Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PURE_SERVER_H
#define PURE_SERVER_H
#ifdef _WIN32
#pragma once
#endif
#include "ifilelist.h"
#include "tier1/utldict.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
class KeyValues;
class CPureServerWhitelist
{
public:
friend class CAllowFromDiskList;
friend class CForceMatchList;
friend class CPureFileTracker;
// Call this to free it.
static CPureServerWhitelist* Create( IFileSystem *pFileSystem );
void Release();
// Get the file lists.
IFileList* GetAllowFromDiskList(); // This is the list of files that can be loaded off disk. Make sure to Release() it when finished!
IFileList* GetForceMatchList(); // This is the list of files that must match CRCs. Make sure to Release() it when finished!
// Load up any entries in the KV file.
bool LoadFromKeyValues( KeyValues *kv );
// Encode for networking.
void Encode( CUtlBuffer &buf );
void Decode( CUtlBuffer &buf );
// Calls IFileSystem::CacheFileCRCs for all files and directories marked check_crc.
void CacheFileCRCs();
// Instead of loading keyvalues, you can call this to make it force all files to come from Steam.
// This is used with sv_pure 2.
void EnableFullyPureMode();
bool IsInFullyPureMode() const;
// Used by sv_pure command when you're connected to a server.
void PrintWhitelistContents();
private:
CPureServerWhitelist();
~CPureServerWhitelist();
void Init( IFileSystem *pFileSystem );
void Term();
private:
class CAllowFromDiskList : public IFileList
{
public:
virtual bool IsFileInList( const char *pFilename );
virtual void Release();
CPureServerWhitelist *m_pWhitelist;
};
class CForceMatchList : public IFileList
{
public:
virtual bool IsFileInList( const char *pFilename );
virtual void Release();
CPureServerWhitelist *m_pWhitelist;
};
class CCommand
{
public:
CCommand();
~CCommand();
public:
bool m_bAllowFromDisk;
bool m_bCheckCRC;
unsigned short m_LoadOrder; // What order this thing was specified in the whitelist file.
};
private:
void UpdateCommandStats( CUtlDict<CPureServerWhitelist::CCommand*,int> &commands, int *pHighest, int *pLongestPathName );
void PrintCommand( const char *pFileSpec, const char *pExt, int maxPathnameLen, CPureServerWhitelist::CCommand *pCommand );
int FindCommandByLoadOrder( CUtlDict<CPureServerWhitelist::CCommand*,int> &commands, int iLoadOrder );
void InternalCacheFileCRCs( CUtlDict<CCommand*,int> &theList, ECacheCRCType eType );
CCommand* GetBestEntry( const char *pFilename );
void EncodeCommandList( CUtlDict<CPureServerWhitelist::CCommand*,int> &theList, CUtlBuffer &buf );
void DecodeCommandList( CUtlDict<CPureServerWhitelist::CCommand*,int> &theList, CUtlBuffer &buf );
CPureServerWhitelist::CCommand* CheckEntry(
CUtlDict<CPureServerWhitelist::CCommand*,int> &dict,
const char *pEntryName,
CPureServerWhitelist::CCommand *pBestEntry );
private:
unsigned short m_LoadCounter; // Incremented as we load things so their m_LoadOrder increases.
int m_RefCount;
// Commands are applied to files in order.
CUtlDict<CCommand*,int> m_FileCommands; // file commands
CUtlDict<CCommand*,int> m_RecursiveDirCommands; // ... commands
CUtlDict<CCommand*,int> m_NonRecursiveDirCommands; // *.* commands
IFileSystem *m_pFileSystem;
CAllowFromDiskList m_AllowFromDiskList;
CForceMatchList m_ForceMatchList;
// In this mode, all files must come from Steam.
bool m_bFullyPureMode;
};
CPureServerWhitelist* CreatePureServerWhitelist( IFileSystem *pFileSystem );
struct UserReportedFileHash_t
{
int m_idxFile;
USERID_t m_userID;
FileHash_t m_FileHash;
static bool Less( const UserReportedFileHash_t& lhs, const UserReportedFileHash_t& rhs )
{
if ( lhs.m_idxFile < rhs.m_idxFile )
return true;
if ( lhs.m_idxFile > rhs.m_idxFile )
return false;
if ( lhs.m_userID.uid.steamid.m_SteamLocalUserID.As64bits < rhs.m_userID.uid.steamid.m_SteamLocalUserID.As64bits )
return true;
return false;
}
};
struct UserReportedFile_t
{
CRC32_t m_crcIdentifier;
CUtlString m_filename;
CUtlString m_path;
int m_nFileFraction;
static bool Less( const UserReportedFile_t& lhs, const UserReportedFile_t& rhs )
{
if ( lhs.m_crcIdentifier < rhs.m_crcIdentifier )
return true;
if ( lhs.m_crcIdentifier > rhs.m_crcIdentifier )
return false;
if ( lhs.m_nFileFraction < rhs.m_nFileFraction )
return true;
if ( lhs.m_nFileFraction > rhs.m_nFileFraction )
return false;
int nCmp = Q_strcmp( lhs.m_filename.String(), rhs.m_filename.String() );
if ( nCmp < 0 )
return true;
if ( nCmp > 0 )
return false;
nCmp = Q_strcmp( lhs.m_path.String(), rhs.m_path.String() );
if ( nCmp < 0 )
return true;
return false;
}
};
struct MasterFileHash_t
{
int m_idxFile;
int m_cMatches;
FileHash_t m_FileHash;
static bool Less( const MasterFileHash_t& lhs, const MasterFileHash_t& rhs )
{
return lhs.m_idxFile < rhs.m_idxFile;
}
};
class CPureFileTracker
{
public:
CPureFileTracker():
m_treeAllReportedFiles( UserReportedFile_t::Less ),
m_treeMasterFileHashes( MasterFileHash_t::Less ),
m_treeUserReportedFileHash( UserReportedFileHash_t::Less )
{
m_flLastFileReceivedTime = 0.f;
m_cMatchedFile = 0;
m_cMatchedMasterFile = 0;
m_cMatchedMasterFileHash = 0;
m_cMatchedFileFullHash = 0;
}
void AddUserReportedFileHash( int idxFile, FileHash_t *pFileHash, USERID_t userID, bool bAddMasterRecord );
bool DoesFileMatch( const char *pPathID, const char *pRelativeFilename, int nFileFraction, FileHash_t *pFileHash, USERID_t userID );
int ListUserFiles( bool bListAll, const char *pchFilenameFind );
int ListAllTrackedFiles( bool bListAll, const char *pchFilenameFind, int nFileFractionMin, int nFileFractionMax );
CUtlRBTree< UserReportedFile_t, int > m_treeAllReportedFiles;
CUtlRBTree< MasterFileHash_t, int > m_treeMasterFileHashes;
CUtlRBTree< UserReportedFileHash_t, int > m_treeUserReportedFileHash;
float m_flLastFileReceivedTime;
int m_cMatchedFile;
int m_cMatchedMasterFile;
int m_cMatchedMasterFileHash;
int m_cMatchedFileFullHash;
};
extern CPureFileTracker g_PureFileTracker;
#endif // PURE_SERVER_H