKE_DPNHRESULT( 0x30 )
#define DPNERR_ADDRESSING MAKE_DPNHRESULT( 0x40 )
#define DPNERR_ALREADYCLOSING MAKE_DPNHRESULT( 0x50 )
#define DPNERR_ALREADYCONNECTED MAKE_DPNHRESULT( 0x60 )
#define DPNERR_ALREADYDISCONNECTING MAKE_DPNHRESULT( 0x70 )
#define DPNERR_ALREADYINITIALIZED MAKE_DPNHRESULT( 0x80 )
#define DPNERR_ALREADYREGISTERED MAKE_DPNHRESULT( 0x90 )
#define DPNERR_BUFFERTOOSMALL MAKE_DPNHRESULT( 0x100 )
#define DPNERR_CANNOTCANCEL MAKE_DPNHRESULT( 0x110 )
#define DPNERR_CANTCREATEGROUP MAKE_DPNHRESULT( 0x120 )
#define DPNERR_CANTCREATEPLAYER MAKE_DPNHRESULT( 0x130 )
#define DPNERR_CANTLAUNCHAPPLICATION MAKE_DPNHRESULT( 0x140 )
#define DPNERR_CONNECTING MAKE_DPNHRESULT( 0x150 )
#define DPNERR_CONNECTIONLOST MAKE_DPNHRESULT( 0x160 )
#define DPNERR_CONVERSION MAKE_DPNHRESULT( 0x170 )
#define DPNERR_DATATOOLARGE MAKE_DPNHRESULT( 0x175 )
#define DPNERR_DOESNOTEXIST MAKE_DPNHRESULT( 0x180 )
#define DPNERR_DPNSVRNOTAVAILABLE MAKE_DPNHRESULT( 0x185 )
#define DPNERR_DUPLICATECOMMAND MAKE_DPNHRESULT( 0x190 )
#define DPNERR_ENDPOINTNOTRECEIVING MAKE_DPNHRESULT( 0x200 )
#define DPNERR_ENUMQUERYTOOLARGE MAKE_DPNHRESULT( 0x210 )
#define DPNERR_ENUMRESPONSETOOLARGE MAKE_DPNHRESULT( 0x220 )
#define DPNERR_EXCEPTION MAKE_DPNHRESULT( 0x230 )
#define DPNERR_GENERIC E_FAIL
#define DPNERR_GROUPNOTEMPTY MAKE_DPNHRESULT( 0x240 )
#define DPNERR_HOSTING MAKE_DPNHRESULT( 0x250 )
#define DPNERR_HOSTREJECTEDCONNECTION MAKE_DPNHRESULT( 0x260 )
#define DPNERR_HOSTTERMINATEDSESSION MAKE_DPNHRESULT( 0x270 )
#define DPNERR_INCOMPLETEADDRESS MAKE_DPNHRESULT( 0x280 )
#define DPNERR_INVALIDADDRESSFORMAT MAKE_DPNHRESULT( 0x290 )
#define DPNERR_INVALIDAPPLICATION MAKE_DPNHRESULT( 0x300 )
#define DPNERR_INVALIDCOMMAND MAKE_DPNHRESULT( 0x310 )
#define DPNERR_INVALIDDEVICEADDRESS MAKE_DPNHRESULT( 0x320 )
#define DPNERR_INVALIDENDPOINT MAKE_DPNHRESULT( 0x330 )
#define DPNERR_INVALIDFLAGS MAKE_DPNHRESULT( 0x340 )
#define DPNERR_INVALIDGROUP MAKE_DPNHRESULT( 0x350 )
#define DPNERR_INVALIDHANDLE MAKE_DPNHRESULT( 0x360 )
#define DPNERR_INVALIDHOSTADDRESS MAKE_DPNHRESULT( 0x370 )
#define DPNERR_INVALIDINSTANCE MAKE_DPNHRESULT( 0x380 )
#define DPNERR_INVALIDINTERFACE MAKE_DPNHRESULT( 0x390 )
#define DPNERR_INVALIDOBJECT MAKE_DPNHRESULT( 0x400 )
#define DPNERR_INVALIDPARAM E_INVALIDARG
#define DPNERR_INVALIDPASSWORD MAKE_DPNHRESULT( 0x410 )
#define DPNERR_INVALIDPLAYER MAKE_DPNHRESULT( 0x420 )
#define DPNERR_INVALIDPOINTER E_POINTER
#define DPNERR_INVALIDPRIORITY MAKE_DPNHRESULT( 0x430 )
#define DPNERR_INVALIDSTRING MAKE_DPNHRESULT( 0x440 )
#define DPNERR_INVALIDURL MAKE_DPNHRESULT( 0x450 )
#define DPNERR_INVALIDVERSION MAKE_DPNHRESULT( 0x460 )
#define DPNERR_NOCAPS MAKE_DPNHRESULT( 0x470 )
#define DPNERR_NOCONNECTION MAKE_DPNHRESULT( 0x480 )
#define DPNERR_NOHOSTPLAYER MAKE_DPNHRESULT( 0x490 )
#define DPNERR_NOINTERFACE E_NOINTERFACE
#define DPNERR_NOMOREADDRESSCOMPONENTS MAKE_DPNHRESULT( 0x500 )
#define DPNERR_NORESPONSE MAKE_DPNHRESULT( 0x510 )
#define DPNERR_NOTALLOWED MAKE_DPNHRESULT( 0x520 )
#define DPNERR_NOTHOST MAKE_DPNHRESULT( 0x530 )
#define DPNERR_NOTREADY MAKE_DPNHRESULT( 0x540 )
#define DPNERR_NOTREGISTERED MAKE_DPNHRESULT( 0x550 )
#define DPNERR_OUTOFMEMORY E_OUTOFMEMORY
#define DPNERR_PENDING DPNSUCCESS_PENDING
#define DPNERR_PLAYERALREADYINGROUP MAKE_DPNHRESULT( 0x560 )
#define DPNERR_PLAYERLOST MAKE_DPNHRESULT( 0x570 )
#define DPNERR_PLAYERNOTINGROUP MAKE_DPNHRESULT( 0x580 )
#define DPNERR_PLAYERNOTREACHABLE MAKE_DPNHRESULT( 0x590 )
#define DPNERR_SENDTOOLARGE MAKE_DPNHRESULT( 0x600 )
#define DPNERR_SESSIONFULL MAKE_DPNHRESULT( 0x610 )
#define DPNERR_TABLEFULL MAKE_DPNHRESULT( 0x620 )
#define DPNERR_TIMEDOUT MAKE_DPNHRESULT( 0x630 )
#define DPNERR_UNINITIALIZED MAKE_DPNHRESULT( 0x640 )
#define DPNERR_UNSUPPORTED E_NOTIMPL
#define DPNERR_USERCANCEL MAKE_DPNHRESULT( 0x650 )
#ifdef __cplusplus
}
#endif
#endif