Counter Strike : Global Offensive Source Code
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//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//===========================================================================//
#include "server_pch.h"
#include <algorithm>
#include "vengineserver_impl.h"
#include "vox.h"
#include "sound.h"
#include "gl_model_private.h"
#include "host_saverestore.h"
#include "world.h"
#include "l_studio.h"
#include "decal.h"
#include "sys_dll.h"
#include "sv_log.h"
#include "sv_main.h"
#include "tier1/strtools.h"
#include "collisionutils.h"
#include "staticpropmgr.h"
#include "string_t.h"
#include "vstdlib/random.h"
#include "EngineSoundInternal.h"
#include "dt_send_eng.h"
#include "PlayerState.h"
#include "irecipientfilter.h"
#include "sv_user.h"
#include "server_class.h"
#include "cdll_engine_int.h"
#include "enginesingleuserfilter.h"
#include "ispatialpartitioninternal.h"
#include "con_nprint.h"
#include "tmessage.h"
#include "iscratchpad3d.h"
#include "pr_edict.h"
#include "networkstringtableserver.h"
#include "networkstringtable.h"
#include "LocalNetworkBackdoor.h"
#include "host_phonehome.h"
#include "sv_plugin.h"
#include "singleplayersharedmemory.h"
#include "MapReslistGenerator.h"
#include "sv_steamauth.h"
#include "LoadScreenUpdate.h"
#include "paint.h"
#include "matchmaking/imatchframework.h"
#include "r_decal.h"
#include "igame.h"
#include "sv_packedentities.h"
#include "hltvserver.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define MAX_MESSAGE_SIZE 2500
#define MAX_TOTAL_ENT_LEAFS 128
void SV_DetermineMulticastRecipients( bool usepas, const Vector& origin, CPlayerBitVec& playerbits );
void DecalRemove( const model_t *model, const Vector& origin, float radius );
extern CNetworkStringTableContainer *networkStringTableContainerServer;
extern ConVar host_timescale;
CSharedEdictChangeInfo g_SharedEdictChangeInfo;
CSharedEdictChangeInfo *g_pSharedChangeInfo = &g_SharedEdictChangeInfo;
IAchievementMgr *g_pAchievementMgr = NULL;
CGamestatsData *g_pGamestatsData = NULL;
static ConVar sv_show_usermessage( "sv_show_usermessage", "0", 0, "Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message");
void InvalidateSharedEdictChangeInfos()
{
if ( g_SharedEdictChangeInfo.m_iSerialNumber == 0xFFFF )
{
// Reset all edicts to 0.
g_SharedEdictChangeInfo.m_iSerialNumber = 1;
for ( int i=0; i < sv.num_edicts; i++ )
{
//if the edict has any changes, force a full state change (which will release the change info)
if( sv.edicts[i].HasStateChanged() )
sv.edicts[i].StateChanged();
}
}
else
{
g_SharedEdictChangeInfo.m_iSerialNumber++;
}
g_SharedEdictChangeInfo.m_nChangeInfos = 0;
}
// ---------------------------------------------------------------------- //
// Globals.
// ---------------------------------------------------------------------- //
struct MsgData
{
MsgData()
{
Reset();
// link buffers to messages
m_DataOut.StartWriting( entitydata, sizeof(entitydata) );
m_DataOut.SetDebugName( "s_MsgData.entityMsg.m_DataOut" );
}
void Reset()
{
filter = NULL;
reliable = false;
started = false;
entityMsg.Clear();
}
byte entitydata[ PAD_NUMBER( MAX_ENTITY_MSG_DATA, 4 ) ]; // buffer for outgoing entity messages
IRecipientFilter *filter; // clients who get this message
bool reliable;
bool started; // IS THERE A MESSAGE IN THE PROCESS OF BEING SENT?
CSVCMsg_EntityMsg_t entityMsg;
bf_write m_DataOut;
};
static MsgData s_MsgData;
void SeedRandomNumberGenerator( bool random_invariant )
{
if (!random_invariant)
{
int iSeed = -(long)Sys_FloatTime();
if (1000 < iSeed)
{
iSeed = -iSeed;
}
else if (-1000 < iSeed)
{
iSeed -= 22261048;
}
RandomSeed( iSeed );
}
else
{
// Make those random numbers the same every time!
RandomSeed( 0 );
}
}
// ---------------------------------------------------------------------- //
// Static helpers.
// ---------------------------------------------------------------------- //
static void PR_CheckEmptyString (const char *s)
{
if (s[0] <= ' ')
Host_Error ("Bad string: %s", s);
}
// Average a list a vertices to find an approximate "center"
static void CenterVerts( Vector verts[], int vertCount, Vector& center )
{
int i;
float scale;
if ( vertCount )
{
Vector edge0, edge1, normal;
VectorCopy( vec3_origin, center );
// sum up verts
for ( i = 0; i < vertCount; i++ )
{
VectorAdd( center, verts[i], center );
}
scale = 1.0f / (float)vertCount;
VectorScale( center, scale, center ); // divide by vertCount
// Compute 2 poly edges
VectorSubtract( verts[1], verts[0], edge0 );
VectorSubtract( verts[vertCount-1], verts[0], edge1 );
// cross for normal
CrossProduct( edge0, edge1, normal );
// Find the component of center that is outside of the plane
scale = DotProduct( center, normal ) - DotProduct( verts[0], normal );
// subtract it off
VectorMA( center, scale, normal, center );
// center is in the plane now
}
}
// Copy the list of verts from an msurface_t int a linear array
static void SurfaceToVerts( model_t *model, SurfaceHandle_t surfID, Vector verts[], int *vertCount )
{
if ( *vertCount > MSurf_VertCount( surfID ) )
*vertCount = MSurf_VertCount( surfID );
// Build the list of verts from 0 to n
for ( int i = 0; i < *vertCount; i++ )
{
int vertIndex = model->brush.pShared->vertindices[ MSurf_FirstVertIndex( surfID ) + i ];
Vector& vert = model->brush.pShared->vertexes[ vertIndex ].position;
VectorCopy( vert, verts[i] );
}
// vert[0] is the first and last vert, there is no copy
}
// Calculate the surface area of an arbitrary msurface_t polygon (convex with collinear verts)
static float SurfaceArea( model_t *model, SurfaceHandle_t surfID )
{
Vector center, verts[32];
int vertCount = 32;
float area;
int i;
// Compute a "center" point and fan
SurfaceToVerts( model, surfID, verts, &vertCount );
CenterVerts( verts, vertCount, center );
area = 0;
// For a triangle of the center and each edge
for ( i = 0; i < vertCount; i++ )
{
Vector edge0, edge1, out;
int next;
next = (i+1)%vertCount;
VectorSubtract( verts[i], center, edge0 ); // 0.5 * edge cross edge (0.5 is done once at the end)
VectorSubtract( verts[next], center, edge1 );
CrossProduct( edge0, edge1, out );
area += VectorLength( out );
}
return area * 0.5; // 0.5 here
}
// Average the list of vertices to find an approximate "center"
static void SurfaceCenter( model_t *model, SurfaceHandle_t surfID, Vector& center )
{
Vector verts[32]; // We limit faces to 32 verts elsewhere in the engine
int vertCount = 32;
SurfaceToVerts( model, surfID, verts, &vertCount );
CenterVerts( verts, vertCount, center );
}
static bool ValidCmd( const char *pCmd )
{
int len;
len = strlen(pCmd);
// Valid commands all have a ';' or newline '\n' as their last character
if ( len && (pCmd[len-1] == '\n' || pCmd[len-1] == ';') )
return true;
return false;
}
//
// HLTV relay proxy whitelist
//
struct HltvRelayProxyWhitelistMask_t
{
uint32 a, b, c, d;
uint32 numbits;
bool operator==( HltvRelayProxyWhitelistMask_t const &other ) const
{
return 0 == Q_memcmp( this, &other, sizeof( *this ) );
}
};
static CUtlVector< HltvRelayProxyWhitelistMask_t > s_arrHltvRelayProxyWhitelist;
bool IsHltvRelayProxyWhitelisted( ns_address const &adr )
{
if ( !adr.IsType<netadr_t>() )
return false;
uint32 uiServerIP = adr.AsType<netadr_t>().GetIPHostByteOrder();
#define MAKE_IP_MASK( a, b, c, d, numbits ) ( uint32( ( (uint32(a)&0xFF) << 24 ) | ( (uint32(b)&0xFF) << 16 ) | ( (uint32(c)&0xFF) << 8 ) | ( (uint32(d)&0xFF) ) ) & ( (~0u) << (32-numbits) ) )
#define IPRANGEENTRY( a, b, c, d, numbits ) if ( ( uiServerIP & ( (~0u) << (32-numbits) ) ) == MAKE_IP_MASK( a, b, c, d, numbits ) ) return true;
FOR_EACH_VEC( s_arrHltvRelayProxyWhitelist, idx )
{
HltvRelayProxyWhitelistMask_t const &e = s_arrHltvRelayProxyWhitelist[idx];
IPRANGEENTRY( e.a, e.b, e.c, e.d, e.numbits );
}
#undef IPRANGEENTRY
#undef MAKE_IP_MASK
return false;
}
// ---------------------------------------------------------------------- //
// CVEngineServer
// ---------------------------------------------------------------------- //
class CVEngineServer : public IVEngineServer
{
public:
virtual void ChangeLevel( const char* s1, const char* s2)
{
static int last_spawncount;
// make sure we don't issue two changelevels
if (sv.GetSpawnCount() == last_spawncount)
return;
last_spawncount = sv.GetSpawnCount();
if ( !s1 )
{
Sys_Error( "CVEngineServer::Changelevel with NULL s1\n" );
}
char cmd[ 256 ];
if ( !s2 ) // no indication of where they are coming from; so just do a standard old changelevel
{
Q_snprintf( cmd, sizeof( cmd ), "changelevel %s\n", s1 );
}
else
{
Q_snprintf( cmd, sizeof( cmd ), "changelevel2 %s %s\n", s1, s2 );
}
Cbuf_AddText( CBUF_SERVER, cmd );
}
virtual int IsMapValid( const char *filename )
{
return modelloader->Map_IsValid( filename );
}
virtual bool IsDedicatedServer( void )
{
return sv.IsDedicated();
}
virtual int GetLocalClientIndex( void )
{
#ifndef DEDICATED
if ( sv.IsDedicated() )
{
return 0; // this query really makes no sense on a dedicated server, but we can agree that "local client" means "the person typing at the text console"
}
else
{
// return splitscreen->IsLocalPlayerResolvable() ? GetLocalClient().m_nPlayerSlot : GetBaseLocalClient().m_nPlayerSlot; // this is the same check as in Cmd_ExecuteCommand()
return GetBaseLocalClient().m_nPlayerSlot + 1; // Conver 0-based slot to 1-based client index. Look at UTIL_GetCommandClientIndex() usage for reference.
}
#else
return 0;
#endif
}
virtual int IsInEditMode( void )
{
#ifdef DEDICATED
return false;
#else
return g_bInEditMode;
#endif
}
virtual int IsInCommentaryMode( void )
{
#ifdef DEDICATED
return false;
#else
return g_bInCommentaryMode;
#endif
}
virtual KeyValues* GetLaunchOptions( void )
{
return g_pLaunchOptions;
}
virtual bool IsLevelMainMenuBackground( void )
{
return sv.IsLevelMainMenuBackground();
}
virtual void NotifyEdictFlagsChange( int iEdict )
{
if ( g_pLocalNetworkBackdoor )
g_pLocalNetworkBackdoor->NotifyEdictFlagsChange( iEdict );
}
virtual const CCheckTransmitInfo* GetPrevCheckTransmitInfo( edict_t *pPlayerEdict )
{
int entnum = NUM_FOR_EDICT( pPlayerEdict );
if ( entnum < 1 || entnum > sv.GetClientCount() )
{
Error( "Invalid client specified in GetPrevCheckTransmitInfo\n" );
return NULL;
}
CGameClient *client = sv.Client( entnum-1 );
return client->GetPrevPackInfo();
}
virtual int PrecacheDecal( const char *name, bool preload /*=false*/ )
{
PR_CheckEmptyString( name );
int i = SV_FindOrAddDecal( name, preload );
if ( i >= 0 )
{
return i;
}
Host_Error( "CVEngineServer::PrecacheDecal: '%s' overflow, too many decals", name );
return 0;
}
virtual int PrecacheModel( const char *s, bool preload /*= false*/ )
{
PR_CheckEmptyString (s);
int i = SV_FindOrAddModel( s, preload );
if ( i >= 0 )
{
return i;
}
Host_Error( "CVEngineServer::PrecacheModel: '%s' overflow, too many models", s );
return 0;
}
virtual int PrecacheGeneric(const char *s, bool preload /*= false*/ )
{
int i;
PR_CheckEmptyString (s);
i = SV_FindOrAddGeneric( s, preload );
if (i >= 0)
{
return i;
}
Host_Error ("CVEngineServer::PrecacheGeneric: '%s' overflow", s);
return 0;
}
virtual bool IsModelPrecached( char const *s ) const
{
int idx = SV_ModelIndex( s );
return idx != -1 ? true : false;
}
virtual bool IsDecalPrecached( char const *s ) const
{
int idx = SV_DecalIndex( s );
return idx != -1 ? true : false;
}
virtual bool IsGenericPrecached( char const *s ) const
{
int idx = SV_GenericIndex( s );
return idx != -1 ? true : false;
}
virtual void ForceExactFile( const char *s )
{
PR_CheckEmptyString( s );
SV_ForceExactFile( s );
}
virtual void ForceModelBounds( const char *s, const Vector &mins, const Vector &maxs )
{
PR_CheckEmptyString( s );
SV_ForceModelBounds( s, mins, maxs );
}
virtual void ForceSimpleMaterial( const char *s )
{
PR_CheckEmptyString( s );
SV_ForceSimpleMaterial( s );
}
virtual bool IsInternalBuild( void )
{
return !phonehome->IsExternalBuild();
}
//-----------------------------------------------------------------------------
// Purpose: Precache a sentence file (parse on server, send to client)
// Input : *s - file name
//-----------------------------------------------------------------------------
virtual int PrecacheSentenceFile( const char *s, bool preload /*= false*/ )
{
// UNDONE: Set up preload flag
// UNDONE: Send this data to the client to support multiple sentence files
VOX_ReadSentenceFile( s );
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Retrieves the pvs for an origin into the specified array
// Input : *org - origin
// outputpvslength - size of outputpvs array in bytes
// *outputpvs - If null, then return value is the needed length
// Output : int - length of pvs array used ( in bytes )
//-----------------------------------------------------------------------------
virtual int GetClusterForOrigin( const Vector& org )
{
return CM_LeafCluster( CM_PointLeafnum( org ) );
}
virtual int GetPVSForCluster( int clusterIndex, int outputpvslength, unsigned char *outputpvs )
{
int length = (CM_NumClusters()+7)>>3;
if ( outputpvs )
{
if ( outputpvslength < length )
{
Sys_Error( "GetPVSForOrigin called with inusfficient sized pvs array, need %i bytes!", length );
return length;
}
CM_Vis( outputpvs, outputpvslength, clusterIndex, DVIS_PVS );
}
return length;
}
//-----------------------------------------------------------------------------
// Purpose: Test origin against pvs array retreived from GetPVSForOrigin
// Input : *org - origin to chec
// checkpvslength - length of pvs array
// *checkpvs -
// Output : bool - true if entity is visible
//-----------------------------------------------------------------------------
virtual bool CheckOriginInPVS( const Vector& org, const unsigned char *checkpvs, int checkpvssize )
{
int clusterIndex = CM_LeafCluster( CM_PointLeafnum( org ) );
if ( clusterIndex < 0 )
return false;
int offset = clusterIndex>>3;
if ( offset > checkpvssize )
{
Sys_Error( "CheckOriginInPVS: cluster would read past end of pvs data (%i:%i)\n",
offset, checkpvssize );
return false;
}
if ( !(checkpvs[offset] & (1<<(clusterIndex&7)) ) )
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Test origin against pvs array retreived from GetPVSForOrigin
// Input : *org - origin to chec
// checkpvslength - length of pvs array
// *checkpvs -
// Output : bool - true if entity is visible
//-----------------------------------------------------------------------------
virtual bool CheckBoxInPVS( const Vector& mins, const Vector& maxs, const unsigned char *checkpvs, int checkpvssize )
{
if ( !CM_BoxVisible( mins, maxs, checkpvs, checkpvssize ) )
{
return false;
}
return true;
}
virtual int GetPlayerUserId( const edict_t *e )
{
if ( !sv.IsActive() || !e)
return -1;
for ( int i = 0; i < sv.GetClientCount(); i++ )
{
CGameClient *cl = sv.Client(i);
if ( cl->edict == e )
{
return cl->m_UserID;
}
}
// Couldn't find it
return -1;
}
virtual const char *GetPlayerNetworkIDString( const edict_t *e )
{
if ( !sv.IsActive() || !e)
return NULL;
for ( int i = 0; i < sv.GetClientCount(); i++ )
{
CGameClient *cl = sv.Client(i);
if ( cl->edict == e )
{
return cl->GetNetworkIDString();
}
}
// Couldn't find it
return NULL;
}
virtual bool IsUserIDInUse( int userID )
{
if ( !sv.IsActive() )
return false;
for ( int i = 0; i < sv.GetClientCount(); i++ )
{
CGameClient *cl = sv.Client(i);
if ( cl->GetUserID() == userID )
{
return true;
}
}
// Couldn't find it
return false;
}
virtual int GetLoadingProgressForUserID( int userID )
{
if ( !sv.IsActive() )
return false;
for ( int i = 0; i < sv.GetClientCount(); i++ )
{
CGameClient *cl = sv.Client(i);
if ( cl->GetUserID() == userID )
{
return cl->m_nLoadingProgress;
}
}
// Couldn't find it
return -1;
}
virtual int GetEntityCount( void )
{
return sv.num_edicts;
}
virtual INetChannelInfo* GetPlayerNetInfo( int playerIndex )
{
if ( playerIndex < 1 || playerIndex > sv.GetClientCount() )
return NULL;
CGameClient *client = sv.Client( playerIndex - 1 );
return client->m_NetChannel;
}
virtual edict_t* CreateEdict( int iForceEdictIndex )
{
edict_t *pedict = ED_Alloc( iForceEdictIndex );
if ( g_pServerPluginHandler )
{
g_pServerPluginHandler->OnEdictAllocated( pedict );
}
return pedict;
}
virtual void RemoveEdict(edict_t* ed)
{
if ( g_pServerPluginHandler )
{
g_pServerPluginHandler->OnEdictFreed( ed );
}
ED_Free(ed);
}
//
// Request engine to allocate "cb" bytes on the entity's private data pointer.
//
virtual void *PvAllocEntPrivateData( long cb )
{
return calloc( 1, cb );
}
//
// Release the private data memory, if any.
//
virtual void FreeEntPrivateData( void *pEntity )
{
#if defined( _DEBUG ) && defined( WIN32 )
// set the memory to a known value
int size = _msize( pEntity );
memset( pEntity, 0xDD, size );
#endif
if ( pEntity )
{
free( pEntity );
}
}
virtual void *SaveAllocMemory( size_t num, size_t size )
{
#ifndef DEDICATED
return ::SaveAllocMemory(num, size);
#else
return NULL;
#endif
}
virtual void SaveFreeMemory( void *pSaveMem )
{
#ifndef DEDICATED
::SaveFreeMemory(pSaveMem);
#endif
}
/*
=================
EmitAmbientSound
=================
*/
virtual void EmitAmbientSound( int entindex, const Vector& pos, const char *samp, float vol,
soundlevel_t soundlevel, int fFlags, int pitch, float soundtime /*=0.0f*/ )
{
SoundInfo_t sound;
sound.SetDefault();
sound.nEntityIndex = entindex;
sound.fVolume = vol;
sound.Soundlevel = soundlevel;
sound.nFlags = fFlags;
sound.nPitch = pitch;
sound.nChannel = CHAN_STATIC;
sound.vOrigin = pos;
sound.bIsAmbient = true;
ASSERT_COORD( sound.vOrigin );
// set sound delay
if ( soundtime != 0.0f )
{
sound.fDelay = soundtime - sv.GetTime();
sound.nFlags |= SND_DELAY;
}
// if this is a sentence, get sentence number
if ( TestSoundChar(samp, CHAR_SENTENCE) )
{
sound.bIsSentence = true;
sound.nSoundNum = Q_atoi( PSkipSoundChars(samp) );
if ( sound.nSoundNum >= (unsigned int)VOX_SentenceCount() )
{
ConMsg("EmitAmbientSound: invalid sentence number: %s", PSkipSoundChars(samp));
return;
}
}
else
{
// check to see if samp was properly precached
sound.bIsSentence = false;
sound.nSoundNum = SV_SoundIndex( samp );
if (sound.nSoundNum <= 0)
{
ConMsg ("EmitAmbientSound: sound not precached: %s\n", samp);
return;
}
}
if ( (fFlags & SND_SPAWNING) && sv.allowsignonwrites )
{
CSVCMsg_Sounds_t sndmsg;
sndmsg.set_reliable_sound( true );
sound.WriteDelta( NULL, sndmsg, sv.GetFinalTickTime() );
// write into signon buffer
if ( !sndmsg.WriteToBuffer( sv.m_Signon ) )
{
Sys_Error( "EmitAmbientSound: Init message would overflow signon buffer!\n" );
return;
}
}
else
{
if ( fFlags & SND_SPAWNING )
{
DevMsg("EmitAmbientSound: warning, broadcasting sound labled as SND_SPAWNING.\n" );
}
// send sound to all active players
CEngineRecipientFilter filter;
filter.AddAllPlayers();
filter.MakeReliable();
sv.BroadcastSound( sound, filter );
}
}
virtual void FadeClientVolume(const edict_t *clientent,
float fadePercent, float fadeOutSeconds, float holdTime, float fadeInSeconds)
{
int entnum = NUM_FOR_EDICT(clientent);
if (entnum < 1 || entnum > sv.GetClientCount() )
{
ConMsg ("tried to DLL_FadeClientVolume a non-client\n");
return;
}
IClient *client = sv.Client(entnum-1);
CNETMsg_StringCmd_t sndMsg( va("soundfade %.1f %.1f %.1f %.1f", fadePercent, holdTime, fadeOutSeconds, fadeInSeconds ) );
client->SendNetMsg( sndMsg );
}
//-----------------------------------------------------------------------------
//
// Sentence API
//
//-----------------------------------------------------------------------------
virtual int SentenceGroupPick( int groupIndex, char *name, int nameLen )
{
if ( !name )
{
Sys_Error( "SentenceGroupPick with NULL name\n" );
}
Assert( nameLen > 0 );
return VOX_GroupPick( groupIndex, name, nameLen );
}
virtual int SentenceGroupPickSequential( int groupIndex, char *name, int nameLen, int sentenceIndex, int reset )
{
if ( !name )
{
Sys_Error( "SentenceGroupPickSequential with NULL name\n" );
}
Assert( nameLen > 0 );
return VOX_GroupPickSequential( groupIndex, name, nameLen, sentenceIndex, reset );
}
virtual int SentenceIndexFromName( const char *pSentenceName )
{
if ( !pSentenceName )
{
Sys_Error( "SentenceIndexFromName with NULL pSentenceName\n" );
}
int sentenceIndex = -1;
VOX_LookupString( pSentenceName, &sentenceIndex );
return sentenceIndex;
}
virtual const char *SentenceNameFromIndex( int sentenceIndex )
{
return VOX_SentenceNameFromIndex( sentenceIndex );
}
virtual int SentenceGroupIndexFromName( const char *pGroupName )
{
if ( !pGroupName )
{
Sys_Error( "SentenceGroupIndexFromName with NULL pGroupName\n" );
}
return VOX_GroupIndexFromName( pGroupName );
}
virtual const char *SentenceGroupNameFromIndex( int groupIndex )
{
return VOX_GroupNameFromIndex( groupIndex );
}
virtual float SentenceLength( int sentenceIndex )
{
return VOX_SentenceLength( sentenceIndex );
}
//-----------------------------------------------------------------------------
virtual int CheckHeadnodeVisible( int nodenum, const byte *visbits, int vissize )
{
return CM_HeadnodeVisible(nodenum, visbits, vissize );
}
/*
=================
ServerCommand
Sends text to servers execution buffer
localcmd (string)
=================
*/
virtual void ServerCommand( const char *str )
{
if ( !str )
{
Sys_Error( "ServerCommand with NULL string\n" );
}
if ( ValidCmd( str ) )
{
Cbuf_AddText( CBUF_SERVER, str );
}
else
{
ConMsg( "Error, bad server command %s\n", str );
}
}
/*
=================
ServerExecute
Executes all commands in server buffer
localcmd (string)
=================
*/
virtual void ServerExecute( void )
{
Cbuf_Execute();
}
/*
=================
ClientCommand
Sends text over to the client's execution buffer
stuffcmd (clientent, value)
=================
*/
virtual void ClientCommand(edict_t* pEdict, const char* szFmt, ...)
{
va_list argptr;
static char szOut[1024];
va_start(argptr, szFmt);
Q_vsnprintf(szOut, sizeof( szOut ), szFmt, argptr);
va_end(argptr);
if ( szOut[0] == 0 )
{
Warning( "ClientCommand, 0 length string supplied.\n" );
return;
}
int entnum = NUM_FOR_EDICT( pEdict );
if ( ( entnum < 1 ) || ( entnum > sv.GetClientCount() ) )
{
ConMsg("\n!!!\n\nStuffCmd: Some entity tried to stuff '%s' to console buffer of entity %i when maxclients was set to %i, ignoring\n\n",
szOut, entnum, sv.GetMaxClients() );
return;
}
CNETMsg_StringCmd_t string( szOut );
sv.GetClient(entnum-1)->SendNetMsg( string );
}
// Send a client command keyvalues
// keyvalues are deleted inside the function
virtual void ClientCommandKeyValues( edict_t *pEdict, KeyValues *pCommand )
{
if ( !pCommand )
return;
// Ensure the contract of deleting the key values here
KeyValues::AutoDelete autodelete_pCommand( pCommand );
int entnum = NUM_FOR_EDICT( pEdict );
if ( ( entnum < 1 ) || ( entnum > sv.GetClientCount() ) )
{
ConMsg("\n!!!\n\nClientCommandKeyValues: Some entity tried to stuff '%s' to console buffer of entity %i when maxclients was set to %i, ignoring\n\n",
pCommand->GetName(), entnum, sv.GetMaxClients() );
return;
}
CSVCMsg_CmdKeyValues_t cmd;
CmdKeyValuesHelper::SVCMsg_SetKeyValues( cmd, pCommand );
sv.GetClient(entnum-1)->SendNetMsg( cmd );
}
/*
===============
LightStyle
void(float style, string value) lightstyle
===============
*/
virtual void LightStyle(int style, const char* val)
{
if ( !val )
{
Sys_Error( "LightStyle with NULL value!\n" );
}
// change the string in string table
INetworkStringTable *stringTable = sv.GetLightStyleTable();
stringTable->SetStringUserData( style, Q_strlen(val)+1, val );
}
virtual void StaticDecal( const Vector& origin, int decalIndex, int entityIndex, int modelIndex, bool lowpriority )
{
CSVCMsg_BSPDecal_t decal;
decal.mutable_pos()->set_x( origin.x );
decal.mutable_pos()->set_y( origin.y );
decal.mutable_pos()->set_z( origin.z );
decal.set_decal_texture_index( decalIndex );
decal.set_entity_index( entityIndex );
decal.set_model_index( modelIndex );
decal.set_low_priority( lowpriority );
if ( sv.allowsignonwrites )
{
decal.WriteToBuffer( sv.m_Signon );
}
else
{
sv.BroadcastMessage( decal, false, true );
}
}
void Message_DetermineMulticastRecipients( bool usepas, const Vector& origin, CPlayerBitVec& playerbits )
{
SV_DetermineMulticastRecipients( usepas, origin, playerbits );
}
/*
===============================================================================
MESSAGE WRITING
===============================================================================
*/
virtual bf_write *EntityMessageBegin( int ent_index, ServerClass * ent_class, bool reliable )
{
if ( s_MsgData.started )
{
Sys_Error( "EntityMessageBegin: New message started before matching call to EndMessage.\n " );
return NULL;
}
s_MsgData.Reset();
Assert( ent_class );
s_MsgData.filter = NULL;
s_MsgData.reliable = reliable;
s_MsgData.started = true;
s_MsgData.entityMsg.set_ent_index( ent_index );
s_MsgData.entityMsg.set_class_id( ent_class->m_ClassID );
s_MsgData.m_DataOut.Reset();
return &s_MsgData.m_DataOut;
}
// Validates user message type and checks to see if it's variable length
// returns true if variable length
int Message_CheckMessageLength()
{
int bytesWritten = s_MsgData.m_DataOut.GetNumBytesWritten();
if ( bytesWritten > MAX_ENTITY_MSG_DATA ) // TODO use a define or so
{
Warning( "Entity Message to %i, %i bytes written (max is %d)\n",
s_MsgData.entityMsg.ent_index(), bytesWritten, MAX_ENTITY_MSG_DATA );
return -1;
}
return bytesWritten; // all checks passed, estimated final length
}
virtual void MessageEnd( void )
{
if ( !s_MsgData.started )
{
Sys_Error( "MESSAGE_END called with no active message\n" );
return;
}
int length = Message_CheckMessageLength();
// check to see if it's a valid message
if ( length < 0 )
{
s_MsgData.Reset(); // clear message data
return;
}
s_MsgData.entityMsg.set_ent_data( s_MsgData.entitydata, s_MsgData.m_DataOut.GetNumBytesWritten() );
if ( s_MsgData.filter )
{
// send entity/user messages only to full connected clients in filter
sv.BroadcastMessage( s_MsgData.entityMsg, *s_MsgData.filter );
}
else
{
// send entity messages to all full connected clients
sv.BroadcastMessage( s_MsgData.entityMsg, true, s_MsgData.reliable );
}
s_MsgData.Reset(); // clear message data
}
virtual void SendUserMessage( IRecipientFilter& filter, int message, const ::google::protobuf::Message &msg )
{
CSVCMsg_UserMessage_t _userMsg;
if ( !msg.IsInitialized() )
{
Msg("SendUserMessage %s(%d) is not initialized! Probably missing required fields!\n", msg.GetTypeName().c_str(), message );
}
int size = msg.ByteSize();
if ( sv_show_usermessage.GetBool() )
{
Msg("SendUserMessage - %s(%d) bytes: %d\n", msg.GetTypeName().c_str(), message, size );
if( sv_show_usermessage.GetInt() > 1 )
Msg("%s", msg.DebugString().c_str() );
}
_userMsg.set_msg_type( message );
_userMsg.mutable_msg_data()->resize( size );
if ( !msg.SerializeWithCachedSizesToArray( (uint8*)&(*_userMsg.mutable_msg_data())[0] ) )
{
Msg( "SendUserMessage: Error serializing %s!\n", msg.GetTypeName().c_str() );
return;
}
sv.BroadcastMessage( _userMsg, filter );
}
/* single print to a specific client */
virtual void ClientPrintf( edict_t *pEdict, const char *szMsg )
{
int entnum = NUM_FOR_EDICT( pEdict );
if (entnum < 1 || entnum > sv.GetClientCount() )
{
ConMsg ("tried to sprint to a non-client\n");
return;
}
sv.Client(entnum-1)->ClientPrintf( "%s", szMsg );
}
#ifdef DEDICATED
void Con_NPrintf( int pos, const char *fmt, ... )
{
}
void Con_NXPrintf( const struct con_nprint_s *info, const char *fmt, ... )
{
}
#else
void Con_NPrintf( int pos, const char *fmt, ... )
{
if ( IsDedicatedServer() )
return;
va_list argptr;
char text[4096];
va_start (argptr, fmt);
Q_vsnprintf(text, sizeof( text ), fmt, argptr);
va_end (argptr);
::Con_NPrintf( pos, "%s", text );
}
void Con_NXPrintf( const struct con_nprint_s *info, const char *fmt, ... )
{
if ( IsDedicatedServer() )
return;
va_list argptr;
char text[4096];
va_start (argptr, fmt);
Q_vsnprintf(text, sizeof( text ), fmt, argptr);
va_end (argptr);
::Con_NXPrintf( info, "%s", text );
}
#endif
virtual void SetView(const edict_t *clientent, const edict_t *viewent)
{
int clientnum = NUM_FOR_EDICT( clientent );
if (clientnum < 1 || clientnum > sv.GetClientCount() )
Host_Error ("DLL_SetView: not a client");
CGameClient *client = sv.Client(clientnum-1);
client->m_pViewEntity = viewent;
CSVCMsg_SetView_t view;
view.set_entity_index( NUM_FOR_EDICT(viewent) );
client->SendNetMsg( view );
}
virtual void CrosshairAngle(const edict_t *clientent, float pitch, float yaw)
{
int clientnum = NUM_FOR_EDICT( clientent );
if (clientnum < 1 || clientnum > sv.GetClientCount() )
Host_Error ("DLL_Crosshairangle: not a client");
IClient *client = sv.Client(clientnum-1);
if (pitch > 180)
pitch -= 360;
if (pitch < -180)
pitch += 360;
if (yaw > 180)
yaw -= 360;
if (yaw < -180)
yaw += 360;
CSVCMsg_CrosshairAngle_t crossHairMsg;
crossHairMsg.mutable_angle()->set_x( pitch );
crossHairMsg.mutable_angle()->set_y( yaw );
crossHairMsg.mutable_angle()->set_z( 0 );
client->SendNetMsg( crossHairMsg );
}
virtual void GetGameDir( char *szGetGameDir, int maxlength )
{
COM_GetGameDir(szGetGameDir, maxlength );
}
virtual int CompareFileTime( const char *filename1, const char *filename2, int *iCompare)
{
return COM_CompareFileTime(filename1, filename2, iCompare);
}
virtual bool LockNetworkStringTables( bool lock )
{
return networkStringTableContainerServer->Lock( lock );
}
// For use with FAKE CLIENTS
virtual edict_t* CreateFakeClient( const char *netname )
{
CGameClient *fcl = static_cast<CGameClient*>(sv.CreateFakeClient(netname));
if ( !fcl )
{
// server is full
return NULL;
}
fcl->UpdateUserSettings();
return fcl->edict;
}
// Get a keyvalue for s specified client
virtual const char *GetClientConVarValue( int clientIndex, const char *name )
{
if ( clientIndex < 1 || clientIndex > sv.GetClientCount() )
{
DevMsg( 1, "GetClientConVarValue: player invalid index %i\n", clientIndex );
return "";
}
return sv.GetClient( clientIndex - 1 )->GetUserSetting( name );
}
virtual const char *ParseFile(const char *data, char *token, int maxlen)
{
return ::COM_ParseFile(data, token, maxlen );
}
virtual bool CopyFile( const char *source, const char *destination )
{
return ::COM_CopyFile( source, destination );
}
virtual void AddOriginToPVS( const Vector& origin )
{
::SV_AddOriginToPVS(origin);
}
virtual void ResetPVS( byte* pvs, int pvssize )
{
::SV_ResetPVS( pvs, pvssize );
}
virtual void SetAreaPortalState( int portalNumber, int isOpen )
{
CM_SetAreaPortalState(portalNumber, isOpen);
}
virtual void SetAreaPortalStates( const int *portalNumbers, const int *isOpen, int nPortals )
{
CM_SetAreaPortalStates( portalNumbers, isOpen, nPortals );
}
virtual void DrawMapToScratchPad( IScratchPad3D *pPad, unsigned long iFlags )
{
worldbrushdata_t *pData = host_state.worldmodel->brush.pShared;
if ( !pData )
return;
SurfaceHandle_t surfID = SurfaceHandleFromIndex( host_state.worldmodel->brush.firstmodelsurface, pData );
for (int i=0; i< host_state.worldmodel->brush.nummodelsurfaces; ++i, ++surfID)
{
// Don't bother with nodraw surfaces
if( MSurf_Flags( surfID ) & SURFDRAW_NODRAW )
continue;
CSPVertList vertList;
for ( int iVert=0; iVert < MSurf_VertCount( surfID ); iVert++ )
{
int iWorldVert = pData->vertindices[surfID->firstvertindex + iVert];
const Vector &vPos = pData->vertexes[iWorldVert].position;
vertList.m_Verts.AddToTail( CSPVert( vPos ) );
}
pPad->DrawPolygon( vertList );
}
}
const CBitVec<MAX_EDICTS>* GetEntityTransmitBitsForClient( int iClientIndex )
{
if ( iClientIndex < 0 || iClientIndex >= sv.GetClientCount() )
{
Assert( false );
return NULL;
}
CGameClient *pClient = sv.Client( iClientIndex );
CClientFrame *deltaFrame = pClient->GetClientFrame( pClient->m_nDeltaTick );
if ( !deltaFrame )
return NULL;
return &deltaFrame->transmit_entity;
}
virtual bool IsPaused()
{
return sv.IsPaused();
}
virtual float GetTimescale( void ) const
{
extern float CL_GetHltvReplayTimeScale();
return sv.GetTimescale() * host_timescale.GetFloat() * CL_GetHltvReplayTimeScale();
}
virtual void SetFakeClientConVarValue( edict_t *pEntity, const char *cvar, const char *value )
{
int clientnum = NUM_FOR_EDICT( pEntity );
if (clientnum < 1 || clientnum > sv.GetClientCount() )
Host_Error ("DLL_SetView: not a client");
CGameClient *client = sv.Client(clientnum-1);
if ( client->IsFakeClient() )
{
client->SetUserCVar( cvar, value );
client->m_bConVarsChanged = true;
}
}
virtual CSharedEdictChangeInfo* GetSharedEdictChangeInfo()
{
return &g_SharedEdictChangeInfo;
}
virtual IChangeInfoAccessor *GetChangeAccessor( const edict_t *pEdict )
{
extern int NUM_FOR_EDICTINFO( const edict_t * e );
int idx = NUM_FOR_EDICTINFO( pEdict );
return &sv.edictchangeinfo[ idx ];
}
virtual QueryCvarCookie_t StartQueryCvarValue( edict_t *pPlayerEntity, const char *pCvarName )
{
int clientnum = NUM_FOR_EDICT( pPlayerEntity );
if (clientnum < 1 || clientnum > sv.GetClientCount() )
Host_Error( "StartQueryCvarValue: not a client" );
CGameClient *client = sv.Client( clientnum-1 );
return SendCvarValueQueryToClient( client, pCvarName, false );
}
// Name of most recently load .sav file
virtual char const *GetMostRecentlyLoadedFileName()
{
#if !defined( DEDICATED )
return saverestore->GetMostRecentlyLoadedFileName();
#else
return "";
#endif
}
virtual char const *GetSaveFileName()
{
#if !defined( DEDICATED )
return saverestore->GetSaveFileName();
#else
return "";
#endif
}
// Tells the engine we can immdiately re-use all edict indices
// even though we may not have waited enough time
virtual void AllowImmediateEdictReuse( )
{
ED_AllowImmediateReuse();
}
virtual void SetAchievementMgr( IAchievementMgr *pAchievementMgr )
{
g_pAchievementMgr = pAchievementMgr;
}
virtual IAchievementMgr *GetAchievementMgr()
{
return g_pAchievementMgr;
}
virtual int GetAppID()
{
return GetSteamAppID();
}
virtual bool IsLowViolence();
virtual bool IsAnyClientLowViolence();
/*
=================
InsertServerCommand
Sends text to servers execution buffer
localcmd (string)
=================
*/
virtual void InsertServerCommand( const char *str )
{
if ( !str )
{
Sys_Error( "InsertServerCommand with NULL string\n" );
}
if ( ValidCmd( str ) )
{
Cbuf_InsertText( CBUF_SERVER, str );
}
else
{
ConMsg( "Error, bad server command %s (InsertServerCommand)\n", str );
}
}
bool GetPlayerInfo( int ent_num, player_info_t *pinfo )
{
// Entity numbers are offset by 1 from the player numbers
return sv.GetPlayerInfo( (ent_num-1), pinfo );
}
bool IsClientFullyAuthenticated( edict_t *pEdict )
{
int entnum = NUM_FOR_EDICT( pEdict );
if (entnum < 1 || entnum > sv.GetClientCount() )
return false;
// Entity numbers are offset by 1 from the player numbers
CGameClient *client = sv.Client(entnum-1);
if ( client )
return client->IsFullyAuthenticated();
return false;
}
virtual ISPSharedMemory *GetSinglePlayerSharedMemorySpace( const char *szName, int ent_num = MAX_EDICTS )
{
return g_pSinglePlayerSharedMemoryManager->GetSharedMemory( szName, ent_num );
}
virtual void *AllocLevelStaticData( size_t bytes )
{
return Hunk_AllocName( bytes, "AllocLevelStaticData", false );
}
bool IsSplitScreenPlayer( int entnum )
{
if (entnum < 1 || entnum > sv.GetClientCount() )
return false;
CGameClient *client = sv.Client(entnum-1);
return client->IsSplitScreenUser();
}
edict_t *GetSplitScreenPlayerAttachToEdict( int ent_num )
{
if (ent_num < 1 || ent_num > sv.GetClientCount() )
return NULL;
CGameClient *client = sv.Client(ent_num-1);
if ( !client->IsSplitScreenUser() )
return NULL;
Assert( client->m_pAttachedTo );
if ( !client->m_pAttachedTo )
return NULL;
return static_cast< CGameClient * >( client->m_pAttachedTo )->edict;
}
CrossPlayPlatform_t GetClientCrossPlayPlatform( int entnum )
{
if (entnum < 1 || entnum > sv.GetClientCount() )
return CROSSPLAYPLATFORM_UNKNOWN;
CGameClient *client = sv.Client(entnum-1);
return client->GetClientPlatform();
}
void EnsureInstanceBaseline( int ent_num )
{
edict_t *pEnt = EDICT_NUM( ent_num );
Assert ( pEnt && pEnt->GetNetworkable() );
if ( pEnt && pEnt->GetNetworkable() )
{
SerializedEntityHandle_t handle = g_pSerializedEntities->AllocateSerializedEntity(__FILE__, __LINE__);
Assert( handle != SERIALIZED_ENTITY_HANDLE_INVALID);
if ( handle != SERIALIZED_ENTITY_HANDLE_INVALID )
{
ServerClass *pServerClass = pEnt->GetNetworkable()->GetServerClass();
SV_EnsureInstanceBaseline( pServerClass, ent_num, handle );
}
g_pSerializedEntities->ReleaseSerializedEntity( handle );
}
}
// Sets server reservation payload
bool ReserveServerForQueuedGame( char const *szReservationPayload )
{
bool bResult = sv.ReserveServerForQueuedGame( szReservationPayload );
if ( bResult && szReservationPayload && ( szReservationPayload[0] != 'R' ) )
{
ServerCommand( "removeallids\n" );
}
return bResult;
}
bool GetEngineHltvInfo( CEngineHltvInfo_t &info )
{
Q_memset( &info, 0, sizeof( info ) );
CActiveHltvServerIterator hltv;
if ( !hltv )
return false; // broadcast is not active, no active GOTV[] instances
info.m_bBroadcastActive = true;
info.m_bMasterProxy = !hltv->IsDemoPlayback() && hltv->IsMasterProxy();
if ( info.m_bMasterProxy )
info.m_flDelay = hltv->GetDirector()->GetDelay();
info.m_nTvPort = hltv->GetUDPPort();
info.m_flTime = hltv->GetTime();
hltv->GetGlobalStats( info.m_numProxies, info.m_numSlots, info.m_numClients );
hltv->GetLocalStats( info.m_numLocalProxies, info.m_numLocalSlots, info.m_numLocalClients );
hltv->GetRelayStats( info.m_numRelayProxies, info.m_numRelaySlots, info.m_numRelayClients );
hltv->GetExternalStats( info.m_numExternalTotalViewers, info.m_numExternalLinkedViewers );
const netadr_t *pRelayAdr = info.m_bMasterProxy ? NULL : hltv->GetRelayAddress();
if ( pRelayAdr )
{
info.m_relayAddress = pRelayAdr->GetIPHostByteOrder();
info.m_relayPort = pRelayAdr->GetPort();
}
else
{
info.m_relayAddress = 0;
info.m_relayPort = 0;
}
// while ( hltv.Next() )
// {
// // ... reduce the information from multiple broadcasts here?
// }
return true;
}
// Add HLTV proxy whitelist to bypass password and Steam Auth checks upon connection, as CIDR a.b.c.d/numbits
void AddHltvRelayProxyWhitelist( uint32 a, uint32 b, uint32 c, uint32 d, uint32 numbits )
{
HltvRelayProxyWhitelistMask_t mask;
Q_memset( &mask, 0, sizeof( mask ) );
mask.a = a;
mask.b = b;
mask.c = c;
mask.d = d;
mask.numbits = numbits;
// Add a mask if it hasn't been added yet
if ( s_arrHltvRelayProxyWhitelist.Find( mask ) == s_arrHltvRelayProxyWhitelist.InvalidIndex() )
s_arrHltvRelayProxyWhitelist.AddToTail( mask );
}
// On master HLTV this call updates number of external viewers and which portion of those are linked with Steam
void UpdateHltvExternalViewers( uint32 numTotalViewers, uint32 numLinkedViewers )
{
for ( CHltvServerIterator hltv; hltv; hltv.Next() )
{
hltv->UpdateHltvExternalViewers( numTotalViewers, numLinkedViewers );
}
}
void SetDedicatedServerBenchmarkMode( bool bBenchmarkMode )
{
g_bDedicatedServerBenchmarkMode = bBenchmarkMode;
if ( bBenchmarkMode )
{
extern ConVar sv_stressbots;
sv_stressbots.SetValue( (int)1 );
}
}
// Returns the SteamID of the game server
const CSteamID *GetGameServerSteamID()
{
if ( !Steam3Server().GetGSSteamID().IsValid() )
return NULL;
return &Steam3Server().GetGSSteamID();
}
int GetNumSplitScreenUsersAttachedToEdict( int ent_num )
{
if (ent_num < 1 || ent_num > sv.GetClientCount() )
return 0;
CGameClient *client = sv.Client(ent_num-1);
if ( client->IsSplitScreenUser() )
return 0;
int c = 0;
for ( int i = 1; i < host_state.max_splitscreen_players; ++i )
{
if ( client->m_SplitScreenUsers[ i ] )
++c;
}
return c;
}
edict_t *GetSplitScreenPlayerForEdict( int ent_num, int nSlot )
{
if (ent_num < 1 || ent_num > sv.GetClientCount() )
return NULL;
CGameClient *client = sv.Client(ent_num-1);
if ( client->IsSplitScreenUser() )
return NULL;
if ( nSlot <= 0 || nSlot >= host_state.max_splitscreen_players )
return NULL;
CBaseClient *cl = client->m_SplitScreenUsers[ nSlot ];
if ( !cl )
return NULL;
return (( CGameClient * )cl)->edict;
}
virtual int GetClusterCount()
{
CCollisionBSPData *pBSPData = GetCollisionBSPData();
if ( pBSPData && pBSPData->map_vis )
return pBSPData->map_vis->numclusters;
return 0;
}
virtual int GetAllClusterBounds( bbox_t *pBBoxList, int maxBBox )
{
CCollisionBSPData *pBSPData = GetCollisionBSPData();
if ( pBSPData && pBSPData->map_vis && host_state.worldbrush )
{
// clamp to max clusters in the map
if ( maxBBox > pBSPData->map_vis->numclusters )
{
maxBBox = pBSPData->map_vis->numclusters;
}
// reset all of the bboxes
for ( int i = 0; i < maxBBox; i++ )
{
ClearBounds( pBBoxList[i].mins, pBBoxList[i].maxs );
}
// add each leaf's bounds to the bounds for that cluster
for ( int i = 0; i < host_state.worldbrush->numleafs; i++ )
{
mleaf_t *pLeaf = &host_state.worldbrush->leafs[i];
// skip solid leaves and leaves with cluster < 0
if ( !(pLeaf->contents & CONTENTS_SOLID) && pLeaf->cluster >= 0 && pLeaf->cluster < maxBBox )
{
Vector mins, maxs;
mins = pLeaf->m_vecCenter - pLeaf->m_vecHalfDiagonal;
maxs = pLeaf->m_vecCenter + pLeaf->m_vecHalfDiagonal;
AddPointToBounds( mins, pBBoxList[pLeaf->cluster].mins, pBBoxList[pLeaf->cluster].maxs );
AddPointToBounds( maxs, pBBoxList[pLeaf->cluster].mins, pBBoxList[pLeaf->cluster].maxs );
}
}
return pBSPData->map_vis->numclusters;
}
return 0;
}
virtual bool IsCreatingReslist()
{
return MapReslistGenerator().IsEnabled();
}
virtual bool IsCreatingXboxReslist()
{
return MapReslistGenerator().IsCreatingForXbox();
}
virtual bool IsDedicatedServerForXbox()
{
return sv.IsDedicatedForXbox();
}
virtual bool IsDedicatedServerForPS3( void )
{
return sv.IsDedicatedForPS3();
}
virtual void Pause( bool bPause, bool bForce )
{
ConVarRef sv_pausable( "sv_pausable" );
int oldValue = sv_pausable.GetInt();
if ( bForce && !oldValue )
{
sv_pausable.SetValue( 1 );
}
sv.SetPaused( bPause );
if ( bForce && !oldValue )
{
sv_pausable.SetValue( 0 );
}
}
virtual void SetTimescale( float flTimescale )
{
sv.SetTimescale( flTimescale );
}
virtual bool HasPaintmap()
{
return g_PaintManager.m_bShouldRegister;
}
virtual bool SpherePaintSurface( const model_t *pModel, const Vector& vPosition, BYTE colorIndex, float flSphereRadius, float flPaintCoatPercent )
{
return ShootPaintSphere( pModel, vPosition, colorIndex, flSphereRadius, flPaintCoatPercent );
}
virtual void SphereTracePaintSurface( const model_t *pModel, const Vector& vPosition, const Vector& vContactNormal, float flSphereRadius, CUtlVector<BYTE>& surfColors )
{
TracePaintSphere( pModel, vPosition, vContactNormal, flSphereRadius, surfColors );
}
virtual void RemoveAllPaint()
{
g_PaintManager.RemoveAllPaint();
}
virtual void PaintAllSurfaces( BYTE color )
{
g_PaintManager.PaintAllSurfaces( color );
}
virtual void GetPaintmapDataRLE( CUtlVector<uint32> &data )
{
g_PaintManager.GetPaintmapDataRLE( data );
}
virtual void LoadPaintmapDataRLE( const CUtlVector<uint32> &data )
{
g_PaintManager.LoadPaintmapDataRLE( data );
}
virtual void RemovePaint( const model_t* pModel )
{
g_PaintManager.RemovePaint( pModel );
}
virtual void SendPaintmapDataToClient( edict_t *pPlayerEdict )
{
int entnum = NUM_FOR_EDICT( pPlayerEdict );
if (entnum < 1 || entnum > sv.GetClientCount() )
return;
// Entity numbers are offset by 1 from the player numbers
CGameClient *client = sv.Client(entnum-1);
if ( !client )
return;
CUtlVector< uint32 > data;
g_PaintManager.GetPaintmapDataRLE( data );
AssertMsg2( data.Count() < NET_MAX_PAYLOAD, "Sending paint data with size [%d bytes] to client, max payload is [%d bytes]\n", data.Count(), NET_MAX_PAYLOAD );
if ( data.Count() > 0 )
{
//handle endian issue between platforms
CByteswap swap;
swap.ActivateByteSwapping( !CByteswap::IsMachineBigEndian() );
swap.SwapBufferToTargetEndian( data.Base(), data.Base(), data.Count() );
CSVCMsg_PaintmapData_t svcPaintmap;
int nBytes = data.Count() * sizeof( data.Base()[0] );
svcPaintmap.set_paintmap( (void*)data.Base(), nBytes );
client->SendNetMsg( svcPaintmap, true );
}
}
// Returns the SteamID of the specified player. It'll be NULL if the player hasn't authenticated yet.
const CSteamID *GetClientSteamID( const edict_t *pPlayerEdict, bool bRequireFullyAuthenticated )
{
int entnum = NUM_FOR_EDICT( pPlayerEdict );
if (entnum < 1 || entnum > sv.GetClientCount() )
return NULL;
// Entity numbers are offset by 1 from the player numbers
CGameClient *client = sv.Client(entnum-1);
if ( !client )
return NULL;
if ( !client->m_SteamID.IsValid() )
return NULL;
if ( bRequireFullyAuthenticated && !client->IsFullyAuthenticated() )
return NULL;
return &client->m_SteamID;
}
// Returns the XUID of the specified player. It'll be NULL if the player hasn't connected yet.
XUID GetClientXUID( edict_t *pPlayerEdict )
{
int entnum = NUM_FOR_EDICT( pPlayerEdict );
if (entnum < 1 || entnum > sv.GetClientCount() )
return 0ull;
// Entity numbers are offset by 1 from the player numbers
CGameClient *client = sv.Client(entnum-1);
if ( !client )
return 0ull;
return client->GetClientXuid();
}
void SetGamestatsData( CGamestatsData *pGamestatsData )
{
g_pGamestatsData = pGamestatsData;
}
CGamestatsData *GetGamestatsData()
{
return g_pGamestatsData;
}
void HostValidateSession()
{
extern void HostValidateSessionImpl();
HostValidateSessionImpl();
}
void RefreshScreenIfNecessary()
{
::RefreshScreenIfNecessary();
}
float GetLatencyForChoreoSounds();
int GetServerVersion() const
{
return ::GetServerVersion();
}
bool WasShutDownRequested() const
{
extern bool sv_ShutDown_WasRequested();
return sv_ShutDown_WasRequested();
}
private:
// Purpose: Sends a temp entity to the client ( follows the format of the original MESSAGE_BEGIN stuff from HL1
virtual void PlaybackTempEntity( IRecipientFilter& filter, float delay, const void *pSender, const SendTable *pST, int classID );
virtual int CheckAreasConnected( int area1, int area2 );
virtual int GetArea( const Vector& origin );
virtual void GetAreaBits( int area, unsigned char *bits, int buflen );
virtual bool GetAreaPortalPlane( Vector const &vViewOrigin, int portalKey, VPlane *pPlane );
virtual client_textmessage_t *TextMessageGet( const char *pName );
virtual void LogPrint(const char * msg);
virtual bool IsLogEnabled();
virtual bool LoadGameState( char const *pMapName, bool createPlayers );
virtual bool IsOverrideLoadGameEntsOn();
virtual void ForceFlushEntity( int iEntity );
virtual void LoadAdjacentEnts( const char *pOldLevel, const char *pLandmarkName );
virtual void ClearSaveDir();
virtual void ClearSaveDirAfterClientLoad();
virtual const char* GetMapEntitiesString();
virtual void BuildEntityClusterList( edict_t *pEdict, PVSInfo_t *pPVSInfo );
virtual void CleanUpEntityClusterList( PVSInfo_t *pPVSInfo );
virtual void SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool accurateBboxTriggerChecks );
virtual void TriggerMoved( edict_t *pTriggerEnt, bool accurateBboxTriggerChecks );
virtual ISpatialPartition *CreateSpatialPartition( const Vector& worldmin, const Vector& worldmax ) { return ::CreateSpatialPartition( worldmin, worldmax ); }
virtual void DestroySpatialPartition( ISpatialPartition *pPartition ) { ::DestroySpatialPartition( pPartition ); }
public:
virtual bool IsActiveApp()
{
return game->IsActiveApp();
}
virtual void SetNoClipEnabled( bool bEnabled )
{
extern bool g_bNoClipEnabled;
g_bNoClipEnabled = bEnabled;
}
virtual bool StartClientHltvReplay( int nClientIndex, const HltvReplayParams_t &params ) OVERRIDE
{
if ( IClient *pClient = sv.GetClient( nClientIndex ) )
{
return pClient->StartHltvReplay( params );
}
return false;
}
virtual void StopClientHltvReplay( int nClientIndex ) OVERRIDE
{
if ( IClient *pClient = sv.GetClient( nClientIndex ) )
{
pClient->StopHltvReplay();
}
}
virtual int GetClientHltvReplayDelay( int nClientIndex ) OVERRIDE
{
if ( IClient *pClient = sv.GetClient( nClientIndex ) )
{
return pClient->GetHltvReplayDelay();
}
return 0;
}
virtual bool ClientCanStartHltvReplay( int nClientIndex ) OVERRIDE
{
if ( IClient* pClient = sv.GetClient( nClientIndex ) )
{
return pClient->CanStartHltvReplay();
}
return false;
}
virtual bool HasHltvReplay( ) OVERRIDE
{
CActiveHltvServerIterator hltv;
return hltv && hltv->GetOldestTick() > 0;
}
virtual void ClientResetReplayRequestTime( int nClientIndex ) OVERRIDE
{
if ( IClient* pClient = sv.GetClient( nClientIndex ) )
{
return pClient->ResetReplayRequestTime();
}
}
virtual bool AnyClientsInHltvReplayMode() OVERRIDE
{
return sv.AnyClientsInHltvReplayMode();
}
};
//-----------------------------------------------------------------------------
// Expose CVEngineServer to the game DLL.
//-----------------------------------------------------------------------------
static CVEngineServer g_VEngineServer;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CVEngineServer, IVEngineServer, INTERFACEVERSION_VENGINESERVER, g_VEngineServer);
//-----------------------------------------------------------------------------
// Expose CVEngineServer to the engine.
//-----------------------------------------------------------------------------
IVEngineServer *g_pVEngineServer = &g_VEngineServer;
//-----------------------------------------------------------------------------
// Used to allocate pvs infos
//-----------------------------------------------------------------------------
static CUtlMemoryPool s_PVSInfoAllocator( 128, 128 * 64, CUtlMemoryPool::GROW_SLOW, "pvsinfopool", 128 );
//-----------------------------------------------------------------------------
// Purpose: Sends a temp entity to the client, using the reliable data stream
// Input : delay -
// *pSender -
// *pST -
// classID -
//-----------------------------------------------------------------------------
static void WriteReliableEvent( const SendTable *pST, float delay, int classID, SerializedEntityHandle_t handle, IClient *client, bf_write *buf )
{
CSVCMsg_TempEntities_t eventMsg;
eventMsg.set_reliable( true );
// special case 0 signals single reliable event
eventMsg.set_num_entries( 0 );
eventMsg.mutable_entity_data()->resize( CEventInfo::MAX_EVENT_DATA );
bf_write buffer( &(*eventMsg.mutable_entity_data())[0], eventMsg.entity_data().size() );
if ( delay == 0.0f )
{
buffer.WriteOneBit( 0 ); // no delay
}
else
{
buffer.WriteOneBit( 1 );
buffer.WriteUBitLong( delay*100.0f, 16 );
}
buffer.WriteOneBit( 1 ); // full update
buffer.WriteUBitLong( classID, sv.serverclassbits ); // classID
// write event properties
SendTable_WritePropList( pST, handle, &buffer, -1, NULL );
// write message
if ( client )
{
client->SendNetMsg( eventMsg, true );
}
if ( buf )
{
eventMsg.WriteToBuffer( *buf );
}
}
//-----------------------------------------------------------------------------
// Purpose: Sends a temp entity to the client ( follows the format of the original MESSAGE_BEGIN stuff from HL1
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *pSender -
// *pST -
// classID -
//-----------------------------------------------------------------------------
void CVEngineServer::PlaybackTempEntity( IRecipientFilter& filter, float delay, const void *pSender, const SendTable *pST, int classID )
{
VPROF( "PlaybackTempEntity" );
// don't add more events to a snapshot than a client can receive
if ( sv.m_TempEntities.Count() >= ((1<<CEventInfo::EVENT_INDEX_BITS)-1) )
{
// remove oldest effect
delete sv.m_TempEntities[0];
sv.m_TempEntities.Remove( 0 );
}
// Make this start at 1
classID = classID + 1;
SerializedEntityHandle_t handle = g_pSerializedEntities->AllocateSerializedEntity(__FILE__, __LINE__);
// write all properties, if init or reliable message delta against zero values
if( !SendTable_Encode( pST, handle, pSender, classID, NULL ) )
{
Host_Error( "PlaybackTempEntity: SendTable_Encode returned false (ent %d), overflow?\n", classID );
return;
}
bool bSendReliable = filter.IsReliable();
// Reliable events are sent one by one to each recipient
// Unreliable events are queued below and added to delta update packet if there is space...
if ( bSendReliable )
{
int c = filter.GetRecipientCount();
for ( int slot = 0; slot < c; slot++ )
{
int index = filter.GetRecipientIndex( slot );
if ( index < 1 || index > sv.GetClientCount() )
continue;
CGameClient *cl = sv.Client( index - 1 );
if ( ( cl->IsFakeClient() && !cl->IsHLTV() ) || !cl->IsActive() )
continue;
WriteReliableEvent( pST, delay, classID, handle, cl, NULL );
}
g_pSerializedEntities->ReleaseSerializedEntity( handle );
return;
}
// create CEventInfo:
CEventInfo *newEvent = new CEventInfo;
//copy client filter
newEvent->filter.AddPlayersFromFilter( &filter );
newEvent->classID = classID;
newEvent->pSendTable= pST;
newEvent->fire_delay= delay;
newEvent->m_Packed = handle;
// add to list
sv.m_TempEntities[sv.m_TempEntities.AddToTail()] = newEvent;
}
int CVEngineServer::CheckAreasConnected( int area1, int area2 )
{
return CM_AreasConnected(area1, area2);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *origin -
// *bits -
// Output : void
//-----------------------------------------------------------------------------
int CVEngineServer::GetArea( const Vector& origin )
{
return CM_LeafArea( CM_PointLeafnum( origin ) );
}
void CVEngineServer::GetAreaBits( int area, unsigned char *bits, int buflen )
{
CM_WriteAreaBits( bits, buflen, area );
}
bool CVEngineServer::GetAreaPortalPlane( Vector const &vViewOrigin, int portalKey, VPlane *pPlane )
{
return CM_GetAreaPortalPlane( vViewOrigin, portalKey, pPlane );
}
client_textmessage_t *CVEngineServer::TextMessageGet( const char *pName )
{
return ::TextMessageGet( pName );
}
void CVEngineServer::LogPrint(const char * msg)
{
g_Log.Print( msg );
}
bool CVEngineServer::IsLogEnabled()
{
return g_Log.IsActive();
}
// HACKHACK: Save/restore wrapper - Move this to a different interface
bool CVEngineServer::LoadGameState( char const *pMapName, bool createPlayers )
{
#ifndef DEDICATED
return saverestore->LoadGameState( pMapName, createPlayers ) != 0;
#else
return 0;
#endif
}
bool CVEngineServer::IsOverrideLoadGameEntsOn()
{
#ifndef DEDICATED
return saverestore->IsOverrideLoadGameEntsOn();
#else
return false;
#endif
}
void CVEngineServer::ForceFlushEntity( int iEntity )
{
if ( g_pLocalNetworkBackdoor )
{
g_pLocalNetworkBackdoor->ForceFlushEntity( iEntity );
}
}
void CVEngineServer::LoadAdjacentEnts( const char *pOldLevel, const char *pLandmarkName )
{
#ifndef DEDICATED
saverestore->LoadAdjacentEnts( pOldLevel, pLandmarkName );
#endif
}
void CVEngineServer::ClearSaveDir()
{
#ifndef DEDICATED
saverestore->ClearSaveDir();
#endif
}
void CVEngineServer::ClearSaveDirAfterClientLoad()
{
#ifndef DEDICATED
saverestore->RequestClearSaveDir();
#endif
}
const char* CVEngineServer::GetMapEntitiesString()
{
return CM_EntityString();
}
//-----------------------------------------------------------------------------
// Builds PVS information for an entity
//-----------------------------------------------------------------------------
inline bool SortClusterLessFunc( const int &left, const int &right )
{
return left < right;
}
void CVEngineServer::BuildEntityClusterList( edict_t *pEdict, PVSInfo_t *pPVSInfo )
{
int i, j;
int topnode;
int leafCount;
int leafs[MAX_TOTAL_ENT_LEAFS], clusters[MAX_TOTAL_ENT_LEAFS];
int area;
CleanUpEntityClusterList( pPVSInfo );
pPVSInfo->m_pClusters = 0;
pPVSInfo->m_nClusterCount = 0;
pPVSInfo->m_nAreaNum = 0;
pPVSInfo->m_nAreaNum2 = 0;
if ( !pEdict )
return;
ICollideable *pCollideable = pEdict->GetCollideable();
Assert( pCollideable );
if ( !pCollideable )
return;
topnode = -1;
//get all leafs, including solids
Vector vecWorldMins, vecWorldMaxs;
pCollideable->WorldSpaceSurroundingBounds( &vecWorldMins, &vecWorldMaxs );
leafCount = CM_BoxLeafnums( vecWorldMins, vecWorldMaxs, leafs, MAX_TOTAL_ENT_LEAFS, &topnode );
// set areas
bool bAreaCheck = false;
for ( i = 0; i < leafCount; i++ )
{
clusters[i] = CM_LeafCluster( leafs[i] );
area = CM_LeafArea( leafs[i] );
if ( area == 0 )
continue;
// doors may legally straggle two areas,
// but nothing should ever need more than that
if ( pPVSInfo->m_nAreaNum && pPVSInfo->m_nAreaNum != area )
{
if ( !bAreaCheck && pPVSInfo->m_nAreaNum2 && pPVSInfo->m_nAreaNum2 != area )
{
// if you are touching more than 2 areas, do a check to get the approximate best area
bAreaCheck = true;
if ( sv.IsLoading() )
{
ConDMsg ("Object touching 3 areas at %f %f %f\n", vecWorldMins[0], vecWorldMins[1], vecWorldMins[2]);
}
}
pPVSInfo->m_nAreaNum2 = area;
}
else
{
pPVSInfo->m_nAreaNum = area;
}
}
Vector center = (vecWorldMins+vecWorldMaxs) * 0.5f; // calc center
if ( bAreaCheck )
{
// make sure the area of your center is being tested, otherwise just pick the first ones
// in the list
int leaf = CM_PointLeafnum( center );
int area = CM_LeafArea(leaf);
if ( pPVSInfo->m_nAreaNum != area && pPVSInfo->m_nAreaNum2 != area )
{
pPVSInfo->m_nAreaNum = area;
}
}
pPVSInfo->m_nHeadNode = topnode; // save headnode
// save origin
pPVSInfo->m_vCenter[0] = center[0];
pPVSInfo->m_vCenter[1] = center[1];
pPVSInfo->m_vCenter[2] = center[2];
if ( leafCount >= MAX_TOTAL_ENT_LEAFS )
{
// assume we missed some leafs, and mark by headnode
pPVSInfo->m_nClusterCount = -1;
return;
}
pPVSInfo->m_pClusters = pPVSInfo->m_pClustersInline;
if ( leafCount >= 16 )
{
std::make_heap( clusters, clusters + leafCount, SortClusterLessFunc );
std::sort_heap( clusters, clusters + leafCount, SortClusterLessFunc );
for ( i = 0; i < leafCount; i++ )
{
if ( clusters[i] == -1 )
continue; // not a visible leaf
if ( ( i > 0 ) && ( clusters[i] == clusters[i-1] ) )
continue;
if ( pPVSInfo->m_nClusterCount == MAX_FAST_ENT_CLUSTERS )
{
unsigned short *pClusters = (unsigned short *)s_PVSInfoAllocator.Alloc();
memcpy( pClusters, pPVSInfo->m_pClusters, MAX_FAST_ENT_CLUSTERS * sizeof(unsigned short) );
pPVSInfo->m_pClusters = pClusters;
}
else if ( pPVSInfo->m_nClusterCount == MAX_ENT_CLUSTERS )
{
// assume we missed some leafs, and mark by headnode
s_PVSInfoAllocator.Free( pPVSInfo->m_pClusters );
pPVSInfo->m_pClusters = 0;
pPVSInfo->m_nClusterCount = -1;
break;
}
pPVSInfo->m_pClusters[pPVSInfo->m_nClusterCount++] = (short)clusters[i];
}
return;
}
for ( i = 0; i < leafCount; i++ )
{
if ( clusters[i] == -1 )
continue; // not a visible leaf
for ( j = 0; j < i; j++ )
{
if ( clusters[j] == clusters[i] )
break;
}
if ( j != i )
continue;
if ( pPVSInfo->m_nClusterCount == MAX_FAST_ENT_CLUSTERS )
{
unsigned short *pClusters = (unsigned short*)s_PVSInfoAllocator.Alloc();
memcpy( pClusters, pPVSInfo->m_pClusters, MAX_FAST_ENT_CLUSTERS * sizeof(unsigned short) );
pPVSInfo->m_pClusters = pClusters;
}
else if ( pPVSInfo->m_nClusterCount == MAX_ENT_CLUSTERS )
{
// assume we missed some leafs, and mark by headnode
s_PVSInfoAllocator.Free( pPVSInfo->m_pClusters );
pPVSInfo->m_pClusters = 0;
pPVSInfo->m_nClusterCount = -1;
break;
}
pPVSInfo->m_pClusters[pPVSInfo->m_nClusterCount++] = (short)clusters[i];
}
}
//-----------------------------------------------------------------------------
// Cleans up the cluster list
//-----------------------------------------------------------------------------
void CVEngineServer::CleanUpEntityClusterList( PVSInfo_t *pPVSInfo )
{
if ( pPVSInfo->m_nClusterCount > MAX_FAST_ENT_CLUSTERS )
{
s_PVSInfoAllocator.Free( pPVSInfo->m_pClusters );
pPVSInfo->m_pClusters = 0;
pPVSInfo->m_nClusterCount = 0;
}
}
//-----------------------------------------------------------------------------
// Adds a handle to the list of entities to update when a partition query occurs
//-----------------------------------------------------------------------------
void CVEngineServer::SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool accurateBboxTriggerChecks )
{
SV_SolidMoved( pSolidEnt, pSolidCollide, pPrevAbsOrigin, accurateBboxTriggerChecks );
}
void CVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool accurateBboxTriggerChecks )
{
SV_TriggerMoved( pTriggerEnt, accurateBboxTriggerChecks );
}
//-----------------------------------------------------------------------------
// Called by the server to determine violence settings.
//-----------------------------------------------------------------------------
bool CVEngineServer::IsLowViolence()
{
return g_bLowViolence;
}
//-----------------------------------------------------------------------------
// Called by the (multiplayer) server to determine violence settings.
//-----------------------------------------------------------------------------
bool CVEngineServer::IsAnyClientLowViolence()
{
for ( int i=0; i<sv.GetClientCount(); ++i )
{
CGameClient *client = sv.Client(i);
if ( client && client->IsLowViolenceClient() )
{
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Called by server to delay choreo sounds accordingly to IO latency.
//-----------------------------------------------------------------------------
float CVEngineServer::GetLatencyForChoreoSounds()
{
#ifdef DEDICATED
return 0.0f;
#elif LINUX
return 0.0f;
#else
extern ConVar snd_mixahead;
extern ConVar snd_delay_for_choreo_enabled;
extern ConVar snd_delay_for_choreo_reset_after_N_milliseconds;
extern float g_fDelayForChoreo;
extern uint32 g_nDelayForChoreoLastCheckInMs;
extern int g_nDelayForChoreoNumberOfSoundsPlaying;
float fResult = snd_mixahead.GetFloat();
if ( snd_delay_for_choreo_enabled.GetBool() )
{
float fDelayForChoreo = g_fDelayForChoreo;
if ( fDelayForChoreo != 0.0f )
{
// Let's see if we have to reset the delay due to choreo (do this just before we return any useful information from scene entity).
// Note that this access is not thread safe, however there is no dire consequence here in case of race conditions.
// Delay may be reset when it should not, or delay may not be reset when it should (that case would be corrected by a subsequent call anyway).
if ( g_nDelayForChoreoNumberOfSoundsPlaying == 0 )
{
// We only reset the delay if no other sound is still behind in term of latency. Several VCDs could be running in parallel.
// As if we do it later, like when the samples are ready, we are going to hit the timeout more easily. We would then lose previously accumulated delay,
// and the sound could be potentially cut off later.
uint32 nCurrentTime = Plat_MSTime();
uint32 nLastCheck = g_nDelayForChoreoLastCheckInMs;
if ( nLastCheck + snd_delay_for_choreo_reset_after_N_milliseconds.GetInt() < nCurrentTime )
{
// Msg( "Reset delay for choreo as no choreo has been executed for the past %f seconds. Old value=%f.\n", (float)( nCurrentTime - nLastCheck ) / 1000.0f, fDelayForChoreo );
g_fDelayForChoreo = fDelayForChoreo = 0.0f;
}
}
}
// Remove the delay to the mix-ahead, which is going to push back the latency.
fResult -= fDelayForChoreo;
}
return fResult;
#endif
}