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173 lines
6.1 KiB
173 lines
6.1 KiB
//================ Copyright (c) Valve Corporation. All Rights Reserved. ===========================
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//
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//
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//
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//==================================================================================================
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#include "buildworldlists_PS3.h"
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#include "gl_model_private.h"
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#include "host.h"
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#include "disp.h"
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#include "vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//--------------------------------------------------------------------------------------------------
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//
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//--------------------------------------------------------------------------------------------------
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CPS3BuildWorldListsJob g_BuildWorldListsJob;
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CPS3BuildWorldListsJob* g_pBuildWorldListsJob = &g_BuildWorldListsJob;
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job_buildworldlists::JobDescriptor_t g_buildWorldListsJobDescriptor[MAX_CONCURRENT_BUILDVIEWS] ALIGN128;
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job_buildworldlists::buildWorldListsDMAOut g_buildWorldListsDMAOutData[MAX_CONCURRENT_BUILDVIEWS] ALIGN128;
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CPS3BuildWorldListsJob::Init( void )
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{
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// Register with VJobs
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if( g_pVJobs )
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{
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g_pVJobs->Register( this );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CPS3BuildWorldListsJob::Shutdown()
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{
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g_pVJobs->Unregister( this );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CPS3BuildWorldListsJob::OnVjobsInit()
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{
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for( int i = 0; i < MAX_CONCURRENT_BUILDVIEWS; i++ )
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{
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g_buildWorldListsJobDescriptor[i].header = *m_pRoot->m_pJobBuildWorldLists;
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g_buildWorldListsJobDescriptor[i].header.useInOutBuffer = 0;
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g_buildWorldListsJobDescriptor[i].header.sizeStack = (48*1024)/16;
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g_buildWorldListsJobDescriptor[i].header.sizeInOrInOut = 0;
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CPS3BuildWorldListsJob::OnVjobsShutdown()
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{
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}
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//--------------------------------------------------------------------------------------------------
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// PPU calls in here to build on SPU
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//--------------------------------------------------------------------------------------------------
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int gSPUBreak = 0;
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extern Vector modelorg;
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extern bool g_bViewerInSolidSpace;
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extern int r_visframecount;
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extern CUtlVector< Frustum_t, CUtlMemoryAligned< Frustum_t,16 > > g_AreaFrustum;
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extern unsigned char g_RenderAreaBits[32];
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extern Frustum_t g_Frustum;
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#define GET_OFFSET(type, field) ((uint32)&(((type *)0)->field))
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void CPS3BuildWorldListsJob::BuildWorldLists_SPU( job_buildworldlists::JobParams_t* pParam, job_buildworldlists::buildWorldListsDMAOut *pDMAOut,
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bool bDrawtopview, void *pEA_VolumeCuller, float *pOrthoCenter, float *pOrthoHalfDi, bool bTopViewNoBackfaceCulling, bool bTopViewNoVisCheck,
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bool bShadowDepth, void* pEA_Info, void *pEA_RenderListLeaves, int drawFlags,
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Frustum_t *pFrustum, Frustum_t *pAreaFrustum, unsigned char *pRenderAreaBits,
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int buildViewID )
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{
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SNPROF("BuildWorldLists_SPU");
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// Fill in remaining src Params, assume dma dst params already filled
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pParam->m_nDebugBreak = gSPUBreak;
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// which path
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pParam->m_bShadowDepth = bShadowDepth;
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pParam->m_bDrawTopView = bDrawtopview;
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pParam->m_bTopViewNoBackfaceCulling = bTopViewNoBackfaceCulling;
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pParam->m_bTopViewNoVisCheck = bTopViewNoVisCheck;
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pParam->m_eaVolumeCuller = uintp(pEA_VolumeCuller);
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if( !pEA_VolumeCuller )
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{
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pParam->m_orthoCenter[0] = pOrthoCenter[0];
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pParam->m_orthoCenter[1] = pOrthoCenter[1];
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pParam->m_orthoHalfDi[0] = pOrthoHalfDi[0];
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pParam->m_orthoHalfDi[1] = pOrthoHalfDi[1];
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}
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pParam->m_eaWorldNodes = uintp(host_state.worldbrush->nodes);
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pParam->m_visframecount = r_visframecount;
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pParam->m_pSurfaces2 = uintp(host_state.worldbrush->surfaces2);
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pParam->m_pmarksurfaces = uintp(host_state.worldbrush->marksurfaces);
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pParam->m_pLeafs = uintp(host_state.worldbrush->leafs);
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pParam->m_pDispInfos = uintp(((CDispArray*)host_state.worldbrush->hDispInfos)->m_pDispInfos);
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pParam->m_eaDispInfoReferences = uintp(host_state.worldbrush->m_pDispInfoReferences);
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memcpy((void*)pParam->m_ModelOrg, &modelorg, sizeof(modelorg));
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pParam->m_bViewerInSolidSpace = g_bViewerInSolidSpace;
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pParam->m_Disp_ParentSurfID_offset = GET_OFFSET(CDispInfo, m_ParentSurfID);
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pParam->m_Disp_BB_offset = GET_OFFSET(CDispInfo, m_BBoxMin);
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pParam->m_Disp_Info_Size = sizeof(CDispInfo);
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pParam->m_eaFrustum = uintp(pFrustum);
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pParam->m_eaAreaFrustum = uintp(pAreaFrustum);
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pParam->m_eaRenderAreaBits = uintp(pRenderAreaBits);
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pParam->m_nNumSortID = materials->GetNumSortIDs();
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pParam->m_nMaxVisitSurfaces = host_state.worldbrush->numsurfaces;
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pParam->m_nAreaFrustum = g_AreaFrustum.Count();
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pParam->m_eaInfo = uintp(pEA_Info);
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pParam->m_eaRenderListLeaves = uintp(pEA_RenderListLeaves);
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pParam->m_DrawFlags = drawFlags;
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pParam->m_buildViewID = buildViewID;
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pParam->m_eaDMAOut = uintp(pDMAOut);
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// hacky - careful - byte offset to size/Count() member of CUtlVector
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pParam->m_nUtlCountOffset = 12; //GET_OFFSET(CUtlVector<int>, m_Size);
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// Push Job
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ConVarRef r_PS3_SPU_BuildWRLists_ImmediateSync("r_PS3_SPU_BuildWRLists_ImmediateSync");
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if( r_PS3_SPU_BuildWRLists_ImmediateSync.GetInt() )
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{
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CELL_VERIFY( m_pRoot->m_queuePortBuildWorld[ buildViewID ].pushJob( &g_buildWorldListsJobDescriptor[ buildViewID ].header,
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sizeof(g_buildWorldListsJobDescriptor[0]), 0, CELL_SPURS_JOBQUEUE_FLAG_SYNC_JOB ) );
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CELL_VERIFY( m_pRoot->m_queuePortBuildWorld[ buildViewID ].sync(0) );
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}
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else
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{
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int syncTag = 1 + buildViewID;
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CELL_VERIFY( m_pRoot->m_queuePortBuildWorld[ buildViewID ].pushJob( &g_buildWorldListsJobDescriptor[ buildViewID ].header,
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sizeof(g_buildWorldListsJobDescriptor[0]), syncTag, CELL_SPURS_JOBQUEUE_FLAG_SYNC_JOB ) );
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//Msg("pushJob World(%d) SyncTag(%d)\n", buildViewID, syncTag );
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}
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}
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