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76 lines
1.9 KiB
76 lines
1.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef REPLAYDEMO_H
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#define REPLAYDEMO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <filesystem.h>
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#include "demo.h"
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#include "demofile.h"
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#include "netmessages_signon.h"
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class CReplayFrame;
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class CReplayServer;
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class CReplayDemoRecorder : public IDemoRecorder
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{
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public:
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CReplayDemoRecorder( CReplayServer* pServer );
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virtual ~CReplayDemoRecorder();
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CDemoFile *GetDemoFile();
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int GetRecordingTick();
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void DumpToFile( char const *filename );
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void StartRecording( const char *filename, bool bContinuously );
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void StartAutoRecording();
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void SetSignonState( SIGNONSTATE state ) {}; // not need by Replay recorder
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bool IsRecording();
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void PauseRecording() {}
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void ResumeRecording() {}
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void StopRecording( const CGameInfo *pGameInfo = NULL );
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void RecordCommand( const char *cmdstring );
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void RecordUserInput( int cmdnumber ) {} ; // not need by Replay recorder
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void RecordMessages( bf_read &data, int bits );
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void RecordPacket();
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void RecordServerClasses( ServerClass *pClasses );
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void RecordStringTables();
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void RecordCustomData( int iCallbackIndex, const void *pData, size_t iDataLength );
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void ResetDemoInterpolation() {}
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void WriteFrame( CReplayFrame *pFrame );
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void CloseFile();
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void Reset();
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void WriteServerInfo();
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int WriteSignonData(); // write all necessary signon data and returns written bytes
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void WriteMessages( unsigned char cmd, bf_write &message );
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int GetMaxAckTickCount();
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void GetUniqueDemoFilename( char* pOut, int nLength );
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public:
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CDemoFile m_DemoFile;
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bool m_bIsRecording;
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int m_nFrameCount;
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int m_nStartTick;
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int m_SequenceInfo;
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int m_nDeltaTick;
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int m_nSignonTick;
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bf_write m_MessageData; // temp buffer for all network messages
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CReplayServer *m_pReplayServer;
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};
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#endif // REPLAYDEMO_H
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