Counter Strike : Global Offensive Source Code
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#undef PROTECT_FILEIO_FUNCTIONS
#ifndef _LINUX
#undef fopen
#endif
#if defined( WIN32 )
#if !defined( _X360 )
#include "winlite.h"
#include <winsock2.h> // inaddr_any defn
#include <shlobj.h> // isuseranadmin
#endif
#include <direct.h>
#elif defined(_PS3)
#include <sys/stat.h>
#include <unistd.h>
#define PS3_FS_NORMAL_PERMISSIONS S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP | S_IROTH | S_IWOTH
#define GetLastError() errno
#elif defined(POSIX)
#include <sys/stat.h>
#if !defined( LINUX )
#include <copyfile.h>
#endif
#define GetLastError() errno
#else
#error
#endif
#include <time.h>
#include "client.h"
#include <vgui_controls/Frame.h>
#include <vgui/ISystem.h>
#include <vgui/ISurface.h>
#include <vgui/IInput.h>
#include <vgui/IVGui.h>
#include <keyvalues.h>
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/Tooltip.h>
#include <vgui_controls/TextImage.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/PropertySheet.h>
#include <vgui_controls/FileOpenDialog.h>
#include "vgui_controls/DirectorySelectDialog.h"
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/Slider.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/TextEntry.h>
#include "enginebugreporter.h"
#include "vgui_baseui_interface.h"
#include "ivideomode.h"
#include "cl_main.h"
#include "gl_model_private.h"
#include "tier2/tier2.h"
#include "tier1/utlstring.h"
#include "tier1/callqueue.h"
#include "tier1/fmtstr.h"
#include "vstdlib/jobthread.h"
#include "utlsymbol.h"
#include "utldict.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "icliententitylist.h"
#include "bugreporter/bugreporter.h"
#include "icliententity.h"
#include "tier0/platform.h"
#include "net.h"
#include "host_phonehome.h"
#include "tier0/icommandline.h"
#include "stdstring.h"
#include "sv_main.h"
#include "server.h"
#include "eiface.h"
#include "gl_matsysiface.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "materialsystem/materialsystem_config.h"
#include "Steam.h"
#include "FindSteamServers.h"
#include "vstdlib/random.h"
#include "blackbox.h"
#ifndef DEDICATED
#include "cl_steamauth.h"
#endif
#include "zip/XZip.h"
#include "vengineserver_impl.h"
#include "vprof.h"
#include "matchmaking/imatchframework.h"
#include "sv_remoteaccess.h" // used for remote bug reporting
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#include "xbox/xbox_console.h"
#elif defined( _PS3 )
#include "ps3/ps3_console.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern IBaseClientDLL *g_ClientDLL;
#define DENY_SOUND "common/bugreporter_failed"
#define SUCCEED_SOUND "common/bugreporter_succeeded"
// Fixme, move these to buguiddata.res script file?
#define BUG_REPOSITORY_URL "\\\\fileserver\\bugs"
#define REPOSITORY_VALIDATION_FILE "info.txt"
#define BUG_REPORTER_DLLNAME "bugreporter_filequeue"
#define BUG_REPORTER_PUBLIC_DLLNAME "bugreporter_public"
#if defined( _DEBUG )
#define PUBLIC_BUGREPORT_WAIT_TIME 3
#else
#define PUBLIC_BUGREPORT_WAIT_TIME 15
#endif
// 16Mb max zipped size
#define MAX_ZIP_SIZE (1024 * 1024 * 16 )
extern float g_fFramesPerSecond;
// Need a non trivial amount of frames to let pause blur effect "unblur" due to screensnapshot temp hiding the gameui.
#define SNAPSHOT_DELAY_DEFAULT "15"
static ConVar bugreporter_includebsp( "bugreporter_includebsp", "1", 0, "Include .bsp for internal bug submissions." );
static ConVar bugreporter_uploadasync( "bugreporter_uploadasync", "0", FCVAR_ARCHIVE, "Upload attachments asynchronously" );
static ConVar bugreporter_snapshot_delay("bugreporter_snapshot_delay", SNAPSHOT_DELAY_DEFAULT, 0, "Frames to delay before taking snapshot" );
static ConVar bugreporter_username( "bugreporter_username", "", FCVAR_ARCHIVE, "Username to use for bugreporter" );
static ConVar bugreporter_console_bytes( "bugreporter_console_bytes", "15000", 0, "Max # of console bytes to put into bug report body (full text still attached)." );
using namespace vgui;
unsigned long GetRam()
{
#ifdef WIN32
MEMORYSTATUSEX statex;
statex.dwLength = sizeof( MEMORYSTATUSEX );
GlobalMemoryStatusEx( &statex );
return ( unsigned long )( statex.ullTotalPhys / ( 1024 * 1024 ) );
#elif defined( LINUX )
unsigned long Ram = 0;
FILE *fh = fopen( "/proc/meminfo", "r" );
if( fh )
{
char buf[ 256 ];
const char szMemTotal[] = "MemTotal:";
while( fgets( buf, sizeof( buf ), fh ) )
{
if ( !Q_strnicmp( buf, szMemTotal, sizeof( szMemTotal ) - 1 ) )
{
// Should already be in kB
Ram = atoi( buf + sizeof( szMemTotal ) - 1 ) / 1024;
break;
}
}
fclose( fh );
}
return Ram;
#else
Assert( !"Impl me " );
return 0;
#endif
}
const char *GetInternalBugReporterDLL( void )
{
// If remote bugging is set on the commandline, always load the remote bug dll
if ( CommandLine()->CheckParm("-remotebug" ) )
return "bugreporter_remote";
char const *pBugReportedDLL = NULL;
if ( CommandLine()->CheckParm("-bugreporterdll", &pBugReportedDLL ) )
return pBugReportedDLL;
return BUG_REPORTER_DLLNAME;
}
bool Plat_IsUserAnAdmin()
{
#if defined( _WIN32 ) && !defined( _X360 )
return ::IsUserAnAdmin() ? true : false;
#else
return true;
#endif
}
void DisplaySystemVersion( char *osversion, int maxlen )
{
#ifdef WIN32
osversion[ 0 ] = 0;
OSVERSIONINFOEX osvi;
BOOL bOsVersionInfoEx;
// Try calling GetVersionEx using the OSVERSIONINFOEX structure.
//
// If that fails, try using the OSVERSIONINFO structure.
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
bOsVersionInfoEx = GetVersionEx ((OSVERSIONINFO *) &osvi);
if( !bOsVersionInfoEx )
{
// If OSVERSIONINFOEX doesn't work, try OSVERSIONINFO.
osvi.dwOSVersionInfoSize = sizeof (OSVERSIONINFO);
if (! GetVersionEx ( (OSVERSIONINFO *) &osvi) )
{
Q_strncpy( osversion, "Unable to get Version", maxlen );
return;
}
}
switch (osvi.dwPlatformId)
{
case VER_PLATFORM_WIN32_NT:
// Test for the product.
if ( osvi.dwMajorVersion <= 4 )
{
Q_strncat ( osversion, "Windows NT ", maxlen, COPY_ALL_CHARACTERS );
}
if ( osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 0 )
{
Q_strncat ( osversion, "Windows 2000 ", maxlen, COPY_ALL_CHARACTERS );
}
if ( osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 1 )
{
Q_strncat ( osversion, "Windows XP ", maxlen, COPY_ALL_CHARACTERS );
}
if ( osvi.dwMajorVersion == 6 && osvi.dwMinorVersion == 0 )
{
Q_strncat( osversion, "Windows Vista ", maxlen, COPY_ALL_CHARACTERS );
}
if ( osvi.dwMajorVersion == 6 && osvi.dwMinorVersion == 1 )
{
Q_strncat( osversion, "Windows 7 ", maxlen, COPY_ALL_CHARACTERS );
}
if ( osvi.dwMajorVersion == 6 && osvi.dwMinorVersion == 2 )
{
Q_strncat( osversion, "Windows 8 ", maxlen, COPY_ALL_CHARACTERS );
}
if ( osvi.dwMajorVersion == 6 && osvi.dwMinorVersion == 3 )
{
Q_strncat( osversion, "Windows 8.1 ", maxlen, COPY_ALL_CHARACTERS );
}
// Display version, service pack (if any), and build number.
char build[256];
Q_snprintf (build, sizeof( build ), "%s (Build %d) version %d.%d (LimitedUser: %s)",
osvi.szCSDVersion,
osvi.dwBuildNumber & 0xFFFF,
osvi.dwMajorVersion,
osvi.dwMinorVersion,
Plat_IsUserAnAdmin() ? "no" : "yes" );
Q_strncat ( osversion, build, maxlen, COPY_ALL_CHARACTERS );
break;
case VER_PLATFORM_WIN32_WINDOWS:
if (osvi.dwMajorVersion == 4 && osvi.dwMinorVersion == 0)
{
Q_strncat ( osversion, "95 ", maxlen, COPY_ALL_CHARACTERS );
if ( osvi.szCSDVersion[1] == 'C' || osvi.szCSDVersion[1] == 'B' )
{
Q_strncat ( osversion, "OSR2 ", maxlen, COPY_ALL_CHARACTERS );
}
}
if (osvi.dwMajorVersion == 4 && osvi.dwMinorVersion == 10)
{
Q_strncat ( osversion, "98 ", maxlen, COPY_ALL_CHARACTERS );
if ( osvi.szCSDVersion[1] == 'A' )
{
Q_strncat ( osversion, "SE ", maxlen, COPY_ALL_CHARACTERS );
}
}
if (osvi.dwMajorVersion == 4 && osvi.dwMinorVersion == 90)
{
Q_strncat ( osversion, "Me ", maxlen, COPY_ALL_CHARACTERS );
}
break;
case VER_PLATFORM_WIN32s:
Q_strncat ( osversion, "Win32s ", maxlen, COPY_ALL_CHARACTERS );
break;
}
#elif defined(OSX)
FILE *fpVersionInfo = popen( "/usr/bin/sw_vers", "r" );
const char *pszSearchString = "ProductVersion:\t";
const int cchSearchString = Q_strlen( pszSearchString );
char rgchVersionLine[1024];
if ( !fpVersionInfo )
Q_strncpy ( osversion, "OSXU ", maxlen );
else
{
Q_strncpy ( osversion, "OSX10", maxlen );
while ( fgets( rgchVersionLine, sizeof(rgchVersionLine), fpVersionInfo ) )
{
if ( !Q_strnicmp( rgchVersionLine, pszSearchString, cchSearchString ) )
{
const char *pchVersion = rgchVersionLine + cchSearchString;
int ccVersion = Q_strlen(pchVersion); // trim the \n
Q_strncpy ( osversion, pchVersion, ccVersion );
osversion[ ccVersion ] = 0;
break;
}
}
pclose( fpVersionInfo );
}
#elif defined(LINUX)
FILE *fpKernelVer = fopen( "/proc/version_signature", "r" );
if ( !fpKernelVer )
{
Q_strncat ( osversion, "Linux ", maxlen, COPY_ALL_CHARACTERS );
}
else
{
fgets( osversion, maxlen, fpKernelVer );
osversion[ maxlen - 1 ] = 0;
char *szlf = Q_strrchr( osversion, '\n' );
if( szlf )
*szlf = '\0';
fclose( fpKernelVer );
}
#endif
}
static int GetNumberForMap()
{
if ( !host_state.worldmodel )
return 1;
char mapname[256];
CL_SetupMapName( modelloader->GetName( host_state.worldmodel ), mapname, sizeof( mapname ) );
KeyValues *resfilekeys = new KeyValues( "mapnumber" );
if ( resfilekeys->LoadFromFile( g_pFileSystem, "scripts/bugreport_mapnumber.txt", "GAME" ) )
{
KeyValues *entry = resfilekeys->GetFirstSubKey();
while ( entry )
{
if ( !Q_stricmp( entry->GetName(), mapname ) )
{
return entry->GetInt() + 1;
}
entry = entry->GetNextKey();
}
}
resfilekeys->deleteThis();
char szNameCopy[ 128 ];
const char *pszResult = Q_strrchr( mapname, '_' );
if( !pszResult )
//I don't know where the number of this map is, if there even is one.
return 1;
Q_strncpy( szNameCopy, pszResult + 1, sizeof( szNameCopy ) );
if ( !szNameCopy || !*szNameCopy )
return 1;
// in case we can't use tchar.h, this will do the same thing
char *pcEndOfName = szNameCopy;
while(*pcEndOfName != 0)
{
if(*pcEndOfName < '0' || *pcEndOfName > '9')
*pcEndOfName = 0;
pcEndOfName++;
}
//add 1 because pvcs has 0 as the first map number, not 1 (and it is not 0-based).
return atoi(szNameCopy) + 1;
}
//-----------------------------------------------------------------------------
// Purpose: Generic dialog for displaying animating steam progress logo
// used when we are doing a possibly length steam op that has no progress measure (login/create user/etc)
//-----------------------------------------------------------------------------
class CBugReportUploadProgressDialog : public vgui::Frame
{
public:
CBugReportUploadProgressDialog(vgui::Panel *parent, const char *name, const char *title, const char *message);
~CBugReportUploadProgressDialog();
virtual void PerformLayout();
void SetProgress( float progress );
private:
typedef vgui::Frame BaseClass;
vgui::ProgressBar *m_pProgress;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBugReportUploadProgressDialog::CBugReportUploadProgressDialog(Panel *parent, const char *name, const char *title, const char *message) : Frame(parent, name)
{
SetSize(300, 160);
SetSizeable(false);
MoveToFront();
SetTitle(title, true);
m_pProgress = new vgui::ProgressBar( this, "ProgressBar" );
LoadControlSettings("Resource\\BugReporterUploadProgress.res");
SetControlString("InfoLabel", message);
MoveToCenterOfScreen();
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBugReportUploadProgressDialog::~CBugReportUploadProgressDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : percent -
//-----------------------------------------------------------------------------
void CBugReportUploadProgressDialog::SetProgress( float progress )
{
Assert( m_pProgress );
m_pProgress->SetProgress( progress );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBugReportUploadProgressDialog::PerformLayout()
{
SetMinimizeButtonVisible(false);
SetCloseButtonVisible(false);
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose: Generic dialog for displaying animating steam progress logo
// used when we are doing a possibly length steam op that has no progress measure (login/create user/etc)
//-----------------------------------------------------------------------------
class CBugReportFinishedDialog : public vgui::Frame
{
public:
CBugReportFinishedDialog(vgui::Panel *parent, const char *name, const char *title, const char *message);
virtual void PerformLayout();
virtual void OnCommand( const char *command );
private:
typedef vgui::Frame BaseClass;
vgui::Button *m_pOk;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBugReportFinishedDialog::CBugReportFinishedDialog(Panel *parent, const char *name, const char *title, const char *message) : Frame(parent, name)
{
SetSize(300, 160);
SetSizeable(false);
MoveToFront();
SetTitle(title, true);
m_pOk = new vgui::Button( this, "CloseBtn", "#OK", this, "Close" );
LoadControlSettings("Resource\\BugReporterUploadFinished.res");
SetControlString("InfoLabel", message);
MoveToCenterOfScreen();
}
void CBugReportFinishedDialog::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "Close" ) )
{
MarkForDeletion();
OnClose();
}
else
{
BaseClass::OnCommand( command );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBugReportFinishedDialog::PerformLayout()
{
SetMinimizeButtonVisible(false);
SetCloseButtonVisible(true);
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CBugUIPanel : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CBugUIPanel, vgui::Frame );
public:
CBugUIPanel( bool bIsPublic, vgui::Panel *parent );
~CBugUIPanel();
virtual void OnTick();
// Command issued
virtual void OnCommand(const char *command);
virtual void Close();
virtual void Activate();
virtual void SetVisible( bool state )
{
bool changed = state != IsVisible();
BaseClass::SetVisible( state );
if ( changed && state )
{
m_pTitle->RequestFocus();
}
}
void Init();
void Shutdown();
virtual void OnKeyCodeTyped(KeyCode code);
void ParseDefaultParams( void );
void ParseCommands( const CCommand &args );
inline bool IsTakingSnapshot() const
{
return m_bTakingSnapshot;
}
// Methods to get bug count for internal dev work stat tracking.
// Will get the bug count and clear it every map transition
virtual int GetBugSubmissionCount() const;
virtual void ClearBugSubmissionCount();
// When using the remote bugreporter dll, call this to set up any special options
void InitAsRemoteBug();
protected:
vgui::TextEntry *m_pTitle;
vgui::TextEntry *m_pDescription;
vgui::Button *m_pTakeShot;
vgui::Button *m_pSaveGame;
vgui::Button *m_pSaveBSP;
vgui::Button *m_pSaveVMF;
vgui::Button *m_pChooseVMFFolder;
vgui::Button *m_pIncludeFile;
vgui::Button *m_pClearIncludes;
vgui::Label *m_pScreenShotURL;
vgui::Label *m_pSaveGameURL;
vgui::Label *m_pBSPURL;
vgui::Label *m_pVMFURL;
vgui::Label *m_pPosition;
vgui::Label *m_pOrientation;
vgui::Label *m_pLevelName;
vgui::Label *m_pBuildNumber;
vgui::ComboBox *m_pSubmitter;
vgui::ComboBox *m_pAssignTo;
vgui::ComboBox *m_pSeverity;
vgui::ComboBox *m_pReportType;
vgui::ComboBox *m_pPriority;
vgui::ComboBox *m_pGameArea;
vgui::ComboBox *m_pMapNumber;
vgui::Button *m_pSubmit;
vgui::Button *m_pCancel;
vgui::Button *m_pClearForm;
vgui::TextEntry *m_pIncludedFiles;
vgui::TextEntry *m_pEmail;
vgui::Label *m_pSubmitterLabel;
IBugReporter *m_pBugReporter;
CSysModule *m_hBugReporter;
MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
MESSAGE_FUNC_CHARPTR( OnDirectorySelected, "DirectorySelected", dir );
MESSAGE_FUNC( OnChooseVMFFolder, "OnChooseVMFFolder" );
MESSAGE_FUNC_PTR( OnChooseArea, "TextChanged", panel);
void DetermineSubmitterName();
void PopulateControls();
void TakeSnapshot();
void RepopulateMaps(int area_index, const char *default_level);
void OnTakeSnapshot();
void OnSaveGame();
void OnSaveBSP();
void OnSaveVMF();
void OnSubmit();
void OnClearForm();
void OnIncludeFile();
void OnClearIncludedFiles();
int GetArea();
bool IsValidSubmission( bool verbose );
bool IsValidEmailAddress( char const *email );
void WipeData();
void GetDataFileBase( char const *suffix, char *buf, int bufsize );
const char *GetRepositoryURL( void );
const char *GetSubmissionURL( int bugid );
bool AddFileToZip( char const *relative );
bool AddBugTextToZip( char const *textfilename, char const *text, int textlen );
void CheckContinueQueryingSteamForCSERList();
struct includedfile
{
char name[ 256 ];
char fixedname[ 256 ];
};
bool UploadBugSubmission(
char const *levelname,
int bugId,
char const *savefile,
char const *screenshot,
char const *bsp,
char const *vmf,
CUtlVector< includedfile >& includedfiles );
bool UploadFile( char const *local, char const *remote, bool bDeleteLocal = false );
void DenySound();
void SuccessSound( int bugid );
bool AutoFillToken( char const *token, bool partial );
bool Compare( char const *token, char const *value, bool partial );
char const *GetSubmitter();
void OnFinishBugReport();
void PauseGame( bool bPause );
void GetConsoleHistory( CUtlBuffer &buf ) const;
bool CopyInfoFromRemoteBug();
bool m_bCanSubmit;
bool m_bLoggedIn;
bool m_bCanSeeRepository;
bool m_bValidated;
bool m_bUseNameForSubmitter;
unsigned char m_fAutoAddScreenshot;
enum AutoAddScreenshot { eAutoAddScreenshot_Detect = 0, eAutoAddScreenshot_Add = 1, eAutoAddScreenshot_DontAdd = 2 };
char m_szScreenShotName[ 256 ];
char m_szSaveGameName[ 256 ];
char m_szBSPName[ 256 ];
char m_szVMFName[ 256 ];
char m_szLevel[ 256 ];
CUtlVector< includedfile > m_IncludedFiles;
bool m_bTakingSnapshot;
bool m_bHidGameUIForSnapshot;
int m_nSnapShotFrame;
bool m_bAutoSubmit;
bool m_bPause;
bool m_bIsSubmittingRemoteBug; // If we're submitting a bug that has some of its fields sent from a remote machine
CUtlString m_strRemoteBugInfoPath;
char m_szVMFContentDirFullpath[ MAX_PATH ];
vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog;
vgui::DHANDLE< vgui::DirectorySelectDialog > m_hDirectorySelectDialog;
// If true, then once directory for vmfs is selected, we act like the Include .vmf button got pressed, too
bool m_bAddVMF;
HZIP m_hZip;
CBugReportUploadProgressDialog *m_pProgressDialog;
vgui::DHANDLE< CBugReportFinishedDialog > m_hFinishedDialog;
bool m_bWaitForFinish;
float m_flPauseTime;
TSteamGlobalUserID m_SteamID;
netadr_t m_cserIP;
bool m_bQueryingSteamForCSER;
bool m_bIsPublic;
CUtlString m_sDllName;
int m_BugSub; // The number of bugs submitted. This is tracked and reset per map for internal dev stat tracking
};
//-----------------------------------------------------------------------------
// Purpose: Basic help dialog
//-----------------------------------------------------------------------------
CBugUIPanel::CBugUIPanel( bool bIsPublic, vgui::Panel *parent ) :
BaseClass( parent, "BugUIPanel"),
m_bIsPublic( bIsPublic ),
m_bAddVMF( false )
{
m_BugSub = 0;
m_sDllName = m_bIsPublic ?
BUG_REPORTER_PUBLIC_DLLNAME :
GetInternalBugReporterDLL();
m_hZip = (HZIP)0;
m_hDirectorySelectDialog = NULL;
m_hFileOpenDialog = NULL;
m_pBugReporter = NULL;
m_hBugReporter = 0;
m_bQueryingSteamForCSER = false;
memset( &m_SteamID, 0x00, sizeof(m_SteamID) );
// Default server address (hardcoded in case not running on steam)
char const *cserIP = "67.132.200.140:27013";
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// NOTE: If you need to override the CSER Ip, make sure you tweak the code in
// CheckContinueQueryingSteamForCSERList!!!!!!!!!!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NET_StringToAdr( cserIP, &m_cserIP );
m_bValidated = false;
m_szScreenShotName[ 0 ] = 0;
m_szSaveGameName[ 0 ] = 0;
m_szBSPName[ 0 ] = 0;
m_szVMFName[ 0 ] = 0;
m_szLevel[ 0 ] = 0;
m_szVMFContentDirFullpath[ 0 ] = 0;
m_IncludedFiles.Purge();
m_nSnapShotFrame = -1;
m_bTakingSnapshot = false;
m_bHidGameUIForSnapshot = false;
m_bAutoSubmit = false;
m_bPause = false;
m_bIsSubmittingRemoteBug = false;
m_bCanSubmit = false;
m_bLoggedIn = false;
m_bCanSeeRepository = false;
m_pProgressDialog = NULL;
m_flPauseTime = 0.0f;
m_bWaitForFinish = false;
m_bUseNameForSubmitter = false;
m_fAutoAddScreenshot = eAutoAddScreenshot_Detect;
SetTitle("Bug Reporter", true);
m_pTitle = new vgui::TextEntry( this, "BugTitle" );
m_pTitle->SetMaximumCharCount( 60 ); // Titles can be 80 chars, but we put the mapname in front, so limit to 60
m_pDescription = new vgui::TextEntry( this, "BugDescription" );
m_pDescription->SetMultiline( true );
m_pDescription->SetCatchEnterKey( true );
m_pDescription->SetVerticalScrollbar( true );
m_pEmail = new vgui::TextEntry( this, "BugEmail" );;
m_pEmail->SetMaximumCharCount( 80 );
m_pSubmitterLabel = new vgui::Label( this, "BugSubmitterLabel", "Submitter:" );
m_pScreenShotURL = new vgui::Label( this, "BugScreenShotURL", "" );
m_pSaveGameURL = new vgui::Label( this, "BugSaveGameURL", "" );
m_pBSPURL = new vgui::Label( this, "BugBSPURL", "" );
m_pVMFURL = new vgui::Label( this, "BugVMFURL", "" );
m_pIncludedFiles = new vgui::TextEntry( this, "BugIncludedFiles" );
m_pIncludedFiles->SetMultiline( true );
m_pIncludedFiles->SetVerticalScrollbar( true );
m_pIncludedFiles->SetEditable( false );
m_pTakeShot = new vgui::Button( this, "BugTakeShot", "Take shot" );
m_pSaveGame = new vgui::Button( this, "BugSaveGame", "Save game" );
m_pSaveBSP = new vgui::Button( this, "BugSaveBSP", "Include .bsp" );
m_pSaveVMF = new vgui::Button( this, "BugSaveVMF", "Include .vmf" );
m_pChooseVMFFolder = new vgui::Button( this, "BugChooseVMFFolder", "Choose folder" );
m_pIncludeFile = new vgui::Button( this, "BugIncludeFile", "Include file..." );
m_pClearIncludes = new vgui::Button( this, "BugClearIncludedFiles", "Clear files" );
m_pPosition = new vgui::Label( this, "BugPosition", "" );
m_pOrientation = new vgui::Label( this, "BugOrientation", "" );
m_pLevelName = new vgui::Label( this, "BugLevel", "" );
m_pBuildNumber = new vgui::Label( this, "BugBuild", "" );
m_pSubmitter = new ComboBox(this, "BugSubmitter", 5, false );
m_pAssignTo = new ComboBox(this, "BugOwner", 10, false);
m_pSeverity = new ComboBox(this, "BugSeverity", 10, false);
m_pReportType = new ComboBox(this, "BugReportType", 10, false);
m_pPriority = new ComboBox(this, "BugPriority", 10, false);
m_pGameArea = new ComboBox(this, "BugArea", 10, false);
m_pMapNumber = new ComboBox(this, "BugMapNumber", 10, false);
m_pSubmit = new vgui::Button( this, "BugSubmit", "Submit" );
m_pCancel = new vgui::Button( this, "BugCancel", "Cancel" );
m_pClearForm = new vgui::Button( this, "BugClearForm", "Clear Form" );
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
if ( m_bIsPublic )
{
LoadControlSettings("Resource\\BugUIPanel_Public.res");
}
else
{
LoadControlSettings("Resource\\BugUIPanel_Filequeue.res");
}
m_pChooseVMFFolder->SetCommand( new KeyValues( "OnChooseVMFFolder" ) );
m_pChooseVMFFolder->AddActionSignalTarget( this );
int w = GetWide();
int h = GetTall();
int x = ( videomode->GetModeWidth() - w ) / 2;
int y = ( videomode->GetModeHeight() - h ) / 2;
// Hidden by default
SetVisible( false );
SetSizeable( false );
SetMoveable( true );
SetPos( x, y );
}
void CBugUIPanel::Init()
{
Color clr( 50, 100, 255, 255 );
Assert( !m_pBugReporter );
m_hBugReporter = g_pFileSystem->LoadModule( m_sDllName);
if( m_bIsPublic )
{
// Hack due to constructor called before phonehome->Init...
m_hBugReporter = g_pFileSystem->LoadModule( m_sDllName );
LoadControlSettings("Resource\\BugUIPanel_Public.res");
int w = GetWide();
int h = GetTall();
int x = ( videomode->GetModeWidth() - w ) / 2;
int y = ( videomode->GetModeHeight() - h ) / 2;
SetPos( x, y );
}
if ( m_hBugReporter )
{
CreateInterfaceFn factory = Sys_GetFactory( m_hBugReporter );
if ( factory )
{
m_pBugReporter = (IBugReporter *)factory( INTERFACEVERSION_BUGREPORTER, NULL );
if( m_pBugReporter )
{
extern CreateInterfaceFn g_AppSystemFactory;
if ( m_pBugReporter->Init( g_AppSystemFactory ) )
{
m_bCanSubmit = true;
m_bLoggedIn = true;
}
else
{
m_pBugReporter = NULL;
ConColorMsg( clr, "m_pBugReporter->Init() failed\n" );
}
}
else
{
ConColorMsg( clr, "Couldn't get interface '%s' from '%s'\n", INTERFACEVERSION_BUGREPORTER, m_sDllName.String() );
}
}
else
{
ConColorMsg( clr, "Couldn't get factory '%s'\n", m_sDllName.String() );
}
}
else
{
ConColorMsg( clr, "Couldn't load '%s'\n", m_sDllName.String() );
}
if ( m_bCanSubmit )
{
PopulateControls();
}
if ( m_pBugReporter && m_pBugReporter->IsPublicUI() )
{
m_pSaveBSP->SetVisible( false );
m_pBSPURL->SetVisible( false );
m_pChooseVMFFolder->SetVisible( false );
m_pSaveVMF->SetVisible( false );
m_pVMFURL->SetVisible( false );
m_pIncludeFile->SetVisible( false );
m_pClearIncludes->SetVisible( false );
m_pAssignTo->SetVisible( false );
m_pSeverity->SetVisible( false );
m_pPriority->SetVisible( false );
m_pGameArea->SetVisible( false );
m_pMapNumber->SetVisible( false );
m_pIncludedFiles->SetVisible( false );
m_pSubmitter->SetVisible( true );
m_pSubmitterLabel->SetVisible( false );
m_bQueryingSteamForCSER = true;
}
else
{
m_pEmail->SetVisible( false );
m_pSubmitterLabel->SetVisible( true );
m_pSubmitter->SetVisible( true );
}
Q_snprintf( m_szVMFContentDirFullpath, sizeof( m_szVMFContentDirFullpath ), "%s/maps", com_gamedir );
Q_strlower( m_szVMFContentDirFullpath );
Q_FixSlashes( m_szVMFContentDirFullpath );
m_pBuildNumber->SetText( va( "%d", build_number() ) );
}
void CBugUIPanel::Shutdown()
{
if ( m_pBugReporter )
{
m_pBugReporter->Shutdown();
}
m_pBugReporter = NULL;
if ( m_hBugReporter )
{
Sys_UnloadModule( m_hBugReporter );
m_hBugReporter = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBugUIPanel::~CBugUIPanel()
{
}
void CBugUIPanel::OnTick()
{
BaseClass::OnTick();
CheckContinueQueryingSteamForCSERList();
if ( !IsVisible() )
{
if ( !m_bTakingSnapshot )
{
if ( m_nSnapShotFrame > 0 && host_framecount >= m_nSnapShotFrame + bugreporter_snapshot_delay.GetInt() )
{
// Wait for a few frames for nextbot debug entities to appear on screen
TakeSnapshot();
}
return;
}
// wait two frames for the snapshot to occur
if ( host_framecount < m_nSnapShotFrame + 2 )
return;;
m_bTakingSnapshot = false;
m_nSnapShotFrame = -1;
m_pScreenShotURL->SetText( m_szScreenShotName );
if ( m_bHidGameUIForSnapshot || !m_bAutoSubmit )
{
EngineVGui()->ActivateGameUI();
}
m_bHidGameUIForSnapshot = false;
SetVisible( true );
MoveToFront();
}
if ( !m_bCanSubmit )
{
if ( m_pBugReporter && !m_pBugReporter->IsPublicUI() )
{
if ( !m_bCanSeeRepository )
{
Warning( "Bug UI disabled: Couldn't see repository\n" );
}
else if ( !m_bLoggedIn )
{
Warning( "Bug UI disabled: Couldn't log in to PVCS Tracker\n" );
}
else
{
Assert( 0 );
}
const char textError[] = "If you are accessing from VPN at home, try this:\n"
"Set the ConVar 'bugreporter_username' to your Valve user name.\n"
"Then call the command '_bugreporter_restart autoselect'.\n";
Warning( "%s", textError );
}
SetVisible( false );
return;
}
m_pSubmit->SetEnabled( IsValidSubmission( false ) );
// Have to do it on the tick to ensure the UI is properly populated?
if ( m_bAutoSubmit )
{
OnSubmit();
SetVisible(false);
m_bAutoSubmit = false;
}
if ( m_flPauseTime > 0.0f )
{
if ( m_flPauseTime <= system()->GetFrameTime())
{
m_flPauseTime = 0.0f;
if ( m_pProgressDialog )
{
m_pProgressDialog->Close();
}
m_pProgressDialog = NULL;
OnFinishBugReport();
m_bWaitForFinish = true;
if ( !m_hFinishedDialog.Get() )
{
m_hFinishedDialog = new CBugReportFinishedDialog(NULL, "FinishDialog", "#Steam_FinishedBug_WorkingTitle", "#Steam_FinishedBug_Text" );
m_hFinishedDialog->Activate();
vgui::input()->SetAppModalSurface(m_hFinishedDialog->GetVPanel());
}
}
else
{
if ( m_pProgressDialog )
{
float percent = clamp( 1.0f - ( m_flPauseTime - system()->GetFrameTime() ) / (float)PUBLIC_BUGREPORT_WAIT_TIME, 0.0f, 1.0f );
m_pProgressDialog->SetProgress( percent );
}
}
}
if ( m_bWaitForFinish && !m_hFinishedDialog.Get() )
{
m_bWaitForFinish = false;
Close();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *suffix -
// *buf -
// bufsize -
//-----------------------------------------------------------------------------
void CBugUIPanel::GetDataFileBase( char const *suffix, char *buf, int bufsize )
{
struct tm t;
Plat_GetLocalTime( &t );
char who[ 128 ];
Q_strncpy( who, suffix, sizeof( who ) );
Q_strlower( who );
if ( m_pBugReporter && m_pBugReporter->IsPublicUI() )
{
Q_snprintf( buf, bufsize, "%i_%02i_%02i", t.tm_year + 1900, t.tm_mon + 1, t.tm_mday );
}
else
{
Q_snprintf( buf, bufsize, "%i_%02i_%02i_%s", t.tm_year + 1900, t.tm_mon + 1, t.tm_mday, who );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const char
//-----------------------------------------------------------------------------
const char *CBugUIPanel::GetRepositoryURL( void )
{
const char *pURL = m_pBugReporter->GetRepositoryURL();
if ( pURL )
return pURL;
return BUG_REPOSITORY_URL;
}
const char *CBugUIPanel::GetSubmissionURL( int bugid )
{
const char *pURL = m_pBugReporter->GetSubmissionURL();
if ( pURL )
return pURL;
static char url[512];
Q_snprintf(url, sizeof(url), "%s/%i", GetRepositoryURL(), bugid);
return url;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBugUIPanel::OnTakeSnapshot()
{
m_nSnapShotFrame = host_framecount;
m_bTakingSnapshot = false;
if ( EngineVGui()->IsGameUIVisible() )
{
m_bHidGameUIForSnapshot = true;
EngineVGui()->HideGameUI();
}
else
{
m_bHidGameUIForSnapshot = false;
}
SetVisible( false );
// unpause because we need entities to update for nextbot debug
PauseGame( false );
}
void CBugUIPanel::TakeSnapshot()
{
m_nSnapShotFrame = host_framecount;
m_bTakingSnapshot = true;
GetDataFileBase( GetSubmitter(), m_szScreenShotName, sizeof( m_szScreenShotName ) );
// Internal reports at 100% quality .jpg
int quality = 100;
if ( m_pBugReporter && m_pBugReporter->IsPublicUI() )
{
quality = 40;
}
Cbuf_AddText( Cbuf_GetCurrentPlayer(), va( "jpeg \"%s\" %i\n", m_szScreenShotName, quality ) );
PauseGame( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBugUIPanel::OnSaveGame()
{
GetDataFileBase( GetSubmitter(), m_szSaveGameName, sizeof( m_szSaveGameName ) );
if ( m_pBugReporter && m_pBugReporter->IsPublicUI() )
{
// External users send us a "minisave" file which doesn't contain data from other previously encoudntered/connected levels
Cbuf_AddText( Cbuf_GetCurrentPlayer(), va( "minisave %s\n", m_szSaveGameName ) );
}
else
{
Cbuf_AddText( Cbuf_GetCurrentPlayer(), va( "save %s.sav notmostrecent copymap\n", m_szSaveGameName ) );
}
m_pSaveGameURL->SetText( m_szSaveGameName );
}
void CBugUIPanel::OnSaveBSP()
{
GetDataFileBase( GetSubmitter(), m_szBSPName, sizeof( m_szBSPName ) );
m_pBSPURL->SetText( m_szBSPName );
}
void CBugUIPanel::OnSaveVMF()
{
if ( m_pBugReporter && m_pBugReporter->IsPublicUI() )
return;
char level[ 256 ];
m_pLevelName->GetText( level, sizeof( level ) );
// See if .vmf exists in assumed location
char localfile[ 512 ];
Q_snprintf( localfile, sizeof( localfile ), "%s/%s.vmf", m_szVMFContentDirFullpath, level );
if ( !g_pFileSystem->FileExists( localfile, NULL ) )
{
if ( !m_hDirectorySelectDialog.Get() )
{
m_hDirectorySelectDialog = new DirectorySelectDialog( this, "Choose .vmf folder" );
}
m_bAddVMF = true;
m_hDirectorySelectDialog->SetStartDirectory( m_szVMFContentDirFullpath );
m_hDirectorySelectDialog->DoModal();
return;
}
GetDataFileBase( GetSubmitter(), m_szVMFName, sizeof( m_szVMFName ) );
m_pVMFURL->SetText( m_szVMFName );
}
void CBugUIPanel::OnChooseVMFFolder()
{
if ( !m_hDirectorySelectDialog.Get() )
{
m_hDirectorySelectDialog = new DirectorySelectDialog( this, "Choose .vmf folder" );
}
m_bAddVMF = false;
m_hDirectorySelectDialog->SetStartDirectory( m_szVMFContentDirFullpath );
m_hDirectorySelectDialog->DoModal();
}
void CBugUIPanel::RepopulateMaps(int area_index, const char *default_level)
{
int c = m_pBugReporter->GetLevelCount(area_index);
int item = -1;
m_pMapNumber->DeleteAllItems();
for ( int i = 0; i < c; i++ )
{
const char *level = m_pBugReporter->GetLevel(area_index, i );
int id = m_pMapNumber->AddItem( level, NULL );
if (!Q_stricmp(default_level, level))
{
item = id;
}
}
if (item >= 0)
{
m_pMapNumber->ActivateItem( item );
}
else
{
m_pMapNumber->ActivateItemByRow(0);
}
}
void CBugUIPanel::OnChooseArea(vgui::Panel *panel)
{
if (panel == m_pGameArea)
{
if (!Q_strcmp(BUG_REPORTER_DLLNAME, GetInternalBugReporterDLL()))
{
int area_index = m_pGameArea->GetActiveItem();
const char *currentLevel = GetBaseLocalClient().IsActive() ? GetBaseLocalClient().m_szLevelNameShort : "console";
RepopulateMaps(area_index, currentLevel);
}
}
else if (panel == m_pMapNumber)
{
if (!Q_strcmp(BUG_REPORTER_DLLNAME, GetInternalBugReporterDLL()))
{
int area_index = m_pGameArea->GetActiveItem();
int map_index = m_pMapNumber->GetActiveItem();
const char *defaultOwner = m_pBugReporter->GetLevelOwner(area_index, map_index);
int c = m_pBugReporter->GetDisplayNameCount();
for ( int i = 0; i < c; i++ )
{
const char *userName = m_pBugReporter->GetUserName( i );
if (!Q_stricmp( userName, defaultOwner ))
{
m_pAssignTo->ActivateItem( i );
break;
}
}
}
}
}
void CBugUIPanel::OnDirectorySelected( char const *dir )
{
Q_strncpy( m_szVMFContentDirFullpath, dir, sizeof( m_szVMFContentDirFullpath ) );
Q_strlower( m_szVMFContentDirFullpath );
Q_FixSlashes( m_szVMFContentDirFullpath );
Q_StripTrailingSlash( m_szVMFContentDirFullpath );
if ( m_hDirectorySelectDialog != NULL )
{
m_hDirectorySelectDialog->MarkForDeletion();
}
// See if .vmf exists in assumed location
if ( m_bAddVMF )
{
GetDataFileBase( GetSubmitter(), m_szVMFName, sizeof( m_szVMFName ) );
m_pVMFURL->SetText( m_szVMFName );
}
m_bAddVMF = false;
}
void CBugUIPanel::OnFileSelected( char const *fullpath )
{
bool baseDirFile = false;
if ( m_pBugReporter && m_pBugReporter->IsPublicUI() )
return;
if ( !fullpath || !fullpath[ 0 ] )
return;
char relativepath[ 512 ];
if ( !g_pFileSystem->FullPathToRelativePath( fullpath, relativepath, sizeof( relativepath ) ) )
{
if ( Q_stristr( fullpath, com_basedir ) )
{
Q_snprintf( relativepath, sizeof( relativepath ), "..%s", fullpath + strlen(com_basedir) );
baseDirFile = true;
}
else
{
Msg("Only files beneath the base game directory can be included\n" );
return;
}
}
char ext[ 10 ];
Q_ExtractFileExtension( relativepath, ext, sizeof( ext ) );
if ( m_hFileOpenDialog != NULL )
{
m_hFileOpenDialog->MarkForDeletion();
}
includedfile inc;
Q_strncpy( inc.name, relativepath, sizeof( inc.name ) );
if ( baseDirFile )
{
Q_snprintf( inc.fixedname, sizeof( inc.fixedname ), "%s", inc.name+3 ); // strip the "..\"
}
else
{
Q_snprintf( inc.fixedname, sizeof( inc.fixedname ), "%s", inc.name );
}
Q_FixSlashes( inc.fixedname );
m_IncludedFiles.AddToTail( inc );
char concat[ 8192 ];
concat[ 0 ] = 0;
for ( int i = 0 ; i < m_IncludedFiles.Count(); ++i )
{
Q_strncat( concat, m_IncludedFiles[ i ].name, sizeof( concat), COPY_ALL_CHARACTERS );
Q_strncat( concat, "\n", sizeof( concat), COPY_ALL_CHARACTERS );
}
m_pIncludedFiles->SetText( concat );
}
void CBugUIPanel::OnIncludeFile()
{
if ( m_pBugReporter && m_pBugReporter->IsPublicUI() )
return;
if ( !m_hFileOpenDialog.Get() )
{
m_hFileOpenDialog = new vgui::FileOpenDialog( this, "Choose file to include", true );
if ( m_hFileOpenDialog != NULL )
{
m_hFileOpenDialog->SetDeleteSelfOnClose( false );
m_hFileOpenDialog->AddFilter("*.*", "All Files (*.*)", true);
}
}
if ( m_hFileOpenDialog )
{
char startPath[ MAX_PATH ];
Q_strncpy( startPath, com_gamedir, sizeof( startPath ) );
Q_FixSlashes( startPath );
m_hFileOpenDialog->SetStartDirectory( startPath );
m_hFileOpenDialog->DoModal( false );
}
//GetDataFileBase( GetSubmitter(), m_szVMFName, sizeof( m_szVMFName ) );
}
void CBugUIPanel::OnClearIncludedFiles()
{
m_IncludedFiles.Purge();
m_pIncludedFiles->SetText( "" );
}
//-----------------------------------------------------------------------------
// Purpose: Shows the panel
//-----------------------------------------------------------------------------
void CBugUIPanel::Activate()
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( 0 );
if ( !m_bValidated )
{
m_bValidated = true;
Init();
DetermineSubmitterName();
}
if ( m_pGameArea->GetItemCount() != 0 )
{
int iArea = GetArea();
if ( iArea != 0 )
{
if ( m_pGameArea->GetActiveItem() != iArea )
m_pGameArea->ActivateItem( iArea );
else
OnChooseArea( m_pGameArea );
}
}
if ( GetBaseLocalClient().IsActive() )
{
Vector org = MainViewOrigin();
QAngle ang;
VectorAngles( MainViewForward(), ang );
IClientEntity *localPlayer = entitylist->GetClientEntity( GetBaseLocalClient().m_nPlayerSlot + 1 );
if ( localPlayer )
{
org = localPlayer->GetAbsOrigin();
}
m_pPosition->SetText( va( "%f %f %f", org.x, org.y, org.z ) );
m_pOrientation->SetText( va( "%f %f %f", ang.x, ang.y, ang.z ) );
m_pLevelName->SetText( GetBaseLocalClient().m_szLevelNameShort );
m_pSaveGame->SetEnabled( ( GetBaseLocalClient().m_nMaxClients == 1 ) ? true : false );
m_pSaveBSP->SetEnabled( true );
m_pSaveVMF->SetEnabled( true );
m_pChooseVMFFolder->SetEnabled( true );
}
else
{
m_pPosition->SetText( "console" );
m_pOrientation->SetText( "console" );
m_pLevelName->SetText( "console" );
m_pSaveGame->SetEnabled( false );
m_pSaveBSP->SetEnabled( false );
m_pSaveVMF->SetEnabled( false );
m_pChooseVMFFolder->SetEnabled( false );
}
BaseClass::Activate();
m_pTitle->RequestFocus();
m_pTitle->SelectAllText( true );
// Automatically make a screenshot if requested.
if (!m_szScreenShotName[0] )
{
bool bAutoAddScreenshot = false;
// For public bugreports should be explicitly requested
if ( m_bIsPublic )
{
if ( m_fAutoAddScreenshot == CBugUIPanel::eAutoAddScreenshot_Add )
{
bAutoAddScreenshot = true;
}
}
// For internal bugreports shouldn't be explicitly denied
else
{
if ( m_fAutoAddScreenshot != CBugUIPanel::eAutoAddScreenshot_DontAdd )
{
bAutoAddScreenshot = true;
}
}
if ( bAutoAddScreenshot )
{
OnTakeSnapshot();
}
}
// HACK: This is only relevant for portal2.
Msg( "BUG REPORT PORTAL POSITIONS:\n" );
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "portal_report\n" );
}
void CBugUIPanel::WipeData()
{
m_fAutoAddScreenshot = eAutoAddScreenshot_Detect;
m_szScreenShotName[ 0 ] = 0;
m_pScreenShotURL->SetText( "Screenshot file" );
m_szSaveGameName[ 0 ] = 0;
m_pSaveGameURL->SetText( "Save game file" );
m_szBSPName[ 0 ] = 0;
m_pBSPURL->SetText( ".bsp file" );
m_szVMFName[ 0 ] = 0;
m_pVMFURL->SetText( ".vmf file" );
m_IncludedFiles.Purge();
m_pIncludedFiles->SetText( "" );
// m_pTitle->SetText( "" );
m_pDescription->SetText( "" );
m_pEmail->SetText( "" );
m_bIsSubmittingRemoteBug = false;
m_strRemoteBugInfoPath.Clear();
}
//-----------------------------------------------------------------------------
// Purpose: method to make sure the email address is acceptable to be used by steam
//-----------------------------------------------------------------------------
bool CBugUIPanel::IsValidEmailAddress( char const *email )
{
// basic size check
if (!email || strlen(email) < 5)
return false;
// make sure all the characters in the string are valid
{for (const char *sz = email; *sz; sz++)
{
if (!V_isalnum(*sz) && *sz != '.' && *sz != '-' && *sz != '@' && *sz != '_')
return false;
}}
// make sure it has letters, then the '@', then letters, then '.', then letters
const char *sz = email;
if (!V_isalnum(*sz))
return false;
sz = strstr(sz, "@");
if (!sz)
return false;
sz++;
if (!V_isalnum(*sz))
return false;
sz = strstr(sz, ".");
if (!sz)
return false;
sz++;
if (!V_isalnum(*sz))
return false;
return true;
}
bool CBugUIPanel::IsValidSubmission( bool verbose )
{
if ( !m_pBugReporter )
return false;
// If set, this machine sends it's bugs to fileserver
// and another mahchine will submit. Validation checking
// can be trusted to the other machine.
if ( CommandLine()->CheckParm( "-remotebug" ) )
{
return true;
}
bool isPublic = m_pBugReporter->IsPublicUI();
char title[ 256 ];
char desc[ 4096 ];
title[ 0 ] = 0;
desc[ 0 ] = 0;
m_pTitle->GetText( title, sizeof( title ) );
if ( !title[ 0 ] )
{
if ( verbose )
{
Warning( "Bug must have a title\n" );
}
return false;
}
// Only require description in public UI
if ( isPublic )
{
m_pDescription->GetText( desc, sizeof( desc ) );
if ( !desc[ 0 ] )
{
if ( verbose )
{
Warning( "Bug must have a description\n" );
}
return false;
}
}
if ( !isPublic && m_pSeverity->GetActiveItem() < 0 )
{
if ( verbose )
{
Warning( "Severity not set!\n" );
}
return false;
}
if ( !isPublic && m_pAssignTo->GetActiveItem() < 0 )
{
if ( verbose )
{
Warning( "Owner not set!\n" );
}
return false;
}
char owner[ 256 ];
Q_strncpy( owner, m_pBugReporter->GetDisplayName( m_pAssignTo->GetActiveItem() ), sizeof( owner ) );
if ( !isPublic && !Q_stricmp( owner, "<<Unassigned>>" ) )
{
if ( verbose )
{
Warning( "Owner not set!\n" );
}
return false;
}
if ( !isPublic && m_pPriority->GetActiveItem() < 0 )
{
if ( verbose )
{
Warning( "Priority not set!\n" );
}
return false;
}
if ( !isPublic && m_pReportType->GetActiveItem() < 0 )
{
if ( verbose )
{
Warning( "ReportType not set!\n" );
}
return false;
}
if ( !isPublic && m_pGameArea->GetActiveItem() < 0 )
{
if ( verbose )
{
Warning( "Area not set!\n" );
}
return false;
}
// Public must have a selection and it can't be the "<<Choose One>>"
if ( isPublic && m_pReportType->GetActiveItem() <= 0 )
{
if ( verbose )
{
Warning( "ReportType not set!\n" );
}
return false;
}
if ( isPublic )
{
char email[ 80 ];
m_pEmail->GetText( email, sizeof( email ) );
if ( email[ 0 ] != 0 &&
!IsValidEmailAddress( email ) )
{
return false;
}
}
return true;
}
bool CBugUIPanel::AddBugTextToZip( char const *textfilename, char const *text, int textlen )
{
if ( !m_hZip )
{
// Create using OS pagefile memory...
m_hZip = CreateZipZ( 0, MAX_ZIP_SIZE, ZIP_MEMORY );
Assert( m_hZip );
if ( !m_hZip )
{
return false;
}
}
ZipAdd( m_hZip, textfilename, (void *)text, textlen, ZIP_MEMORY );
return true;
}
bool CBugUIPanel::AddFileToZip( char const *relative )
{
if ( !m_hZip )
{
// Create using OS pagefile memory...
m_hZip = CreateZipZ( 0, MAX_ZIP_SIZE, ZIP_MEMORY );
Assert( m_hZip );
if ( !m_hZip )
{
return false;
}
}
char fullpath[ 512 ];
if ( g_pFileSystem->RelativePathToFullPath( relative, "GAME", fullpath, sizeof( fullpath ) ) )
{
char extension[ 32 ];
Q_ExtractFileExtension( relative, extension, sizeof( extension ) );
char basename[ 256 ];
Q_FileBase( relative, basename, sizeof( basename ) );
char outname[ 512 ];
Q_snprintf( outname, sizeof( outname ), "%s.%s", basename, extension );
ZipAdd( m_hZip, outname, fullpath, 0, ZIP_FILENAME );
return true;
}
return false;
}
class CKeyValuesDumpForBugreport : public IKeyValuesDumpContextAsText
{
public:
CKeyValuesDumpForBugreport( CUtlBuffer &buffer ) : m_buffer( buffer ) {}
public:
virtual bool KvWriteText( char const *szText ) { m_buffer.Printf( "%s", szText ); return true; }
protected:
CUtlBuffer &m_buffer;
};
void CBugUIPanel::OnSubmit()
{
if ( !m_bCanSubmit )
{
return;
}
if ( !IsValidSubmission( true ) )
{
// Play deny sound
DenySound();
return;
}
bool isPublic = m_pBugReporter->IsPublicUI();
char title[ 256 ];
char desc[ 8192 ];
char severity[ 256 ];
char area[ 256 ];
char mapnumber[ 256 ];
char priority[ 256 ];
char assignedto[ 256 ];
char level[ 256 ];
char position[ 256 ];
char orientation[ 256 ];
char build[ 256 ];
char report_type[ 256 ];
char email[ 256 ];
title[ 0 ] = 0;
desc[ 0 ] = 0;
severity[ 0 ] = 0;
area[ 0 ] = 0;
mapnumber[ 0] = 0;
priority[ 0 ] = 0;
assignedto[ 0 ] = 0;
level[ 0 ] = 0;
orientation[ 0 ] = 0;
position[ 0 ] = 0;
build[ 0 ] = 0;
report_type [ 0 ] = 0;
email[ 0 ] = 0;
Assert( m_pBugReporter );
// Stuff bug data files up to server
m_pBugReporter->StartNewBugReport();
// If we are submitting a remote bug, replace fields that are specific to the remote machine
// (position, screenshot, etc) with the ones saved in the fileserver KV file
if ( m_bIsSubmittingRemoteBug )
{
CopyInfoFromRemoteBug();
}
char temp[ 256 ];
m_pTitle->GetText( temp, sizeof( temp ) );
if ( !m_bIsSubmittingRemoteBug )
{
if ( host_state.worldmodel )
{
char mapname[256];
CL_SetupMapName( modelloader->GetName( host_state.worldmodel ), mapname, sizeof( mapname ) );
Q_snprintf( title, sizeof( title ), "%s: %s", mapname, temp );
}
else
{
Q_snprintf( title, sizeof( title ), "%s", temp );
}
}
else
{
// remote bugs add the map used by the remote machine
char mapname[256];
if ( m_szLevel[0] == 0 )
{
V_strncpy( m_szLevel, "console", sizeof( m_szLevel ) );
}
V_strncpy( mapname, m_szLevel, sizeof( mapname ) );
Q_snprintf( title, sizeof( title ), "%s: %s", mapname, temp );
}
Msg( "title: %s\n", title );
m_pDescription->GetText( desc, sizeof( desc ) );
Msg( "description: %s\n", desc );
m_pLevelName->GetText( level, sizeof( level ) );
m_pPosition->GetText( position, sizeof( position ) );
m_pOrientation->GetText( orientation, sizeof( orientation ) );
m_pBuildNumber->GetText( build, sizeof( build ) );
if ( g_pFileSystem->IsSteam() )
{
Q_strncat( build, " (Steam)", sizeof(build), COPY_ALL_CHARACTERS );
}
else
{
Q_strncat( build, " (Perforce)", sizeof(build), COPY_ALL_CHARACTERS );
}
MaterialAdapterInfo_t info;
materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), info );
char driverinfo[ 2048 ];
const MaterialSystem_Config_t& matSysCfg = materials->GetCurrentConfigForVideoCard();
char const *dxlevel = "Unk";
if ( g_pMaterialSystemHardwareConfig )
{
dxlevel = COM_DXLevelToString( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() ) ;
}
const char *pMaterialThreadMode = "???";
if ( g_pMaterialSystem )
{
switch ( g_pMaterialSystem->GetThreadMode() )
{
case MATERIAL_SINGLE_THREADED:
pMaterialThreadMode = "MATERIAL_SINGLE_THREADED";
break;
case MATERIAL_QUEUED_SINGLE_THREADED:
pMaterialThreadMode = "MATERIAL_QUEUED_SINGLE_THREADED";
break;
case MATERIAL_QUEUED_THREADED:
pMaterialThreadMode = "MATERIAL_QUEUED_THREADED";
break;
default:
pMaterialThreadMode = "unknown";
break;
}
}
#ifdef VPROF_ENABLED
int nLostDeviceCount = *g_VProfCurrentProfile.FindOrCreateCounter( "reacquire_resources", COUNTER_GROUP_NO_RESET );
#else
int nLostDeviceCount = -1;
#endif
Q_snprintf( driverinfo, sizeof( driverinfo ),
"Driver Name: %s\n"
"VendorId / DeviceId: 0x%x / 0x%x\n"
"SubSystem / Rev: 0x%x / 0x%x\n"
"DXLevel: %s\nVid: %i x %i\n"
"Framerate: %.3f\n"
"Window mode: %s\n"
"Number of ReaquireResource events (lost device): %d\n"
"Material system thread mode: %s",
info.m_pDriverName,
info.m_VendorID,
info.m_DeviceID,
info.m_SubSysID,
info.m_Revision,
dxlevel ? dxlevel : "Unk",
videomode->GetModeWidth(), videomode->GetModeHeight(),
g_fFramesPerSecond,
matSysCfg.Windowed() ? ( matSysCfg.NoWindowBorder() ? "Windowed no border" : "Windowed" ) : "Fullscreen",
nLostDeviceCount,
pMaterialThreadMode );
Msg( "%s\n", driverinfo );
int latency = 0;
if ( GetBaseLocalClient().m_NetChannel )
{
latency = (int)( 1000.0f * GetBaseLocalClient().m_NetChannel->GetAvgLatency( FLOW_OUTGOING ) );
}
static ConVarRef host_thread_mode( "host_thread_mode" );
static ConVarRef sv_alternateticks( "sv_alternateticks" );
static ConVarRef mat_queue_mode( "mat_queue_mode" );
CUtlBuffer bufDescription( 0, 0, CUtlBuffer::TEXT_BUFFER );
static ConVarRef skill("skill");
bufDescription.Printf( "Convars:\n"
"\tnet: rate %i update %i cmd %i latency %i msec\n"
"\thost_thread_mode: %i\n"
"\tsv_alternateticks: %i\n"
"\tmat_queue_mode: %i\n",
cl_rate->GetInt(),
(int)cl_updaterate->GetFloat(),
(int)cl_cmdrate->GetFloat(),
latency,
host_thread_mode.GetInt(),
sv_alternateticks.GetInt(),
mat_queue_mode.GetInt()
);
KeyValues *pModConvars = new KeyValues( "bugreport_convars" );
if ( pModConvars->LoadFromFile( g_pFileSystem, "scripts/bugreport_convars.txt", "GAME" ) )
{
KeyValues *entry = pModConvars->GetFirstSubKey();
while ( entry )
{
ConVarRef modConvar( entry->GetString() );
if ( modConvar.IsValid() )
{
bufDescription.Printf( "%s: %s\n", entry->GetName(), modConvar.GetString() );
}
entry = entry->GetNextKey();
}
}
pModConvars->deleteThis();
if ( GetBaseLocalClient().IsActive() && g_ServerGlobalVariables.mapversion != 0 && host_state.worldmodel )
{
// Note, this won't work in multiplayer, oh well...
extern CGlobalVars g_ServerGlobalVariables;
long mapfiletime = g_pFileSystem->GetFileTime( modelloader->GetName( host_state.worldmodel ), "GAME" );
if ( !isPublic && mapfiletime != 0L )
{
char filetimebuf[ 64 ];
g_pFileSystem->FileTimeToString( filetimebuf, sizeof( filetimebuf ), mapfiletime );
bufDescription.Printf( "Map version: %i\nFile timestamp: %s", g_ServerGlobalVariables.mapversion, filetimebuf );
}
else
{
bufDescription.Printf( "Map version: %i\n", g_ServerGlobalVariables.mapversion );
}
}
// We only want to get extra bug info if we are connected to SteamBeta
// Also, serverGameClients->GetBugReportInfo has a fairly high percentage crash rate
// when used in SteamPublic.
if ( k_EUniverseBeta == GetSteamUniverse() )
{
if ( sv.IsActive() && serverGameClients )
{
char gamedlldata[ 2048 ];
Q_memset( gamedlldata, 0, sizeof( gamedlldata ) );
serverGameClients->GetBugReportInfo( gamedlldata, sizeof( gamedlldata ) );
bufDescription.Printf( "%s", gamedlldata );
}
// Call into matchmaking.dll for matchmaking bug info
bufDescription.Printf( "matchmaking.dll info\n" );
if ( g_pMatchFramework )
{
if ( IMatchSession *pMatchSession = g_pMatchFramework->GetMatchSession() )
{
bufDescription.Printf( "match session %p\n", pMatchSession );
CKeyValuesDumpForBugreport kvDumpContext( bufDescription );
bufDescription.Printf( "session system data:\n" );
pMatchSession->GetSessionSystemData()->Dump( &kvDumpContext );
bufDescription.Printf( "session settings:\n" );
pMatchSession->GetSessionSettings()->Dump( &kvDumpContext );
}
else
{
bufDescription.Printf( "[ no match session ]\n" );
}
}
}
{
bufDescription.Printf( "\n" );
}
{
bufDescription.Printf( "gamedir: %s\n", com_gamedir );
}
{
bufDescription.Printf( "\n" );
}
char blackbox[8192];
double now = Plat_FloatTime();
int hh = int(now/(60*60));
int mm = int(now/60) % 60;
double ss = now - (mm + hh*60)*60;
V_snprintf(blackbox, sizeof(blackbox), "Blackbox dumped at %02d:%02d:%02.3f\n", hh, mm, ss);
for ( int type = 0; type < gBlackBox->GetTypeCount(); type++ )
{
for (int i = 0; i < gBlackBox->Count( type ); i++)
{
CFmtStrN<1024+16> entry;
entry.sprintf("%s: %s\n", gBlackBox->GetTypeName(type), gBlackBox->Get( type, i ));
Q_strncat(blackbox, entry, sizeof(blackbox));
}
}
bufDescription.Printf( "%s", blackbox );
Msg( "%s", (char *)bufDescription.Base() );
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
buf.Printf( "Console:\n\n" );
GetConsoleHistory( buf );
if ( !m_bIsSubmittingRemoteBug )
{
// Add it as an attached file
char consolePath[ MAX_PATH ];
g_pFullFileSystem->RelativePathToFullPath( "bugconsole.txt", "MOD", consolePath, sizeof( consolePath ) );
g_pFullFileSystem->WriteFile( consolePath, "MOD", buf );
OnFileSelected( consolePath );
}
// int nBytesToPut = MIN( buf.TellPut(), MAX( bugreporter_console_bytes.GetInt(), 1 ) );
// char *pStart = (char *)buf.Base() + buf.TellPut() - nBytesToPut;
//
// bufDescription.Printf( "\n\n-----------------------------------------------------------\nConsole: (last %d bytes)\n\n", nBytesToPut );
// bufDescription.Put( (char *)pStart, nBytesToPut );
if ( !isPublic )
{
m_pSeverity->GetText( severity, sizeof( severity ) );
Msg( "severity %s\n", severity );
m_pGameArea->GetText( area, sizeof( area ) );
Msg( "area %s\n", area );
m_pMapNumber->GetText( mapnumber, sizeof( mapnumber) );
Msg( "map number %s\n", mapnumber);
m_pPriority->GetText( priority, sizeof( priority ) );
Msg( "priority %s\n", priority );
m_pAssignTo->GetText( assignedto, sizeof( assignedto ) );
Msg( "owner %s\n", assignedto );
}
if ( isPublic )
{
m_pEmail->GetText( email, sizeof( email ) );
if ( Q_strlen( email ) > 0 )
{
Msg( "email %s\n", email );
}
else
{
Msg( "Not sending email address\n" );
}
m_pBugReporter->SetOwner( email );
}
else
{
m_pBugReporter->SetOwner( m_pBugReporter->GetUserNameForDisplayName( assignedto ) );
}
char submitter[ 256 ];
m_pSubmitter->GetText( submitter, sizeof( submitter ) );
m_pBugReporter->SetSubmitter( m_pBugReporter->GetUserNameForDisplayName( submitter ) );
Msg( "submitter %s\n", submitter );
m_pReportType->GetText( report_type, sizeof( report_type ) );
Msg( "report_type %s\n", report_type );
Msg( "level %s\n", level );
Msg( "position %s\n", position );
Msg( "orientation %s\n", orientation );
Msg( "build %s\n", build );
if ( m_szSaveGameName[ 0 ] )
{
Msg( "save file save/%s.sav\n", m_szSaveGameName );
}
else
{
Msg( "no save game\n" );
}
if ( m_szScreenShotName[ 0 ] )
{
Msg( "screenshot screenshots/%s.jpg\n", m_szScreenShotName );
}
else
{
Msg( "no screenshot\n" );
}
if ( !isPublic )
{
if ( m_szBSPName[ 0 ] )
{
Msg( "bsp file maps/%s.bsp\n", m_szBSPName );
}
if ( m_szVMFName[ 0 ] )
{
Msg( "vmf file maps/%s.vmf\n", m_szVMFName );
}
if ( m_IncludedFiles.Count() > 0 )
{
for ( int i = 0; i < m_IncludedFiles.Count(); ++i )
{
Msg( "Include: %s\n", m_IncludedFiles[ i ].name );
}
}
}
m_pBugReporter->SetTitle( title );
m_pBugReporter->SetDescription( desc );
if ( !m_bIsSubmittingRemoteBug )
{
m_pBugReporter->SetLevel( level );
m_pBugReporter->SetPosition( position );
m_pBugReporter->SetOrientation( orientation );
m_pBugReporter->SetBuildNumber( build );
}
m_pBugReporter->SetSeverity( severity );
m_pBugReporter->SetPriority( priority );
m_pBugReporter->SetArea( area );
m_pBugReporter->SetMapNumber( mapnumber );
m_pBugReporter->SetReportType( report_type );
if ( !m_bIsSubmittingRemoteBug )
{
m_pBugReporter->SetDriverInfo( driverinfo );
m_pBugReporter->SetMiscInfo( (char const *)bufDescription.Base() );
m_pBugReporter->SetConsoleHistory( (char const *)buf.Base() );
}
m_pBugReporter->SetCSERAddress( m_cserIP );
m_pBugReporter->SetExeName( "hl2.exe" );
m_pBugReporter->SetGameDirectory( com_gamedir );
const CPUInformation& pi = GetCPUInformation();
m_pBugReporter->SetRAM( GetRam() );
double fFrequency = pi.m_Speed / 1000000.0;
m_pBugReporter->SetCPU( (int)fFrequency );
m_pBugReporter->SetProcessor( pi.m_szProcessorID );
int nDxLevel = g_pMaterialSystemHardwareConfig->GetDXSupportLevel();
int vHigh = nDxLevel / 10;
int vLow = nDxLevel - vHigh * 10;
m_pBugReporter->SetDXVersion( vHigh, vLow, info.m_VendorID, info.m_DeviceID );
char osversion[ 128 ];
DisplaySystemVersion( osversion, sizeof( osversion ) );
m_pBugReporter->SetOSVersion( osversion );
m_pBugReporter->ResetIncludedFiles();
m_pBugReporter->SetZipAttachmentName( "" );
char fn[ 512 ];
if ( m_pBugReporter->IsPublicUI() )
{
bool attachedSave = false;
bool attachedScreenshot = false;
CUtlBuffer buginfo( 0, 0, CUtlBuffer::TEXT_BUFFER );
buginfo.Printf( "Title: %s\n", title );
buginfo.Printf( "Description: %s\n\n", desc );
buginfo.Printf( "Level: %s\n", level );
buginfo.Printf( "Position: %s\n", position );
buginfo.Printf( "Orientation: %s\n", orientation );
buginfo.Printf( "BuildNumber: %s\n", build );
buginfo.Printf( "DriverInfo: %s\n", driverinfo );
buginfo.Printf( "Misc: %s\n", (char const *)bufDescription.Base() );
buginfo.Printf( "Exe: %s\n", "hl2.exe" );
char gd[ 256 ];
Q_FileBase( com_gamedir, gd, sizeof( gd ) );
buginfo.Printf( "GameDirectory: %s\n", gd );
buginfo.Printf( "Ram: %lu\n", GetRam() );
buginfo.Printf( "CPU: %i\n", (int)fFrequency );
buginfo.Printf( "Processor: %s\n", pi.m_szProcessorID );
buginfo.Printf( "DXLevel: %d\n", nDxLevel );
buginfo.Printf( "OSVersion: %s\n", osversion );
// Terminate it
buginfo.PutChar( 0 );
int maxlen = buginfo.TellPut() * 2 + 1;
char *fixed = new char [ maxlen ];
Assert( fixed );
if ( fixed )
{
Q_memset( fixed, 0, maxlen );
char *i = (char *)buginfo.Base();
char *o = fixed;
while ( *i && ( o - fixed ) < maxlen - 1 )
{
if ( *i == '\n' )
{
*o++ = '\r';
}
*o++ = *i++;
}
*o = '\0';
AddBugTextToZip( "info.txt", fixed, Q_strlen( fixed ) + 1 );
delete[] fixed;
}
else
{
Sys_Error( "Unable to allocate %i bytes for bug description\n", maxlen );
}
// Only attach .sav files in single player
if ( ( GetBaseLocalClient().m_nMaxClients == 1 ) && m_szSaveGameName[ 0 ] )
{
Q_snprintf( fn, sizeof( fn ), "save/%s.sav", m_szSaveGameName );
Q_FixSlashes( fn );
attachedSave = AddFileToZip( fn );
}
if ( m_szScreenShotName[ 0 ] )
{
Q_snprintf( fn, sizeof( fn ), "screenshots/%s.jpg", m_szScreenShotName );
Q_FixSlashes( fn );
attachedScreenshot = AddFileToZip( fn );
}
// End users can only send save games and screenshots to valve
// Don't bother uploading any attachment if it's just the info.txt file, either...
if ( m_hZip && ( attachedSave || attachedScreenshot ) )
{
Assert( m_hZip );
void *mem = NULL;
unsigned long len;
ZipGetMemory( m_hZip, &mem, &len );
if ( mem != NULL
&& len > 0 )
{
// Store .zip file
FileHandle_t fh = g_pFileSystem->Open( "bug.zip", "wb" );
if ( FILESYSTEM_INVALID_HANDLE != fh )
{
g_pFileSystem->Write( mem, len, fh );
g_pFileSystem->Close( fh );
m_pBugReporter->SetZipAttachmentName( "bug.zip" );
}
}
}
if ( m_hZip )
{
CloseZip( m_hZip );
m_hZip = (HZIP)0;
}
m_pBugReporter->SetSteamUserID( &m_SteamID, sizeof( m_SteamID ) );
}
else
{
// Notify other players that we've submitted a bug
if ( GetBaseLocalClient().IsActive() && GetBaseLocalClient().m_nMaxClients > 1 )
{
char buf[256];
Q_snprintf( buf, sizeof(buf), "say \"Bug Submitted [%s]: %s\"\n", assignedto, title );
Cbuf_AddText( Cbuf_GetCurrentPlayer(), buf, kCommandSrcCode, TIME_TO_TICKS(1.5) );
}
if ( m_szSaveGameName[ 0 ] )
{
Q_snprintf( fn, sizeof( fn ), "%s/BugId/%s.sav", GetRepositoryURL(), m_szSaveGameName );
Q_FixSlashes( fn );
m_pBugReporter->SetSaveGame( fn );
}
if ( m_szScreenShotName[ 0 ] )
{
Q_snprintf( fn, sizeof( fn ), "%s/BugId/%s.jpg", GetRepositoryURL(), m_szScreenShotName );
Q_FixSlashes( fn );
m_pBugReporter->SetScreenShot( fn );
}
if ( m_szBSPName[ 0 ] )
{
Q_snprintf( fn, sizeof( fn ), "%s/BugId/%s.bsp", GetRepositoryURL(), m_szBSPName );
Q_FixSlashes( fn );
m_pBugReporter->SetBSPName( fn );
}
if ( m_szVMFName[ 0 ] )
{
Q_snprintf( fn, sizeof( fn ), "%s/BugId/%s.vmf", GetRepositoryURL(), m_szVMFName );
Q_FixSlashes( fn );
m_pBugReporter->SetVMFName( fn );
}
if ( m_IncludedFiles.Count() > 0 )
{
for ( int i = 0; i < m_IncludedFiles.Count(); ++i )
{
Q_snprintf( fn, sizeof( fn ), "%s/BugId/%s", GetRepositoryURL(), m_IncludedFiles[ i ].fixedname );
Q_FixSlashes( fn );
m_pBugReporter->AddIncludedFile( fn );
}
}
}
if ( !m_bIsSubmittingRemoteBug )
{
Q_strncpy( m_szLevel, level, sizeof( m_szLevel ) );
}
if ( m_pBugReporter->IsPublicUI() )
{
m_pProgressDialog = new CBugReportUploadProgressDialog(NULL, "ProgressDialog", "#Steam_SubmittingBug_WorkingTitle", "#Steam_SubmittingBug_WorkingText" );
m_pProgressDialog->Activate();
vgui::input()->SetAppModalSurface(m_pProgressDialog->GetVPanel());
m_flPauseTime = (float)system()->GetFrameTime() + PUBLIC_BUGREPORT_WAIT_TIME;
}
else
{
OnFinishBugReport();
}
}
void CBugUIPanel::OnFinishBugReport()
{
int bugId = -1;
bool success = m_pBugReporter->CommitBugReport( bugId );
if ( success )
{
// The public UI handles uploading on it's own...
if ( !m_pBugReporter->IsPublicUI() )
{
if ( !UploadBugSubmission( m_szLevel, bugId, m_szSaveGameName, m_szScreenShotName, m_szBSPName, m_szVMFName, m_IncludedFiles ) )
{
Warning( "Unable to upload saved game and screenshot to bug repository!\n" );
success = false;
}
}
if ( CommandLine()->CheckParm( "-remotebug" ) )
{
// If we're using the remote bug reporter dll, respond to the
// bug requesting machine with the fileserver location of the bug info and files
g_ServerRemoteAccess.RemoteBug( m_pBugReporter->GetSubmissionURL() );
}
}
else
{
Warning( "Unable to post bug report to database\n" );
}
if ( !success )
{
// Play deny sound
DenySound();
m_bWaitForFinish = false;
}
else
{
// Close
WipeData();
SuccessSound( bugId );
if ( !m_pBugReporter->IsPublicUI() )
{
Close();
// This is for our internal bug stat tracking for clients.
// We only want to track client side bug submissions this way, wonder
++m_BugSub;
}
}
}
void CBugUIPanel::PauseGame( bool bPause )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( 0 );
// Don't pause the game or display 'paused by' text when submitting from a remote machine
if ( CommandLine()->CheckParm( "-remotebug" ) == NULL )
{
Cbuf_AddText( sv.IsActive() ? CBUF_SERVER : CBUF_FIRST_PLAYER, bPause ? "cmd bugpause\n" : "cmd bugunpause\n" );
}
}
void NonFileSystem_CreatePath (const char *path)
{
char temppath[512];
Q_strncpy( temppath, path, sizeof(temppath) );
for (char *ofs = temppath+1 ; *ofs ; ofs++)
{
if (*ofs == '/' || *ofs == '\\')
{ // create the directory
char old = *ofs;
*ofs = 0;
#ifdef _PS3
mkdir( temppath, PS3_FS_NORMAL_PERMISSIONS );
#else
_mkdir (temppath);
#endif
*ofs = old;
}
}
}
bool CBugUIPanel::UploadFile( char const *local, char const *remote, bool bDeleteLocal )
{
Msg( "Uploading %s to %s\n", local, remote );
FileHandle_t hLocal = g_pFileSystem->Open( local, "rb" );
if ( FILESYSTEM_INVALID_HANDLE == hLocal )
{
Warning( "CBugUIPanel::UploadFile: Unable to open local path '%s'\n", local );
return false;
}
int nLocalFileSize = g_pFileSystem->Size( hLocal );
if ( nLocalFileSize <= 0 )
{
Warning( "CBugUIPanel::UploadFile: Local file has 0 size '%s'\n", local );
g_pFileSystem->Close( hLocal );
return false;
}
NonFileSystem_CreatePath( remote );
bool bResult;
if ( !g_pFileSystem->IsSteam() )
{
g_pFileSystem->Close( hLocal );
#ifdef WIN32
bResult = CopyFile( local, remote, false ) ? true : false;
#elif defined( _PS3 )
Warning( "PS3 is missing UploadFile implementation!\n" );
bResult = false;
#elif defined( LINUX )
Warning( "LINUX is missing UploadFile implementation!\n" );
bResult = false;
#elif POSIX
bResult = (0 == copyfile( local, remote, NULL, COPYFILE_ALL ));
#else
#error
#endif
}
else
{
FILE *r = fopen( va( "%s", remote ), "wb" );
if ( !r )
{
Warning( "CBugUIPanel::UploadFile: Unable to open remote path '%s'\n", remote );
g_pFileSystem->Close( hLocal );
return false;
}
int nCopyBufferSize = 2 * 1024 * 1024;
byte *pCopyBuf = new byte[ nCopyBufferSize ];
Assert( pCopyBuf );
if ( !pCopyBuf )
{
Warning( "CBugUIPanel::UploadFile: Unable to allocate copy buffer of %d bytes\n", nCopyBufferSize );
fclose( r );
g_pFileSystem->Close( hLocal );
return false;
}
int nRemainingBytes = nLocalFileSize;
while ( nRemainingBytes > 0 )
{
int nBytesToCopy = MIN( nRemainingBytes, nCopyBufferSize );
g_pFileSystem->Read( pCopyBuf, nBytesToCopy, hLocal );
fwrite( pCopyBuf, nBytesToCopy, 1, r );
nRemainingBytes -= nBytesToCopy;
}
fclose( r );
g_pFileSystem->Close( hLocal );
delete[] pCopyBuf;
bResult = true;
}
if ( !bResult )
{
Warning( "Failed to upload %s, error %d\n", local, GetLastError() );
}
else if ( bDeleteLocal )
{
_unlink( local );
}
return bResult;
}
CCallQueue g_UploadQueue;
bool CBugUIPanel::UploadBugSubmission( char const *levelname, int bugId, char const *savefile, char const *screenshot, char const *bsp, char const *vmf,
CUtlVector< includedfile >& files )
{
bool bret = true;
bool bAsync = bugreporter_uploadasync.GetBool();
char localfile[ 512 ];
char remotefile[ 512 ];
if ( savefile && savefile[ 0 ] )
{
Q_snprintf( localfile, sizeof( localfile ), "%s/save/%s.sav", com_gamedir, savefile );
Q_snprintf( remotefile, sizeof( remotefile ), "%s/%s.sav", GetSubmissionURL(bugId), savefile );
Q_FixSlashes( localfile );
Q_FixSlashes( remotefile );
g_UploadQueue.QueueCall( this, &CBugUIPanel::UploadFile, CUtlEnvelope<const char *>(localfile), CUtlEnvelope<const char *>(remotefile), false );
}
if ( screenshot && screenshot[ 0 ] )
{
Q_snprintf( localfile, sizeof( localfile ), "%s/screenshots/%s.jpg", com_gamedir, screenshot );
Q_snprintf( remotefile, sizeof( remotefile ), "%s/%s.jpg", GetSubmissionURL(bugId), screenshot );
Q_FixSlashes( localfile );
Q_FixSlashes( remotefile );
g_UploadQueue.QueueCall( this, &CBugUIPanel::UploadFile, CUtlEnvelope<const char *>(localfile), CUtlEnvelope<const char *>(remotefile), false );
}
if ( bsp && bsp[ 0 ] )
{
Q_snprintf( localfile, sizeof( localfile ), "maps/%s.bsp", levelname );
char *pszMapPath;
FileHandle_t hBsp = g_pFileSystem->OpenEx( localfile, "rb", 0, 0, &pszMapPath );
if ( !hBsp )
{
Q_snprintf( localfile, sizeof( localfile ), "%s/maps/%s.bsp", com_gamedir, levelname );
}
else
{
V_strncpy( localfile, pszMapPath, sizeof( localfile ) );
delete pszMapPath;
g_pFileSystem->Close( hBsp );
}
Q_snprintf( remotefile, sizeof( remotefile ), "%s/%s.bsp", GetSubmissionURL(bugId), bsp );
Q_FixSlashes( localfile );
Q_FixSlashes( remotefile );
g_UploadQueue.QueueCall( this, &CBugUIPanel::UploadFile, CUtlEnvelope<const char *>(localfile), CUtlEnvelope<const char *>(remotefile), false );
}
if ( vmf && vmf[ 0 ] )
{
Q_snprintf( localfile, sizeof( localfile ), "%s/%s.vmf", m_szVMFContentDirFullpath, levelname );
if ( g_pFileSystem->FileExists( localfile, NULL ) )
{
Q_snprintf( remotefile, sizeof( remotefile ), "%s/%s.vmf", GetSubmissionURL(bugId), vmf );
Q_FixSlashes( localfile );
Q_FixSlashes( remotefile );
g_UploadQueue.QueueCall( this, &CBugUIPanel::UploadFile, CUtlEnvelope<const char *>(localfile), CUtlEnvelope<const char *>(remotefile), false );
}
else
{
Msg( "Unable to locate .vmf file %s\n", localfile );
}
}
if ( files.Count() > 0 )
{
bAsync = false;
int c = files.Count();
for ( int i = 0 ; i < c; ++i )
{
Q_snprintf( localfile, sizeof( localfile ), "%s/%s", com_gamedir, files[ i ].name );
Q_snprintf( remotefile, sizeof( remotefile ), "%s/%s", GetSubmissionURL(bugId), files[ i ].fixedname );
Q_FixSlashes( localfile );
Q_FixSlashes( remotefile );
g_UploadQueue.QueueCall( this, &CBugUIPanel::UploadFile, CUtlEnvelope<const char *>(localfile), CUtlEnvelope<const char *>(remotefile), false );
}
}
if ( !bAsync )
{
g_UploadQueue.CallQueued();
}
else
{
ThreadExecuteSolo( "BugUpload", &g_UploadQueue, &CCallQueue::CallQueued );
}
return bret;
}
void CBugUIPanel::Close()
{
WipeData();
BaseClass::Close();
PauseGame( false );
EngineVGui()->HideGameUI();
}
void CBugUIPanel::OnCommand( char const *command )
{
if ( !Q_strcasecmp( command, "submit" ) )
{
OnSubmit();
}
else if ( !Q_strcasecmp( command, "cancel" ) )
{
Close();
WipeData();
}
else if ( !Q_strcasecmp( command, "snapshot" ) )
{
OnTakeSnapshot();
}
else if ( !Q_strcasecmp( command, "savegame" ) )
{
OnSaveGame();
//Adrian: We always want the BSP you used when saving the game.
//But only if you're not the public bug reporter!
if ( bugreporter_includebsp.GetBool() &&
m_pBugReporter->IsPublicUI() == false )
{
OnSaveBSP();
}
}
else if ( !Q_strcasecmp( command, "savebsp" ) )
{
OnSaveBSP();
}
else if ( !Q_strcasecmp( command, "savevmf" ) )
{
OnSaveVMF();
}
else if ( !Q_strcasecmp( command, "clearform" ) )
{
OnClearForm();
}
else if ( !Q_strcasecmp( command, "addfile" ) )
{
OnIncludeFile();
}
else if ( !Q_strcasecmp( command, "clearfiles" ) )
{
OnClearIncludedFiles();
}
else
{
BaseClass::OnCommand( command );
}
}
void CBugUIPanel::OnClearForm()
{
WipeData();
m_pTitle->SetText( "" );
m_pDescription->SetText( "" );
m_pAssignTo->ActivateItem( 0 );
m_pSeverity->ActivateItem( 0 );
m_pReportType->ActivateItem( 0 );
m_pPriority->ActivateItem( 2 );
m_pGameArea->ActivateItem( 0 );
m_pMapNumber->ActivateItem( 0 );
m_pSubmitter->ActivateItem( 0 );
}
void CBugUIPanel::DetermineSubmitterName()
{
if ( !m_pBugReporter )
return;
if ( m_pBugReporter->IsPublicUI() )
{
m_pSubmitter->SetText( "PublicUser" );
m_bCanSeeRepository = true;
m_bCanSubmit = true;
}
else
{
Color clr( 100, 200, 255, 255 );
//const char *pUserName = GetSubmitter();
char display[ 256 ] = { 0 };
m_pSubmitter->GetText( display, sizeof( display ) );
const char *pUserDisplayName = display;
char const *pUserName = m_pBugReporter->GetUserNameForDisplayName( display );
if ( pUserName && pUserName[0] && pUserDisplayName && pUserDisplayName[0] )
{
ConColorMsg( clr, "Username '%s' -- '%s'\n", pUserName, pUserDisplayName );
}
else
{
ConColorMsg( clr, "Failed to determine bug submission name.\n" );
m_bCanSubmit = false;
return;
}
// See if we can see the bug repository right now
char fn[ 512 ];
Q_snprintf( fn, sizeof( fn ), "%s/%s", GetRepositoryURL(), REPOSITORY_VALIDATION_FILE );
Q_FixSlashes( fn );
FILE *fp = fopen( fn, "rb" );
if ( fp )
{
ConColorMsg( clr, "Bug Repository '%s'\n", GetRepositoryURL() );
fclose( fp );
m_bCanSeeRepository = true;
}
else
{
Warning( "Unable to see '%s', check permissions and network connectivity\n", fn );
m_bCanSubmit = false;
}
// m_pSubmitter->SetText( pUserDisplayName );
}
}
void CBugUIPanel::PopulateControls()
{
if ( !m_pBugReporter )
return;
int i;
int defitem = -1;
char const *submitter = m_pBugReporter->GetUserName();
m_pSubmitter->DeleteAllItems();
int c = m_pBugReporter->GetDisplayNameCount();
for ( i = 0; i < c; i++ )
{
char const *name = m_pBugReporter->GetDisplayName( i );
char const *userName = m_pBugReporter->GetUserNameForDisplayName( name );
if (!V_strcasecmp( userName, submitter ))
defitem = i;
m_pSubmitter->AddItem( name, NULL );
}
m_pSubmitter->ActivateItem( defitem );
m_pSubmitter->SetText( m_pBugReporter->GetDisplayName( defitem ) );
c = m_pBugReporter->GetDisplayNameCount();
m_pAssignTo->DeleteAllItems();
defitem = -1;
for ( i = 0; i < c; i++ )
{
char const *name = m_pBugReporter->GetDisplayName( i );
char const *userName = m_pBugReporter->GetUserNameForDisplayName( name );
if (!V_strcasecmp( userName, submitter ))
defitem = i;
m_pAssignTo->AddItem(name , NULL );
}
m_pAssignTo->ActivateItem( defitem );
defitem = 0;
m_pSeverity->DeleteAllItems();
c = m_pBugReporter->GetSeverityCount();
for ( i = 0; i < c; i++ )
{
char const *severity = m_pBugReporter->GetSeverity( i );
if (!V_strcasecmp(severity, "Zero"))
defitem = i;
m_pSeverity->AddItem( severity, NULL );
}
m_pSeverity->ActivateItem( defitem );
m_pReportType->DeleteAllItems();
c = m_pBugReporter->GetReportTypeCount();
for ( i = 0; i < c; i++ )
{
m_pReportType->AddItem( m_pBugReporter->GetReportType( i ), NULL );
}
m_pReportType->ActivateItem( 0 );
m_pPriority->DeleteAllItems();
c = m_pBugReporter->GetPriorityCount();
for ( i = 0; i < c; i++ )
{
char const *priority = m_pBugReporter->GetPriority( i );
if (!V_strcasecmp(priority, "None"))
defitem = i;
m_pPriority->AddItem( priority, NULL );
}
m_pPriority->ActivateItem( defitem );
m_pGameArea->DeleteAllItems();
c = m_pBugReporter->GetAreaCount();
for ( i = 0; i < c; i++ )
{
m_pGameArea->AddItem( m_pBugReporter->GetArea( i ), NULL );
}
int area_index = GetArea();
m_pGameArea->ActivateItem( area_index );
}
// Evil hack shim to expose convar to bugreporter_filequeue
class CBugReporterDefaultUsername : public IBugReporterDefaultUsername
{
public:
virtual char const *GetDefaultUsername() const
{
return bugreporter_username.GetString();
}
};
static CBugReporterDefaultUsername g_ExposeBugreporterUsername;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CBugReporterDefaultUsername,IBugReporterDefaultUsername, INTERFACEVERSION_BUGREPORTER_DEFAULT_USER_NAME, g_ExposeBugreporterUsername );
char const *CBugUIPanel::GetSubmitter()
{
if ( !m_bCanSubmit )
return "";
const char *pUsername = bugreporter_username.GetString();
if ( 0 == pUsername[0] )
{
char submitter[ 256 ];
m_pSubmitter->GetText( submitter, sizeof( submitter ) );
pUsername = m_pBugReporter->GetUserNameForDisplayName( submitter );
if ( 0 == pUsername[0] )
{
if ( m_bIsPublic )
{
if ( Steam3Client().SteamUser() )
{
pUsername = Steam3Client().SteamUser()->GetSteamID().Render();
}
else
{
pUsername = "PublicUser";
}
}
if ( 0 == pUsername[ 0 ] )
{
Color clr( 255, 50, 50, 255 );
ConColorMsg( clr, "Can't determine username. Please set email address with bugreporter_username ConVar and run _bugreporter_restart autoselect\n" );
}
}
}
return pUsername;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBugUIPanel::DenySound()
{
Cbuf_AddText( Cbuf_GetCurrentPlayer(), va( "play %s\n", DENY_SOUND ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBugUIPanel::SuccessSound( int bugId )
{
Color clr( 50, 255, 100, 255 );
if ( m_pBugReporter && m_pBugReporter->IsPublicUI() )
{
ConColorMsg( clr, "Bug submission succeeded\n" );
}
else
{
ConColorMsg( clr, "Bug submission succeeded for bug (%i)\n", bugId );
}
Cbuf_AddText( Cbuf_GetCurrentPlayer(), va( "play %s\n", SUCCEED_SOUND ) );
}
void CBugUIPanel::OnKeyCodeTyped(KeyCode code)
{
if ( code == KEY_ESCAPE )
{
Close();
WipeData();
}
else
{
BaseClass::OnKeyCodeTyped( code );
}
}
// Load game-specific bug reporter defaults as params
void CBugUIPanel::ParseDefaultParams( void )
{
CUtlBuffer buffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( !g_pFileSystem->ReadFile( "scripts/bugreporter_defaults.txt", NULL, buffer ) )
{
return;
}
char token[256];
const char *pfile = COM_ParseFile( (const char *)buffer.Base(), token, sizeof( token ) );
while ( pfile )
{
bool success = AutoFillToken( token, false );
if ( !success )
{
// Try partials
success = AutoFillToken( token, true );
if ( !success )
{
Msg( "Unable to determine where to set default bug parameter '%s', ignoring...\n", token );
}
}
pfile = COM_ParseFile( pfile, token, sizeof( token ) );
}
}
void CBugUIPanel::ParseCommands( const CCommand &args )
{
if ( !m_bCanSubmit )
return;
for (int i = 1; i < args.ArgC(); i++)
{
const char *token = args[i];
if (!V_stricmp("-title", token))
{
if (i+1 < args.ArgC())
{
m_pTitle->SetText(args[i+1]);
m_pDescription->SetText(args[i+1]);
i++;
}
}
else if (!V_stricmp("-auto", token))
{
m_bAutoSubmit = true;
}
else if ( !V_stricmp( "-remotebugpath", token ) )
{
if (i+1 < args.ArgC())
{
// This param should only be specified
// when we receive a remote bug response from
// the rcon server, and the path should lead to a
// fileserver location with bug.txt
m_strRemoteBugInfoPath = args[i+1];
m_bIsSubmittingRemoteBug = true;
i++;
}
}
else
{
bool success = AutoFillToken( token, false );
if ( !success )
{
// Try partials
success = AutoFillToken( token, true );
if ( !success )
{
Msg( "Unable to determine where to set default bug parameter '%s', ignoring...\n", token );
}
}
}
}
}
bool CBugUIPanel::Compare( char const *value, char const *token, bool partial )
{
if ( !partial )
{
if ( !Q_stricmp( value, token ) )
return true;
}
else
{
if ( Q_stristr( value, token ) )
{
return true;
}
}
return false;
}
bool CBugUIPanel::AutoFillToken( char const *token, bool partial )
{
// Search for token in all dropdown lists and fill it in if we find it
if ( !m_pBugReporter )
return true;
int i;
int c;
Msg("AUTOFILL: %s (%s)\n", token, partial ? "PARTIAL" : "FULL");
c = m_pBugReporter->GetDisplayNameCount();
for ( i = 0; i < c; i++ )
{
const char *dispName = m_pBugReporter->GetDisplayName( i );
const char *userName = m_pBugReporter->GetUserNameForDisplayName( dispName );
if (Compare( userName, token, partial ) || Compare( dispName, token, partial ) )
{
Msg(" ASSIGNED TO: %s\n", userName);
m_pAssignTo->ActivateItem( i );
return true;
}
}
c = m_pBugReporter->GetSeverityCount();
for ( i = 0; i < c; i++ )
{
if ( Compare( m_pBugReporter->GetSeverity( i ), token, partial ) )
{
Msg(" SEVERITY: %s\n", m_pBugReporter->GetSeverity( i ));
m_pSeverity->ActivateItem( i );
return true;
}
}
c = m_pBugReporter->GetReportTypeCount();
for ( i = 0; i < c; i++ )
{
if ( Compare( m_pBugReporter->GetReportType( i ), token, partial ) )
{
Msg(" REPORT TYPE: %s\n", m_pBugReporter->GetReportType( i ));
m_pReportType->ActivateItem( i );
return true;
}
}
c = m_pBugReporter->GetPriorityCount();
for ( i = 0; i < c; i++ )
{
if ( Compare( m_pBugReporter->GetPriority( i ), token, partial ) )
{
Msg(" PRIORITY: %s\n", m_pBugReporter->GetPriority( i ));
m_pPriority->ActivateItem( i );
return true;
}
}
c = m_pBugReporter->GetAreaCount();
for ( i = 0; i < c; i++ )
{
if ( Compare( m_pBugReporter->GetArea( i ), token, partial ) )
{
Msg(" AREA: %s\n", m_pBugReporter->GetArea( i ));
m_pGameArea->ActivateItem( i );
return true;
}
}
if ( !Q_stricmp( token, "screenshot" ) )
{
m_fAutoAddScreenshot = eAutoAddScreenshot_Add;
return true;
}
if ( !Q_stricmp( token, "noscreenshot" ) )
{
m_fAutoAddScreenshot = eAutoAddScreenshot_DontAdd;
return true;
}
return false;
}
void CBugUIPanel::CheckContinueQueryingSteamForCSERList()
{
if ( !m_bQueryingSteamForCSER || !Steam3Client().SteamUtils() )
{
return;
}
uint32 unIP;
uint16 usPort;
Steam3Client().SteamUtils()->GetCSERIPPort( &unIP, &usPort );
if ( unIP )
{
m_cserIP.SetIPAndPort( unIP, usPort );
m_bQueryingSteamForCSER = false;
}
}
// Get the bug submission count. Called every map transition
int CBugUIPanel::GetBugSubmissionCount() const
{
return m_BugSub;
}
// Clear the bug submission count. Called every map transition
void CBugUIPanel::ClearBugSubmissionCount()
{
m_BugSub = 0;
}
//-----------------------------------------------------------------------------
// Read a partial bug report kv file from fileserver, populate the appropriate fields in this bug report
// This is intended for internal use only during viper playtests.
//-----------------------------------------------------------------------------
bool CBugUIPanel::CopyInfoFromRemoteBug()
{
Assert( m_pBugReporter );
if ( !m_pBugReporter )
return false;
Assert ( m_bIsSubmittingRemoteBug );
if ( !m_bIsSubmittingRemoteBug )
return false;
KeyValues *pKV = new KeyValues ( "Bug" );
if ( !pKV->LoadFromFile( g_pFileSystem, m_strRemoteBugInfoPath + "\\bug.txt") )
{
Warning( "Failed to parse remote bug KV file at path: '%s'", m_strRemoteBugInfoPath.Get() );
pKV->deleteThis();
Assert( 0 );
return false;
}
// Stomp fields that we need to keep matching the remote machine's values
const char* pLevelName = pKV->GetString( "level" );
m_pBugReporter->SetLevel( pLevelName );
V_strncpy( m_szLevel, pLevelName, sizeof ( m_szLevel ) );
m_pBugReporter->SetBuildNumber( pKV->GetString( "Build" ) );
m_pBugReporter->SetPosition( pKV->GetString( "Position" ) );
m_pBugReporter->SetOrientation( pKV->GetString( "Orientation" ) );
m_pBugReporter->SetMiscInfo( pKV->GetString( "Misc" ) );
m_pBugReporter->SetConsoleHistory( pKV->GetString( "Console" ) );
m_pBugReporter->SetDriverInfo( pKV->GetString( "DriverInfo" ) );
#if 0
// BUG: Savegames crash on load after this copy step. Not including them for now, if we use this feature
// a lot then we can revisit this and fix it.
CUtlString strSaveName = pKV->GetString( "Savegame" );
if ( strSaveName.IsEmpty() == false )
{
char buffer[MAX_PATH];
V_StripExtension( strSaveName.UnqualifiedFilename(), m_szSaveGameName, sizeof ( m_szSaveGameName ) );
V_snprintf( buffer, sizeof( buffer ), "%s/save/%s.sav", com_gamedir, m_szSaveGameName );
CUtlString strSavePath = m_strRemoteBugInfoPath + "\\" + m_szSaveGameName + ".sav";
UploadFile( strSavePath, buffer, true );
V_snprintf( buffer, sizeof( buffer ), "%s/BugId/%s.sav", GetRepositoryURL(), m_szSaveGameName );
V_FixSlashes( buffer );
m_pBugReporter->SetSaveGame( buffer );
}
CUtlString strBSPName = pKV->GetString( "Bspname" );
if ( strBSPName.IsEmpty() == false )
{
char buffer[MAX_PATH];
V_StripExtension( strBSPName.UnqualifiedFilename(), m_szBSPName, sizeof ( m_szBSPName ) );
V_snprintf( buffer, sizeof( buffer ), "%s/maps/%s.bsp", com_gamedir, m_szBSPName );
CUtlString strBSPPath = m_strRemoteBugInfoPath + "\\" + m_szBSPName + ".bsp";
UploadFile( strBSPPath, buffer, true );
V_snprintf( buffer, sizeof( buffer ), "%s/BugId/%s.bsp", GetRepositoryURL(), m_szBSPName );
V_FixSlashes( buffer );
m_pBugReporter->SetBSPName( buffer );
}
#endif
CUtlString strSSName = pKV->GetString( "Screenshot" );
if ( strSSName.IsEmpty() == false )
{
char buffer[MAX_PATH];
V_StripExtension( strSSName.UnqualifiedFilename(), m_szScreenShotName, sizeof ( m_szScreenShotName ) );
V_snprintf( buffer, sizeof( buffer ), "%s/screenshots/%s.jpg", com_gamedir, m_szScreenShotName );
CUtlString strSSPath = m_strRemoteBugInfoPath + "\\" + m_szScreenShotName + ".jpg";
UploadFile( strSSPath, buffer, true );
V_snprintf( buffer, sizeof( buffer ), "%s/BugId/%s.jpg", GetRepositoryURL(), m_szScreenShotName );
V_FixSlashes( buffer );
m_pBugReporter->SetScreenShot( buffer );
}
char localBugConsole[MAX_PATH];
Q_snprintf( localBugConsole, sizeof( localBugConsole ), "%s/bugconsole.txt", com_gamedir );
CUtlString strBugConsolePath = m_strRemoteBugInfoPath + "\\bugconsole.txt";
UploadFile( strBugConsolePath, localBugConsole, true );
OnFileSelected( localBugConsole );
pKV->deleteThis();
// Remove the bug.txt file and directory
_unlink( m_strRemoteBugInfoPath + "\\bug.txt" );
#if defined(_PS3) || defined(POSIX)
rmdir( m_strRemoteBugInfoPath );
#else
_rmdir( m_strRemoteBugInfoPath );
#endif
return true;
}
static CBugUIPanel *g_pBugUI = NULL;
class CEngineBugReporter : public IEngineBugReporter
{
public:
virtual void Init( void );
virtual void Shutdown( void );
virtual void InstallBugReportingUI( vgui::Panel *parent, IEngineBugReporter::BR_TYPE type );
virtual bool ShouldPause() const;
virtual bool IsVisible() const; //< true iff the bug panel is active and on screen right now
// Methods to get bug count for internal dev work stat tracking.
// Will get the bug count and clear it every map transition
virtual int GetBugSubmissionCount() const;
virtual void ClearBugSubmissionCount();
void Restart( IEngineBugReporter::BR_TYPE type );
private:
PHandle m_ParentPanel;
};
static CEngineBugReporter g_BugReporter;
IEngineBugReporter *bugreporter = &g_BugReporter;
CON_COMMAND( _bugreporter_restart, "Restarts bug reporter .dll" )
{
if ( args.ArgC() <= 1 )
{
Msg( "__bugreporter_restart <internal | external | autoselect>\n" );
return;
}
IEngineBugReporter::BR_TYPE type = IEngineBugReporter::BR_PUBLIC;
if ( !Q_stricmp( args.Arg( 1 ), "internal" ) )
{
type = IEngineBugReporter::BR_INTERNAL;
}
else if ( !Q_stricmp( args.Arg( 1 ), "autoselect" ) )
{
type = IEngineBugReporter::BR_AUTOSELECT;
}
g_BugReporter.Restart( type );
}
void CEngineBugReporter::Init( void )
{
m_ParentPanel = 0;
}
void CEngineBugReporter::Shutdown( void )
{
if ( g_pBugUI )
{
g_pBugUI->Shutdown();
g_pBugUI = NULL;
}
}
void CEngineBugReporter::InstallBugReportingUI( vgui::Panel *parent, IEngineBugReporter::BR_TYPE type )
{
if ( g_pBugUI )
return;
char fn[ 512 ];
#ifdef OSX
Q_snprintf( fn, sizeof( fn ), "%s.dylib", GetInternalBugReporterDLL() );
#else
Q_snprintf( fn, sizeof( fn ), "%s.dll", GetInternalBugReporterDLL() );
#endif
const bool bCouldUseInternal = g_pFileSystem->FileExists( fn, "EXECUTABLE_PATH" );
bool bUsePublic = true;
if ( bCouldUseInternal )
{
switch ( type )
{
case IEngineBugReporter::BR_PUBLIC:
// Do nothing
break;
default:
case IEngineBugReporter::BR_AUTOSELECT:
{
#if !defined( _X360 )
bUsePublic = ( k_EUniversePublic == GetSteamUniverse() );
#else
bUsePublic = false;
#endif
}
break;
case IEngineBugReporter::BR_INTERNAL:
{
bUsePublic = false;
}
break;
}
}
if (! bUsePublic )
{
// Default internal bug reporter to async upload
bugreporter_uploadasync.SetValue(1);
}
g_pBugUI = new CBugUIPanel( bUsePublic, parent );
Assert( g_pBugUI );
m_ParentPanel = parent;
}
void CEngineBugReporter::Restart( IEngineBugReporter::BR_TYPE type )
{
Shutdown();
Msg( "Changing to bugreporter(%s)\n",
( type == IEngineBugReporter::BR_AUTOSELECT ) ?
( "autoselect" ) :
( ( type == IEngineBugReporter::BR_PUBLIC ) ?
"public" :
"valve" ) );
InstallBugReportingUI( m_ParentPanel, type );
}
bool CEngineBugReporter::ShouldPause() const
{
return g_pBugUI && ( g_pBugUI->IsVisible() || g_pBugUI->IsTakingSnapshot() ) && (GetBaseLocalClient().m_nMaxClients == 1);
}
bool CEngineBugReporter::IsVisible() const
{
return g_pBugUI && g_pBugUI->IsVisible();
}
// return the number of bugs submitted so far. This is reset every map transition
// and is used to track the number of bugs submitted during development for the
// game stat system
int CEngineBugReporter::GetBugSubmissionCount() const
{
unsigned int bugCnt = 0;
if ( g_pBugUI )
{
bugCnt = g_pBugUI->GetBugSubmissionCount();
}
return bugCnt;
}
// clears the number of bugs submitted. This is called every map transition since
// we are interested in the number of bugs submitted per map for internal stat tracking
void CEngineBugReporter::ClearBugSubmissionCount()
{
if ( g_pBugUI )
{
g_pBugUI->ClearBugSubmissionCount();
}
}
CON_COMMAND_F( bug, "Show the bug reporting UI.", FCVAR_DONTRECORD )
{
#if defined( _X360 )
XBX_rBugReporter();
return;
#elif defined( _PS3 )
if ( g_pValvePS3Console )
{
g_pValvePS3Console->BugReporter();
}
return;
#endif
if ( !g_pBugUI )
return;
// Make sure bug ui is closed otherwise the snapshot code will not work
bool bWasVisible = g_pBugUI->IsVisible();
if ( bWasVisible )
{
// already open, close for reset
g_pBugUI->Close();
}
g_pBugUI->Activate();
g_pBugUI->ParseDefaultParams();
g_pBugUI->ParseCommands( args );
// Force certain behavior when using the remote bugreporter dll
if ( CommandLine()->CheckParm( "-remotebug" ) )
{
g_pBugUI->InitAsRemoteBug();
}
}
int CBugUIPanel::GetArea()
{
char mapname[256] = "";
int iNewTitleLength = 80;
if ( host_state.worldmodel )
{
CL_SetupMapName( modelloader->GetName( host_state.worldmodel ), mapname, sizeof( mapname ) );
iNewTitleLength = (80 - (strlen( mapname )+2));
}
m_pTitle->SetMaximumCharCount( iNewTitleLength );
char *gamedir = com_gamedir;
gamedir = Q_strrchr( gamedir, CORRECT_PATH_SEPARATOR ) + 1;
for ( int i = 0; i < m_pBugReporter->GetAreaMapCount(); i++ )
{
char szAreaMap[MAX_PATH];
V_strcpy_safe( szAreaMap, m_pBugReporter->GetAreaMap( i ) );
char *pszAreaDir = Q_strrchr( szAreaMap, '@' );
char *pszAreaPrefix = Q_strrchr( szAreaMap, '%' );
int iDirLength = 0;
if ( pszAreaDir && pszAreaPrefix )
{
iDirLength = pszAreaPrefix - pszAreaDir - 1;
pszAreaDir++;
pszAreaPrefix++;
}
else if ( pszAreaDir && !pszAreaPrefix )
{
pszAreaDir++;
iDirLength = Q_strlen( szAreaMap ) - (pszAreaDir - szAreaMap);
}
else
{
return 0;
}
char szDirectory[MAX_PATH];
Q_memmove( szDirectory, pszAreaDir, iDirLength );
szDirectory[iDirLength] = 0;
if ( pszAreaDir && pszAreaPrefix )
{
if ( !Q_strcmp( szDirectory, gamedir)
&& mapname && Q_strstr( mapname, pszAreaPrefix ) )
{
return i;
}
}
else if ( pszAreaDir && !pszAreaPrefix )
{
if ( !Q_strcmp( szDirectory, gamedir ) )
{
return i;
}
}
}
return 0;
}
void CBugUIPanel::GetConsoleHistory( CUtlBuffer &buf ) const
{
int nCount = g_pCVar->GetConsoleDisplayFuncCount();
if ( nCount <= 0 )
{
buf.PutChar( 0 );
return;
}
// 1 Mb max
int nMaxConsoleHistory = 1024 * 1024;
int nCur = buf.TellPut();
int nNeeded = nCur + nMaxConsoleHistory;
buf.EnsureCapacity( nNeeded );
g_pCVar->GetConsoleText( 0, (char *)buf.Base() + nCur, nMaxConsoleHistory );
int nActual = Q_strlen( (char *)buf.Base() + nCur ) + 1;
buf.SeekPut( CUtlBuffer::SEEK_HEAD, nCur + nActual );
}
void CBugUIPanel::InitAsRemoteBug()
{
Assert( CommandLine()->CheckParm( "-remotebug" ) );
// always autosubmit when bugging from a remote machine
m_bAutoSubmit = true;
#if 0 // BUG: The save games come across broken. Leaving alone
// for now but will fix if we make use of this feature
// always take a save game if singleplayer
if ( GetBaseLocalClient().m_nMaxClients == 1 )
{
OnSaveGame();
OnSaveBSP();
}
#endif
}