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1396 lines
45 KiB
1396 lines
45 KiB
//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef BASEFILESYSTEM_H
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#define BASEFILESYSTEM_H
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#include "tier0/platform.h"
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#ifdef _PS3
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#include <sdk_version.h>
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#if CELL_SDK_VERSION >= 0x085007
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#define getenv(x) NULL //TEMP REMOVE THIS - RP
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#endif
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#endif
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#ifdef _WIN32
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#pragma once
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#endif
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#if defined( _WIN32 )
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#if !defined( _X360 ) && !defined( _PS3 ) && !defined(LINUX)
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#include <io.h>
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#include <direct.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#define SUPPORT_VPK
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#endif
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#undef GetCurrentDirectory
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#undef GetJob
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#undef AddJob
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#elif defined( POSIX ) && !defined( _PS3 )
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#include <unistd.h> // unlink
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#include "linux_support.h"
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#define INVALID_HANDLE_VALUE (void *)-1
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// undo the prepended "_" 's
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#define _chmod chmod
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#define _stat stat
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#define _alloca alloca
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#define _S_IFDIR S_IFDIR
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#define SUPPORT_VPK
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#elif defined(_PS3)
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#include <unistd.h> // unlink
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#define INVALID_HANDLE_VALUE ( void * )-1
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// undo the prepended "_" 's
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#define _chmod chmod
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#define _stat stat
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#define _alloca alloca
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#define _S_IFDIR S_IFDIR
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#endif
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#include "tier0/threadtools.h"
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#ifndef _PS3
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#include <malloc.h>
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#endif // _PS3
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#include <string.h>
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#include "tier1/utldict.h"
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#ifdef SUPPORT_VPK
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#include "vpklib/packedstore.h"
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#endif
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#include <time.h>
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#include "refcount.h"
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#include "filesystem.h"
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#include "tier1/utlvector.h"
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#include "tier1/UtlStringMap.h"
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#include <stdarg.h>
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#include "tier1/utlrbtree.h"
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#include "tier1/utlsymbol.h"
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#include "tier1/utllinkedlist.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlsortvector.h"
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#include "bspfile.h"
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#include "tier1/utldict.h"
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#include "tier1/tier1.h"
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#include "byteswap.h"
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#include "threadsaferefcountedobject.h"
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#include "filetracker.h"
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#ifdef _PS3
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#include "ps3/ps3_platform.h"
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#include "ps3/ps3_core.h"
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#else
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#include "xbox/xboxstubs.h"
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#endif // _PS3
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#include "tier0/memdbgon.h"
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#ifdef _WIN32
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#define CORRECT_PATH_SEPARATOR '\\'
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#define INCORRECT_PATH_SEPARATOR '/'
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#elif defined(POSIX)
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#define CORRECT_PATH_SEPARATOR '/'
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#define INCORRECT_PATH_SEPARATOR '\\'
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#endif
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#ifdef _WIN32
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#define PATHSEPARATOR(c) ((c) == '\\' || (c) == '/')
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#elif defined(POSIX)
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#define PATHSEPARATOR(c) ((c) == '/')
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#endif //_WIN32
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#define MAX_FILEPATH 512
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#if !defined( _X360 )
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#define SUPPORT_IODELAY_MONITORING
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#endif
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#ifdef _PS3
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#define FILE_ATTRIBUTE_DIRECTORY S_IFDIR
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typedef struct
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{
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// public data
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int dwFileAttributes;
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char cFileName[PATH_MAX]; // the file name returned from the call
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int numMatches;
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struct dirent **namelist;
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} FIND_DATA;
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#define WIN32_FIND_DATA FIND_DATA
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#endif // _PS3
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extern CUtlSymbolTableMT g_PathIDTable;
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struct DLCCorrupt_t
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{
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XCONTENT_DATA m_ContentData;
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};
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struct DLCContent_t
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{
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XCONTENT_DATA m_ContentData;
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DWORD m_LicenseMask;
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int m_nController;
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char m_szVolume[8];
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bool m_bMounted;
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bool m_bCorrupt;
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};
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class CDLCLess
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{
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public:
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bool Less( const DLCContent_t& lhs, const DLCContent_t& rhs, void *pContext )
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{
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return ( ( lhs.m_LicenseMask & 0xFFFF0000 ) < ( rhs.m_LicenseMask & 0xFFFF0000 ) );
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}
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};
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enum FileMode_t
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{
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FM_BINARY,
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FM_TEXT
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};
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enum FileType_t
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{
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FT_NORMAL,
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FT_PACK_BINARY,
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FT_PACK_TEXT,
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#if defined(_PS3)
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FT_RUNTIME_PS3,
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#endif
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};
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#if defined(_PS3)
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void FixUpPathCaseForPS3( const char* pFilePath );
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#endif
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class IThreadPool;
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class CAsyncJobFuliller;
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class CBlockingFileItemList;
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class KeyValues;
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class CCompiledKeyValuesReader;
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class CBaseFileSystem;
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class CPackFileHandle;
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class CPackFile;
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class IFileList;
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class CFileOpenInfo;
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class CFileHandleTimer;
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class CWhitelistSpecs
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{
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public:
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IFileList *m_pWantCRCList;
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IFileList *m_pAllowFromDiskList;
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};
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typedef CThreadSafeRefCountedObject<CWhitelistSpecs*> CWhitelistHolder;
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//-----------------------------------------------------------------------------
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class CIODelayAlarmThread;
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class CFileHandle
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{
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public:
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CFileHandle( CBaseFileSystem* fs );
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virtual ~CFileHandle();
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void Init( CBaseFileSystem* fs );
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int GetSectorSize();
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bool IsOK();
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void Flush();
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void SetBufferSize( int nBytes );
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int Read( void* pBuffer, int nLength );
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int Read( void* pBuffer, int nDestSize, int nLength );
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int Write( const void* pBuffer, int nLength );
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int Seek( int64 nOffset, int nWhence );
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int Tell();
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int Size();
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int64 AbsoluteBaseOffset();
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bool EndOfFile();
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char *m_pszTrueFileName;
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char const *Name() const { return m_pszTrueFileName ? m_pszTrueFileName : ""; }
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void SetName( char const *pName )
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{
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Assert( pName );
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Assert( !m_pszTrueFileName );
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int len = Q_strlen( pName );
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m_pszTrueFileName = new char[len + 1];
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memcpy( m_pszTrueFileName, pName, len + 1 );
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}
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CPackFileHandle *m_pPackFileHandle;
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#ifdef SUPPORT_VPK
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CPackedStoreFileHandle m_VPKHandle;
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#endif
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int64 m_nLength;
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FileType_t m_type;
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FILE *m_pFile;
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protected:
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CBaseFileSystem *m_fs;
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#ifdef _PS3
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// FOURCCs generate a warning on PS3
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enum
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{
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MAGIC = 0xABCDABCD,
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FREE_MAGIC = 0xDEADBEEF
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};
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#else // !_PS3
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enum
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{
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MAGIC = 'CFHa',
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FREE_MAGIC = 'FreM'
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};
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#endif // _PS3
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unsigned int m_nMagic;
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bool IsValid();
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};
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// A pack file handle - essentially represents a file inside the pack file.
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// Note, there is no provision for compression here at the current time.
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class CPackFileHandle
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{
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public:
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inline CPackFileHandle( CPackFile* pOwner, int64 nBase, unsigned int nLength, unsigned int nIndex = -1, unsigned int nFilePointer = 0 );
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inline ~CPackFileHandle();
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int Read( void* pBuffer, int nDestSize, int nBytes );
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int Seek( int nOffset, int nWhence );
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int Tell() { return m_nFilePointer; }
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int Size() { return m_nLength; }
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inline void SetBufferSize( int nBytes );
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inline int GetSectorSize();
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inline int64 AbsoluteBaseOffset();
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protected:
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int64 m_nBase; // Base offset of the file inside the pack file.
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unsigned int m_nFilePointer; // Current seek pointer (0 based from the beginning of the file).
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CPackFile* m_pOwner; // Pack file that owns this handle
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unsigned int m_nLength; // Length of this file.
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unsigned int m_nIndex; // Index into the pack's directory table
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};
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//-----------------------------------------------------------------------------
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class CPackFile : public CRefCounted<CRefCountServiceMT>
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{
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public:
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inline CPackFile();
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inline virtual ~CPackFile();
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// The means by which you open files:
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virtual CFileHandle *OpenFile( const char *pFileName, const char *pOptions = "rb" );
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// The two functions a pack file must provide
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virtual bool Prepare( int64 fileLen = -1, int64 nFileOfs = 0 ) = 0;
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virtual bool FindFile( const char *pFilename, int &nIndex, int64 &nPosition, int &nLength ) = 0;
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// This is the core IO routine for reading anything from a pack file, everything should go through here at some point
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virtual int ReadFromPack( int nIndex, void* buffer, int nDestBytes, int nBytes, int64 nOffset );
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// Returns the filename for a given file in the pack. Returns true if a filename is found, otherwise buffer is filled with "unknown"
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virtual bool IndexToFilename( int nIndex, char* buffer, int nBufferSize ) = 0;
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inline int GetSectorSize();
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virtual void SetupPreloadData() {}
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virtual void DiscardPreloadData() {}
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virtual int64 GetPackFileBaseOffset() = 0;
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virtual CRC32_t GetKVPoolKey() { return 0; }
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virtual bool GetStringFromKVPool( unsigned int key, char *pOutBuff, int buflen ) { return false; }
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// Note: threading model for pack files assumes that data
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// is segmented into pack files that aggregate files
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// meant to be read in one thread. Performance characteristics
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// tuned for that case
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CThreadFastMutex m_mutex;
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// Path management:
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void SetPath( const CUtlSymbol &path ) { m_Path = path; }
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const CUtlSymbol& GetPath() const { Assert( m_Path != UTL_INVAL_SYMBOL ); return m_Path; }
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CUtlSymbol m_Path;
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// possibly embedded pack
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int64 m_nBaseOffset;
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CUtlString m_ZipName;
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bool m_bIsMapPath;
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long m_lPackFileTime;
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int m_refCount;
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int m_nOpenFiles;
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FILE *m_hPackFileHandleFS;
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#ifdef SUPPORT_VPK
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CPackedStoreFileHandle m_hPackFileHandleVPK;
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#endif
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bool m_bIsExcluded;
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int m_PackFileID;
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protected:
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int64 m_FileLength;
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CBaseFileSystem *m_fs;
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friend class CPackFileHandle;
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};
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class CZipPackFile : public CPackFile
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{
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public:
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CZipPackFile( CBaseFileSystem* fs, void *pSection = NULL );
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~CZipPackFile();
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// Loads the pack file
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virtual bool Prepare( int64 fileLen = -1, int64 nFileOfs = 0 );
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virtual bool FindFile( const char *pFilename, int &nIndex, int64 &nOffset, int &nLength );
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virtual int ReadFromPack( int nIndex, void* buffer, int nDestBytes, int nBytes, int64 nOffset );
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int64 GetPackFileBaseOffset() { return m_nBaseOffset; }
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bool IndexToFilename( int nIndex, char *pBuffer, int nBufferSize );
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virtual CRC32_t GetKVPoolKey();
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virtual bool GetStringFromKVPool( unsigned int key, char *pOutBuff, int buflen );
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protected:
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#pragma pack(1)
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typedef struct
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{
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char name[ 112 ];
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int64 filepos;
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int64 filelen;
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} packfile64_t;
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typedef struct
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{
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char id[ 4 ];
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int64 dirofs;
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int64 dirlen;
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} packheader64_t;
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typedef struct
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{
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char id[ 8 ];
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int64 packheaderpos;
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int64 originalfilesize;
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} packappenededheader_t;
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|
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#pragma pack()
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// A Pack file directory entry:
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class CPackFileEntry
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{
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public:
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unsigned int m_nPosition;
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unsigned int m_nLength;
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unsigned int m_HashName;
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unsigned short m_nPreloadIdx;
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unsigned short pad;
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FileNameHandle_t m_hDebugFilename;
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};
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class CPackFileLessFunc
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{
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public:
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bool Less( CPackFileEntry const& src1, CPackFileEntry const& src2, void *pCtx );
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};
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// Find a file inside a pack file:
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const CPackFileEntry* FindFile( const char* pFileName );
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// Entries to the individual files stored inside the pack file.
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CUtlSortVector< CPackFileEntry, CPackFileLessFunc > m_PackFiles;
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bool GetOffsetAndLength( const char *FileName, int &nBaseIndex, int64 &nFileOffset, int &nLength );
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// Preload Support
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void SetupPreloadData();
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void DiscardPreloadData();
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ZIP_PreloadDirectoryEntry* GetPreloadEntry( int nEntryIndex );
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int64 m_nPreloadSectionOffset;
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unsigned int m_nPreloadSectionSize;
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ZIP_PreloadHeader *m_pPreloadHeader;
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unsigned short* m_pPreloadRemapTable;
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ZIP_PreloadDirectoryEntry *m_pPreloadDirectory;
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void* m_pPreloadData;
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CByteswap m_swap;
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CRC32_t m_KVPoolKey;
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CUtlFilenameSymbolTable m_KVStringPool;
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void *m_pSection;
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};
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class CFileLoadInfo
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{
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public:
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bool m_bSteamCacheOnly; // If Steam and this is true, then the file is only looked for in the Steam caches.
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bool m_bLoadedFromSteamCache; // If Steam, this tells whether the file was loaded off disk or the Steam cache.
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#ifdef _PS3
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Ps3FileType_t m_ps3Filetype;
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#endif
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};
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|
|
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|
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//-----------------------------------------------------------------------------
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|
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#ifdef AsyncRead
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#undef AsyncRead
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#undef AsyncReadMutiple
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#endif
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//-----------------------------------------------------------------------------
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abstract_class CBaseFileSystem : public CTier2AppSystem< IFileSystem >
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{
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friend class CPackFileHandle;
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friend class CPackFile;
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friend class CXZipPackFile;
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friend class CFileHandle;
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friend class CFileTracker;
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friend class CFileTracker2;
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friend class CFileOpenInfo;
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|
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typedef CTier2AppSystem< IFileSystem > BaseClass;
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|
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public:
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CBaseFileSystem();
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~CBaseFileSystem();
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|
|
// Methods of IAppSystem
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virtual void *QueryInterface( const char *pInterfaceName );
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virtual InitReturnVal_t Init();
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virtual void Shutdown();
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void InitAsync();
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void ShutdownAsync();
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void ParsePathID( const char* &pFilename, const char* &pPathID, char tempPathID[MAX_PATH] );
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// file handling
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virtual FileHandle_t Open( const char *pFileName, const char *pOptions, const char *pathID );
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virtual FileHandle_t OpenEx( const char *pFileName, const char *pOptions, unsigned flags = 0, const char *pathID = 0, char **ppszResolvedFilename = NULL );
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virtual void Close( FileHandle_t );
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virtual void Seek( FileHandle_t file, int pos, FileSystemSeek_t method );
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|
virtual unsigned int Tell( FileHandle_t file );
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|
virtual unsigned int Size( FileHandle_t file );
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virtual unsigned int Size( const char *pFileName, const char *pPathID );
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|
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virtual void SetBufferSize( FileHandle_t file, unsigned nBytes );
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|
virtual bool IsOk( FileHandle_t file );
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virtual void Flush( FileHandle_t file );
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|
virtual bool Precache( const char *pFileName, const char *pPathID );
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|
virtual bool EndOfFile( FileHandle_t file );
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virtual int Read( void *pOutput, int size, FileHandle_t file );
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virtual int ReadEx( void* pOutput, int sizeDest, int size, FileHandle_t file );
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virtual int Write( void const* pInput, int size, FileHandle_t file );
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virtual char *ReadLine( char *pOutput, int maxChars, FileHandle_t file );
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|
virtual int FPrintf( FileHandle_t file, PRINTF_FORMAT_STRING const char *pFormat, ... ) FMTFUNCTION( 3, 4 );
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// Reads/writes files to utlbuffers
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|
virtual bool ReadFile( const char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes, int nStartingByte, FSAllocFunc_t pfnAlloc = NULL );
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virtual bool WriteFile( const char *pFileName, const char *pPath, CUtlBuffer &buf );
|
|
virtual bool UnzipFile( const char *pFileName, const char *pPath, const char *pDestination );
|
|
virtual int ReadFileEx( const char *pFileName, const char *pPath, void **ppBuf, bool bNullTerminate, bool bOptimalAlloc, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = NULL );
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virtual bool ReadToBuffer( FileHandle_t hFile, CUtlBuffer &buf, int nMaxBytes = 0, FSAllocFunc_t pfnAlloc = NULL );
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// Optimal buffer
|
|
bool GetOptimalIOConstraints( FileHandle_t hFile, unsigned *pOffsetAlign, unsigned *pSizeAlign, unsigned *pBufferAlign );
|
|
void *AllocOptimalReadBuffer( FileHandle_t hFile, unsigned nSize, unsigned nOffset ) { return malloc( nSize ); }
|
|
void FreeOptimalReadBuffer( void *p ) { free( p ); }
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|
|
|
// Gets the current working directory
|
|
virtual bool GetCurrentDirectory( char* pDirectory, int maxlen );
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|
|
|
// this isn't implementable on STEAM as is.
|
|
virtual void CreateDirHierarchy( const char *path, const char *pathID );
|
|
|
|
// returns true if the file is a directory
|
|
virtual bool IsDirectory( const char *pFileName, const char *pathID );
|
|
|
|
// path info
|
|
virtual const char *GetLocalPath( const char *pFileName, char *pLocalPath, int localPathBufferSize );
|
|
virtual bool FullPathToRelativePath( const char *pFullpath, char *pRelative, int maxlen );
|
|
|
|
// removes a file from disk
|
|
virtual void RemoveFile( char const* pRelativePath, const char *pathID );
|
|
|
|
// Remove all search paths (including write path?)
|
|
virtual void RemoveAllSearchPaths( void );
|
|
|
|
// Purpose: Removes all search paths for a given pathID, such as all "GAME" paths.
|
|
virtual void RemoveSearchPaths( const char *pathID );
|
|
|
|
// STUFF FROM IFileSystem
|
|
// Add paths in priority order (mod dir, game dir, ....)
|
|
// Can also add pak files (errr, NOT YET!)
|
|
virtual void AddSearchPath( const char *pPath, const char *pathID, SearchPathAdd_t addType );
|
|
virtual bool RemoveSearchPath( const char *pPath, const char *pathID );
|
|
virtual void PrintSearchPaths( void );
|
|
|
|
virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly );
|
|
|
|
virtual bool IsFileInReadOnlySearchPath(const char *pPath, const char *pathID = 0);
|
|
|
|
virtual bool FileExists( const char *pFileName, const char *pPathID = NULL );
|
|
virtual long GetFileTime( const char *pFileName, const char *pPathID = NULL );
|
|
virtual bool IsFileWritable( char const *pFileName, const char *pPathID = NULL );
|
|
virtual bool SetFileWritable( char const *pFileName, bool writable, const char *pPathID = 0 );
|
|
virtual void FileTimeToString( char *pString, int maxChars, long fileTime );
|
|
|
|
virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle );
|
|
virtual const char *FindFirstEx( const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle );
|
|
virtual const char *FindNext( FileFindHandle_t handle );
|
|
virtual bool FindIsDirectory( FileFindHandle_t handle );
|
|
virtual void FindClose( FileFindHandle_t handle );
|
|
|
|
virtual void FindFileAbsoluteList( CUtlVector< CUtlString > &outAbsolutePathNames, const char *pWildCard, const char *pPathID );
|
|
|
|
virtual void PrintOpenedFiles( void );
|
|
virtual void SetWarningFunc( void (*pfnWarning)( const char *fmt, ... ) );
|
|
virtual void SetWarningLevel( FileWarningLevel_t level );
|
|
virtual void AddLoggingFunc( FileSystemLoggingFunc_t logFunc );
|
|
virtual void RemoveLoggingFunc( FileSystemLoggingFunc_t logFunc );
|
|
virtual bool RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID );
|
|
|
|
virtual void GetLocalCopy( const char *pFileName );
|
|
|
|
virtual FileNameHandle_t FindOrAddFileName( char const *pFileName );
|
|
virtual FileNameHandle_t FindFileName( char const *pFileName );
|
|
virtual bool String( const FileNameHandle_t& handle, char *buf, int buflen );
|
|
virtual int GetPathIndex( const FileNameHandle_t &handle );
|
|
long GetPathTime( const char *pFileName, const char *pPathID );
|
|
|
|
bool ShouldGameReloadFile( const char *pFilename );
|
|
virtual void EnableWhitelistFileTracking( bool bEnable, bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes );
|
|
virtual void RegisterFileWhitelist( IFileList *pWantCRCList, IFileList *pAllowFromDiskList, IFileList **pFilesToReload );
|
|
virtual void MarkAllCRCsUnverified();
|
|
virtual void CacheFileCRCs( const char *pPathname, ECacheCRCType eType, IFileList *pFilter );
|
|
void CacheFileCRCs_R( const char *pPathname, ECacheCRCType eType, IFileList *pFilter, CUtlDict<int,int> &searchPathNames );
|
|
virtual EFileCRCStatus CheckCachedFileHash( const char *pPathID, const char *pRelativeFilename, int nFileFraction, FileHash_t *pFileHash );
|
|
virtual int GetUnverifiedFileHashes( CUnverifiedFileHash *pFiles, int nMaxFiles );
|
|
virtual int GetWhitelistSpewFlags();
|
|
virtual void SetWhitelistSpewFlags( int flags );
|
|
virtual void InstallDirtyDiskReportFunc( FSDirtyDiskReportFunc_t func );
|
|
|
|
virtual void CacheAllVPKFileHashes( bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes );
|
|
virtual bool CheckVPKFileHash( int PackFileID, int nPackFileNumber, int nFileFraction, MD5Value_t &md5Value );
|
|
|
|
// Returns the file system statistics retreived by the implementation. Returns NULL if not supported.
|
|
virtual const FileSystemStatistics *GetFilesystemStatistics();
|
|
|
|
// GetVPKFileStatisticsKV
|
|
virtual void GetVPKFileStatisticsKV( KeyValues *pKV );
|
|
|
|
// Load dlls
|
|
virtual CSysModule *LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly );
|
|
virtual void UnloadModule( CSysModule *pModule );
|
|
|
|
//--------------------------------------------------------
|
|
// asynchronous file loading
|
|
//--------------------------------------------------------
|
|
virtual FSAsyncStatus_t AsyncReadMultiple( const FileAsyncRequest_t *pRequests, int nRequests, FSAsyncControl_t *pControls );
|
|
virtual FSAsyncStatus_t AsyncReadMultipleCreditAlloc( const FileAsyncRequest_t *pRequests, int nRequests, const char *pszFile, int line, FSAsyncControl_t *phControls = NULL );
|
|
virtual FSAsyncStatus_t AsyncDirectoryScan( const char* pSearchSpec, bool recurseFolders, void* pContext, FSAsyncScanAddFunc_t pfnAdd, FSAsyncScanCompleteFunc_t pfnDone, FSAsyncControl_t *pControl = NULL );
|
|
virtual FSAsyncStatus_t AsyncFinish( FSAsyncControl_t hControl, bool wait );
|
|
virtual FSAsyncStatus_t AsyncGetResult( FSAsyncControl_t hControl, void **ppData, int *pSize );
|
|
virtual FSAsyncStatus_t AsyncAbort( FSAsyncControl_t hControl );
|
|
virtual FSAsyncStatus_t AsyncStatus( FSAsyncControl_t hControl );
|
|
virtual FSAsyncStatus_t AsyncSetPriority(FSAsyncControl_t hControl, int newPriority);
|
|
virtual FSAsyncStatus_t AsyncFlush();
|
|
virtual FSAsyncStatus_t AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl) { return AsyncWrite( pFileName, pSrc, nSrcBytes, bFreeMemory, true, pControl); }
|
|
virtual FSAsyncStatus_t AsyncWrite(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl);
|
|
virtual FSAsyncStatus_t AsyncWriteFile(const char *pFileName, const CUtlBuffer *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl);
|
|
virtual FSAsyncStatus_t AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl);
|
|
virtual void AsyncFinishAll( int iToPriority = INT_MIN );
|
|
virtual void AsyncFinishAllWrites();
|
|
virtual bool AsyncSuspend();
|
|
virtual bool AsyncResume();
|
|
|
|
virtual void AsyncAddRef( FSAsyncControl_t hControl );
|
|
virtual void AsyncRelease( FSAsyncControl_t hControl );
|
|
virtual FSAsyncStatus_t AsyncBeginRead( const char *pszFile, FSAsyncFile_t *phFile );
|
|
virtual FSAsyncStatus_t AsyncEndRead( FSAsyncFile_t hFile );
|
|
|
|
//--------------------------------------------------------
|
|
// pack files
|
|
//--------------------------------------------------------
|
|
bool AddPackFile( const char *pFileName, const char *pathID );
|
|
bool AddPackFileFromPath( const char *pPath, const char *pakfile, bool bCheckForAppendedPack, const char *pathID );
|
|
|
|
// converts a partial path into a full path
|
|
// can be filtered to restrict path types and can provide info about resolved path
|
|
virtual const char *RelativePathToFullPath( const char *pFileName, const char *pPathID, char *pFullPath, int fullPathBufferSize, PathTypeFilter_t pathFilter = FILTER_NONE, PathTypeQuery_t *pPathType = NULL );
|
|
#if IsGameConsole()
|
|
virtual bool GetPackFileInfoFromRelativePath( const char *pFileName, const char *pPathID, char *pPackPath, int nPackPathBufferSize, int64 &nPosition, int64 &nLength );
|
|
#endif
|
|
// Returns the search path, each path is separated by ;s. Returns the length of the string returned
|
|
virtual int GetSearchPath( const char *pathID, bool bGetPackFiles, char *pPath, int nMaxLen );
|
|
virtual int GetSearchPathID( char *pPath, int nMaxLen );
|
|
|
|
#if defined( TRACK_BLOCKING_IO )
|
|
virtual void EnableBlockingFileAccessTracking( bool state );
|
|
virtual bool IsBlockingFileAccessEnabled() const;
|
|
virtual IBlockingFileItemList *RetrieveBlockingFileAccessInfo();
|
|
|
|
virtual void RecordBlockingFileAccess( bool synchronous, const FileBlockingItem& item );
|
|
|
|
virtual bool SetAllowSynchronousLogging( bool state );
|
|
#endif
|
|
|
|
virtual bool GetFileTypeForFullPath( char const *pFullPath, wchar_t *buf, size_t bufSizeInBytes );
|
|
|
|
virtual void BeginMapAccess();
|
|
virtual void EndMapAccess();
|
|
virtual bool FullPathToRelativePathEx( const char *pFullpath, const char *pPathId, char *pRelative, int maxlen );
|
|
|
|
FSAsyncStatus_t SyncRead( const FileAsyncRequest_t &request );
|
|
FSAsyncStatus_t SyncWrite(const char *pszFilename, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend );
|
|
FSAsyncStatus_t SyncAppendFile(const char *pAppendToFileName, const char *pAppendFromFileName );
|
|
FSAsyncStatus_t SyncGetFileSize( const FileAsyncRequest_t &request );
|
|
void DoAsyncCallback( const FileAsyncRequest_t &request, void *pData, int nBytesRead, FSAsyncStatus_t result );
|
|
|
|
void SetupPreloadData();
|
|
void DiscardPreloadData();
|
|
|
|
// If the "PreloadedData" hasn't been purged, then this'll try and instance the KeyValues using the fast path of compiled keyvalues loaded during startup.
|
|
// Otherwise, it'll just fall through to the regular KeyValues loading routines
|
|
virtual KeyValues *LoadKeyValues( KeyValuesPreloadType_t type, char const *filename, char const *pPathID = 0 );
|
|
virtual bool LoadKeyValues( KeyValues& head, KeyValuesPreloadType_t type, char const *filename, char const *pPathID = 0 );
|
|
|
|
virtual DVDMode_t GetDVDMode() { return m_DVDMode; }
|
|
virtual bool IsLaunchedFromXboxHDD() { return m_bLaunchedFromXboxHDD; }
|
|
virtual bool IsInstalledToXboxHDDCache() { return m_bFoundXboxImageInCache; }
|
|
virtual bool IsDVDHosted() { return m_bDVDHosted; }
|
|
virtual bool IsInstallAllowed() { return m_bAllowXboxInstall; }
|
|
virtual bool FixupSearchPathsAfterInstall();
|
|
|
|
virtual FSDirtyDiskReportFunc_t GetDirtyDiskReportFunc() { return m_DirtyDiskReportFunc; }
|
|
|
|
virtual void AddVPKFile( char const *pszName, SearchPathAdd_t addType = PATH_ADD_TO_TAIL );
|
|
virtual void RemoveVPKFile( char const *pszName );
|
|
virtual void GetVPKFileNames( CUtlVector<CUtlString> &destVector );
|
|
|
|
virtual void RemoveAllMapSearchPaths( void );
|
|
|
|
void BuildExcludeList();
|
|
virtual void SyncDvdDevCache();
|
|
bool FixupFATXFilename( const char *pFilename, char *pOutFilename, int nOutSize );
|
|
virtual bool GetStringFromKVPool( CRC32_t poolKey, unsigned int key, char *pOutBuff, int buflen );
|
|
|
|
virtual bool DiscoverDLC( int iController );
|
|
virtual int IsAnyDLCPresent( bool *pbDLCSearchPathMounted = NULL );
|
|
virtual bool GetAnyDLCInfo( int iDLC, unsigned int *pLicenseMask, wchar_t *pTitleBuff, int nOutTitleSize );
|
|
virtual int IsAnyCorruptDLC();
|
|
virtual bool GetAnyCorruptDLCInfo( int iCorruptDLC, wchar_t *pTitleBuff, int nOutTitleSize );
|
|
virtual bool AddDLCSearchPaths();
|
|
virtual bool IsSpecificDLCPresent( unsigned int nDLCPackage );
|
|
void PrintDLCInfo();
|
|
virtual void SetIODelayAlarm( float flTime );
|
|
virtual bool AddXLSPUpdateSearchPath( const void *pData, int nSize );
|
|
|
|
virtual IIoStats *GetIoStats();
|
|
|
|
public:
|
|
//------------------------------------
|
|
// Synchronous path for file operations
|
|
//------------------------------------
|
|
class CPathIDInfo
|
|
{
|
|
public:
|
|
const CUtlSymbol& GetPathID() const;
|
|
const char* GetPathIDString() const;
|
|
void SetPathID( CUtlSymbol id );
|
|
|
|
public:
|
|
// See MarkPathIDByRequestOnly.
|
|
bool m_bByRequestOnly;
|
|
|
|
private:
|
|
CUtlSymbol m_PathID;
|
|
const char *m_pDebugPathID;
|
|
};
|
|
|
|
////////////////////////////////////////////////
|
|
// IMPLEMENTATION DETAILS FOR CBaseFileSystem //
|
|
////////////////////////////////////////////////
|
|
|
|
class CSearchPath
|
|
{
|
|
public:
|
|
CSearchPath( void );
|
|
~CSearchPath( void );
|
|
|
|
const char* GetPathString() const;
|
|
|
|
// Path ID ("game", "mod", "gamebin") accessors.
|
|
const CUtlSymbol& GetPathID() const;
|
|
const char* GetPathIDString() const;
|
|
|
|
// Search path (c:\hl2\hl2) accessors.
|
|
void SetPath( CUtlSymbol id );
|
|
const CUtlSymbol& GetPath() const;
|
|
|
|
void SetPackFile(CPackFile *pPackFile) { m_pPackFile = pPackFile; }
|
|
CPackFile *GetPackFile() const { return m_pPackFile; }
|
|
|
|
int m_storeId;
|
|
|
|
// Used to track if its search
|
|
CPathIDInfo *m_pPathIDInfo;
|
|
|
|
bool m_bIsDvdDevPath;
|
|
|
|
private:
|
|
CUtlSymbol m_Path;
|
|
const char *m_pDebugPath;
|
|
CPackFile *m_pPackFile;
|
|
public:
|
|
bool m_bIsLocalizedPath;
|
|
};
|
|
|
|
static void MarkLocalizedPath( CSearchPath *sp );
|
|
|
|
class CSearchPathsVisits
|
|
{
|
|
public:
|
|
void Reset()
|
|
{
|
|
m_Visits.RemoveAll();
|
|
}
|
|
|
|
bool MarkVisit( const CSearchPath &searchPath )
|
|
{
|
|
if ( m_Visits.Find( searchPath.m_storeId ) == m_Visits.InvalidIndex() )
|
|
{
|
|
MEM_ALLOC_CREDIT();
|
|
m_Visits.AddToTail( searchPath.m_storeId );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
CUtlVector<int> m_Visits; // This is a copy of IDs for the search paths we've visited, so
|
|
};
|
|
|
|
class CSearchPathsIterator
|
|
{
|
|
public:
|
|
CSearchPathsIterator( CBaseFileSystem *pFileSystem, const char **ppszFilename, const char *pszPathID, PathTypeFilter_t pathTypeFilter = FILTER_NONE )
|
|
: m_iCurrent( -1 ),
|
|
m_PathTypeFilter( pathTypeFilter ),
|
|
m_bExcluded( false )
|
|
{
|
|
char tempPathID[MAX_PATH];
|
|
if ( *ppszFilename && (*ppszFilename)[0] == '/' && (*ppszFilename)[1] == '/' ) // ONLY '//' (and not '\\') for our special format
|
|
{
|
|
// Allow for UNC-type syntax to specify the path ID.
|
|
pFileSystem->ParsePathID( *ppszFilename, pszPathID, tempPathID );
|
|
}
|
|
if ( pszPathID )
|
|
{
|
|
m_pathID = g_PathIDTable.AddString( pszPathID );
|
|
}
|
|
else
|
|
{
|
|
m_pathID = UTL_INVAL_SYMBOL;
|
|
}
|
|
|
|
if ( *ppszFilename && !Q_IsAbsolutePath( *ppszFilename ) )
|
|
{
|
|
// Copy paths to minimize mutex lock time
|
|
pFileSystem->m_SearchPathsMutex.Lock();
|
|
CopySearchPaths( pFileSystem->m_SearchPaths );
|
|
pFileSystem->m_SearchPathsMutex.Unlock();
|
|
V_strncpy( m_Filename, *ppszFilename, sizeof( m_Filename ) );
|
|
V_FixSlashes( m_Filename );
|
|
}
|
|
else
|
|
{
|
|
// If it's an absolute path, it isn't worth using the paths at all. Simplify
|
|
// client logic by pretending there's a search path of 1
|
|
m_EmptyPathIDInfo.m_bByRequestOnly = false;
|
|
m_EmptySearchPath.m_pPathIDInfo = &m_EmptyPathIDInfo;
|
|
m_EmptySearchPath.SetPath( m_pathID );
|
|
m_EmptySearchPath.m_storeId = -1;
|
|
m_Filename[0] = '\0';
|
|
}
|
|
}
|
|
|
|
CSearchPathsIterator( CBaseFileSystem *pFileSystem, const char *pszPathID, PathTypeFilter_t pathTypeFilter = FILTER_NONE )
|
|
: m_iCurrent( -1 ),
|
|
m_PathTypeFilter( pathTypeFilter ),
|
|
m_bExcluded( false )
|
|
{
|
|
if ( pszPathID )
|
|
{
|
|
m_pathID = g_PathIDTable.AddString( pszPathID );
|
|
}
|
|
else
|
|
{
|
|
m_pathID = UTL_INVAL_SYMBOL;
|
|
}
|
|
// Copy paths to minimize mutex lock time
|
|
pFileSystem->m_SearchPathsMutex.Lock();
|
|
CopySearchPaths( pFileSystem->m_SearchPaths );
|
|
pFileSystem->m_SearchPathsMutex.Unlock();
|
|
m_Filename[0] = '\0';
|
|
}
|
|
|
|
CSearchPath *GetFirst();
|
|
CSearchPath *GetNext();
|
|
|
|
private:
|
|
CSearchPathsIterator( const CSearchPathsIterator & );
|
|
void operator=(const CSearchPathsIterator &);
|
|
void CopySearchPaths( const CUtlVector<CSearchPath> &searchPaths )
|
|
{
|
|
m_SearchPaths = searchPaths;
|
|
for ( int i = 0; i < m_SearchPaths.Count(); i++ )
|
|
{
|
|
if ( m_SearchPaths[i].GetPackFile() )
|
|
{
|
|
m_SearchPaths[i].GetPackFile()->AddRef();
|
|
}
|
|
}
|
|
}
|
|
|
|
int m_iCurrent;
|
|
CUtlSymbol m_pathID;
|
|
CUtlVector<CSearchPath> m_SearchPaths;
|
|
CSearchPathsVisits m_visits;
|
|
CSearchPath m_EmptySearchPath;
|
|
CPathIDInfo m_EmptyPathIDInfo;
|
|
PathTypeFilter_t m_PathTypeFilter;
|
|
char m_Filename[MAX_PATH]; // set for relative names only
|
|
bool m_bExcluded;
|
|
};
|
|
|
|
friend class CSearchPathsIterator;
|
|
|
|
struct FindData_t
|
|
{
|
|
WIN32_FIND_DATA findData;
|
|
int currentSearchPathID;
|
|
CUtlVector<char> wildCardString;
|
|
HANDLE findHandle;
|
|
CSearchPathsVisits m_VisitedSearchPaths; // This is a copy of IDs for the search paths we've visited, so avoids searching duplicate paths.
|
|
int m_CurrentStoreID; // CSearchPath::m_storeId of the current search path.
|
|
|
|
CUtlSymbol m_FilterPathID; // What path ID are we looking at? Ignore all others. (Only set by FindFirstEx).
|
|
|
|
CUtlDict<int,int> m_VisitedFiles; // We go through the search paths in priority order, and we use this to make sure
|
|
// that we don't return the same file more than once.
|
|
#ifdef SUPPORT_VPK
|
|
CUtlStringList m_fileMatchesFromVPK;
|
|
CUtlStringList m_dirMatchesFromVPK;
|
|
#endif
|
|
};
|
|
|
|
friend class CSearchPath;
|
|
|
|
CWhitelistHolder m_FileWhitelist;
|
|
int m_WhitelistSpewFlags; // Combination of WHITELIST_SPEW_ flags.
|
|
|
|
// logging functions
|
|
CUtlVector< FileSystemLoggingFunc_t > m_LogFuncs;
|
|
|
|
CThreadMutex m_SearchPathsMutex;
|
|
CUtlVector< CSearchPath > m_SearchPaths;
|
|
CUtlVector<CPathIDInfo*> m_PathIDInfos;
|
|
CUtlLinkedList<FindData_t> m_FindData;
|
|
|
|
CUtlVector<CFileHandleTimer*> m_FileHandleTimers; // Used to debug approximate times for each file read
|
|
CThreadFastMutex m_FileHandleTimersMutex;
|
|
|
|
int m_iMapLoad;
|
|
|
|
// Global list of pack file handles
|
|
CUtlVector<CPackFile *> m_ZipFiles;
|
|
|
|
FILE *m_pLogFile;
|
|
bool m_bOutputDebugString;
|
|
|
|
IThreadPool * m_pThreadPool;
|
|
|
|
// Statistics:
|
|
FileSystemStatistics m_Stats;
|
|
|
|
#ifdef SUPPORT_IODELAY_MONITORING
|
|
float m_flDelayLimit;
|
|
float m_flLastIOTime;
|
|
|
|
|
|
FORCEINLINE void NoteIO( void )
|
|
{
|
|
if ( m_pDelayThread )
|
|
{
|
|
m_flLastIOTime = Plat_FloatTime();
|
|
}
|
|
}
|
|
|
|
CIODelayAlarmThread *m_pDelayThread;
|
|
|
|
#else
|
|
FORCEINLINE void NoteIO( void )
|
|
{
|
|
}
|
|
#endif
|
|
|
|
|
|
#if defined( TRACK_BLOCKING_IO )
|
|
CBlockingFileItemList *m_pBlockingItems;
|
|
bool m_bBlockingFileAccessReportingEnabled;
|
|
bool m_bAllowSynchronousLogging;
|
|
|
|
friend class CBlockingFileItemList;
|
|
friend class CAutoBlockReporter;
|
|
#endif
|
|
|
|
CFileTracker2 m_FileTracker2;
|
|
|
|
protected:
|
|
//----------------------------------------------------------------------------
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// Purpose: Functions implementing basic file system behavior.
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//----------------------------------------------------------------------------
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virtual FILE *FS_fopen( const char *filename, const char *options, unsigned flags, int64 *size, CFileLoadInfo *pInfo ) = 0;
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virtual void FS_setbufsize( FILE *fp, unsigned nBytes ) = 0;
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virtual void FS_fclose( FILE *fp ) = 0;
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virtual void FS_fseek( FILE *fp, int64 pos, int seekType ) = 0;
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virtual long FS_ftell( FILE *fp ) = 0;
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virtual int FS_feof( FILE *fp ) = 0;
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size_t FS_fread( void *dest, size_t size, FILE *fp ) { return FS_fread( dest, (size_t)-1, size, fp ); }
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virtual size_t FS_fread( void *dest, size_t destSize, size_t size, FILE *fp ) = 0;
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virtual size_t FS_fwrite( const void *src, size_t size, FILE *fp ) = 0;
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virtual bool FS_setmode( FILE *fp, FileMode_t mode ) { return false; }
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virtual size_t FS_vfprintf( FILE *fp, const char *fmt, va_list list ) = 0;
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virtual int FS_ferror( FILE *fp ) = 0;
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virtual int FS_fflush( FILE *fp ) = 0;
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virtual char *FS_fgets( char *dest, int destSize, FILE *fp ) = 0;
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virtual int FS_stat( const char *path, struct _stat *buf ) = 0;
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virtual int FS_chmod( const char *path, int pmode ) = 0;
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virtual HANDLE FS_FindFirstFile( const char *findname, WIN32_FIND_DATA *dat) = 0;
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virtual bool FS_FindNextFile(HANDLE handle, WIN32_FIND_DATA *dat) = 0;
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virtual bool FS_FindClose(HANDLE handle) = 0;
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virtual int FS_GetSectorSize( FILE * ) { return 1; }
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#if defined( TRACK_BLOCKING_IO )
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void BlockingFileAccess_EnterCriticalSection();
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void BlockingFileAccess_LeaveCriticalSection();
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CThreadMutex m_BlockingFileMutex;
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#endif
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void GetFileNameForHandle( FileHandle_t handle, char *buf, size_t buflen );
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protected:
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//-----------------------------------------------------------------------------
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// Purpose: For tracking unclosed files
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// NOTE: The symbol table could take up memory that we don't want to eat here.
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// In that case, we shouldn't store them in a table, or we should store them as locally allocates stings
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// so we can control the size
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//-----------------------------------------------------------------------------
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class COpenedFile
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{
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public:
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COpenedFile( void );
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~COpenedFile( void );
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COpenedFile( const COpenedFile& src );
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bool operator==( const COpenedFile& src ) const;
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void SetName( char const *name );
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char const *GetName( void );
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FILE *m_pFile;
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char *m_pName;
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};
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//CUtlRBTree< COpenedFile, int > m_OpenedFiles;
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CThreadMutex m_OpenedFilesMutex;
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CUtlVector <COpenedFile> m_OpenedFiles;
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CUtlStringMap< bool > m_NonexistingFilesExtensions;
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#ifdef NONEXISTING_FILES_CACHE_SUPPORT
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CUtlStringMap< double > m_NonexistingFilesCache;
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#endif
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static bool OpenedFileLessFunc( COpenedFile const& src1, COpenedFile const& src2 );
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FileWarningLevel_t m_fwLevel;
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void (*m_pfnWarning)( const char *fmt, ... );
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FILE *Trace_FOpen( const char *filename, const char *options, unsigned flags, int64 *size, CFileLoadInfo *pInfo=NULL );
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void Trace_FClose( FILE *fp );
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void Trace_FRead( int size, FILE* file );
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void Trace_FWrite( int size, FILE* file );
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void Trace_DumpUnclosedFiles( void );
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public:
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void LogAccessToFile( char const *accesstype, char const *fullpath, char const *options );
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void FileSystemWarning( FileWarningLevel_t level, const char *fmt, ... );
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protected:
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// Note: if pFoundStoreID is passed in, then it will set that to the CSearchPath::m_storeId value of the search path it found the file in.
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const char* FindFirstHelper( const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle, int *pFoundStoreID );
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bool FindNextFileHelper( FindData_t *pFindData, int *pFoundStoreID );
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void FindFileAbsoluteListHelper( CUtlVector< CUtlString > &outAbsolutePathNames, FindData_t &findData, const char *pAbsoluteFindName );
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void AddMapPackFile( const char *pPath, const char *pPathID, SearchPathAdd_t addType );
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void AddPackFiles( const char *pPath, const CUtlSymbol &pathID, SearchPathAdd_t addType, int iForceInsertIndex = 0 );
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bool PreparePackFile( CPackFile &packfile, int offsetofpackinmetafile, int64 filelen );
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// Goes through all the search paths (or just the one specified) and calls FindFile on them. Returns the first successful result, if any.
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FileHandle_t FindFileInSearchPaths( const char *pFileName, const char *pOptions, const char *pathID, unsigned flags, char **ppszResolvedFilename = NULL, bool bTrackCRCs=false );
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bool HandleOpenFromZipFile( CFileOpenInfo &openInfo );
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void HandleOpenFromPackFile( CPackFile *pPackFile, CFileOpenInfo &openInfo );
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void HandleOpenRegularFile( CFileOpenInfo &openInfo, bool bIsAbsolutePath );
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FileHandle_t FindFile( const CSearchPath *path, const char *pFileName, const char *pOptions, unsigned flags, char **ppszResolvedFilename = NULL, bool bTrackCRCs=false );
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int FastFindFile( const CSearchPath *path, const char *pFileName );
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long FastFileTime( const CSearchPath *path, const char *pFileName );
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const char *GetWritePath( const char *pFilename, const char *pathID );
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// Computes a full write path
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void ComputeFullWritePath( char* pDest, int maxlen, const char *pWritePathID, char const *pRelativePath );
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void AddSearchPathInternal( const char *pPath, const char *pathID, SearchPathAdd_t addType, bool bAddPackFiles, int iForceInsertIndex = 0 );
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// Opens a file for read or write
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FileHandle_t OpenForRead( const char *pFileName, const char *pOptions, unsigned flags, const char *pathID, char **ppszResolvedFilename = NULL );
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FileHandle_t OpenForWrite( const char *pFileName, const char *pOptions, const char *pathID );
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CSearchPath *FindWritePath( const char *pFilename, const char *pathID );
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// Helper function for fs_log file logging
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void LogFileAccess( const char *pFullFileName );
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#if IsPlatformPS3()
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virtual bool PrefetchFile( const char *pFileName, int nPriority, bool bPersist );
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virtual bool PrefetchFile( const char *pFileName, int nPriority, bool bPersist, int64 nOffset, int64 nSize );
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virtual void FlushCache();
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virtual void SuspendPrefetches( const char *pWhy );
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virtual void ResumePrefetches( const char *pWhy );
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virtual void OnSaveStateChanged( bool bSaving );
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virtual bool IsPrefetchingDone();
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#endif
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bool LookupKeyValuesRootKeyName( char const *filename, char const *pPathID, char *rootName, size_t bufsize );
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// If bByRequestOnly is -1, then it will default to false if it doesn't already exist, and it
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// won't change it if it does already exist. Otherwise, it will be set to the value of bByRequestOnly.
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CPathIDInfo* FindOrAddPathIDInfo( const CUtlSymbol &id, int bByRequestOnly );
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static bool FilterByPathID( const CSearchPath *pSearchPath, const CUtlSymbol &pathID );
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// Global/shared filename/path table
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CUtlFilenameSymbolTable m_FileNames;
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// This manages most of the info we use for pure servers (whether files came from Steam caches or off-disk, their CRCs, which ones are unverified, etc).
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CFileTracker m_FileTracker;
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int m_WhitelistFileTrackingEnabled; // -1 if unset, 0 if disabled (single player), 1 if enabled (multiplayer).
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FSDirtyDiskReportFunc_t m_DirtyDiskReportFunc;
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static CUtlSymbol m_GamePathID;
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static CUtlSymbol m_BSPPathID;
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static DVDMode_t m_DVDMode;
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static bool m_bFoundXboxImageInCache;
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static bool m_bLaunchedFromXboxHDD;
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static bool m_bDVDHosted;
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static bool m_bAllowXboxInstall;
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static bool m_bSearchPathsPatchedAfterInstall;
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// Pack exclude paths are strictly for 360 to allow holes in search paths and pack files
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// which fall through to support new or dynamic data on the host pc.
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struct ExcludeFilePath_t
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{
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FileNameHandle_t m_hName;
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FileNameHandle_t m_hFixedName;
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};
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static CUtlVector< FileNameHandle_t > m_ExcludeFilePaths;
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#ifdef SUPPORT_VPK
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CUtlVector< CPackedStore *> m_VPKFiles;
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CUtlDict<int,int> m_VPKDirectories;
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CPackedStoreFileHandle FindFileInVPKs( const char *pFileName );
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#endif
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static CUtlSortVector< DLCContent_t, CDLCLess > m_DLCContents;
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static CUtlVector< DLCCorrupt_t > m_CorruptDLC;
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};
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inline const CUtlSymbol& CBaseFileSystem::CPathIDInfo::GetPathID() const
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{
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return m_PathID;
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}
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inline const char* CBaseFileSystem::CPathIDInfo::GetPathIDString() const
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{
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return g_PathIDTable.String( m_PathID );
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}
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inline const char* CBaseFileSystem::CSearchPath::GetPathString() const
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{
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return g_PathIDTable.String( m_Path );
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}
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inline void CBaseFileSystem::CPathIDInfo::SetPathID( CUtlSymbol sym )
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{
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m_PathID = sym;
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m_pDebugPathID = GetPathIDString();
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}
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inline const CUtlSymbol& CBaseFileSystem::CSearchPath::GetPathID() const
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{
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return m_pPathIDInfo->GetPathID();
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}
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inline const char* CBaseFileSystem::CSearchPath::GetPathIDString() const
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{
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return m_pPathIDInfo->GetPathIDString();
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}
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inline void CBaseFileSystem::CSearchPath::SetPath( CUtlSymbol id )
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{
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m_Path = id;
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m_pDebugPath = g_PathIDTable.String( m_Path );
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MarkLocalizedPath( this );
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}
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inline const CUtlSymbol& CBaseFileSystem::CSearchPath::GetPath() const
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{
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return m_Path;
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}
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inline bool CBaseFileSystem::FilterByPathID( const CSearchPath *pSearchPath, const CUtlSymbol &pathID )
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{
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if ( (UtlSymId_t)pathID == UTL_INVAL_SYMBOL )
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{
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// They didn't specify a specific search path, so if this search path's path ID is by
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// request only, then ignore it.
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return pSearchPath->m_pPathIDInfo->m_bByRequestOnly;
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}
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else
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{
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// Bit of a hack, but specifying "BSP" as the search path will search in "GAME" for only the map/.bsp pack file path
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if ( pathID == m_BSPPathID )
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{
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if ( pSearchPath->GetPathID() != m_GamePathID )
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return true;
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if ( !pSearchPath->GetPackFile() )
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return true;
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if ( !pSearchPath->GetPackFile()->m_bIsMapPath )
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return true;
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return false;
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}
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else
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{
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return (pSearchPath->GetPathID() != pathID);
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}
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}
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}
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// Pack file handle implementation:
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inline CPackFileHandle::CPackFileHandle( CPackFile* pOwner, int64 nBase, unsigned int nLength, unsigned int nIndex, unsigned int nFilePointer )
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{
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m_pOwner = pOwner;
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m_nBase = nBase;
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m_nLength = nLength;
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m_nIndex = nIndex;
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m_nFilePointer = nFilePointer;
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pOwner->AddRef();
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}
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inline CPackFileHandle::~CPackFileHandle()
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{
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m_pOwner->m_mutex.Lock();
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--m_pOwner->m_nOpenFiles;
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if ( m_pOwner->m_nOpenFiles == 0 && m_pOwner->m_bIsMapPath )
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{
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if ( m_pOwner->m_hPackFileHandleFS )
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{
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m_pOwner->m_fs->Trace_FClose( m_pOwner->m_hPackFileHandleFS );
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m_pOwner->m_hPackFileHandleFS = NULL;
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}
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}
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m_pOwner->Release();
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m_pOwner->m_mutex.Unlock();
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}
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inline void CPackFileHandle::SetBufferSize( int nBytes )
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{
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if ( m_pOwner->m_hPackFileHandleFS )
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{
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m_pOwner->m_fs->FS_setbufsize( m_pOwner->m_hPackFileHandleFS, nBytes );
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}
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}
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inline int CPackFileHandle::GetSectorSize()
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{
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return m_pOwner->GetSectorSize();
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}
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inline int64 CPackFileHandle::AbsoluteBaseOffset()
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{
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return m_pOwner->GetPackFileBaseOffset() + m_nBase;
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}
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// Pack file implementation:
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inline CPackFile::CPackFile()
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{
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m_FileLength = 0;
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m_hPackFileHandleFS = NULL;
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m_fs = NULL;
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m_nBaseOffset = 0;
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m_bIsMapPath = false;
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m_lPackFileTime = 0L;
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m_refCount = 0;
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m_nOpenFiles = 0;
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m_PackFileID = 0;
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}
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inline CPackFile::~CPackFile()
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{
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if ( m_nOpenFiles )
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{
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Error( "Closing pack file with %d open files!\n", m_nOpenFiles );
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}
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if ( m_hPackFileHandleFS )
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{
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m_fs->FS_fclose( m_hPackFileHandleFS );
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m_hPackFileHandleFS = NULL;
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}
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m_fs->m_ZipFiles.FindAndRemove( this );
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}
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inline int CPackFile::GetSectorSize()
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{
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if ( m_hPackFileHandleFS )
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{
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return m_fs->FS_GetSectorSize( m_hPackFileHandleFS );
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}
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#ifdef SUPPORT_VPK
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else if ( m_hPackFileHandleVPK )
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{
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return 2048;
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}
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#endif
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else
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{
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return -1;
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}
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}
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#if defined( TRACK_BLOCKING_IO )
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class CAutoBlockReporter
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{
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public:
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CAutoBlockReporter( CBaseFileSystem *fs, bool synchronous, char const *filename, int eBlockType, int nTypeOfAccess ) :
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m_pFS( fs ),
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m_Item( eBlockType, filename, 0.0f, nTypeOfAccess ),
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m_bSynchronous( synchronous )
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{
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Assert( m_pFS );
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m_Timer.Start();
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}
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CAutoBlockReporter( CBaseFileSystem *fs, bool synchronous, FileHandle_t handle, int eBlockType, int nTypeOfAccess ) :
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m_pFS( fs ),
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m_Item( eBlockType, NULL, 0.0f, nTypeOfAccess ),
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m_bSynchronous( synchronous )
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{
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Assert( m_pFS );
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char name[ 512 ];
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m_pFS->GetFileNameForHandle( handle, name, sizeof( name ) );
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m_Item.SetFileName( name );
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m_Timer.Start();
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}
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~CAutoBlockReporter()
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{
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m_Timer.End();
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m_Item.m_flElapsed = m_Timer.GetDuration().GetSeconds();
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m_pFS->RecordBlockingFileAccess( m_bSynchronous, m_Item );
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}
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private:
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CBaseFileSystem *m_pFS;
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CFastTimer m_Timer;
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FileBlockingItem m_Item;
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bool m_bSynchronous;
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};
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#define AUTOBLOCKREPORTER_FN( name, fs, sync, filename, blockType, accessType ) CAutoBlockReporter block##name( fs, sync, filename, blockType, accessType );
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#define AUTOBLOCKREPORTER_FH( name, fs, sync, handle, blockType, accessType ) CAutoBlockReporter block##name( fs, sync, handle, blockType, accessType );
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#else
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#define AUTOBLOCKREPORTER_FN( name, fs, sync, filename, blockType, accessType ) // Nothing
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#define AUTOBLOCKREPORTER_FH( name, fs, sync, handle , blockType, accessType ) // Nothing
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#endif
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// singleton accessor
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CBaseFileSystem *BaseFileSystem();
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#include "tier0/memdbgoff.h"
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#endif // BASEFILESYSTEM_H
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