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305 lines
9.4 KiB
305 lines
9.4 KiB
//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Filesystem abstraction for CSaveRestore - allows for storing temp save files
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// either in memory or on disk.
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//
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//===========================================================================//
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#ifdef _WIN32
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#include "winerror.h"
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#endif
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#include "filesystem_engine.h"
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#include "saverestore_filesystem.h"
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#include "saverestore_filesystem_passthrough.h"
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#include "host_saverestore.h"
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#include "host.h"
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#include "sys.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/lzss.h"
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#include "tier1/convar.h"
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#include "ixboxsystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MOD_DIR "DEFAULT_WRITE_PATH"
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//-----------------------------------------------------------------------------
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// Purpose: Implementation to execute traditional save to disk behavior
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//-----------------------------------------------------------------------------
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CSaveRestoreFileSystemPassthrough::CSaveRestoreFileSystemPassthrough() : m_iContainerOpens( 0 ) {}
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bool CSaveRestoreFileSystemPassthrough::FileExists( const char *pFileName, const char *pPathID )
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{
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return g_pFileSystem->FileExists( pFileName, pPathID );
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}
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void CSaveRestoreFileSystemPassthrough::RemoveFile( char const* pRelativePath, const char *pathID )
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{
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g_pFileSystem->RemoveFile( pRelativePath, pathID );
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}
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void CSaveRestoreFileSystemPassthrough::RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID )
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{
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g_pFileSystem->RenameFile( pOldPath, pNewPath, pathID );
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}
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void CSaveRestoreFileSystemPassthrough::AsyncFinishAllWrites( void )
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{
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g_pFileSystem->AsyncFinishAllWrites();
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}
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FileHandle_t CSaveRestoreFileSystemPassthrough::Open( const char *pFullName, const char *pOptions, const char *pathID )
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{
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return g_pFileSystem->OpenEx( pFullName, pOptions, FSOPEN_NEVERINPACK, pathID );
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}
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void CSaveRestoreFileSystemPassthrough::Close( FileHandle_t hSaveFile )
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{
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g_pFileSystem->Close( hSaveFile );
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}
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int CSaveRestoreFileSystemPassthrough::Read( void *pOutput, int size, FileHandle_t hFile )
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{
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return g_pFileSystem->Read( pOutput, size, hFile );
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}
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int CSaveRestoreFileSystemPassthrough::Write( void const* pInput, int size, FileHandle_t hFile )
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{
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return g_pFileSystem->Write( pInput, size, hFile );
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}
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FSAsyncStatus_t CSaveRestoreFileSystemPassthrough::AsyncWrite( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl )
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{
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SaveMsg( "AsyncWrite (%s/%d)...\n", pFileName, nSrcBytes );
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return g_pFileSystem->AsyncWrite( pFileName, pSrc, nSrcBytes, bFreeMemory, bAppend, pControl );
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}
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void CSaveRestoreFileSystemPassthrough::Seek( FileHandle_t hFile, int pos, FileSystemSeek_t method )
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{
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g_pFileSystem->Seek( hFile, pos, method );
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}
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unsigned int CSaveRestoreFileSystemPassthrough::Tell( FileHandle_t hFile )
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{
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return g_pFileSystem->Tell( hFile );
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}
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unsigned int CSaveRestoreFileSystemPassthrough::Size( FileHandle_t hFile )
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{
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return g_pFileSystem->Size( hFile );
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}
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unsigned int CSaveRestoreFileSystemPassthrough::Size( const char *pFileName, const char *pPathID )
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{
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return g_pFileSystem->Size( pFileName, pPathID );
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}
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FSAsyncStatus_t CSaveRestoreFileSystemPassthrough::AsyncFinish( FSAsyncControl_t hControl, bool wait )
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{
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return g_pFileSystem->AsyncFinish( hControl, wait );
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}
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void CSaveRestoreFileSystemPassthrough::AsyncRelease( FSAsyncControl_t hControl )
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{
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g_pFileSystem->AsyncRelease( hControl );
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}
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FSAsyncStatus_t CSaveRestoreFileSystemPassthrough::AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl )
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{
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return g_pFileSystem->AsyncAppend( pFileName, pSrc, nSrcBytes, bFreeMemory, pControl );
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}
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FSAsyncStatus_t CSaveRestoreFileSystemPassthrough::AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl )
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{
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return g_pFileSystem->AsyncAppendFile( pDestFileName, pSrcFileName, pControl );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Copies the contents of the save directory into a single file
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//-----------------------------------------------------------------------------
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void CSaveRestoreFileSystemPassthrough::DirectoryCopy( const char *pPath, const char *pDestFileName, bool bIsXSave )
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{
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SaveMsg( "DirectoryCopy....\n");
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CUtlVector<filelistelem_t> list;
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// force the writes to finish before trying to get the size/existence of a file
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// @TODO: don't need this if retain sizes for files written earlier in process
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SaveMsg( "DirectoryCopy: AsyncFinishAllWrites\n");
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g_pFileSystem->AsyncFinishAllWrites();
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// build the directory list
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char basefindfn[ MAX_PATH ];
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const char *findfn = Sys_FindFirstEx(pPath, MOD_DIR, basefindfn, sizeof( basefindfn ) );
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while ( findfn )
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{
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int index = list.AddToTail();
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memset( list[index].szFileName, 0, sizeof(list[index].szFileName) );
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Q_strncpy( list[index].szFileName, findfn, sizeof(list[index].szFileName) );
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findfn = Sys_FindNext( basefindfn, sizeof( basefindfn ) );
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}
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Sys_FindClose();
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// write the list of files to the save file
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char szName[MAX_PATH];
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for ( int i = 0; i < list.Count(); i++ )
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{
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if ( !bIsXSave )
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{
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Q_snprintf( szName, sizeof( szName ), "%s%s", saverestore->GetSaveDir(), list[i].szFileName );
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}
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else
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{
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PREPARE_XSAVE_FILENAME( XBX_GetPrimaryUserId(), szName ) "%s", list[i].szFileName );
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}
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Q_FixSlashes( szName );
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int fileSize = g_pFileSystem->Size( szName );
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if ( fileSize )
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{
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Assert( sizeof(list[i].szFileName) == MAX_PATH );
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SaveMsg( "DirectoryCopy: AsyncAppend %s, %s\n", szName, pDestFileName );
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g_pFileSystem->AsyncAppend( pDestFileName, memcpy( new char[MAX_PATH], list[i].szFileName, MAX_PATH), MAX_PATH, true ); // Filename can only be as long as a map name + extension
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g_pFileSystem->AsyncAppend( pDestFileName, new int(fileSize), sizeof(int), true );
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g_pFileSystem->AsyncAppendFile( pDestFileName, szName );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Extracts all the files contained within pFile
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//-----------------------------------------------------------------------------
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bool CSaveRestoreFileSystemPassthrough::DirectoryExtract( FileHandle_t pFile, int fileCount, bool bIsXSave )
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{
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int fileSize;
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FileHandle_t pCopy;
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char szName[ MAX_PATH ], fileName[ MAX_PATH ];
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bool success = true;
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for ( int i = 0; i < fileCount && success; i++ )
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{
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// Filename can only be as long as a map name + extension
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if ( g_pSaveRestoreFileSystem->Read( fileName, MAX_PATH, pFile ) != MAX_PATH )
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return false;
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if ( g_pSaveRestoreFileSystem->Read( &fileSize, sizeof(int), pFile ) != sizeof(int) )
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return false;
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if ( !fileSize )
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return false;
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if ( !bIsXSave )
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{
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Q_snprintf( szName, sizeof( szName ), "%s%s", saverestore->GetSaveDir(), fileName );
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}
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else
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{
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PREPARE_XSAVE_FILENAME( XBX_GetPrimaryUserId(), szName ) "%s", fileName );
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}
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Q_FixSlashes( szName );
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pCopy = g_pSaveRestoreFileSystem->Open( szName, "wb", MOD_DIR );
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if ( !pCopy )
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return false;
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success = FileCopy( pCopy, pFile, fileSize );
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g_pSaveRestoreFileSystem->Close( pCopy );
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}
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return success;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the number of files in the specified filter
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//-----------------------------------------------------------------------------
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int CSaveRestoreFileSystemPassthrough::DirectoryCount( const char *pPath )
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{
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int count = 0;
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const char *findfn = Sys_FindFirstEx( pPath, MOD_DIR, NULL, 0 );
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while ( findfn != NULL )
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{
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count++;
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findfn = Sys_FindNext(NULL, 0 );
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}
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Sys_FindClose();
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return count;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Clears the save directory of all temporary files (*.hl)
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//-----------------------------------------------------------------------------
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void CSaveRestoreFileSystemPassthrough::DirectoryClear( const char *pPath, bool bIsXSave )
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{
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char const *findfn;
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char szPath[ MAX_PATH ];
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findfn = Sys_FindFirstEx( pPath, MOD_DIR, NULL, 0 );
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while ( findfn != NULL )
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{
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if ( !bIsXSave )
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{
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Q_snprintf( szPath, sizeof( szPath ), "%s%s", saverestore->GetSaveDir(), findfn );
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}
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else
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{
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PREPARE_XSAVE_FILENAME( XBX_GetPrimaryUserId(), szPath ) "%s", findfn );
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}
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// Delete the temporary save file
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g_pFileSystem->RemoveFile( szPath, MOD_DIR );
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// Any more save files
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findfn = Sys_FindNext( NULL, 0 );
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}
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Sys_FindClose();
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}
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void CSaveRestoreFileSystemPassthrough::AuditFiles( void )
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{
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Msg("Not using save-in-memory path!\n" );
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}
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bool CSaveRestoreFileSystemPassthrough::LoadFileFromDisk( const char *pFilename )
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{
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Msg("Not using save-in-memory path!\n" );
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return true;
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}
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bool CSaveRestoreFileSystemPassthrough::FileCopy( FileHandle_t pOutput, FileHandle_t pInput, int fileSize )
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{
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// allocate a reasonably large file copy buffer, since otherwise write performance under steam suffers
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char *buf = (char *)malloc(FILECOPYBUFSIZE);
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int size;
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int readSize;
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bool success = true;
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while ( fileSize > 0 )
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{
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if ( fileSize > FILECOPYBUFSIZE )
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size = FILECOPYBUFSIZE;
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else
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size = fileSize;
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if ( ( readSize = g_pSaveRestoreFileSystem->Read( buf, size, pInput ) ) < size )
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{
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Warning( "Unexpected end of file expanding save game\n" );
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fileSize = 0;
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success = false;
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break;
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}
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g_pSaveRestoreFileSystem->Write( buf, readSize, pOutput );
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fileSize -= size;
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}
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free(buf);
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return success;
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}
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