Counter Strike : Global Offensive Source Code
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// base32.cpp - written and placed in the public domain by Frank Palazzolo, based on hex.cpp by Wei Dai
#include "pch.h"
#include "base32.h"
NAMESPACE_BEGIN(CryptoPP)
static const byte s_vecUpper[] = "ABCDEFGHIJKMNPQRSTUVWXYZ23456789";
static const byte s_vecLower[] = "abcdefghijkmnpqrstuvwxyz23456789";
void Base32Encoder::IsolatedInitialize(const NameValuePairs &parameters)
{
bool uppercase = parameters.GetValueWithDefault(Name::Uppercase(), true);
m_filter->Initialize(CombinedNameValuePairs(
parameters,
MakeParameters(Name::EncodingLookupArray(), uppercase ? &s_vecUpper[0] : &s_vecLower[0], false)(Name::Log2Base(), 5, true)));
}
void Base32Decoder::IsolatedInitialize(const NameValuePairs &parameters)
{
BaseN_Decoder::Initialize(CombinedNameValuePairs(
parameters,
MakeParameters(Name::DecodingLookupArray(), GetDefaultDecodingLookupArray(), false)(Name::Log2Base(), 5, true)));
}
const int *Base32Decoder::GetDefaultDecodingLookupArray()
{
static volatile bool s_initialized = false;
static int s_array[256];
if (!s_initialized)
{
InitializeDecodingLookupArray(s_array, s_vecUpper, 32, true);
s_initialized = true;
}
return s_array;
}
NAMESPACE_END