Counter Strike : Global Offensive Source Code
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//========= Copyright (c), Valve Corporation, All rights reserved. ============//
#ifndef DEMO_STREAM_HDR
#define DEMO_STREAM_HDR
class CDemoFile;
// this is both an interface and a default, empty implementation of a demo stream
// The empty implementation is needed to avoid having NULL demostream - all the legacy d
class IDemoStream
{
public:
virtual ~IDemoStream() {}
virtual bool IsOpen() { return false; }
virtual CDemoFile *IsDemoFile() { return NULL; } // by default, it is NOT a demofile
virtual void Close() {}
virtual const char* GetUrl( void ) { return ""; }
virtual float GetTicksPerSecond( void ) { return 64; }
virtual float GetTicksPerFrame( void ) { return 1; }
virtual int GetTotalTicks( void ) { return 0; }
};
class IDemoStreamClient
{
public:
struct DemoStreamReference_t
{
int nTick;
int nSkipTicks;
int nFragment;
};
virtual void OnDemoStreamStart( const DemoStreamReference_t &start, int nResync ) {}
virtual bool OnDemoStreamRestarting(){ return false; }
virtual void OnDemoStreamStop() {}
virtual void OnDemoStreamDelta() {}
};
#endif // DEMO_STREAM_HDR