Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef NET_SUPPORT_H
#define NET_SUPPORT_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/dbg.h"
#include "tier0/icommandline.h"
#include "tier1/strtools.h"
#include "tier1/checksum_crc.h"
#include "tier1/keyvalues.h"
#include "tier1/utlbuffer.h"
#include "mathlib/mathlib.h"
#include "appframework/IAppSystemGroup.h"
#include "matchmaking/imatchframework.h"
#include "engine/inetsupport.h"
#include "tier2/tier2.h"
class CNetSupportImpl : public CTier2AppSystem< INetSupport >
{
typedef CTier2AppSystem< INetSupport > BaseClass;
// Methods of IAppSystem
public:
virtual bool Connect( CreateInterfaceFn factory );
virtual void Disconnect();
virtual void *QueryInterface( const char *pInterfaceName );
virtual InitReturnVal_t Init();
virtual void Shutdown();
// Methods of INetSupport
public:
// Get engine build number
virtual int GetEngineBuildNumber();
// Get server info
virtual void GetServerInfo( ServerInfo_t *pServerInfo );
// Get client info
virtual void GetClientInfo( ClientInfo_t *pClientInfo );
// Update a local server reservation
virtual void UpdateServerReservation( uint64 uiReservation );
// Update a client reservation
virtual void UpdateClientReservation( uint64 uiReservation, uint64 uiMachineIdHost );
// Submit a server reservation packet
virtual void ReserveServer(
const ns_address &netAdrPublic, const ns_address &netAdrPrivate,
uint64 nServerReservationCookie, KeyValues *pKVGameSettings,
IMatchAsyncOperationCallback *pCallback, IMatchAsyncOperation **ppAsyncOperation ) OVERRIDE;
// Check server reservation cookie matches cookie held by client
virtual bool CheckServerReservation(
const ns_address &netAdrPublic, uint64 nServerReservationCookie, uint32 uiReservationStage,
IMatchAsyncOperationCallback *pCallback, IMatchAsyncOperation **ppAsyncOperation ) OVERRIDE;
virtual bool ServerPing( const ns_address &netAdrPublic,
IMatchAsyncOperationCallback *pCallback, IMatchAsyncOperation **ppAsyncOperation ) OVERRIDE;
// When client event is fired
virtual void OnMatchEvent( KeyValues *pEvent );
// Process incoming net packets on the socket
virtual void ProcessSocket( int sock, IConnectionlessPacketHandler * pHandler );
// Send a network packet
virtual int SendPacket (
INetChannel *chan, int sock, const netadr_t &to,
const void *data, int length,
bf_write *pVoicePayload = NULL,
bool bUseCompression = false );
virtual ISteamNetworkingUtils *GetSteamNetworkingUtils() OVERRIDE;
public:
CNetSupportImpl();
~CNetSupportImpl();
};
#endif // NET_SUPPORT_H