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40 lines
2.3 KiB
40 lines
2.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Debugging overlay functions
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DEBUGOVERLAY_H
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#define DEBUGOVERLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace CDebugOverlay
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{
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#ifndef DEDICATED
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void AddEntityTextOverlay(int ent_index, int line_offset, float flDuration, int r, int g, int b, int a, const char *text);
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void AddBoxOverlay(const Vector& origin, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration);
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void AddSphereOverlay(const Vector& vOrigin, float flRadius, int nTheta, int nPhi, int r, int g, int b, int a, float flDuration, bool bWireframe = false);
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void AddSweptBoxOverlay(const Vector& start, const Vector& end, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration);
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void AddGridOverlay(const Vector& vPos );
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void AddCoordFrameOverlay(const matrix3x4_t& frame, float flScale, int ppColorTable[3][3] = NULL);
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void AddLineOverlay(const Vector& origin, const Vector& dest, int r, int g, int b, int a, bool noDepthTest, float flDuration);
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void AddTriangleOverlay(const Vector& p1, const Vector& p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float flDuration);
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void AddTextOverlay(const Vector& origin, float flDuration, const char *text);
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void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, const char *text);
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void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float alpha, const char *text);
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void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float r, float g, float b, float alpha, const char *text);
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void AddScreenTextOverlay(float flXPos, float flYPos, float flDuration, int r, int g, int b, int a, const char *text);
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void AddScreenTextOverlay(float flXPos, float flYPos, int line_offset, float flDuration, int r, int g, int b, int a, const char *text);
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void AddTextOverlay(const Vector& textPos, float duration, float alpha, const char *text) ;
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void Draw3DOverlays(void);
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void AddCapsuleOverlay(const Vector &vStart, const Vector &vEnd, const float &flRadius, int r, int g, int b, int a, float flDuration);
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#endif
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}
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#endif // DEBUGOVERLAY_H
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