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1803 lines
52 KiB
1803 lines
52 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose: Engine system for loading and managing tools
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//
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//=============================================================================
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#include "quakedef.h"
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#include "tier0/icommandline.h"
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#include "toolframework/itooldictionary.h"
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#include "toolframework/itoolsystem.h"
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#include "toolframework/itoolframework.h"
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#include "toolframework/iclientenginetools.h"
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#include "toolframework/iserverenginetools.h"
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#include "tier1/keyvalues.h"
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#include "tier1/utlvector.h"
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#include "tier1/tier1.h"
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#include "filesystem_engine.h"
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#include "toolframework/itoolframework.h"
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#include "IHammer.h"
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#include "baseclientstate.h"
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#include "sys.h"
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#include "tier1/fmtstr.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class IToolSystem;
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extern CreateInterfaceFn g_AppSystemFactory;
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extern IHammer *g_pHammer;
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typedef bool (*FnQuitHandler)( void *pvUserData );
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void EngineTool_InstallQuitHandler( void *pvUserData, FnQuitHandler func );
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struct ToolModule_t
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{
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ToolModule_t() : m_pModule( NULL ), m_pDictionary( NULL ) {}
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ToolModule_t &operator =( const ToolModule_t &other )
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{
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if ( this == &other )
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return *this;
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m_sDllName = other.m_sDllName;
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m_sFirstTool = other.m_sFirstTool;
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m_pModule = other.m_pModule;
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m_pDictionary = other.m_pDictionary;
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m_Systems.CopyArray( other.m_Systems.Base(), other.m_Systems.Count() );
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return *this;
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}
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CUtlString m_sDllName;
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CUtlString m_sFirstTool;
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CSysModule *m_pModule;
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IToolDictionary *m_pDictionary;
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CUtlVector< IToolSystem * > m_Systems;
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};
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//-----------------------------------------------------------------------------
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// Purpose: -tools loads framework
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//-----------------------------------------------------------------------------
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class CToolFrameworkInternal : public CBaseAppSystem< IToolFrameworkInternal >
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{
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public:
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// Here's where the app systems get to learn about each other
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virtual bool Connect( CreateInterfaceFn factory );
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virtual void Disconnect();
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// Here's where systems can access other interfaces implemented by this object
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// Returns NULL if it doesn't implement the requested interface
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virtual void *QueryInterface( const char *pInterfaceName );
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// Init, shutdown
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virtual InitReturnVal_t Init();
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virtual void Shutdown();
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virtual bool CanQuit();
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public:
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// Level init, shutdown
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virtual void ClientLevelInitPreEntityAllTools();
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// entities are created / spawned / precached here
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virtual void ClientLevelInitPostEntityAllTools();
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virtual void ClientLevelShutdownPreEntityAllTools();
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// Entities are deleted / released here...
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virtual void ClientLevelShutdownPostEntityAllTools();
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virtual void ClientPreRenderAllTools();
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virtual void ClientPostRenderAllTools();
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virtual bool IsThirdPersonCamera();
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virtual bool IsToolRecording();
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// Level init, shutdown
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virtual void ServerLevelInitPreEntityAllTools();
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// entities are created / spawned / precached here
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virtual void ServerLevelInitPostEntityAllTools();
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virtual void ServerLevelShutdownPreEntityAllTools();
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// Entities are deleted / released here...
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virtual void ServerLevelShutdownPostEntityAllTools();
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// end of level shutdown
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// Called each frame before entities think
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virtual void ServerFrameUpdatePreEntityThinkAllTools();
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// called after entities think
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virtual void ServerFrameUpdatePostEntityThinkAllTools();
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virtual void ServerPreClientUpdateAllTools();
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const char* GetEntityData( const char *pActualEntityData );
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virtual void ServerPreSetupVisibilityAllTools();
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virtual bool PostInit();
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virtual bool ServerInit( CreateInterfaceFn serverFactory );
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virtual bool ClientInit( CreateInterfaceFn clientFactory );
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virtual void ServerShutdown();
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virtual void ClientShutdown();
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virtual void Think( bool finalTick );
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virtual void PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg );
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virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height );
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virtual bool SetupEngineView( Vector &origin, QAngle &angles, float &fov );
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virtual bool SetupAudioState( AudioState_t &audioState );
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virtual int GetToolCount();
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virtual const char* GetToolName( int index );
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virtual void SwitchToTool( int index );
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virtual IToolSystem* SwitchToTool( const char* pToolName );
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virtual bool IsTopmostTool( const IToolSystem *sys );
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virtual const IToolSystem *GetToolSystem( int index ) const;
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virtual IToolSystem *GetTopmostTool();
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virtual bool LoadToolModule( char const *pToolModule, bool bSwitchToFirst );
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virtual void PostMessage( KeyValues *msg );
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virtual bool GetSoundSpatialization( int iUserData, int guid, SpatializationInfo_t& info );
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virtual void HostRunFrameBegin();
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virtual void HostRunFrameEnd();
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virtual void RenderFrameBegin();
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virtual void RenderFrameEnd();
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virtual void VGui_PreRenderAllTools( int paintMode );
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virtual void VGui_PostRenderAllTools( int paintMode );
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virtual void VGui_PreSimulateAllTools();
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virtual void VGui_PostSimulateAllTools();
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// Are we using tools?
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virtual bool InToolMode();
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// Should the game be allowed to render the world?
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virtual bool ShouldGameRenderView();
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// Should sounds from the game be played
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virtual bool ShouldGamePlaySounds();
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virtual IMaterialProxy *LookupProxy( const char *proxyName );
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virtual bool LoadFilmmaker();
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virtual void UnloadFilmmaker();
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ToolModule_t *Find( char const *pModuleName );
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void UnloadTools( char const *pModule, bool bCheckCanQuit );
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void GetModules( CUtlVector< CUtlString > &list );
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private:
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void LoadToolsFromEngineToolsManifest();
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void LoadToolsFromCommandLine( CUtlVector< CUtlString > &list );
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ToolModule_t *LoadToolsFromLibrary( const char *dllname );
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void InvokeMethod( ToolSystemFunc_t f );
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void InvokeMethodInt( ToolSystemFunc_Int_t f, int arg );
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void ShutdownTools();
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// Purpose: Shuts down all modules
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void ShutdownModules();
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// Purpose: Shuts down all tool dictionaries
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void ShutdownToolDictionaries();
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CUtlVector< IToolSystem * > m_ToolSystems;
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CUtlVector< ToolModule_t > m_Modules;
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int m_nActiveToolIndex;
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bool m_bInToolMode;
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CreateInterfaceFn m_ClientFactory;
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CreateInterfaceFn m_ServerFactory;
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};
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static CToolFrameworkInternal g_ToolFrameworkInternal;
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IToolFrameworkInternal *toolframework = &g_ToolFrameworkInternal;
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//-----------------------------------------------------------------------------
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// Purpose: Used to invoke a method of all added Game systems in order
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// Input : f - function to execute
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::InvokeMethod( ToolSystemFunc_t f )
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{
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int toolCount = m_ToolSystems.Count();
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for ( int i = 0; i < toolCount; ++i )
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{
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IToolSystem *sys = m_ToolSystems[i];
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(sys->*f)();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Used to invoke a method of all added Game systems in order
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// Input : f - function to execute
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::InvokeMethodInt( ToolSystemFunc_Int_t f, int arg )
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{
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int toolCount = m_ToolSystems.Count();
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for ( int i = 0; i < toolCount; ++i )
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{
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IToolSystem *sys = m_ToolSystems[i];
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(sys->*f)( arg );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Here's where the app systems get to learn about each other
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// Input : factory -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolFrameworkInternal::Connect( CreateInterfaceFn factory )
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::Disconnect()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pvUserData -
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// Output : static bool
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//-----------------------------------------------------------------------------
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static bool CToolFrameworkInternal_QuitHandler( void *pvUserData )
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{
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CToolFrameworkInternal *tfm = reinterpret_cast< CToolFrameworkInternal * >( pvUserData );
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if ( tfm )
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{
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return tfm->CanQuit();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Init, shutdown
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// Input : -
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// Output : InitReturnVal_t
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//-----------------------------------------------------------------------------
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InitReturnVal_t CToolFrameworkInternal::Init()
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{
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m_bInToolMode = false;
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m_nActiveToolIndex = -1;
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m_ClientFactory = m_ServerFactory = NULL;
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// Disabled in REL for now
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#if 1
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#ifndef DEDICATED
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EngineTool_InstallQuitHandler( this, CToolFrameworkInternal_QuitHandler );
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// FIXME: Eventually this should be -edit
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if ( CommandLine()->FindParm( "-tools" ) )
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{
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CUtlVector< CUtlString > vecToolList;
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int toolParamIndex = CommandLine()->FindParm( "-tools" );
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if ( toolParamIndex != 0 )
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{
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// See if additional tools were specified
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for ( int i = toolParamIndex + 1; i < CommandLine()->ParmCount(); ++i )
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{
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char const *pToolName = CommandLine()->GetParm( i );
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if ( !pToolName || !*pToolName || *pToolName == '-' || *pToolName == '+' )
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break;
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vecToolList.AddToTail( CUtlString( pToolName ) );
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}
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}
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if ( vecToolList.Count() > 0 )
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{
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LoadToolsFromCommandLine( vecToolList );
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}
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else
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{
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LoadToolsFromEngineToolsManifest();
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}
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}
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#endif
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#endif
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return INIT_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called at end of Host_Init
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//-----------------------------------------------------------------------------
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bool CToolFrameworkInternal::PostInit()
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{
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bool bRetVal = true;
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int toolCount = m_ToolSystems.Count();
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for ( int i = 0; i < toolCount; ++i )
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{
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IToolSystem *system = m_ToolSystems[ i ];
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// FIXME: Should this really get access to a list if factories
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bool success = system->Init( );
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if ( !success )
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{
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bRetVal = false;
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}
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}
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// Activate first tool if we didn't encounter an error
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if ( bRetVal )
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{
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SwitchToTool( 0 );
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}
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return bRetVal;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::Shutdown()
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{
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// Shut down all tools
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ShutdownTools();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : finalTick -
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::Think( bool finalTick )
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{
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int toolCount = m_ToolSystems.Count();
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for ( int i = 0; i < toolCount; ++i )
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{
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IToolSystem *system = m_ToolSystems[ i ];
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system->Think( finalTick );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : serverFactory -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolFrameworkInternal::ServerInit( CreateInterfaceFn serverFactory )
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{
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m_ServerFactory = serverFactory;
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bool retval = true;
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int toolCount = m_ToolSystems.Count();
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for ( int i = 0; i < toolCount; ++i )
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{
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IToolSystem *system = m_ToolSystems[ i ];
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// FIXME: Should this really get access to a list if factories
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bool success = system->ServerInit( serverFactory );
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if ( !success )
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{
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retval = false;
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}
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}
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return retval;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : clientFactory -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolFrameworkInternal::ClientInit( CreateInterfaceFn clientFactory )
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{
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m_ClientFactory = clientFactory;
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bool retval = true;
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int toolCount = m_ToolSystems.Count();
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for ( int i = 0; i < toolCount; ++i )
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{
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IToolSystem *system = m_ToolSystems[ i ];
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// FIXME: Should this really get access to a list if factories
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bool success = system->ClientInit( clientFactory );
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if ( !success )
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{
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retval = false;
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}
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}
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return retval;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::ServerShutdown()
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{
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// Reverse order
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int toolCount = m_ToolSystems.Count();
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for ( int i = toolCount - 1; i >= 0; --i )
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{
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IToolSystem *system = m_ToolSystems[ i ];
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system->ServerShutdown();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::ClientShutdown()
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{
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// Reverse order
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int toolCount = m_ToolSystems.Count();
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for ( int i = toolCount - 1; i >= 0; --i )
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{
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IToolSystem *system = m_ToolSystems[ i ];
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system->ClientShutdown();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolFrameworkInternal::CanQuit()
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{
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int toolCount = m_ToolSystems.Count();
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for ( int i = 0; i < toolCount; ++i )
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{
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IToolSystem *system = m_ToolSystems[ i ];
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bool canquit = system->CanQuit( "OnQuit" );
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if ( !canquit )
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{
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return false;
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shuts down all modules
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::ShutdownModules()
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{
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// Shutdown dictionaries
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int i;
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for ( i = m_Modules.Count(); --i >= 0; )
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{
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Assert( !m_Modules[i].m_pDictionary );
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Sys_UnloadModule( m_Modules[i].m_pModule );
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m_Modules[i].m_pModule = NULL;
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}
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m_Modules.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shuts down all tool dictionaries
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::ShutdownToolDictionaries()
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{
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// Shutdown dictionaries
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int i;
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for ( i = m_Modules.Count(); --i >= 0; )
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{
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m_Modules[i].m_pDictionary->Shutdown();
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}
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for ( i = m_Modules.Count(); --i >= 0; )
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{
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m_Modules[i].m_pDictionary->Disconnect();
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m_Modules[i].m_pDictionary = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shuts down all tools
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// Input : -
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//-----------------------------------------------------------------------------
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void CToolFrameworkInternal::ShutdownTools()
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{
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// Deactivate tool
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SwitchToTool( -1 );
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// Reverse order
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int i;
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int toolCount = m_ToolSystems.Count();
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for ( i = toolCount - 1; i >= 0; --i )
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{
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IToolSystem *system = m_ToolSystems[ i ];
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system->Shutdown();
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}
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m_ToolSystems.RemoveAll();
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ShutdownToolDictionaries();
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ShutdownModules();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds tool from specified library
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// Input : *dllname -
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//-----------------------------------------------------------------------------
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ToolModule_t *CToolFrameworkInternal::LoadToolsFromLibrary( const char *dllname )
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{
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CSysModule *module = Sys_LoadModule( dllname );
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if ( !module )
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{
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Warning( "CToolFrameworkInternal::LoadToolsFromLibrary: Unable to load '%s'\n", dllname );
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return NULL;
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}
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CreateInterfaceFn factory = Sys_GetFactory( module );
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if ( !factory )
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{
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Sys_UnloadModule( module );
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Warning( "CToolFrameworkInternal::LoadToolsFromLibrary: Dll '%s' has no factory\n", dllname );
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return NULL;
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}
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IToolDictionary *dictionary = ( IToolDictionary * )factory( VTOOLDICTIONARY_INTERFACE_VERSION, NULL );
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if ( !dictionary )
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{
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Sys_UnloadModule( module );
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Warning( "CToolFrameworkInternal::LoadToolsFromLibrary: Dll '%s' doesn't support '%s'\n", dllname, VTOOLDICTIONARY_INTERFACE_VERSION );
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return NULL;
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}
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if ( !dictionary->Connect( g_AppSystemFactory ) )
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{
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Sys_UnloadModule( module );
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Warning( "CToolFrameworkInternal::LoadToolsFromLibrary: Dll '%s' connection phase failed.\n", dllname );
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return NULL;
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}
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if ( dictionary->Init( ) != INIT_OK )
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{
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Sys_UnloadModule( module );
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Warning( "CToolFrameworkInternal::LoadToolsFromLibrary: Dll '%s' initialization phase failed.\n", dllname );
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return NULL;
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}
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dictionary->CreateTools();
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int idx = m_Modules.AddToTail();
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|
|
ToolModule_t *tm = &m_Modules[ idx ];
|
|
tm->m_pDictionary = dictionary;
|
|
tm->m_pModule = module;
|
|
tm->m_sDllName = dllname;
|
|
|
|
bool first = true;
|
|
int toolCount = dictionary->GetToolCount();
|
|
for ( int i = 0; i < toolCount; ++i )
|
|
{
|
|
IToolSystem *tool = dictionary->GetTool( i );
|
|
if ( tool )
|
|
{
|
|
Msg( "Loaded tool '%s'\n", tool->GetToolName() );
|
|
if ( first )
|
|
{
|
|
first = false;
|
|
tm->m_sFirstTool = tool->GetToolName();
|
|
}
|
|
// Add to global dictionary
|
|
m_ToolSystems.AddToTail( tool );
|
|
// Add to local dicitionary
|
|
tm->m_Systems.AddToTail( tool );
|
|
}
|
|
}
|
|
|
|
// If this is Hammer, get a pointer to the Hammer interface.
|
|
g_pHammer = (IHammer*)factory( INTERFACEVERSION_HAMMER, NULL );
|
|
|
|
return tm;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Load filmmaker (used by Replay system)
|
|
//-----------------------------------------------------------------------------
|
|
bool g_bReplayLoadedTools = false; // This used where significant CommandLine()->CheckParm("-tools") logic is used
|
|
|
|
bool CToolFrameworkInternal::LoadFilmmaker()
|
|
{
|
|
if ( V_stricmp( COM_GetModDirectory(), "tf" ) )
|
|
return false;
|
|
|
|
extern bool g_bReplayLoadedTools;
|
|
#ifndef DEDICATED
|
|
extern CreateInterfaceFn g_ClientFactory;
|
|
#endif
|
|
extern CreateInterfaceFn g_ServerFactory;
|
|
|
|
LoadToolsFromLibrary( "tools/ifm.dll" );
|
|
#ifndef DEDICATED
|
|
ClientInit( g_ClientFactory );
|
|
#endif
|
|
ServerInit( g_ServerFactory );
|
|
PostInit();
|
|
|
|
g_bReplayLoadedTools = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Unload filmmaker (used by Replay system)
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::UnloadFilmmaker()
|
|
{
|
|
if ( V_stricmp( COM_GetModDirectory(), "tf" ) )
|
|
return;
|
|
|
|
ServerShutdown();
|
|
ClientShutdown();
|
|
ShutdownTools();
|
|
|
|
g_bReplayLoadedTools = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Are we using tools?
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolFrameworkInternal::InToolMode()
|
|
{
|
|
extern bool g_bReplayLoadedTools;
|
|
return m_bInToolMode || g_bReplayLoadedTools;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Should the game be allowed to render the world?
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolFrameworkInternal::ShouldGameRenderView()
|
|
{
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
return tool->ShouldGameRenderView( );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Should sounds from the game be played
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolFrameworkInternal::ShouldGamePlaySounds()
|
|
{
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
return tool->ShouldGamePlaySounds();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
IMaterialProxy *CToolFrameworkInternal::LookupProxy( const char *proxyName )
|
|
{
|
|
int toolCount = GetToolCount();
|
|
for ( int i = 0; i < toolCount; ++i )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ i ];
|
|
Assert( tool );
|
|
|
|
IMaterialProxy *matProxy = tool->LookupProxy( proxyName );
|
|
if ( matProxy )
|
|
{
|
|
return matProxy;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void CToolFrameworkInternal::LoadToolsFromCommandLine( CUtlVector< CUtlString > &list )
|
|
{
|
|
m_bInToolMode = true;
|
|
|
|
// CHECK both bin/tools and gamedir/bin/tools
|
|
for ( int i = 0; i < list.Count(); ++i )
|
|
{
|
|
LoadToolsFromLibrary( CFmtStr( "tools/%s.dll", list[ i ].String() ) );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: FIXME: Should scan a KeyValues file
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::LoadToolsFromEngineToolsManifest()
|
|
{
|
|
m_bInToolMode = true;
|
|
|
|
// Load rootdir/bin/enginetools.txt
|
|
KeyValues *kv = new KeyValues( "enginetools" );
|
|
Assert( kv );
|
|
// Load enginetools.txt if it available and fallback to sdkenginetools.txt
|
|
char szToolConfigFile[25];
|
|
|
|
if ( g_pFileSystem->FileExists( "enginetools.txt", "EXECUTABLE_PATH" ) )
|
|
{
|
|
V_strncpy( szToolConfigFile, "enginetools.txt", sizeof( szToolConfigFile ) );
|
|
}
|
|
else
|
|
{
|
|
V_strncpy( szToolConfigFile, "sdkenginetools.txt", sizeof( szToolConfigFile ) );
|
|
}
|
|
|
|
if ( kv && kv->LoadFromFile( g_pFileSystem, szToolConfigFile, "EXECUTABLE_PATH" ) )
|
|
{
|
|
for ( KeyValues *tool = kv->GetFirstSubKey();
|
|
tool != NULL;
|
|
tool = tool->GetNextKey() )
|
|
{
|
|
if ( !Q_stricmp( tool->GetName(), "library" ) )
|
|
{
|
|
// CHECK both bin/tools and gamedir/bin/tools
|
|
LoadToolsFromLibrary( tool->GetString() );
|
|
}
|
|
}
|
|
|
|
kv->deleteThis();
|
|
}
|
|
}
|
|
|
|
ToolModule_t *CToolFrameworkInternal::Find( char const *pModuleName )
|
|
{
|
|
for ( int i = 0; i < m_Modules.Count(); ++i )
|
|
{
|
|
ToolModule_t *tm = &m_Modules[ i ];
|
|
if ( !Q_stricmp( tm->m_sDllName.String(), pModuleName ) )
|
|
return tm;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Simple helper class for doing autocompletion of all files in a specific directory by extension
|
|
//-----------------------------------------------------------------------------
|
|
class CToolAutoCompleteFileList
|
|
{
|
|
public:
|
|
CToolAutoCompleteFileList( const char *cmdname, const char *subdir, const char *extension )
|
|
{
|
|
m_pszCommandName = cmdname;
|
|
m_pszSubDir = subdir;
|
|
m_pszExtension = extension;
|
|
}
|
|
|
|
int AutoCompletionFunc( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] );
|
|
|
|
private:
|
|
const char *m_pszCommandName;
|
|
const char *m_pszSubDir;
|
|
const char *m_pszExtension;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Fills in a list of commands based on specified subdirectory and extension into the format:
|
|
// commandname subdir/filename.ext
|
|
// commandname subdir/filename2.ext
|
|
// Returns number of files in list for autocompletion
|
|
//-----------------------------------------------------------------------------
|
|
int CToolAutoCompleteFileList::AutoCompletionFunc( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
|
|
{
|
|
char const *cmdname = m_pszCommandName;
|
|
|
|
char *substring = (char *)partial;
|
|
if ( Q_strstr( partial, cmdname ) )
|
|
{
|
|
substring = (char *)partial + strlen( cmdname ) + 1;
|
|
}
|
|
|
|
// Search the directory structure.
|
|
char searchpath[MAX_QPATH];
|
|
if ( m_pszSubDir && m_pszSubDir[0] && Q_strcasecmp( m_pszSubDir, "NULL" ) )
|
|
{
|
|
Q_snprintf(searchpath,sizeof(searchpath),"%s/*.%s", m_pszSubDir, m_pszExtension );
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf(searchpath,sizeof(searchpath),"*.%s", m_pszExtension );
|
|
}
|
|
|
|
CUtlSymbolTable entries( 0, 0, true );
|
|
CUtlVector< CUtlSymbol > symbols;
|
|
|
|
char const *findfn = Sys_FindFirstEx( searchpath, "EXECUTABLE_PATH", NULL, 0 );
|
|
while ( findfn )
|
|
{
|
|
char sz[ MAX_QPATH ] = { 0 };
|
|
Q_StripExtension( findfn, sz, sizeof( sz ) );
|
|
|
|
bool add = false;
|
|
// Insert into lookup
|
|
if ( substring[0] )
|
|
{
|
|
if ( !Q_strncasecmp( findfn, substring, strlen( substring ) ) )
|
|
{
|
|
add = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
add = true;
|
|
}
|
|
|
|
if ( add )
|
|
{
|
|
CUtlSymbol sym = entries.AddString( findfn );
|
|
|
|
int idx = symbols.Find( sym );
|
|
if ( idx == symbols.InvalidIndex() )
|
|
{
|
|
symbols.AddToTail( sym );
|
|
}
|
|
}
|
|
|
|
findfn = Sys_FindNext( NULL, 0 );
|
|
|
|
// Too many
|
|
if ( symbols.Count() >= COMMAND_COMPLETION_MAXITEMS )
|
|
break;
|
|
}
|
|
|
|
Sys_FindClose();
|
|
|
|
for ( int i = 0; i < symbols.Count(); i++ )
|
|
{
|
|
char const *filename = entries.String( symbols[ i ] );
|
|
|
|
Q_snprintf( commands[ i ], sizeof( commands[ i ] ), "%s %s", cmdname, filename );
|
|
// Remove .dem
|
|
commands[ i ][ strlen( commands[ i ] ) - 4 ] = 0;
|
|
}
|
|
|
|
return symbols.Count();
|
|
}
|
|
|
|
static int g_ToolLoad_CompletionFunc( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
|
|
{
|
|
static CToolAutoCompleteFileList ToolLoad_Complete( "toolload", "tools", "dll" );
|
|
return ToolLoad_Complete.AutoCompletionFunc( partial, commands );
|
|
}
|
|
|
|
// This now works in most cases, however it will not work once the sfm has run a python script since when python imports modules, it doesn't properly unload them,
|
|
// So they stick around in memory and crash the second time you load the ifm.dll (or maybe on the second unload). This is a pretty serious flaw in python25.dll
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Simple helper class for doing autocompletion of all files in a specific directory by extension
|
|
//-----------------------------------------------------------------------------
|
|
class CToolUnloadAutoCompleteFileList
|
|
{
|
|
public:
|
|
CToolUnloadAutoCompleteFileList( const char *cmdname )
|
|
{
|
|
m_pszCommandName = cmdname;
|
|
}
|
|
|
|
int AutoCompletionFunc( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
|
|
{
|
|
char const *cmdname = m_pszCommandName;
|
|
|
|
char *substring = (char *)partial;
|
|
if ( Q_strstr( partial, cmdname ) )
|
|
{
|
|
substring = (char *)partial + strlen( cmdname ) + 1;
|
|
}
|
|
|
|
CUtlVector< CUtlString > modules;
|
|
int c = 0;
|
|
g_ToolFrameworkInternal.GetModules( modules );
|
|
for ( int i = 0; i < modules.Count(); i++ )
|
|
{
|
|
char const *pFileName = modules[ i ].String();
|
|
char filename[ MAX_PATH ];
|
|
Q_FileBase( pFileName, filename, sizeof( filename ) );
|
|
|
|
bool add = false;
|
|
// Insert into lookup
|
|
if ( substring[0] )
|
|
{
|
|
if ( !Q_strncasecmp( filename, substring, strlen( substring ) ) )
|
|
{
|
|
add = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
add = true;
|
|
}
|
|
|
|
if ( add )
|
|
{
|
|
Q_snprintf( commands[ c ], sizeof( commands[ c ] ), "%s %s", cmdname, filename );
|
|
++c;
|
|
}
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
private:
|
|
const char *m_pszCommandName;
|
|
};
|
|
|
|
static int g_ToolUnload_CompletionFunc( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
|
|
{
|
|
static CToolUnloadAutoCompleteFileList ToolUnload_Complete( "toolunload" );
|
|
return ToolUnload_Complete.AutoCompletionFunc( partial, commands );
|
|
}
|
|
|
|
void Tool_Unload_f( const CCommand &args )
|
|
{
|
|
if ( !toolframework->InToolMode() )
|
|
return;
|
|
|
|
if ( args.ArgC() < 2 )
|
|
{
|
|
ConMsg ("toolunload <toolname> [-nosave]: unloads a tool\n");
|
|
return;
|
|
}
|
|
|
|
bool bPromptForSave = true;
|
|
if ( args.ArgC() > 2 )
|
|
{
|
|
if ( Q_stricmp( "-nosave", args.Arg( 2 ) ) == 0 )
|
|
{
|
|
bPromptForSave = false;
|
|
}
|
|
}
|
|
|
|
char fn[ MAX_PATH ];
|
|
Q_FileBase( args.Arg( 1 ), fn, sizeof( fn ) );
|
|
|
|
CFmtStr module( "tools/%s.dll", fn );
|
|
g_ToolFrameworkInternal.UnloadTools( module, bPromptForSave );
|
|
}
|
|
|
|
static ConCommand ToolUnload( "toolunload", Tool_Unload_f, "Unload a tool.", 0, g_ToolUnload_CompletionFunc );
|
|
|
|
|
|
// If module not already loaded, loads it and optionally switches to first tool in module
|
|
bool CToolFrameworkInternal::LoadToolModule( char const *pToolModule, bool bSwitchToFirst )
|
|
{
|
|
CFmtStr module( "tools/%s.dll", pToolModule );
|
|
|
|
ToolModule_t *tm = Find( module );
|
|
if ( tm )
|
|
{
|
|
// Already loaded
|
|
return true;
|
|
}
|
|
|
|
tm = LoadToolsFromLibrary( module );
|
|
if ( !tm )
|
|
{
|
|
ConMsg( "failed to load tools from %s\n", pToolModule );
|
|
return false;
|
|
}
|
|
|
|
for ( int i = 0; i < tm->m_Systems.Count(); ++i )
|
|
{
|
|
IToolSystem *sys = tm->m_Systems[ i ];
|
|
if ( sys )
|
|
{
|
|
sys->ClientInit( m_ClientFactory );
|
|
sys->ServerInit( m_ServerFactory );
|
|
|
|
sys->Init();
|
|
}
|
|
}
|
|
|
|
// Since this is a late init, do some more work
|
|
if ( bSwitchToFirst )
|
|
{
|
|
SwitchToTool( tm->m_sFirstTool.String() );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CToolFrameworkInternal::GetModules( CUtlVector< CUtlString > &list )
|
|
{
|
|
for ( int i = 0; i < m_Modules.Count(); ++i )
|
|
{
|
|
CUtlString str;
|
|
str = m_Modules[ i ].m_sDllName;
|
|
list.AddToTail( str );
|
|
}
|
|
}
|
|
|
|
void CToolFrameworkInternal::UnloadTools( char const *pModule, bool bCheckCanQuit )
|
|
{
|
|
ToolModule_t *tm = g_ToolFrameworkInternal.Find( pModule );
|
|
if ( !tm )
|
|
{
|
|
ConMsg( "module %s not loaded\n", pModule );
|
|
return;
|
|
}
|
|
|
|
if ( bCheckCanQuit )
|
|
{
|
|
for ( int i = tm->m_Systems.Count() - 1; i >= 0; --i )
|
|
{
|
|
IToolSystem *sys = tm->m_Systems[ i ];
|
|
if ( !sys->CanQuit( "OnUnload" ) )
|
|
{
|
|
Msg( "Can't unload %s, %s not ready to exit\n",
|
|
pModule, sys->GetToolName() );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
for ( int i = tm->m_Systems.Count() - 1; i >= 0; --i )
|
|
{
|
|
IToolSystem *sys = tm->m_Systems[ i ];
|
|
|
|
int idx = m_ToolSystems.Find( sys );
|
|
if ( idx == m_nActiveToolIndex )
|
|
{
|
|
sys->OnToolDeactivate();
|
|
m_nActiveToolIndex = -1;
|
|
}
|
|
|
|
sys->Shutdown();
|
|
sys->ServerShutdown();
|
|
sys->ClientShutdown();
|
|
|
|
m_ToolSystems.Remove( idx );
|
|
}
|
|
|
|
tm->m_pDictionary->Shutdown();
|
|
tm->m_pDictionary->Disconnect();
|
|
|
|
// This (should) discards and material proxies being held onto by any materials in the tool
|
|
materials->UncacheUnusedMaterials( false );
|
|
|
|
Sys_UnloadModule( tm->m_pModule );
|
|
|
|
for ( int i = 0; i < m_Modules.Count(); ++i )
|
|
{
|
|
if ( m_Modules[ i ].m_pModule == tm->m_pModule )
|
|
{
|
|
m_Modules.Remove( i );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Switch to another tool, or set the active index to -1 if none left!!!
|
|
SwitchToTool( 0 );
|
|
}
|
|
|
|
void Tool_Load_f( const CCommand &args )
|
|
{
|
|
if ( !toolframework->InToolMode() )
|
|
return;
|
|
|
|
if ( args.ArgC() != 2 )
|
|
{
|
|
ConMsg ("toolload <toolname>: loads a tool\n");
|
|
return;
|
|
}
|
|
|
|
char fn[ MAX_PATH ];
|
|
Q_FileBase( args.Arg( 1 ), fn, sizeof( fn ) );
|
|
|
|
CFmtStr module( "tools/%s.dll", fn );
|
|
if ( g_ToolFrameworkInternal.Find( module ) )
|
|
{
|
|
ConMsg( "module %s already loaded\n", module.Access() );
|
|
return;
|
|
}
|
|
|
|
g_ToolFrameworkInternal.LoadToolModule( fn, true );
|
|
}
|
|
|
|
static ConCommand ToolLoad( "toolload", Tool_Load_f, "Load a tool.", 0, g_ToolLoad_CompletionFunc );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Level init, shutdown
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ClientLevelInitPreEntityAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ClientLevelInitPreEntity );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ClientLevelInitPostEntityAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ClientLevelInitPostEntity );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ClientLevelShutdownPreEntityAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ClientLevelShutdownPreEntity );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Entities are deleted / released here...
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ClientLevelShutdownPostEntityAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ClientLevelShutdownPostEntity );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ClientPreRenderAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ClientPreRender );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolFrameworkInternal::IsThirdPersonCamera()
|
|
{
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
return tool->IsThirdPersonCamera( );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// is the current tool recording?
|
|
bool CToolFrameworkInternal::IsToolRecording()
|
|
{
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
return tool->IsToolRecording( );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ClientPostRenderAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ClientPostRender );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Level init, shutdown
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ServerLevelInitPreEntityAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ServerLevelInitPreEntity );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: entities are created / spawned / precached here
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ServerLevelInitPostEntityAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ServerLevelInitPostEntity );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ServerLevelShutdownPreEntityAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ServerLevelShutdownPreEntity );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Entities are deleted / released here...
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ServerLevelShutdownPostEntityAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ServerLevelShutdownPostEntity );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called each frame before entities think
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ServerFrameUpdatePreEntityThinkAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ServerFrameUpdatePreEntityThink );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called after entities think
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ServerFrameUpdatePostEntityThinkAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ServerFrameUpdatePostEntityThink );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called before client networking occurs on the server
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::ServerPreClientUpdateAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ServerPreClientUpdate );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The server uses this to call into the tools to get the actual
|
|
// entities to spawn on startup
|
|
//-----------------------------------------------------------------------------
|
|
const char* CToolFrameworkInternal::GetEntityData( const char *pActualEntityData )
|
|
{
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
return tool->GetEntityData( pActualEntityData );
|
|
}
|
|
return pActualEntityData;
|
|
}
|
|
|
|
void* CToolFrameworkInternal::QueryInterface( const char *pInterfaceName )
|
|
{
|
|
int toolCount = m_ToolSystems.Count();
|
|
for ( int i = 0; i < toolCount; ++i )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ i ];
|
|
Assert( tool );
|
|
void *pRet = tool->QueryInterface( pInterfaceName );
|
|
if ( pRet )
|
|
return pRet;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void CToolFrameworkInternal::ServerPreSetupVisibilityAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::ServerPreSetupVisibility );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Post a message to tools
|
|
// Input : hEntity -
|
|
// *msg -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg )
|
|
{
|
|
// FIXME: Only message topmost tool?
|
|
|
|
int toolCount = m_ToolSystems.Count();
|
|
for ( int i = 0; i < toolCount; ++i )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ i ];
|
|
Assert( tool );
|
|
tool->PostToolMessage( hEntity, msg );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Only active tool gets to adjust viewport
|
|
// Input : x -
|
|
// y -
|
|
// width -
|
|
// height -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::AdjustEngineViewport( int& x, int& y, int& width, int& height )
|
|
{
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
tool->AdjustEngineViewport( x, y, width, height );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Only active tool gets to set the camera/view
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolFrameworkInternal::SetupEngineView( Vector &origin, QAngle &angles, float &fov )
|
|
{
|
|
if ( m_nActiveToolIndex < 0 )
|
|
return false;
|
|
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
return tool->SetupEngineView( origin, angles, fov );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Only active tool gets to set the microphone
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolFrameworkInternal::SetupAudioState( AudioState_t &audioState )
|
|
{
|
|
if ( m_nActiveToolIndex < 0 )
|
|
return false;
|
|
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
return tool->SetupAudioState( audioState );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::VGui_PreRenderAllTools( int paintMode )
|
|
{
|
|
InvokeMethodInt( &IToolSystem::VGui_PreRender, paintMode );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::VGui_PostRenderAllTools( int paintMode )
|
|
{
|
|
InvokeMethodInt( &IToolSystem::VGui_PostRender, paintMode );
|
|
}
|
|
|
|
void CToolFrameworkInternal::VGui_PreSimulateAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::VGui_PreSimulate );
|
|
}
|
|
|
|
void CToolFrameworkInternal::VGui_PostSimulateAllTools()
|
|
{
|
|
InvokeMethod( &IToolSystem::VGui_PostSimulate );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int CToolFrameworkInternal::GetToolCount()
|
|
{
|
|
return m_ToolSystems.Count();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : index -
|
|
// Output : const char
|
|
//-----------------------------------------------------------------------------
|
|
const char *CToolFrameworkInternal::GetToolName( int index )
|
|
{
|
|
if ( index < 0 || index >= m_ToolSystems.Count() )
|
|
{
|
|
return "";
|
|
}
|
|
IToolSystem *sys = m_ToolSystems[ index ];
|
|
if ( sys )
|
|
{
|
|
return sys->GetToolName();
|
|
}
|
|
return "";
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : index -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::SwitchToTool( int index )
|
|
{
|
|
if ( ( m_ToolSystems.Count() < 1 ) || ( index >= m_ToolSystems.Count() ) )
|
|
{
|
|
m_nActiveToolIndex = -1;
|
|
return;
|
|
}
|
|
|
|
if ( index != m_nActiveToolIndex )
|
|
{
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *pOldTool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
pOldTool->OnToolDeactivate();
|
|
}
|
|
|
|
m_nActiveToolIndex = index;
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *pNewTool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
pNewTool->OnToolActivate();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Switches to a named tool
|
|
//-----------------------------------------------------------------------------
|
|
IToolSystem *CToolFrameworkInternal::SwitchToTool( const char* pToolName )
|
|
{
|
|
int nCount = GetToolCount();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( !Q_stricmp( pToolName, GetToolName(i) ) )
|
|
{
|
|
SwitchToTool( i );
|
|
return m_ToolSystems[i];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *sys -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolFrameworkInternal::IsTopmostTool( const IToolSystem *sys )
|
|
{
|
|
if ( m_ToolSystems.Count() <= 0 || ( m_nActiveToolIndex < 0 ) )
|
|
return false;
|
|
|
|
return ( m_ToolSystems[ m_nActiveToolIndex ] == sys );
|
|
}
|
|
|
|
IToolSystem *CToolFrameworkInternal::GetTopmostTool()
|
|
{
|
|
return m_nActiveToolIndex >= 0 ? m_ToolSystems[ m_nActiveToolIndex ] : NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// returns a tool system by index
|
|
//-----------------------------------------------------------------------------
|
|
const IToolSystem *CToolFrameworkInternal::GetToolSystem( int index ) const
|
|
{
|
|
if ( ( index < 0 ) || ( index >= m_ToolSystems.Count() ) )
|
|
return NULL;
|
|
|
|
return m_ToolSystems[index];
|
|
}
|
|
|
|
|
|
void CToolFrameworkInternal::PostMessage( KeyValues *msg )
|
|
{
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
tool->PostToolMessage( 0, msg );
|
|
}
|
|
}
|
|
|
|
bool CToolFrameworkInternal::GetSoundSpatialization( int iUserData, int guid, SpatializationInfo_t& info )
|
|
{
|
|
if ( m_nActiveToolIndex >= 0 )
|
|
{
|
|
IToolSystem *tool = m_ToolSystems[ m_nActiveToolIndex ];
|
|
Assert( tool );
|
|
return tool->GetSoundSpatialization( iUserData, guid, info );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void CToolFrameworkInternal::HostRunFrameBegin()
|
|
{
|
|
InvokeMethod( &IToolSystem::HostRunFrameBegin );
|
|
}
|
|
|
|
void CToolFrameworkInternal::HostRunFrameEnd()
|
|
{
|
|
InvokeMethod( &IToolSystem::HostRunFrameEnd );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::RenderFrameBegin()
|
|
{
|
|
#ifndef DEDICATED
|
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( 0 );
|
|
#endif
|
|
InvokeMethod( &IToolSystem::RenderFrameBegin );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolFrameworkInternal::RenderFrameEnd()
|
|
{
|
|
#ifndef DEDICATED
|
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( 0 );
|
|
#endif
|
|
InvokeMethod( &IToolSystem::RenderFrameEnd );
|
|
}
|
|
|
|
// Exposed because it's an IAppSystem
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CToolFrameworkInternal, IToolFrameworkInternal, VTOOLFRAMEWORK_INTERFACE_VERSION, g_ToolFrameworkInternal );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: exposed from engine to client .dll
|
|
//-----------------------------------------------------------------------------
|
|
class CClientEngineTools : public IClientEngineTools
|
|
{
|
|
public:
|
|
virtual void LevelInitPreEntityAllTools();
|
|
virtual void LevelInitPostEntityAllTools();
|
|
virtual void LevelShutdownPreEntityAllTools();
|
|
virtual void LevelShutdownPostEntityAllTools();
|
|
virtual void PreRenderAllTools();
|
|
virtual void PostRenderAllTools();
|
|
virtual void PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg );
|
|
virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height );
|
|
virtual bool SetupEngineView( Vector &origin, QAngle &angles, float &fov );
|
|
virtual bool SetupAudioState( AudioState_t &audioState );
|
|
virtual void VGui_PreRenderAllTools( int paintMode );
|
|
virtual void VGui_PostRenderAllTools( int paintMode );
|
|
virtual bool IsThirdPersonCamera( );
|
|
virtual bool InToolMode();
|
|
};
|
|
|
|
EXPOSE_SINGLE_INTERFACE( CClientEngineTools, IClientEngineTools, VCLIENTENGINETOOLS_INTERFACE_VERSION );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::LevelInitPreEntityAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ClientLevelInitPreEntityAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::LevelInitPostEntityAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ClientLevelInitPostEntityAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::LevelShutdownPreEntityAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ClientLevelShutdownPreEntityAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::LevelShutdownPostEntityAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ClientLevelShutdownPostEntityAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::PreRenderAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ClientPreRenderAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::PostRenderAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ClientPostRenderAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : hEntity -
|
|
// *msg -
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg )
|
|
{
|
|
g_ToolFrameworkInternal.PostToolMessage( hEntity, msg );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : x -
|
|
// y -
|
|
// width -
|
|
// height -
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::AdjustEngineViewport( int& x, int& y, int& width, int& height )
|
|
{
|
|
g_ToolFrameworkInternal.AdjustEngineViewport( x, y, width, height );
|
|
}
|
|
|
|
bool CClientEngineTools::SetupEngineView( Vector &origin, QAngle &angles, float &fov )
|
|
{
|
|
return g_ToolFrameworkInternal.SetupEngineView( origin, angles, fov );
|
|
}
|
|
|
|
bool CClientEngineTools::SetupAudioState( AudioState_t &audioState )
|
|
{
|
|
return g_ToolFrameworkInternal.SetupAudioState( audioState );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::VGui_PreRenderAllTools( int paintMode )
|
|
{
|
|
g_ToolFrameworkInternal.VGui_PreRenderAllTools( paintMode );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CClientEngineTools::VGui_PostRenderAllTools( int paintMode )
|
|
{
|
|
g_ToolFrameworkInternal.VGui_PostRenderAllTools( paintMode );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CClientEngineTools::IsThirdPersonCamera( )
|
|
{
|
|
return g_ToolFrameworkInternal.IsThirdPersonCamera( );
|
|
}
|
|
|
|
bool CClientEngineTools::InToolMode()
|
|
{
|
|
return g_ToolFrameworkInternal.InToolMode();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Exposed to server.dll
|
|
//-----------------------------------------------------------------------------
|
|
class CServerEngineTools : public IServerEngineTools
|
|
{
|
|
public:
|
|
// Inherited from IServerEngineTools
|
|
virtual void LevelInitPreEntityAllTools();
|
|
virtual void LevelInitPostEntityAllTools();
|
|
virtual void LevelShutdownPreEntityAllTools();
|
|
virtual void LevelShutdownPostEntityAllTools();
|
|
virtual void FrameUpdatePreEntityThinkAllTools();
|
|
virtual void FrameUpdatePostEntityThinkAllTools();
|
|
virtual void PreClientUpdateAllTools();
|
|
virtual void PreSetupVisibilityAllTools();
|
|
virtual const char* GetEntityData( const char *pActualEntityData );
|
|
virtual void* QueryInterface( const char *pInterfaceName );
|
|
virtual bool InToolMode();
|
|
};
|
|
|
|
EXPOSE_SINGLE_INTERFACE( CServerEngineTools, IServerEngineTools, VSERVERENGINETOOLS_INTERFACE_VERSION );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CServerEngineTools::LevelInitPreEntityAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ServerLevelInitPreEntityAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CServerEngineTools::LevelInitPostEntityAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ServerLevelInitPostEntityAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CServerEngineTools::LevelShutdownPreEntityAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ServerLevelShutdownPreEntityAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CServerEngineTools::LevelShutdownPostEntityAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ServerLevelShutdownPostEntityAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CServerEngineTools::FrameUpdatePreEntityThinkAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ServerFrameUpdatePreEntityThinkAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CServerEngineTools::FrameUpdatePostEntityThinkAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ServerFrameUpdatePostEntityThinkAllTools();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CServerEngineTools::PreClientUpdateAllTools()
|
|
{
|
|
g_ToolFrameworkInternal.ServerPreClientUpdateAllTools();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The server uses this to call into the tools to get the actual
|
|
// entities to spawn on startup
|
|
//-----------------------------------------------------------------------------
|
|
const char* CServerEngineTools::GetEntityData( const char *pActualEntityData )
|
|
{
|
|
return g_ToolFrameworkInternal.GetEntityData( pActualEntityData );
|
|
}
|
|
|
|
void* CServerEngineTools::QueryInterface( const char *pInterfaceName )
|
|
{
|
|
return g_ToolFrameworkInternal.QueryInterface( pInterfaceName );
|
|
}
|
|
|
|
void CServerEngineTools::PreSetupVisibilityAllTools()
|
|
{
|
|
return g_ToolFrameworkInternal.ServerPreSetupVisibilityAllTools();
|
|
}
|
|
|
|
bool CServerEngineTools::InToolMode()
|
|
{
|
|
return g_ToolFrameworkInternal.InToolMode();
|
|
}
|
|
|