Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface to Xbox 360 system functions. Helps deal with the async system and Live
// functions by either providing a handle for the caller to check results or handling
// automatic cleanup of the async data when the caller doesn't care about the results.
//
//=====================================================================================//
#include "host.h"
#include "tier3/tier3.h"
#include "vgui/ILocalize.h"
#include "ixboxsystem.h"
#ifdef IS_WINDOWS_PC
#include "winerror.h"
#endif
#ifdef _X360
#include <xparty.h>
#endif
#include "vstdlib/random.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static wchar_t g_szModSaveContainerDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH] = L"";
static char g_szModSaveContainerName[XCONTENT_MAX_FILENAME_LENGTH] = "";
#define XBX_USER_SETTINGS_CONTAINER_ENABLED 1
#if !defined( CSTRIKE_TRIAL_MODE )
#if defined( _CERT ) && defined( _X360 )
# define CSTRIKE_TRIAL_MODE 1
#else
# define CSTRIKE_TRIAL_MODE 0
#endif
#endif
//-----------------------------------------------------------------------------
// Implementation of IXboxSystem interface
//-----------------------------------------------------------------------------
class CXboxSystem : public IXboxSystem
{
public:
CXboxSystem( void );
virtual ~CXboxSystem( void );
virtual AsyncHandle_t CreateAsyncHandle( void );
virtual void ReleaseAsyncHandle( AsyncHandle_t handle );
virtual int GetOverlappedResult( AsyncHandle_t handle, uint *pResultCode, bool bWait );
virtual void CancelOverlappedOperation( AsyncHandle_t handle );
// Save/Load
virtual bool GameHasSavegames( void );
virtual void GetModSaveContainerNames( const char *pchModName, const wchar_t **ppchDisplayName, const char **ppchName );
virtual uint GetContainerRemainingSpace( DWORD nDeviceID );
virtual bool DeviceCapacityAdequate( int iController, DWORD nDeviceID, const char *pModName );
virtual DWORD DiscoverUserData( DWORD nUserID, const char *pModName );
// XUI
virtual bool ShowDeviceSelector( int iController, bool bForce, uint *pStorageID, AsyncHandle_t *pHandle );
virtual void ShowSigninUI( uint nPanes, uint nFlags );
// Rich Presence and Matchmaking
virtual int UserSetContext( uint nUserIdx, XUSER_CONTEXT const &xc, bool bAsync, AsyncHandle_t *pHandle);
virtual int UserSetProperty( uint nUserIndex, XUSER_PROPERTY const &xp, bool bAsync, AsyncHandle_t *pHandle );
virtual int UserGetContext( uint nUserIdx, uint nContextID, uint &nContextValue);
virtual int UserGetPropertyInt( uint nUserIndex, uint nPropertyId, uint &nPropertyValue);
// Matchmaking
virtual int CreateSession( uint nFlags, uint nUserIdx, uint nMaxPublicSlots, uint nMaxPrivateSlots, uint64 *pNonce, void *pSessionInfo, XboxHandle_t *pSessionHandle, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual uint DeleteSession( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL );
virtual uint SessionSearch( uint nProcedureIndex, uint nUserIndex, uint nNumResults, uint nNumUsers, uint nNumProperties, uint nNumContexts, XUSER_PROPERTY *pSearchProperties, XUSER_CONTEXT *pSearchContexts, uint *pcbResultsBuffer, XSESSION_SEARCHRESULT_HEADER *pSearchResults, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual uint SessionStart( XboxHandle_t hSession, uint nFlags, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual uint SessionEnd( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int SessionJoinLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int SessionJoinRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, const bool *pPrivateSlot, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int SessionLeaveLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int SessionLeaveRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int SessionMigrate( XboxHandle_t hSession, uint nUserIndex, void *pSessionInfo, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int SessionArbitrationRegister( XboxHandle_t hSession, uint nFlags, uint64 nonce, uint *pBytes, void *pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle );
// Friends
virtual int EnumerateFriends( uint userIndex, void **pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL );
// Stats
virtual int WriteStats( XboxHandle_t hSession, XUID xuid, uint nViews, void* pViews, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int FlushStats( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int EnumerateStatsByRank( uint nStartingRank, uint nNumRows, uint nNumSpecs, void *pSpecs, void **ppResults, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int EnumerateStatsByXuid( XUID nUserId, uint nNumRows, uint nNumSpecs, void *pSpecs, void **ppResults, bool bAsync, AsyncHandle_t *pAsyncHandle );
// Achievements
virtual int EnumerateAchievements( uint nUserIdx, uint64 xuid, uint nStartingIdx, uint nCount, void *pBuffer, uint nBufferBytes, bool bAsync, AsyncHandle_t *pAsyncHandle );
virtual int AwardAchievement( uint nUserIdx, uint nAchievementId, AsyncHandle_t *ppOverlappedResult );
virtual int AwardAvatarAsset( uint nUserIdx, uint nAwardId, AsyncHandle_t *ppOverlappedResult );
// Arcade titles
virtual void ShowUnlockFullGameUI( void );
virtual bool UpdateArcadeTitleUnlockStatus( void );
virtual bool IsArcadeTitleUnlocked( void );
virtual float GetArcadeRemainingTrialTime( int nSlot = 0 );
virtual void FinishContainerWrites( int iController );
virtual uint GetContainerOpenResult( int iController );
virtual uint OpenContainers( int iController );
virtual void CloseContainers( int iController );
virtual void FinishAllContainerWrites( void );
virtual void CloseAllContainers( void );
//
// Overlapped
//
virtual int Io_HasOverlappedIoCompleted( XOVERLAPPED *pOverlapped );
//
// XNet
//
virtual int NetRandom( byte *pb, unsigned numBytes );
virtual DWORD NetGetTitleXnAddr( XNADDR *pxna );
virtual int NetXnAddrToMachineId( const XNADDR *pxnaddr, uint64 *pqwMachineId );
virtual int NetInAddrToXnAddr( const IN_ADDR ina, XNADDR *pxna, XNKID *pxnkid );
virtual int NetXnAddrToInAddr( const XNADDR *pxna, const XNKID *pxnkid, IN_ADDR *pina );
//
// User
//
virtual XUSER_SIGNIN_STATE UserGetSigninState( int iCtrlr );
private:
virtual uint CreateSavegameContainer( int iController, uint nCreationFlags );
virtual uint CreateUserSettingsContainer( int iController, uint nCreationFlags );
uint m_OpenContainerResult[ 4 ];
};
static CXboxSystem s_XboxSystem;
IXboxSystem *g_pXboxSystem = &s_XboxSystem;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CXboxSystem, IXboxSystem, XBOXSYSTEM_INTERFACE_VERSION, s_XboxSystem );
#define ASYNC_RESULT(ph) ((AsyncResult_t*)*ph);
//-----------------------------------------------------------------------------
// Holds the overlapped object and any persistent data for async system calls
//-----------------------------------------------------------------------------
typedef struct AsyncResult_s
{
XOVERLAPPED overlapped;
bool bAutoRelease;
void *pInputData;
AsyncResult_s *pNext;
} AsyncResult_t;
static AsyncResult_t * g_pAsyncResultHead = NULL;
//-----------------------------------------------------------------------------
// Purpose: Remove an AsyncResult_t from the list
//-----------------------------------------------------------------------------
static void ReleaseAsyncResult( AsyncResult_t *pAsyncResult )
{
if ( pAsyncResult == g_pAsyncResultHead )
{
g_pAsyncResultHead = pAsyncResult->pNext;
free( pAsyncResult->pInputData );
delete pAsyncResult;
return;
}
AsyncResult_t *pNode = g_pAsyncResultHead;
while ( pNode->pNext )
{
if ( pNode->pNext == pAsyncResult )
{
pNode->pNext = pAsyncResult->pNext;
free( pAsyncResult->pInputData );
delete pAsyncResult;
return;
}
pNode = pNode->pNext;
}
Warning( "AsyncResult_t not found in ReleaseAsyncResult.\n" );
}
//-----------------------------------------------------------------------------
// Purpose: Remove an AsyncResult_t from the list
//-----------------------------------------------------------------------------
static void ReleaseAsyncResult( XOVERLAPPED *pOverlapped )
{
AsyncResult_t *pResult = g_pAsyncResultHead;
while ( pResult )
{
if ( &pResult->overlapped == pOverlapped )
{
ReleaseAsyncResult( pResult );
return;
}
}
Warning( "XOVERLAPPED couldn't be found in ReleaseAsyncResult.\n" );
}
//-----------------------------------------------------------------------------
// Purpose: Release async results that were marked for auto-release.
//-----------------------------------------------------------------------------
static void CleanupFinishedAsyncResults()
{
AsyncResult_t *pResult = g_pAsyncResultHead;
AsyncResult_t *pNext;
while( pResult )
{
pNext = pResult->pNext;
if ( pResult->bAutoRelease )
{
#ifdef _X360
bool bCompleted = XHasOverlappedIoCompleted( &pResult->overlapped );
#else
bool bCompleted = true;
#endif
if ( bCompleted )
{
ReleaseAsyncResult( pResult );
}
}
pResult = pNext;
}
}
//-----------------------------------------------------------------------------
// Purpose: Add a new AsyncResult_t object to the list
//-----------------------------------------------------------------------------
static AsyncResult_t *CreateAsyncResult( bool bAutoRelease )
{
// Take this opportunity to clean up finished operations
CleanupFinishedAsyncResults();
AsyncResult_t *pAsyncResult = new AsyncResult_t;
memset( pAsyncResult, 0, sizeof( AsyncResult_t ) );
pAsyncResult->pNext = g_pAsyncResultHead;
g_pAsyncResultHead = pAsyncResult;
if ( bAutoRelease )
{
pAsyncResult->bAutoRelease = true;
}
return pAsyncResult;
}
//-----------------------------------------------------------------------------
// Purpose: Return an AsyncResult_t object to the pool
//-----------------------------------------------------------------------------
static void InitializeAsyncHandle( AsyncHandle_t *pHandle )
{
XOVERLAPPED *pOverlapped = &((AsyncResult_t *)*pHandle)->overlapped;
memset( pOverlapped, 0, sizeof( XOVERLAPPED ) );
}
//-----------------------------------------------------------------------------
// Purpose: Initialize or create and async handle
//-----------------------------------------------------------------------------
static AsyncResult_t *InitializeAsyncResult( AsyncHandle_t **ppAsyncHandle )
{
AsyncResult_t *pResult = NULL;
if ( *ppAsyncHandle )
{
InitializeAsyncHandle( *ppAsyncHandle );
pResult = ASYNC_RESULT( *ppAsyncHandle );
}
else
{
// No handle provided, create one
pResult = CreateAsyncResult( true );
}
return pResult;
}
CXboxSystem::CXboxSystem( void )
{
memset( m_OpenContainerResult, 0, sizeof( m_OpenContainerResult ) );
}
//-----------------------------------------------------------------------------
// Purpose: Force overlapped operations to finish and clean up
//-----------------------------------------------------------------------------
CXboxSystem::~CXboxSystem()
{
// Force async operations to finish.
AsyncResult_t *pResult = g_pAsyncResultHead;
while ( pResult )
{
AsyncResult_t *pNext = pResult->pNext;
GetOverlappedResult( (AsyncHandle_t)pResult, NULL, true );
pResult = pNext;
}
// Release any remaining handles - should have been released by the client that created them.
int ct = 0;
while ( g_pAsyncResultHead )
{
ReleaseAsyncResult( g_pAsyncResultHead );
++ct;
}
if ( ct )
{
Warning( "Released %d async handles\n", ct );
}
}
//-----------------------------------------------------------------------------
// Purpose: Check on the result of an overlapped operation
//-----------------------------------------------------------------------------
int CXboxSystem::GetOverlappedResult( AsyncHandle_t handle, uint *pResultCode, bool bWait )
{
#ifdef _X360
if ( !handle )
return ERROR_INVALID_HANDLE;
return XGetOverlappedResult( &((AsyncResult_t*)handle)->overlapped, (DWORD*)pResultCode, bWait );
#else
if ( pResultCode )
*pResultCode = ERROR_SUCCESS;
return ERROR_SUCCESS;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Cancel an overlapped operation
//-----------------------------------------------------------------------------
void CXboxSystem::CancelOverlappedOperation( AsyncHandle_t handle )
{
#ifdef _X360
XCancelOverlapped( &((AsyncResult_t*)handle)->overlapped );
#else
(void) 0;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Create a new AsyncHandle_t
//-----------------------------------------------------------------------------
AsyncHandle_t CXboxSystem::CreateAsyncHandle( void )
{
#ifdef _X360
return (AsyncHandle_t)CreateAsyncResult( false );
#else
return NULL;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Delete an AsyncHandle_t
//-----------------------------------------------------------------------------
void CXboxSystem::ReleaseAsyncHandle( AsyncHandle_t handle )
{
#ifdef _X360
ReleaseAsyncResult( (AsyncResult_t*)handle );
#else
(void) 0;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Close the open containers
//-----------------------------------------------------------------------------
void CXboxSystem::CloseContainers( int iController )
{
#ifdef _X360
char szRootName[XCONTENT_MAX_FILENAME_LENGTH];
DWORD ret = 0;
XBX_MakeStorageContainerRoot( iController, XBX_USER_SAVES_CONTAINER_DRIVE, szRootName, XCONTENT_MAX_FILENAME_LENGTH );
ret = XContentClose( szRootName, NULL );
DevMsg( "XContentClose( %s ) = 0x%08X\n", szRootName, ret );
#if XBX_USER_SETTINGS_CONTAINER_ENABLED
XBX_MakeStorageContainerRoot( iController, XBX_USER_SETTINGS_CONTAINER_DRIVE, szRootName, XCONTENT_MAX_FILENAME_LENGTH );
ret = XContentClose( szRootName, NULL );
DevMsg( "XContentClose( %s ) = 0x%08X\n", szRootName, ret );
#endif
#else
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Close all open containers
//-----------------------------------------------------------------------------
void CXboxSystem::CloseAllContainers( void )
{
for ( DWORD k = 0; k < XUSER_MAX_COUNT; ++ k )
CloseContainers( k );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
uint CXboxSystem::OpenContainers( int iController )
{
#ifdef _X360
if ( iController < 0 || iController >= XUSER_MAX_COUNT )
return ERROR_NO_SUCH_USER;
if ( UserGetSigninState( iController ) == eXUserSigninState_NotSignedIn )
return ERROR_NO_SUCH_PRIVILEGE;
// Close the containers (force dismount)
CloseContainers( iController );
m_OpenContainerResult[ iController ] = ERROR_SUCCESS;
// Open the save games
if ( ( m_OpenContainerResult[ iController ] =
CreateUserSettingsContainer( iController, XCONTENTFLAG_OPENALWAYS ) )
!= ERROR_SUCCESS )
return m_OpenContainerResult[ iController ];
// If we don't care about save game space
if ( !GameHasSavegames() )
return m_OpenContainerResult[ iController ];
// Open the user settings
if ( ( m_OpenContainerResult[ iController ] =
CreateSavegameContainer( iController, XCONTENTFLAG_OPENALWAYS ) )
!= ERROR_SUCCESS )
{
CloseContainers( iController );
return m_OpenContainerResult[ iController ];
}
#else
m_OpenContainerResult[ iController ] = ERROR_SUCCESS;
#endif
return m_OpenContainerResult[ iController ];
}
//-----------------------------------------------------------------------------
// Purpose: Returns the results from the last container opening
//-----------------------------------------------------------------------------
uint CXboxSystem::GetContainerOpenResult( int iController )
{
#ifdef _X360
if ( iController < 0 || iController >= XUSER_MAX_COUNT )
return ERROR_NO_SUCH_USER;
if ( UserGetSigninState( iController ) == eXUserSigninState_NotSignedIn )
return ERROR_NO_SUCH_PRIVILEGE;
#else
m_OpenContainerResult[ iController ] = ERROR_SUCCESS;
#endif
return m_OpenContainerResult[ iController ];
}
#ifdef _X360
uint XHelper_CreateContainer( int iController, uint nCreationFlags, XCONTENT_DATA &contentData, uint64 uiBytesNeeded, char const *szContainerRoot )
{
if ( iController < 0 || iController >= XUSER_MAX_COUNT )
return ERROR_NO_SUCH_USER;
DWORD dwStorageDevice = XBX_GetStorageDeviceId( iController );
if ( !XBX_DescribeStorageDevice( dwStorageDevice ) )
return ERROR_INVALID_HANDLE;
// Don't allow any of our saves or user data to be transferred to another user
nCreationFlags |= XCONTENTFLAG_NOPROFILE_TRANSFER;
contentData.DeviceID = dwStorageDevice;
contentData.dwContentType = XCONTENTTYPE_SAVEDGAME;
SIZE_T dwFileCacheSize = 0; // Use the smallest size (default)
ULARGE_INTEGER ulSize;
ulSize.QuadPart = uiBytesNeeded;
char szRootName[XCONTENT_MAX_FILENAME_LENGTH];
XBX_MakeStorageContainerRoot( iController, szContainerRoot, szRootName, XCONTENT_MAX_FILENAME_LENGTH );
int nRet = ERROR_SUCCESS;
bool bFound = false;
if ( ( nCreationFlags & XCONTENTFLAG_OPENALWAYS ) == XCONTENTFLAG_OPENALWAYS )
{
uint nTestingFlag = ( nCreationFlags & ~XCONTENTFLAG_OPENALWAYS ) | XCONTENTFLAG_OPENEXISTING;
nRet = XContentCreateEx( iController, szRootName, &contentData, nTestingFlag, NULL, NULL, dwFileCacheSize, ulSize, NULL );
if ( nRet == ERROR_SUCCESS )
{
bFound = true;
}
}
if ( !bFound && nRet != ERROR_FILE_CORRUPT )
{
nRet = XContentCreateEx( iController, szRootName, &contentData, nCreationFlags, NULL, NULL, dwFileCacheSize, ulSize, NULL );
}
if ( nRet == ERROR_SUCCESS )
{
BOOL bUserIsCreator = false;
XContentGetCreator( iController, &contentData, &bUserIsCreator, NULL, NULL );
if( bUserIsCreator == false )
{
XContentClose( szRootName, NULL );
return ERROR_ACCESS_DENIED;
}
DevMsg( "XContentCreateEx( %s ): %s for %d\n", szRootName, contentData.szFileName, iController );
}
return nRet;
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Open the save game container for the current mod
//-----------------------------------------------------------------------------
uint CXboxSystem::CreateSavegameContainer( int iController, uint nCreationFlags )
{
#ifdef _X360
const wchar_t *pchContainerDisplayName;
const char *pchContainerName;
g_pXboxSystem->GetModSaveContainerNames( GetCurrentMod(), &pchContainerDisplayName, &pchContainerName );
XCONTENT_DATA contentData;
memset( &contentData, 0, sizeof( contentData ) );
Q_wcsncpy( contentData.szDisplayName, pchContainerDisplayName, sizeof ( contentData.szDisplayName ) );
Q_snprintf( contentData.szFileName, sizeof( contentData.szFileName ), pchContainerName );
return XHelper_CreateContainer( iController, nCreationFlags, contentData, XBX_PERSISTENT_BYTES_NEEDED, XBX_USER_SAVES_CONTAINER_DRIVE );
#else
return ERROR_SUCCESS;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Open the user settings container for the current mod
//-----------------------------------------------------------------------------
uint CXboxSystem::CreateUserSettingsContainer( int iController, uint nCreationFlags )
{
#ifdef _X360
#if XBX_USER_SETTINGS_CONTAINER_ENABLED
XCONTENT_DATA contentData;
memset( &contentData, 0, sizeof( contentData ) );
Q_wcsncpy( contentData.szDisplayName, g_pVGuiLocalize->FindSafe( "#GameUI_Console_UserSettings" ), sizeof( contentData.szDisplayName ) );
Q_snprintf( contentData.szFileName, sizeof( contentData.szFileName ), "UserSettings" );
return XHelper_CreateContainer( iController, nCreationFlags, contentData, XBX_USER_SETTINGS_BYTES, XBX_USER_SETTINGS_CONTAINER_DRIVE );
#else
return ERROR_SUCCESS;
#endif
#else
return ERROR_SUCCESS;
#endif
}
#ifdef _GAMECONSOLE
ConVar host_write_last_time( "host_write_last_time", "0", FCVAR_DEVELOPMENTONLY );
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CXboxSystem::FinishContainerWrites( int iController )
{
#ifdef _X360
char szRootName[XCONTENT_MAX_FILENAME_LENGTH];
XBX_MakeStorageContainerRoot( iController, XBX_USER_SAVES_CONTAINER_DRIVE, szRootName, XCONTENT_MAX_FILENAME_LENGTH );
XContentFlush( szRootName, NULL );
#ifdef XBX_USER_SETTINGS_CONTAINER_ENABLED
XBX_MakeStorageContainerRoot( iController, XBX_USER_SETTINGS_CONTAINER_DRIVE, szRootName, XCONTENT_MAX_FILENAME_LENGTH );
XContentFlush( szRootName, NULL );
#endif
static ConVarRef host_write_last_time( "host_write_last_time" );
float flTimeSinceLastWrite = Plat_FloatTime() - host_write_last_time.GetFloat();
if ( flTimeSinceLastWrite < 3.0f )
{
DevWarning( "CXboxSystem::FinishContainerWrites when only %.2f sec elapsed after last write!\n", flTimeSinceLastWrite );
}
host_write_last_time.SetValue( ( float ) Plat_FloatTime() );
#else
#endif
}
void CXboxSystem::FinishAllContainerWrites( void )
{
for ( DWORD k = 0; k < XUSER_MAX_COUNT; ++ k )
FinishContainerWrites( k );
}
//-----------------------------------------------------------------------------
// Purpose: Determine if game has savegame containers
//-----------------------------------------------------------------------------
bool CXboxSystem::GameHasSavegames( void )
{
static bool s_bInitialized = false;
static bool s_bHasSavegames = true;
#ifdef _GAMECONSOLE
if ( XBX_GetNumGameUsers() != 1 )
return false;
if ( XBX_GetPrimaryUserIsGuest() )
return false;
#endif
if ( !s_bInitialized )
{
const char *pszMod = GetCurrentMod();
if ( !Q_stricmp( pszMod, "left4dead2" ) )
s_bHasSavegames = false;
else if ( !Q_stricmp( pszMod, "tf" ) )
s_bHasSavegames = false;
s_bInitialized = true;
}
return s_bHasSavegames;
}
//-----------------------------------------------------------------------------
// Purpose: Retrieve the names used for our save game container
// Input : *pchModName - Name of the mod we're running (tf, hl2, etc)
// **ppchDisplayName - Display name that will be presented to users by the console
// **ppchName - Filename of the container
//-----------------------------------------------------------------------------
void CXboxSystem::GetModSaveContainerNames( const char *pchModName, const wchar_t **ppchDisplayName, const char **ppchName )
{
// If the strings haven't been setup
if ( g_szModSaveContainerDisplayName[ 0 ] == '\0' )
{
char chFmtString[256] = {0};
Q_snprintf( chFmtString, sizeof( chFmtString ), "#GameUI_Console_%s_Saves", pchModName );
wchar_t const *wszLocStr = g_pVGuiLocalize->Find( chFmtString );
if ( !wszLocStr || !*wszLocStr )
wszLocStr = g_pVGuiLocalize->Find( "#GameUI_Console_SaveGames" );
if ( !wszLocStr || !*wszLocStr )
wszLocStr = L"SAVES";
Q_wcsncpy( g_szModSaveContainerDisplayName, wszLocStr, sizeof( g_szModSaveContainerDisplayName ) );
// Create a filename with the format "mod_saves"
Q_snprintf( g_szModSaveContainerName, sizeof( g_szModSaveContainerName ), "%s_saves", pchModName );
}
// Return pointers to these internally kept strings
*ppchDisplayName = g_szModSaveContainerDisplayName;
*ppchName = g_szModSaveContainerName;
}
//-----------------------------------------------------------------------------
// Purpose: Search the device and find out if we have adequate space to start a game
// Input : nStorageID - Device to check
// *pModName - Name of the mod we want to check for
//-----------------------------------------------------------------------------
bool CXboxSystem::DeviceCapacityAdequate( int iController, DWORD nStorageID, const char *pModName )
{
#ifdef _X360
// If we don't have a valid user id, we can't poll the device
if ( iController == XBX_INVALID_USER_ID )
return false;
if ( XUserGetSigninState( iController ) == eXUserSigninState_NotSignedIn )
return XBX_INVALID_STORAGE_ID;
// Must be a valid storage device to poll
if ( !XBX_DescribeStorageDevice( nStorageID ) )
return false;
// Get the actual amount on the drive
XDEVICE_DATA deviceData;
if ( XContentGetDeviceData( nStorageID, &deviceData ) != ERROR_SUCCESS )
return false;
const ULONGLONG nSaveGameSize = XContentCalculateSize( XBX_PERSISTENT_BYTES_NEEDED, 1 );
const ULONGLONG nUserSettingsSize = XContentCalculateSize( XBX_USER_SETTINGS_BYTES, 1 );
bool bHasSaves = GameHasSavegames();
ULONGLONG nTotalSpaceNeeded = ( !bHasSaves ) ? nUserSettingsSize : ( nSaveGameSize + nUserSettingsSize );
ULONGLONG nAvailableSpace = deviceData.ulDeviceFreeBytes; // Take the first device's free space to compare this against
// If they've already got enough space, early out
if ( nAvailableSpace >= nTotalSpaceNeeded )
return true;
const int nNumItemsToRetrieve = 1;
const int fContentFlags = XCONTENTFLAG_ENUM_EXCLUDECOMMON;
// Save for queries against the storage devices
const wchar_t *pchContainerDisplayName;
const char *pchContainerName;
GetModSaveContainerNames( pModName, &pchContainerDisplayName, &pchContainerName );
// Look for a user settings block for all products
DWORD nBufferSize;
HANDLE hEnumerator;
if ( XContentCreateEnumerator( iController,
nStorageID,
XCONTENTTYPE_SAVEDGAME,
fContentFlags,
nNumItemsToRetrieve,
&nBufferSize,
&hEnumerator ) == ERROR_SUCCESS )
{
// Allocate a buffer of the correct size
BYTE *pBuffer = new BYTE[nBufferSize];
if ( pBuffer == NULL )
return XBX_INVALID_STORAGE_ID;
char szFilename[XCONTENT_MAX_FILENAME_LENGTH+1];
szFilename[XCONTENT_MAX_FILENAME_LENGTH] = 0;
XCONTENT_DATA *pData = NULL;
// Step through all items, looking for ones we care about
DWORD nNumItems;
while ( XEnumerate( hEnumerator, pBuffer, nBufferSize, &nNumItems, NULL ) == ERROR_SUCCESS )
{
// Grab the item in question
pData = (XCONTENT_DATA *) pBuffer;
// Safely store this away (null-termination is not guaranteed by the API!)
memcpy( szFilename, pData->szFileName, XCONTENT_MAX_FILENAME_LENGTH );
// See if this is our user settings file
if ( !Q_stricmp( szFilename, "UserSettings" ) )
{
nTotalSpaceNeeded -= nUserSettingsSize;
}
else if ( bHasSaves && !Q_stricmp( szFilename, pchContainerName ) )
{
nTotalSpaceNeeded -= nSaveGameSize;
}
}
// Clean up
delete[] pBuffer;
CloseHandle( hEnumerator );
}
// Finally, check its complete size
if ( nTotalSpaceNeeded <= nAvailableSpace )
return true;
return false;
#else
return true;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Enumerate all devices and search for game data already present. If only one device has it, we return it
// Input : nUserID - User whose data we're searching for
// *pModName - Name of the mod we're searching for
// Output : Device ID which contains our data (-1 if no data was found, or data resided on multiple devices)
//-----------------------------------------------------------------------------
DWORD CXboxSystem::DiscoverUserData( DWORD nUserID, const char *pModName )
{
#ifdef _X360
// If we're entering this function without a storage device, then we must pop the UI anyway to choose it!
Assert( nUserID != XBX_INVALID_USER_ID );
if ( nUserID == XBX_INVALID_USER_ID )
return XBX_INVALID_STORAGE_ID;
if ( XUserGetSigninState( nUserID ) == eXUserSigninState_NotSignedIn )
return XBX_INVALID_STORAGE_ID;
const int nNumItemsToRetrieve = 1;
const int fContentFlags = XCONTENTFLAG_ENUM_EXCLUDECOMMON;
DWORD nFoundDevice = XBX_INVALID_STORAGE_ID;
// Save for queries against the storage devices
const wchar_t *pchContainerDisplayName;
const char *pchContainerName;
GetModSaveContainerNames( pModName, &pchContainerDisplayName, &pchContainerName );
const ULONGLONG nSaveGameSize = XContentCalculateSize( XBX_PERSISTENT_BYTES_NEEDED, 1 );
const ULONGLONG nUserSettingsSize = XContentCalculateSize( XBX_USER_SETTINGS_BYTES, 1 );
bool bHasSaves = GameHasSavegames();
ULONGLONG nTotalSpaceNeeded = ( !bHasSaves ) ? nUserSettingsSize : ( nSaveGameSize + nUserSettingsSize );
ULONGLONG nAvailableSpace = 0; // Take the first device's free space to compare this against
// Look for a user settings block for all products
DWORD nBufferSize;
HANDLE hEnumerator;
if ( XContentCreateEnumerator( nUserID,
XCONTENTDEVICE_ANY, // All devices we know about
XCONTENTTYPE_SAVEDGAME,
fContentFlags,
nNumItemsToRetrieve,
&nBufferSize,
&hEnumerator ) == ERROR_SUCCESS )
{
// Allocate a buffer of the correct size
BYTE *pBuffer = new BYTE[nBufferSize];
if ( pBuffer == NULL )
return XBX_INVALID_STORAGE_ID;
char szFilename[XCONTENT_MAX_FILENAME_LENGTH+1];
szFilename[XCONTENT_MAX_FILENAME_LENGTH] = 0;
XCONTENT_DATA *pData = NULL;
// Step through all items, looking for ones we care about
DWORD nNumItems;
while ( XEnumerate( hEnumerator, pBuffer, nBufferSize, &nNumItems, NULL ) == ERROR_SUCCESS )
{
// Grab the item in question
pData = (XCONTENT_DATA *) pBuffer;
// If they have multiple devices installed, then we must ask
if ( nFoundDevice != XBX_INVALID_STORAGE_ID && nFoundDevice != pData->DeviceID )
{
// Clean up
delete[] pBuffer;
CloseHandle( hEnumerator );
return XBX_INVALID_STORAGE_ID;
}
// Hold on to this device ID
if ( nFoundDevice != pData->DeviceID )
{
nFoundDevice = pData->DeviceID;
XDEVICE_DATA deviceData;
if ( XContentGetDeviceData( nFoundDevice, &deviceData ) != ERROR_SUCCESS )
continue;
nAvailableSpace = deviceData.ulDeviceFreeBytes;
}
// Safely store this away (null-termination is not guaranteed by the API!)
memcpy( szFilename, pData->szFileName, XCONTENT_MAX_FILENAME_LENGTH );
// See if this is our user settings file
if ( !Q_stricmp( szFilename, "UserSettings" ) )
{
nTotalSpaceNeeded -= nUserSettingsSize;
}
else if ( bHasSaves && !Q_stricmp( szFilename, pchContainerName ) )
{
nTotalSpaceNeeded -= nSaveGameSize;
}
}
// Clean up
delete[] pBuffer;
CloseHandle( hEnumerator );
}
// If we found nothing, then give up
if ( nFoundDevice == XBX_INVALID_STORAGE_ID )
return nFoundDevice;
// Finally, check its complete size
if ( nTotalSpaceNeeded <= nAvailableSpace )
return nFoundDevice;
return XBX_INVALID_STORAGE_ID;
#else
return XBX_INVALID_STORAGE_ID;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Space free on the current device
//-----------------------------------------------------------------------------
uint CXboxSystem::GetContainerRemainingSpace( DWORD nStorageID )
{
#ifdef _X360
XDEVICE_DATA deviceData;
if ( XContentGetDeviceData( nStorageID, &deviceData ) != ERROR_SUCCESS )
return 0;
return deviceData.ulDeviceFreeBytes;
#else
return 1024*1024*1024; // 1 Gb
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Show the storage device selector
//-----------------------------------------------------------------------------
bool CXboxSystem::ShowDeviceSelector( int iController, bool bForce, uint *pStorageID, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
// We validate the size outside of this because we want to look inside our packages to see what's really free
ULARGE_INTEGER bytes;
bytes.QuadPart = XContentCalculateSize( XBX_PERSISTENT_BYTES_NEEDED + XBX_USER_SETTINGS_BYTES, 1 );
DWORD showFlags = bForce ? XCONTENTFLAG_FORCE_SHOW_UI : 0;
showFlags |= XCONTENTFLAG_MANAGESTORAGE;
DWORD ret = XShowDeviceSelectorUI( iController,
XCONTENTTYPE_SAVEDGAME,
showFlags,
bytes,
(DWORD*) pStorageID,
&pResult->overlapped
);
if ( ret != ERROR_IO_PENDING )
{
Msg( "Error showing device Selector UI\n" );
return false;
}
return true;
#else
return false;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Show the user sign in screen
//-----------------------------------------------------------------------------
void CXboxSystem::ShowSigninUI( uint nPanes, uint nFlags )
{
#ifdef _X360
XShowSigninUI( nPanes, nFlags );
#else
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Set a user context
//-----------------------------------------------------------------------------
int CXboxSystem::UserSetContext( uint nUserIdx, XUSER_CONTEXT const &xc, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XUserSetContextEx( nUserIdx, xc.dwContextId, xc.dwValue, pOverlapped );
#else
return 0;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Set a user property
//-----------------------------------------------------------------------------
int CXboxSystem::UserSetProperty( uint nUserIndex, XUSER_PROPERTY const &xp, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
int nBytes = 0;
void const *pvData = NULL;
switch ( xp.value.type )
{
case XUSER_DATA_TYPE_INT32:
nBytes = sizeof( xp.value.nData );
pvData = &xp.value.nData;
break;
case XUSER_DATA_TYPE_INT64:
nBytes = sizeof( xp.value.i64Data );
pvData = &xp.value.i64Data;
break;
case XUSER_DATA_TYPE_DOUBLE:
nBytes = sizeof( xp.value.dblData );
pvData = &xp.value.dblData;
break;
case XUSER_DATA_TYPE_UNICODE:
nBytes = xp.value.string.cbData;
pvData = xp.value.string.pwszData;
break;
case XUSER_DATA_TYPE_FLOAT:
nBytes = sizeof( xp.value.fData );
pvData = &xp.value.fData;
break;
case XUSER_DATA_TYPE_BINARY:
nBytes = xp.value.binary.cbData;
pvData = xp.value.binary.pbData;
break;
default:
Warning( "UserSetProperty for unsupported property type %d!\n", xp.value.type );
break;
}
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
if ( nBytes && pvData )
{
pResult->pInputData = malloc( nBytes );
memcpy( pResult->pInputData, pvData, nBytes );
}
else
{
nBytes = 0;
}
pOverlapped = &pResult->overlapped;
pvData = pResult->pInputData;
}
return XUserSetPropertyEx( nUserIndex, xp.dwPropertyId, nBytes, pvData, pOverlapped );
#else
return 0;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Get a user context
//-----------------------------------------------------------------------------
int CXboxSystem::UserGetContext( uint nUserIdx, uint nContextID, uint &nContextValue)
{
#ifdef _X360
XUSER_CONTEXT context;
context.dwContextId = nContextID;
context.dwValue = 0;
int retValue = XUserGetContext(nUserIdx,&context,NULL);
nContextValue = context.dwValue;
return retValue;
#else
return 0;
#endif
};
int CXboxSystem::UserGetPropertyInt( uint nUserIndex, uint nPropertyId, uint &nPropertyValue)
{
#ifdef _X360
XUSER_PROPERTY prop;
prop.dwPropertyId = nPropertyId;
prop.value.nData = 0;
DWORD size = sizeof(XUSER_PROPERTY);
int retVal = XUserGetProperty(nUserIndex,&size,&prop,NULL);
nPropertyValue = prop.value.nData;
return retVal;
#else
return 0;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Create a matchmaking session
//-----------------------------------------------------------------------------
int CXboxSystem::CreateSession( uint nFlags,
uint nUserIdx,
uint nMaxPublicSlots,
uint nMaxPrivateSlots,
uint64 *pNonce,
void *pSessionInfo,
XboxHandle_t *pSessionHandle,
bool bAsync,
AsyncHandle_t *pAsyncHandle
)
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
// Create the session
return XSessionCreate( nFlags, nUserIdx, nMaxPublicSlots, nMaxPrivateSlots, pNonce, (XSESSION_INFO*)pSessionInfo, pOverlapped, pSessionHandle );
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Destroy a matchmaking session
//-----------------------------------------------------------------------------
uint CXboxSystem::DeleteSession( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
// Delete the session
uint ret = XSessionDelete( hSession, pOverlapped );
CloseHandle( hSession );
return ret;
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Create a matchmaking session
//-----------------------------------------------------------------------------
uint CXboxSystem::SessionSearch( uint nProcedureIndex,
uint nUserIndex,
uint nNumResults,
uint nNumUsers,
uint nNumProperties,
uint nNumContexts,
XUSER_PROPERTY *pSearchProperties,
XUSER_CONTEXT *pSearchContexts,
uint *pcbResultsBuffer,
XSESSION_SEARCHRESULT_HEADER *pSearchResults,
bool bAsync,
AsyncHandle_t *pAsyncHandle
)
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
// Search for the session
return XSessionSearchEx( nProcedureIndex, nUserIndex, nNumResults, nNumUsers, nNumProperties, nNumContexts, pSearchProperties, pSearchContexts, (DWORD*)pcbResultsBuffer, pSearchResults, pOverlapped );
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Starting a multiplayer game
//-----------------------------------------------------------------------------
uint CXboxSystem::SessionStart( XboxHandle_t hSession, uint nFlags, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionStart( hSession, nFlags, pOverlapped );
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Finished a multiplayer game
//-----------------------------------------------------------------------------
uint CXboxSystem::SessionEnd( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionEnd( hSession, pOverlapped );
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Join local users to a session
//-----------------------------------------------------------------------------
int CXboxSystem::SessionJoinLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionJoinLocal( hSession, nUserCount, (DWORD*)pUserIndexes, (BOOL*)pPrivateSlots, pOverlapped );
#else
return ERROR_SUCCESS;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Join remote users to a session
//-----------------------------------------------------------------------------
int CXboxSystem::SessionJoinRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionJoinRemote( hSession, nUserCount, pXuids, (BOOL*)pPrivateSlots, pOverlapped );
#else
return ERROR_SUCCESS;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Remove local users from a session
//-----------------------------------------------------------------------------
int CXboxSystem::SessionLeaveLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionLeaveLocal( hSession, nUserCount, (DWORD*)pUserIndexes, pOverlapped );
#else
return ERROR_SUCCESS;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Remove remote users from a session
//-----------------------------------------------------------------------------
int CXboxSystem::SessionLeaveRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionLeaveRemote( hSession, nUserCount, pXuids, pOverlapped );
#else
return ERROR_SUCCESS;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Migrate a session to a new host
//-----------------------------------------------------------------------------
int CXboxSystem::SessionMigrate( XboxHandle_t hSession, uint nUserIndex, void *pSessionInfo, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionMigrateHost( hSession, nUserIndex, (XSESSION_INFO*)pSessionInfo, pOverlapped );
#else
return ERROR_SUCCESS; // On PC migration is not necessary because sessions are server-side
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Register for arbitration
//-----------------------------------------------------------------------------
int CXboxSystem::SessionArbitrationRegister( XboxHandle_t hSession, uint nFlags, uint64 nonce, uint *pBytes, void *pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionArbitrationRegister( hSession, nFlags, nonce, (DWORD*)pBytes, (XSESSION_REGISTRATION_RESULTS*)pBuffer, pOverlapped );
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Get a list of the players friends
//-----------------------------------------------------------------------------
int CXboxSystem::EnumerateFriends( uint userIndex, void **ppBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
HANDLE *phEnumerator = new HANDLE;
*phEnumerator = INVALID_HANDLE_VALUE;
DWORD nBufferBytes;
DWORD ret = XFriendsCreateEnumerator( userIndex, 0, MAX_FRIENDS, &nBufferBytes, phEnumerator );
// Just looking for the buffer size needed to hold the results
if ( ret != ERROR_SUCCESS )
{
Warning( "EnumerateFriends: XFriendsCreateEnumerator returned the error code: %d\n", ret );
CloseHandle( *phEnumerator );
delete phEnumerator;
return ret;
}
*ppBuffer = malloc( nBufferBytes );
if ( !*ppBuffer )
{
Warning( "EnumerateFriends: malloc failed for ppBuffer\n" );
CloseHandle( *phEnumerator );
delete phEnumerator;
return ERROR_NOT_ENOUGH_MEMORY;
}
XOVERLAPPED *pOverlapped = NULL;
int items = 0;
int *pItems = NULL;
if ( bAsync )
{
AsyncResult_t *pAsyncResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pAsyncResult->overlapped;
// Free any existing input data
if ( pAsyncResult->pInputData )
delete pAsyncResult->pInputData;
pAsyncResult->pInputData = phEnumerator;
}
else
{
pItems = &items;
}
ret = XEnumerate( *phEnumerator, *ppBuffer, nBufferBytes, (DWORD*)pItems, pOverlapped );
if ( ( ret != ERROR_SUCCESS && !bAsync ) || ( ret != ERROR_IO_PENDING && bAsync ) )
{
Warning( "XEnumerate failed in EnumerateFriends.\n" );
CloseHandle( *phEnumerator );
delete phEnumerator;
return -1;
}
if ( !bAsync )
{
CloseHandle( *phEnumerator );
delete phEnumerator;
}
return items;
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Upload player stats to Xbox Live
//-----------------------------------------------------------------------------
int CXboxSystem::WriteStats( XboxHandle_t hSession, XUID xuid, uint nViews, void* pViews, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionWriteStats( hSession, xuid, nViews, (XSESSION_VIEW_PROPERTIES*)pViews, pOverlapped );
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Upload player stats to Xbox Live
//-----------------------------------------------------------------------------
int CXboxSystem::FlushStats( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle )
{
#ifdef _X360
XOVERLAPPED *pOverlapped = NULL;
if ( bAsync )
{
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pResult->overlapped;
}
return XSessionFlushStats( hSession, pOverlapped );
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Enumerate player stats for a specific range starting at a particular rank
//-----------------------------------------------------------------------------
int CXboxSystem::EnumerateStatsByRank( uint nStartingRank,
uint nNumRows,
uint nNumSpecs,
void *pSpecs,
void **ppResults,
bool bAsync,
AsyncHandle_t *pAsyncHandle
)
{
#ifdef _X360
HANDLE *phEnumerator = new HANDLE;
*phEnumerator = INVALID_HANDLE_VALUE;
DWORD nBufferBytes;
DWORD ret = XUserCreateStatsEnumeratorByRank( 0, nStartingRank, nNumRows, nNumSpecs, (XUSER_STATS_SPEC*)pSpecs, &nBufferBytes, phEnumerator );
if ( ret != ERROR_SUCCESS )
{
Warning( "EnumerateStatsByRank: XUserCreateStatsEnumeratorByRank failed (ret %d)\n", ret );
CloseHandle( *phEnumerator );
delete phEnumerator;
return ret;
}
*ppResults = malloc( nBufferBytes );
if ( !*ppResults )
{
Warning( "EnumerateStatsByRank: malloc failed for ppResults\n" );
CloseHandle( *phEnumerator );
delete phEnumerator;
return ERROR_NOT_ENOUGH_MEMORY;
}
XOVERLAPPED *pOverlapped = NULL;
DWORD items = 0;
DWORD *pItems = NULL;
if ( bAsync )
{
AsyncResult_t *pAsyncResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pAsyncResult->overlapped;
// Free any existing input data
if ( pAsyncResult->pInputData )
delete pAsyncResult->pInputData;
pAsyncResult->pInputData = phEnumerator;
}
else
{
pItems = &items;
}
ret = XEnumerate( *phEnumerator, *ppResults, nBufferBytes, pItems, pOverlapped );
if ( ( ret != ERROR_SUCCESS && !bAsync ) || ( ret != ERROR_IO_PENDING && bAsync ) )
{
Warning( "EnumerateStatsByRank: XEnumerate failed (ret %d)\n", ret );
items = (DWORD)-1;
}
if ( !bAsync )
{
CloseHandle( *phEnumerator );
delete phEnumerator;
}
return ret;
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Enumerate player stats for a specific range starting at a particular rank
//-----------------------------------------------------------------------------
int CXboxSystem::EnumerateStatsByXuid( XUID nUserId,
uint nNumRows,
uint nNumSpecs,
void *pSpecs,
void **ppResults,
bool bAsync,
AsyncHandle_t *pAsyncHandle
)
{
#ifdef _X360
if (nUserId == 0)
{
Warning( "EnumerateStatsByXuid: XUserCreateStatsEnumeratorByXuid failed (nUserID is 0)\n" );
return ERROR_INVALID_PARAMETER;
}
DWORD nBufferBytes;
HANDLE *phEnumerator = new HANDLE;
*phEnumerator = INVALID_HANDLE_VALUE;
DWORD ret = XUserCreateStatsEnumeratorByXuid( 0, nUserId, nNumRows, nNumSpecs, (XUSER_STATS_SPEC*)pSpecs, &nBufferBytes, phEnumerator );
if ( ret != ERROR_SUCCESS )
{
Warning( "EnumerateStatsByXuid: XUserCreateStatsEnumeratorByXuid failed (ret %d)\n", ret );
CloseHandle( *phEnumerator );
delete phEnumerator;
return ret;
}
*ppResults = malloc( nBufferBytes );
if ( !*ppResults )
{
Warning( "EnumerateStatsByXuid: malloc failed for ppResults\n" );
CloseHandle( *phEnumerator );
delete phEnumerator;
return ERROR_NOT_ENOUGH_MEMORY;
}
XOVERLAPPED *pOverlapped = NULL;
DWORD items = 0;
DWORD *pItems = NULL;
if ( bAsync )
{
AsyncResult_t *pAsyncResult = InitializeAsyncResult( &pAsyncHandle );
pOverlapped = &pAsyncResult->overlapped;
// Free any existing input data
if ( pAsyncResult->pInputData )
delete pAsyncResult->pInputData;
pAsyncResult->pInputData = phEnumerator;
}
else
{
pItems = &items;
}
ret = XEnumerate( *phEnumerator, *ppResults, nBufferBytes, pItems, pOverlapped );
if ( ( ret != ERROR_SUCCESS && !bAsync ) || ( ret != ERROR_IO_PENDING && bAsync ) )
{
Warning( "EnumerateStatsByXuid: XEnumerate failed (ret %d)\n", ret );
items = (DWORD)-1;
}
if ( !bAsync )
{
CloseHandle( *phEnumerator );
delete phEnumerator;
}
return ret;
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Enumerate a player's achievements
//-----------------------------------------------------------------------------
int CXboxSystem::EnumerateAchievements( uint nUserIdx,
uint64 xuid,
uint nStartingIdx,
uint nCount,
void *pBuffer,
uint nBufferBytes,
bool bAsync,
AsyncHandle_t *pAsyncHandle
)
{
Error( "This function is obsolete and should not be used!\nReturn code cannot be an error code and number of results at the same time!\n" );
return ERROR_NO_SUCH_PRIVILEGE;
}
//-----------------------------------------------------------------------------
// Purpose: Award an achievement to the current user
//-----------------------------------------------------------------------------
int CXboxSystem::AwardAchievement( uint nUserIdx, uint nAchievementId, AsyncHandle_t *ppOverlappedResult )
{
#ifdef _X360
// Can't award achievements if this is a trial package!
if ( IsArcadeTitleUnlocked() == false )
return ERROR_SUCCESS;
// Create a new result
AsyncResult_t *pResult = CreateAsyncResult( false );
XUSER_ACHIEVEMENT ach;
ach.dwUserIndex = nUserIdx;
ach.dwAchievementId = nAchievementId;
pResult->pInputData = malloc( sizeof( ach ) );
Q_memcpy( pResult->pInputData, &ach, sizeof( ach ) );
DWORD ret = XUserWriteAchievements( 1, (XUSER_ACHIEVEMENT*)pResult->pInputData, &pResult->overlapped );
if ( ret != ERROR_IO_PENDING )
{
Warning( "XUserWriteAchievments failed.\n" );
}
// Return it to the user if they've supplied a pointer
if ( ppOverlappedResult != NULL )
{
*ppOverlappedResult = pResult;
}
return ret;
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Grant an avatar asset award to the current user
//-----------------------------------------------------------------------------
int CXboxSystem::AwardAvatarAsset( uint nUserIdx, uint nAwardId, AsyncHandle_t *ppOverlappedResult )
{
#ifdef _X360
// Create a new result
AsyncResult_t *pResult = CreateAsyncResult( false );
XUSER_AVATARASSET award;
award.dwUserIndex = nUserIdx;
award.dwAwardId = nAwardId;
pResult->pInputData = malloc( sizeof( award ) );
Q_memcpy( pResult->pInputData, &award, sizeof( award ) );
DWORD ret = XUserAwardAvatarAssets( 1, (XUSER_AVATARASSET*)pResult->pInputData, &pResult->overlapped );
if ( ret != ERROR_IO_PENDING )
{
Warning( "XUserAwardAvatarAssets failed.\n" );
}
if ( ppOverlappedResult != NULL )
{
*ppOverlappedResult = pResult;
}
return ret;
#else
return ERROR_ACCESS_DISABLED_BY_POLICY;
#endif
}
// trial mode
//-----------------------------------------------------------------------------
// Purpose: Show the "unlock trial game" blade
//-----------------------------------------------------------------------------
void CXboxSystem::ShowUnlockFullGameUI( void )
{
#ifdef _X360
XShowMarketplaceUI( XBX_GetPrimaryUserId(),
XSHOWMARKETPLACEUI_ENTRYPOINT_CONTENTITEM,
0x5841096000000001,
(DWORD) -1 );
#endif
}
//=============================================================================
static ConVar xbox_arcade_title_unlocked( "xbox_arcade_title_unlocked", CSTRIKE_TRIAL_MODE ? "0": "1", FCVAR_DEVELOPMENTONLY, "debug unlocking arcade title" );
static bool g_bTitleUnlocked = false;
static ConVar xbox_arcade_remaining_trial_time( "xbox_arcade_remaining_trial_time", "2700.0", FCVAR_ARCHIVE_GAMECONSOLE | FCVAR_SS | FCVAR_DEVELOPMENTONLY, "time remaining in trial mode" );
//=============================================================================
float CXboxSystem::GetArcadeRemainingTrialTime( int nSlot )
{
SplitScreenConVarRef trialTime( "xbox_arcade_remaining_trial_time" );
return trialTime.GetFloat( nSlot );
}
//-----------------------------------------------------------------------------
// Purpose: Determine whether this arcade game is unlocked
//-----------------------------------------------------------------------------
bool CXboxSystem::UpdateArcadeTitleUnlockStatus( void )
{
#ifdef _X360
// This means it was unlocked at some point during this session, which allows it to stay unlocked for the duration of the session
if ( g_bTitleUnlocked )
return false;
// Synchronously retrieve our own license bits
DWORD dwLicenseMask;
if ( XContentGetLicenseMask( &dwLicenseMask, NULL ) == ERROR_SUCCESS )
{
if ( ( dwLicenseMask & 0x01 ) == 0x01 )
{
g_bTitleUnlocked = true;
return true;
}
}
return false;
#else
return true;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Determine whether this arcade game is unlocked
//-----------------------------------------------------------------------------
bool CXboxSystem::IsArcadeTitleUnlocked( void )
{
#if defined ( _X360 )
// This allows us to quickly test licenses being on or off
if ( xbox_arcade_title_unlocked.GetBool() )
return true;
// This means it was unlocked at some point during this session, which allows it to stay unlocked for the duration of the session
return g_bTitleUnlocked;
#else
return true;
#endif
}
int CXboxSystem::Io_HasOverlappedIoCompleted( XOVERLAPPED *pOverlapped )
{
#ifdef _X360
return XHasOverlappedIoCompleted( pOverlapped );
#else
return 1;
#endif
}
int CXboxSystem::NetRandom( byte *pb, unsigned numBytes )
{
#ifdef _X360
return XNetRandom( pb, numBytes );
#else
if ( pb )
{
for ( byte * const pbEnd = pb + numBytes; pb < pbEnd; ++ pb )
*pb = ( byte ) ( unsigned ) RandomInt( 0, 255 );
}
return 0;
#endif
}
DWORD CXboxSystem::NetGetTitleXnAddr( XNADDR *pxna )
{
#ifdef _X360
return XNetGetTitleXnAddr( pxna );
#else
if ( pxna )
memset( pxna, 0, sizeof( *pxna ) );
return XNET_GET_XNADDR_NONE;
#endif
}
int CXboxSystem::NetXnAddrToMachineId( const XNADDR *pxnaddr, uint64 *pqwMachineId )
{
#ifdef _X360
return XNetXnAddrToMachineId( pxnaddr, pqwMachineId );
#else
if ( pqwMachineId )
*pqwMachineId = 0ull;
return 0;
#endif
}
int CXboxSystem::NetInAddrToXnAddr( const IN_ADDR ina, XNADDR *pxna, XNKID *pxnkid )
{
#ifdef _X360
return XNetInAddrToXnAddr( ina, pxna, pxnkid );
#else
if ( pxnkid )
{
memset( pxnkid, 0, sizeof( *pxnkid ) );
}
if ( pxna )
{
memset( pxna, 0, sizeof( *pxna ) );
pxna->ina = ina;
}
return 0;
#endif
}
int CXboxSystem::NetXnAddrToInAddr( const XNADDR *pxna, const XNKID *pxnkid, IN_ADDR *pina )
{
#ifdef _X360
return XNetXnAddrToInAddr( pxna, pxnkid, pina );
#else
if ( pina )
{
if ( pxna )
{
*pina = pxna->ina;
}
else
{
memset( pina, 0, sizeof( *pina ) );
}
}
return 0;
#endif
}
XUSER_SIGNIN_STATE CXboxSystem::UserGetSigninState( int iCtrlr )
{
#ifdef _X360
return XUserGetSigninState( iCtrlr );
#else
return eXUserSigninState_SignedInToLive;
#endif
}
#ifdef _X360
//
// Title server address refcounting service
//
struct XTitleServerAddr_t
{
IN_ADDR m_ina;
DWORD m_dwServiceID;
IN_ADDR m_result;
DWORD m_dwRefCount;
};
class XTitleServerAddrRefs
{
public:
INT XNetServerToInAddr(
const IN_ADDR ina,
DWORD dwServiceId,
IN_ADDR *pina
);
INT XNetUnregisterInAddr(
const IN_ADDR ina
);
protected:
CUtlVector< XTitleServerAddr_t > m_arrServerAddrs;
}
g_XTitleServerAddrRefs;
INT XTitleServerAddrRefs::XNetServerToInAddr(
const IN_ADDR ina,
DWORD dwServiceId,
IN_ADDR *pina
)
{
for ( int k = 0; k < m_arrServerAddrs.Count(); ++ k )
{
XTitleServerAddr_t &x = m_arrServerAddrs[k];
if ( x.m_ina.s_addr == ina.s_addr && x.m_dwServiceID == dwServiceId )
{
*pina = x.m_result;
++ x.m_dwRefCount;
DevMsg( "XTitleServerAddrRefs::XNetServerToInAddr( %08X -> %08X ), cached connection [state = %d], refcount %d\n",
x.m_ina.s_addr, x.m_result.s_addr, ::XNetGetConnectStatus( x.m_result ), x.m_dwRefCount );
INT iConnectCode = ::XNetConnect( x.m_result );
DevMsg( " XNetConnect code = %d\n", iConnectCode );
return 0;
}
}
INT nResult = ::XNetServerToInAddr( ina, dwServiceId, pina );
if ( nResult )
return nResult;
XTitleServerAddr_t x = { ina, dwServiceId, *pina, 1 };
m_arrServerAddrs.AddToTail( x );
DevMsg( "XTitleServerAddrRefs::XNetServerToInAddr( %08X -> %08X ), new connection, refcount %d\n", x.m_ina.s_addr, x.m_result.s_addr, x.m_dwRefCount );
return 0;
}
INT XTitleServerAddrRefs::XNetUnregisterInAddr(
const IN_ADDR ina
)
{
for ( int k = 0; k < m_arrServerAddrs.Count(); ++ k )
{
XTitleServerAddr_t &x = m_arrServerAddrs[k];
if ( x.m_result.s_addr == ina.s_addr )
{
-- x.m_dwRefCount;
DevMsg( "XTitleServerAddrRefs::XNetUnregisterInAddr( %08X -> %08X ), cached connection, refcount %d\n", x.m_ina.s_addr, x.m_result.s_addr, x.m_dwRefCount );
if ( x.m_dwRefCount )
return 0; // not unregistering netadr since there are more references to it
m_arrServerAddrs.FastRemove( k );
break;
}
}
return ::XNetUnregisterInAddr( ina );
}
//
// XSession calls serializer service
//
static ConVar sys_xsessioncallstack_delay( "sys_xsessioncallstack_delay", "0" );
class XSessionCallStack
{
public:
struct OverlappedSessionCall
{
HANDLE m_hSession;
XOVERLAPPED *m_pxOverlapped;
XOVERLAPPED m_xOverlapped;
virtual DWORD Run() = NULL;
virtual char const * Name() = NULL;
virtual ~OverlappedSessionCall() {}
OverlappedSessionCall( HANDLE hSession, XOVERLAPPED *pxOverlapped ) :
m_hSession( hSession ), m_pxOverlapped( pxOverlapped )
{
Plat_FastMemset( &m_xOverlapped, 0, sizeof( m_xOverlapped ) );
if ( m_pxOverlapped )
{
Assert( !memcmp( &m_xOverlapped, m_pxOverlapped, sizeof( m_xOverlapped ) ) );
m_pxOverlapped->InternalLow = ERROR_IO_PENDING;
}
}
};
struct DebugDelayCall : public OverlappedSessionCall
{
DebugDelayCall( HANDLE hSession ) : OverlappedSessionCall( hSession, NULL ), m_flTimeStarted( 0 ) {}
virtual DWORD Run() { m_flTimeStarted = Plat_FloatTime(); return ERROR_IO_PENDING; }
virtual char const * Name() { return "DebugDelayCall"; }
float m_flTimeStarted;
};
typedef CUtlVector< OverlappedSessionCall * > CallsArray;
typedef CUtlVector< CallsArray * > SessionCalls;
public:
DWORD ScheduleOverlappedSessionCall( OverlappedSessionCall *pCall );
bool CancelOverlapped( XOVERLAPPED *pxOverlapped );
void RunFrame();
protected:
void OnDeleteHeadCallAndRunNext( CallsArray &arrCalls, int &idx );
void OnSessionCallFinished( CallsArray &arrCalls );
void RunNextCall( CallsArray &arrCalls );
protected:
SessionCalls m_SessionCalls;
}
g_XSessionCallStack;
// Macros for DECLARE_OVERLAPPED_SESSION_CALL_N
#include "xboxsystem.xsessioncallstack.inl"
void XSessionCallStack::RunFrame()
{
// Walk over all currently pending calls and see
// if they are finished:
for ( int k = 0; k < m_SessionCalls.Count(); ++ k )
{
CallsArray &arrCalls = *m_SessionCalls[k];
Assert( arrCalls.Count() );
OverlappedSessionCall &osc = *arrCalls.Head();
if ( !osc.m_pxOverlapped )
{
if ( DebugDelayCall *pDebugDelayCall = dynamic_cast< DebugDelayCall * >( &osc ) )
{
if ( Plat_FloatTime() < pDebugDelayCall->m_flTimeStarted + sys_xsessioncallstack_delay.GetFloat() )
continue;
}
}
if ( !XHasOverlappedIoCompleted( &osc.m_xOverlapped ) )
continue;
DevMsg( 2, "XSessionCallStack: finished overlapped call %s for session %p [%d]\n", osc.Name(), osc.m_hSession, arrCalls.Count() );
OnDeleteHeadCallAndRunNext( arrCalls, k );
}
}
bool XSessionCallStack::CancelOverlapped( XOVERLAPPED *pxOverlapped )
{
if ( !pxOverlapped )
return false;
// Attempt to find the overlapped operation in the session calls
for ( int k = 0; k < m_SessionCalls.Count(); ++ k )
{
CallsArray &arrCalls = *m_SessionCalls[k];
Assert( arrCalls.Count() );
OverlappedSessionCall &osc = *arrCalls.Head();
if ( osc.m_pxOverlapped == pxOverlapped )
{
// Actually cancel the faked overlapped call
::XCancelOverlapped( &osc.m_xOverlapped );
DevMsg( 2, "XSessionCallStack: cancelled overlapped call %s for session %p [%d]\n", osc.Name(), osc.m_hSession, arrCalls.Count() );
OnDeleteHeadCallAndRunNext( arrCalls, k );
return true;
}
}
return false;
}
DWORD XSessionCallStack::ScheduleOverlappedSessionCall( OverlappedSessionCall *pCall )
{
// If the call has a NULL overlapped, then execute it right away
if ( !pCall->m_pxOverlapped )
{
DevWarning( "Executing a non-overlapped call in XSessionCallStack!\n" );
DWORD ret = pCall->Run();
delete pCall;
return ret;
}
// Attempt to find the session for this call
for ( int k = 0; k < m_SessionCalls.Count(); ++ k )
{
CallsArray &arrCalls = *m_SessionCalls[k];
Assert( arrCalls.Count() );
OverlappedSessionCall &osc = *arrCalls.Head();
if ( osc.m_hSession == pCall->m_hSession )
{
if ( sys_xsessioncallstack_delay.GetFloat() > 0.0f )
{
DebugDelayCall *pDbgCall = new DebugDelayCall( pCall->m_hSession );
arrCalls.AddToTail( pDbgCall );
DevMsg( 2, "XSessionCallStack: injecting debug delay call %s for session %p [%d]\n", pDbgCall->Name(), pDbgCall->m_hSession, arrCalls.Count() );
}
// We have a call stack for this session
arrCalls.AddToTail( pCall );
DevMsg( 2, "XSessionCallStack: queued call %s for session %p [%d]\n", pCall->Name(), pCall->m_hSession, arrCalls.Count() );
return ERROR_IO_PENDING;
}
}
// In case special call stack debugging is enabled, we insert a delay between
// every scheduled call
if ( sys_xsessioncallstack_delay.GetFloat() > 0.0f )
{
DebugDelayCall *pDbgCall = new DebugDelayCall( pCall->m_hSession );
DevMsg( 2, "XSessionCallStack: injecting debug delay call %s for session %p [new call stack]\n", pDbgCall->Name(), pDbgCall->m_hSession );
CallsArray *pCallStack = new CallsArray;
pCallStack->AddToTail( pDbgCall );
pCallStack->AddToTail( pCall );
DevMsg( 2, "XSessionCallStack: queued call %s for session %p [%d]\n", pCall->Name(), pCall->m_hSession, pCallStack->Count() );
m_SessionCalls.AddToTail( pCallStack );
return pDbgCall->Run();
}
// Otherwise it is a new session, we should queue the call
// and if it goes PENDING create a new call stack
DevMsg( 2, "XSessionCallStack: running call %s for session %p [new call stack]\n", pCall->Name(), pCall->m_hSession );
DWORD ret = pCall->Run();
if ( ret != ERROR_IO_PENDING )
{
DevWarning( 2, "XSessionCallStack: ret=%d for call %s for session %p [call stack not created]\n", ret, pCall->Name(), pCall->m_hSession );
delete pCall;
return ret;
}
// Call is pending
CallsArray *pCallStack = new CallsArray;
pCallStack->AddToTail( pCall );
m_SessionCalls.AddToTail( pCallStack );
return ERROR_IO_PENDING;
}
void XSessionCallStack::OnDeleteHeadCallAndRunNext( CallsArray &arrCalls, int &idx )
{
// Mark call as finished and delete it
OnSessionCallFinished( arrCalls );
// Check if the stack has another call to schedule
RunNextCall( arrCalls );
// Check if the stack for the current session is now empty
if ( !arrCalls.Count() )
{
delete &arrCalls;
m_SessionCalls.Remove( idx -- );
}
}
void XSessionCallStack::OnSessionCallFinished( CallsArray &arrCalls )
{
OverlappedSessionCall &osc = *arrCalls.Head();
// Copy data into the caller's overlapped structure
if ( osc.m_pxOverlapped )
{
Plat_FastMemcpy( osc.m_pxOverlapped, &osc.m_xOverlapped, sizeof( osc.m_xOverlapped ) );
}
// Delete the call and pop it off the stack
delete &osc;
arrCalls.RemoveMultipleFromHead( 1 );
}
void XSessionCallStack::RunNextCall( CallsArray &arrCalls )
{
while ( arrCalls.Count() )
{
OverlappedSessionCall &osc = *arrCalls.Head();
DevMsg( 2, "XSessionCallStack: running next call %s for session %p [%d]\n", osc.Name(), osc.m_hSession, arrCalls.Count() );
DWORD ret = osc.Run();
if ( ret != ERROR_IO_PENDING )
{
DevWarning( 2, "XSessionCallStack: ret=%d for call %s for session %p [%d]\n", ret, osc.Name(), osc.m_hSession, arrCalls.Count() );
OnSessionCallFinished( arrCalls );
}
else
{
break; // call is pending
}
}
}
//
// CXOnline implementation
//
static class CXOnline_Impl : public IXOnline
{
public:
virtual void RunFrame()
{
g_XSessionCallStack.RunFrame();
}
public:
virtual DWORD XCancelOverlapped( PXOVERLAPPED pOverlapped )
{
if ( g_XSessionCallStack.CancelOverlapped( pOverlapped ) )
return ERROR_SUCCESS;
return ::XCancelOverlapped( pOverlapped );
}
public:
virtual DWORD XFriendsCreateEnumerator(
DWORD dwUserIndex,
DWORD dwStartingIndex,
DWORD dwFriendsToReturn,
DWORD *pcbBuffer,
HANDLE *ph
)
{
return ::XFriendsCreateEnumerator( dwUserIndex, dwStartingIndex, dwFriendsToReturn, pcbBuffer, ph );
}
virtual INT XNetQosRelease(
XNQOS * pxnqos
)
{
return ::XNetQosRelease( pxnqos );
}
virtual INT XNetQosServiceLookup(
DWORD dwFlags,
WSAEVENT hEvent,
XNQOS * * ppxnqos
)
{
return ::XNetQosServiceLookup( dwFlags, hEvent, ppxnqos );
}
virtual DWORD XInviteGetAcceptedInfo(
DWORD dwUserIndex,
XINVITE_INFO *pInfo
)
{
return ::XInviteGetAcceptedInfo( dwUserIndex, pInfo );
}
virtual DWORD XInviteSend(
DWORD dwUserIndex,
DWORD cInvitees,
const XUID *pXuidInvitees,
const WCHAR *pszText,
XOVERLAPPED *pXOverlapped
)
{
return ::XInviteSend( dwUserIndex, cInvitees, pXuidInvitees, pszText, pXOverlapped );
}
virtual DWORD XTitleServerCreateEnumerator(
LPCSTR pszServerInfo,
DWORD cItem,
PDWORD pcbBuffer,
PHANDLE phEnum
)
{
return ::XTitleServerCreateEnumerator( pszServerInfo, cItem, pcbBuffer, phEnum );
}
virtual INT XNetQosLookup(
UINT cxna,
const XNADDR * apxna[],
const XNKID * apxnkid[],
const XNKEY * apxnkey[],
UINT cina,
const IN_ADDR aina[],
const DWORD adwServiceId[],
UINT cProbes,
DWORD dwBitsPerSec,
DWORD dwFlags,
WSAEVENT hEvent,
XNQOS ** ppxnqos
)
{
return ::XNetQosLookup( cxna, apxna, apxnkid, apxnkey, cina, aina, adwServiceId, cProbes, dwBitsPerSec, dwFlags, hEvent, ppxnqos );
}
virtual INT XNetUnregisterInAddr(
const IN_ADDR ina
)
{
return g_XTitleServerAddrRefs.XNetUnregisterInAddr( ina );
}
virtual INT XNetServerToInAddr(
const IN_ADDR ina,
DWORD dwServiceId,
IN_ADDR *pina
)
{
return g_XTitleServerAddrRefs.XNetServerToInAddr( ina, dwServiceId, pina );
}
virtual DWORD XSessionSearchEx(
DWORD dwProcedureIndex,
DWORD dwUserIndex,
DWORD dwNumResults,
DWORD dwNumUsers,
WORD wNumProperties,
WORD wNumContexts,
PXUSER_PROPERTY pSearchProperties,
PXUSER_CONTEXT pSearchContexts,
DWORD *pcbResultsBuffer,
PXSESSION_SEARCHRESULT_HEADER pSearchResults,
PXOVERLAPPED pXOverlapped
)
{
return ::XSessionSearchEx( dwProcedureIndex, dwUserIndex, dwNumResults, dwNumUsers, wNumProperties, wNumContexts, pSearchProperties, pSearchContexts, pcbResultsBuffer, pSearchResults, pXOverlapped );
}
IMPLEMENT_OVERLAPPED_SESSION_CALL_2( XSessionGetDetails, DWORD *, pcbResultsBuffer, XSESSION_LOCAL_DETAILS *, pSessionDetails );
virtual INT XNetQosListen(
const XNKID * pxnkid,
const BYTE * pb,
UINT cb,
DWORD dwBitsPerSec,
DWORD dwFlags
)
{
return ::XNetQosListen( pxnkid, pb, cb, dwBitsPerSec, dwFlags );
}
IMPLEMENT_OVERLAPPED_SESSION_CALL_3( XSessionModify, DWORD, dwFlags, DWORD, dwMaxPublicSlots, DWORD, dwMaxPrivateSlots );
virtual DWORD XNetGetTitleXnAddr(
XNADDR *pxna
)
{
return ::XNetGetTitleXnAddr( pxna );
}
virtual INT XNetRegisterKey(
const XNKID *pxnkid,
const XNKEY *pxnkey
)
{
return ::XNetRegisterKey( pxnkid, pxnkey );
}
virtual INT XNetUnregisterKey(
const XNKID *pxnkid
)
{
return ::XNetUnregisterKey( pxnkid );
}
virtual INT XNetCreateKey(
XNKID *pxnkid,
XNKEY *pxnkey
)
{
return ::XNetCreateKey( pxnkid, pxnkey );
}
virtual INT XNetReplaceKey(
const XNKID *pxnkidUnregister,
const XNKID * pxnkidReplace
)
{
return ::XNetReplaceKey( pxnkidUnregister, pxnkidReplace );
}
IMPLEMENT_OVERLAPPED_SESSION_CALL_0( XSessionDelete );
virtual DWORD XSessionCreate(
DWORD dwFlags,
DWORD dwUserIndex,
DWORD dwMaxPublicSlots,
DWORD dwMaxPrivateSlots,
ULONGLONG *pqwSessionNonce,
PXSESSION_INFO pSessionInfo,
PXOVERLAPPED pXOverlapped,
HANDLE *ph
)
{
return ::XSessionCreate( dwFlags, dwUserIndex, dwMaxPublicSlots, dwMaxPrivateSlots, pqwSessionNonce, pSessionInfo, pXOverlapped, ph );
}
virtual DWORD XSessionSearchByID(
XNKID sessionID,
DWORD dwUserIndex,
DWORD *pcbResultsBuffer,
PXSESSION_SEARCHRESULT_HEADER pSearchResults,
PXOVERLAPPED pXOverlapped
)
{
return ::XSessionSearchByID( sessionID, dwUserIndex, pcbResultsBuffer, pSearchResults, pXOverlapped );
}
IMPLEMENT_OVERLAPPED_SESSION_CALL_2( XSessionMigrateHost, DWORD, dwUserIndex, XSESSION_INFO *, pSessionInfo );
IMPLEMENT_OVERLAPPED_SESSION_CALL_3( XSessionJoinRemote, DWORD, dwXuidCount, const XUID *, pXuids, const BOOL *, pfPrivateSlots );
IMPLEMENT_OVERLAPPED_SESSION_CALL_3( XSessionJoinLocal, DWORD, dwUserCount, const DWORD *, pdwUserIndexes, const BOOL *, pfPrivateSlots );
IMPLEMENT_OVERLAPPED_SESSION_CALL_2( XSessionLeaveRemote, DWORD, dwXuidCount, const XUID *, pXuids );
IMPLEMENT_OVERLAPPED_SESSION_CALL_2( XSessionLeaveLocal, DWORD, dwUserCount, const DWORD *, pdwUserIndexes );
IMPLEMENT_OVERLAPPED_SESSION_CALL_0( XSessionEnd );
IMPLEMENT_OVERLAPPED_SESSION_CALL_1( XSessionStart, DWORD, dwFlags );
virtual DWORD XNetGetConnectStatus(
const IN_ADDR ina
)
{
return ::XNetGetConnectStatus( ina );
}
virtual INT XNetInAddrToXnAddr(
const IN_ADDR ina,
XNADDR *pxna,
XNKID *pxnkid
)
{
return ::XNetInAddrToXnAddr( ina, pxna, pxnkid );
}
virtual INT XNetXnAddrToInAddr(
const XNADDR *pxna,
const XNKID *pxnkid,
IN_ADDR *pina
)
{
return ::XNetXnAddrToInAddr( pxna, pxnkid, pina );
}
virtual INT XNetConnect(
const IN_ADDR ina
)
{
return ::XNetConnect( ina );
}
virtual DWORD XUserReadProfileSettingsByXuid(
DWORD dwTitleId,
DWORD dwUserIndexRequester,
DWORD dwNumFor,
const XUID *pxuidFor,
DWORD dwNumSettingIds,
const DWORD *pdwSettingIds,
DWORD *pcbResults,
PXUSER_READ_PROFILE_SETTING_RESULT pResults,
PXOVERLAPPED pXOverlapped
)
{
return ::XUserReadProfileSettingsByXuid( dwTitleId, dwUserIndexRequester, dwNumFor, pxuidFor, dwNumSettingIds, pdwSettingIds, pcbResults, pResults, pXOverlapped );
}
virtual DWORD XUserReadProfileSettings(
DWORD dwTitleId,
DWORD dwUserIndex,
DWORD dwNumSettingIds,
const DWORD *pdwSettingIds,
DWORD *pcbResults,
PXUSER_READ_PROFILE_SETTING_RESULT pResults,
PXOVERLAPPED pXOverlapped
)
{
return ::XUserReadProfileSettings( dwTitleId, dwUserIndex, dwNumSettingIds, pdwSettingIds, pcbResults, pResults, pXOverlapped );
}
virtual DWORD XUserWriteProfileSettings(
DWORD dwUserIndex,
DWORD dwNumSettings,
const PXUSER_PROFILE_SETTING pSettings,
PXOVERLAPPED pXOverlapped
)
{
return ::XUserWriteProfileSettings( dwUserIndex, dwNumSettings, pSettings, pXOverlapped );
}
virtual DWORD XUserMuteListQuery(
DWORD dwUserIndex,
XUID XuidRemoteTalker,
BOOL *pfOnMuteList
)
{
return ::XUserMuteListQuery( dwUserIndex, XuidRemoteTalker, pfOnMuteList );
}
IMPLEMENT_OVERLAPPED_SESSION_CALL_3( XSessionWriteStats, XUID, xuid, DWORD, dwNumViews, const XSESSION_VIEW_PROPERTIES *, pViews );
IMPLEMENT_OVERLAPPED_SESSION_CALL_0( XSessionFlushStats );
virtual DWORD XShowMarketplaceDownloadItemsUI(
DWORD dwUserIndex,
DWORD dwEntryPoint,
CONST ULONGLONG *pOfferIDs,
DWORD dwOfferIdCount,
HRESULT *phrResult,
PXOVERLAPPED pOverlapped
)
{
return ::XShowMarketplaceDownloadItemsUI( dwUserIndex, dwEntryPoint, pOfferIDs, dwOfferIdCount, phrResult, pOverlapped );
}
virtual DWORD XMarketplaceGetDownloadStatus(
DWORD dwUserIndex,
ULONGLONG qwOfferID,
LPDWORD pdwResult
)
{
return ::XMarketplaceGetDownloadStatus( dwUserIndex, qwOfferID, pdwResult );
}
virtual DWORD XShowMarketplaceUI(
DWORD dwUserIndex,
DWORD dwEntryPoint,
ULONGLONG qwOfferID,
DWORD dwContentCategories
)
{
return ::XShowMarketplaceUI( dwUserIndex, dwEntryPoint, qwOfferID, dwContentCategories );
}
virtual DWORD XShowGameInviteUI(
DWORD dwUserIndex,
CONST XUID *pXuidRecipients,
DWORD cRecipients,
LPCWSTR wszUnused
)
{
return ::XShowGameInviteUI( dwUserIndex, pXuidRecipients, cRecipients, wszUnused );
}
virtual HRESULT XShowPartyUI(
DWORD dwUserIndex
)
{
return ::XShowPartyUI( dwUserIndex );
}
virtual DWORD XPartySendGameInvites(
DWORD dwUserIndex,
XOVERLAPPED *pOverlapped
)
{
return ::XPartySendGameInvites( dwUserIndex, pOverlapped );
}
virtual HRESULT XShowCommunitySessionsUI(
DWORD dwUserIndex,
DWORD dwSocialSessionsFlags
)
{
return ::XShowCommunitySessionsUI( dwUserIndex, dwSocialSessionsFlags );
}
virtual INT XNetXnAddrToMachineId(
const XNADDR *pxnaddr,
ULONGLONG *pqwMachineId
)
{
return ::XNetXnAddrToMachineId( pxnaddr, pqwMachineId );
}
virtual DWORD XNetGetEthernetLinkStatus()
{
return ::XNetGetEthernetLinkStatus();
}
virtual XONLINE_NAT_TYPE XOnlineGetNatType()
{
return ::XOnlineGetNatType();
}
}
g_XOnline_Impl;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CXOnline_Impl, IXOnline, XONLINE_INTERFACE_VERSION, g_XOnline_Impl );
#endif