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94 lines
2.7 KiB
94 lines
2.7 KiB
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef NET_SUPPORT_H
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#define NET_SUPPORT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/dbg.h"
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#include "tier0/icommandline.h"
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#include "tier1/strtools.h"
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#include "tier1/checksum_crc.h"
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#include "tier1/keyvalues.h"
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#include "tier1/utlbuffer.h"
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#include "mathlib/mathlib.h"
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#include "appframework/IAppSystemGroup.h"
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#include "matchmaking/imatchframework.h"
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#include "engine/inetsupport.h"
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#include "tier2/tier2.h"
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class CNetSupportImpl : public CTier2AppSystem< INetSupport >
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{
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typedef CTier2AppSystem< INetSupport > BaseClass;
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// Methods of IAppSystem
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public:
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virtual bool Connect( CreateInterfaceFn factory );
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virtual void Disconnect();
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virtual void *QueryInterface( const char *pInterfaceName );
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virtual InitReturnVal_t Init();
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virtual void Shutdown();
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// Methods of INetSupport
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public:
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// Get engine build number
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virtual int GetEngineBuildNumber();
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// Get server info
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virtual void GetServerInfo( ServerInfo_t *pServerInfo );
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// Get client info
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virtual void GetClientInfo( ClientInfo_t *pClientInfo );
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// Update a local server reservation
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virtual void UpdateServerReservation( uint64 uiReservation );
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// Update a client reservation
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virtual void UpdateClientReservation( uint64 uiReservation, uint64 uiMachineIdHost );
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// Submit a server reservation packet
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virtual void ReserveServer(
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const ns_address &netAdrPublic, const ns_address &netAdrPrivate,
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uint64 nServerReservationCookie, KeyValues *pKVGameSettings,
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IMatchAsyncOperationCallback *pCallback, IMatchAsyncOperation **ppAsyncOperation ) OVERRIDE;
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// Check server reservation cookie matches cookie held by client
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virtual bool CheckServerReservation(
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const ns_address &netAdrPublic, uint64 nServerReservationCookie, uint32 uiReservationStage,
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IMatchAsyncOperationCallback *pCallback, IMatchAsyncOperation **ppAsyncOperation ) OVERRIDE;
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virtual bool ServerPing( const ns_address &netAdrPublic,
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IMatchAsyncOperationCallback *pCallback, IMatchAsyncOperation **ppAsyncOperation ) OVERRIDE;
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// When client event is fired
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virtual void OnMatchEvent( KeyValues *pEvent );
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// Process incoming net packets on the socket
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virtual void ProcessSocket( int sock, IConnectionlessPacketHandler * pHandler );
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// Send a network packet
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virtual int SendPacket (
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INetChannel *chan, int sock, const netadr_t &to,
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const void *data, int length,
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bf_write *pVoicePayload = NULL,
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bool bUseCompression = false );
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virtual ISteamNetworkingUtils *GetSteamNetworkingUtils() OVERRIDE;
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public:
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CNetSupportImpl();
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~CNetSupportImpl();
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};
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#endif // NET_SUPPORT_H
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