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86 lines
2.6 KiB
86 lines
2.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HLTVDEMO_H
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#define HLTVDEMO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <filesystem.h>
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#include "demo.h"
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#include "demofile.h"
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#include "netmessages_signon.h"
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class CHLTVFrame;
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class CGameInfo;
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class CHLTVServer;
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class CNETMsg_PlayerAvatarData_t;
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class CHLTVDemoRecorder : private IDemoRecorder
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{
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public:
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CHLTVDemoRecorder( CHLTVServer *pHltvServer );
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virtual ~CHLTVDemoRecorder();
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// Convert to demo recorder
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IDemoRecorder* GetDemoRecorder() { return this; }
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public: // For use by HLTVServer
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void WriteFrame( CHLTVFrame *pFrame, bf_write *additionaldata = NULL );
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void RecordPlayerAvatar( const CNETMsg_PlayerAvatarData_t* hltvPlayerAvatar );
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bool IsRecording( void ); // True between StartRecording and StopRecording()
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void StopRecording( const CGameInfo* pGameInfo = NULL );
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int GetRecordingTick( void );
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const char* GetDemoFilename( void ) { return m_DemoFile.m_szFileName; }
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// These are somewhat misnamed; they queue up the recording to start on the next tick.
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// This is to guarantee that all game state is consistent during recording.
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void StartAutoRecording();
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void StartRecording( const char *filename, bool bContinuously );
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private: // IDemoRecorder
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void RecordCommand( const char *cmdstring );
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void RecordMessages( bf_read &data, int bits );
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void RecordPacket( void );
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void RecordServerClasses( ServerClass *pClasses );
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void RecordCustomData( int iCallbackIndex, const void *pData, size_t iDataLength );
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// These are not needed by HLTV demos, as they are for the local client; for HLTV/GOTV there
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// is no local client playing the game.
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void SetSignonState( SIGNONSTATE state ) {}
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void RecordUserInput( int cmdnumber ) {}
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void ResetDemoInterpolation( void ) {}
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private: // internal
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void CloseFile();
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void Reset();
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void WriteServerInfo();
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int WriteSignonData(); // write all necessary signon data and returns written bytes
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void WriteMessages( unsigned char cmd, bf_write &message );
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void RecordStringTables();
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// If we are recording and we have finished the 'sign-on' step of demo recording
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bool HasRecordingActuallyStarted() { return m_bIsRecording && m_nStartTick >= 0; }
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private:
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CDemoFile m_DemoFile;
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bool m_bIsRecording;
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int m_nFrameCount;
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int m_nStartTick;
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int m_SequenceInfo;
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int m_nDeltaTick;
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bf_write m_MessageData; // temp buffer for all network messages
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int m_nLastWrittenTick;
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CHLTVServer *hltv;
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};
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#endif // HLTVDEMO_H
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