You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
199 lines
5.4 KiB
199 lines
5.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "c_ai_basenpc.h"
|
|
#include "engine/ivdebugoverlay.h"
|
|
|
|
#if defined( HL2_DLL ) || defined( HL2_EPISODIC )
|
|
#include "c_basehlplayer.h"
|
|
#endif
|
|
|
|
#include "death_pose.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define PING_MAX_TIME 2.0
|
|
|
|
//
|
|
// Global accessors for GLaDOS for lighted mouth proxy
|
|
//
|
|
|
|
CHandle<C_BaseAnimating> g_GLaDOSActor;
|
|
|
|
void SetGLaDOSActor( C_BaseAnimating *pActor )
|
|
{
|
|
g_GLaDOSActor = pActor;
|
|
}
|
|
|
|
C_BaseAnimating *GetGLaDOSActor( void )
|
|
{
|
|
return g_GLaDOSActor;
|
|
}
|
|
|
|
IMPLEMENT_CLIENTCLASS_DT( C_AI_BaseNPC, DT_AI_BaseNPC, CAI_BaseNPC )
|
|
RecvPropInt( RECVINFO( m_lifeState ) ),
|
|
RecvPropBool( RECVINFO( m_bPerformAvoidance ) ),
|
|
RecvPropBool( RECVINFO( m_bIsMoving ) ),
|
|
RecvPropBool( RECVINFO( m_bFadeCorpse ) ),
|
|
RecvPropInt( RECVINFO ( m_iDeathPose) ),
|
|
RecvPropInt( RECVINFO( m_iDeathFrame) ),
|
|
RecvPropInt( RECVINFO( m_iSpeedModRadius ) ),
|
|
RecvPropInt( RECVINFO( m_iSpeedModSpeed ) ),
|
|
RecvPropInt( RECVINFO( m_bSpeedModActive ) ),
|
|
RecvPropBool( RECVINFO( m_bImportanRagdoll ) ),
|
|
RecvPropFloat( RECVINFO( m_flTimePingEffect ) ),
|
|
END_RECV_TABLE()
|
|
|
|
extern ConVar cl_npc_speedmod_intime;
|
|
|
|
bool NPC_IsImportantNPC( C_BaseAnimating *pAnimating )
|
|
{
|
|
C_AI_BaseNPC *pBaseNPC = pAnimating->MyNPCPointer();
|
|
if ( pBaseNPC == NULL )
|
|
return false;
|
|
|
|
return pBaseNPC->ImportantRagdoll();
|
|
}
|
|
|
|
C_AI_BaseNPC::C_AI_BaseNPC()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Makes ragdolls ignore npcclip brushes
|
|
//-----------------------------------------------------------------------------
|
|
unsigned int C_AI_BaseNPC::PhysicsSolidMaskForEntity( void ) const
|
|
{
|
|
// This allows ragdolls to move through npcclip brushes
|
|
if ( !IsRagdoll() )
|
|
{
|
|
return MASK_NPCSOLID;
|
|
}
|
|
return MASK_SOLID;
|
|
}
|
|
|
|
|
|
void C_AI_BaseNPC::ClientThink( void )
|
|
{
|
|
BaseClass::ClientThink();
|
|
|
|
#ifdef HL2_DLL
|
|
C_BaseHLPlayer *pPlayer = dynamic_cast<C_BaseHLPlayer*>( C_BasePlayer::GetLocalPlayer() );
|
|
|
|
if ( ShouldModifyPlayerSpeed() == true )
|
|
{
|
|
if ( pPlayer )
|
|
{
|
|
float flDist = (GetAbsOrigin() - pPlayer->GetAbsOrigin()).LengthSqr();
|
|
|
|
if ( flDist <= GetSpeedModifyRadius() )
|
|
{
|
|
if ( pPlayer->m_hClosestNPC )
|
|
{
|
|
if ( pPlayer->m_hClosestNPC != this )
|
|
{
|
|
float flDistOther = (pPlayer->m_hClosestNPC->GetAbsOrigin() - pPlayer->GetAbsOrigin()).Length();
|
|
|
|
//If I'm closer than the other NPC then replace it with myself.
|
|
if ( flDist < flDistOther )
|
|
{
|
|
pPlayer->m_hClosestNPC = this;
|
|
pPlayer->m_flSpeedModTime = gpGlobals->curtime + cl_npc_speedmod_intime.GetFloat();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pPlayer->m_hClosestNPC = this;
|
|
pPlayer->m_flSpeedModTime = gpGlobals->curtime + cl_npc_speedmod_intime.GetFloat();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // HL2_DLL
|
|
|
|
#ifdef HL2_EPISODIC
|
|
C_BaseHLPlayer *pPlayer = dynamic_cast<C_BaseHLPlayer*>( C_BasePlayer::GetLocalPlayer() );
|
|
|
|
if ( pPlayer && m_flTimePingEffect > gpGlobals->curtime )
|
|
{
|
|
float fPingEffectTime = m_flTimePingEffect - gpGlobals->curtime;
|
|
|
|
if ( fPingEffectTime > 0.0f )
|
|
{
|
|
Vector vRight, vUp;
|
|
Vector vMins, vMaxs;
|
|
|
|
float fFade;
|
|
|
|
if( fPingEffectTime <= 1.0f )
|
|
{
|
|
fFade = 1.0f - (1.0f - fPingEffectTime);
|
|
}
|
|
else
|
|
{
|
|
fFade = 1.0f;
|
|
}
|
|
|
|
GetRenderBounds( vMins, vMaxs );
|
|
AngleVectors (pPlayer->GetAbsAngles(), NULL, &vRight, &vUp );
|
|
Vector p1 = GetAbsOrigin() + vRight * vMins.x + vUp * vMins.z;
|
|
Vector p2 = GetAbsOrigin() + vRight * vMaxs.x + vUp * vMins.z;
|
|
Vector p3 = GetAbsOrigin() + vUp * vMaxs.z;
|
|
|
|
int r = 0 * fFade;
|
|
int g = 255 * fFade;
|
|
int b = 0 * fFade;
|
|
|
|
debugoverlay->AddLineOverlay( p1, p2, r, g, b, true, 0.05f );
|
|
debugoverlay->AddLineOverlay( p2, p3, r, g, b, true, 0.05f );
|
|
debugoverlay->AddLineOverlay( p3, p1, r, g, b, true, 0.05f );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void C_AI_BaseNPC::OnDataChanged( DataUpdateType_t type )
|
|
{
|
|
BaseClass::OnDataChanged( type );
|
|
|
|
// Make sure we're thinking
|
|
if ( type == DATA_UPDATE_CREATED )
|
|
{
|
|
// If this is the GLaDOS actor, then setup a handle to it, globally
|
|
if ( FStrEq( STRING( GetEntityName() ), "@glados" ) || FStrEq( STRING( GetEntityName() ), "@actor_potatos" ) )
|
|
{
|
|
SetGLaDOSActor( this );
|
|
MouthInfo().ActivateEnvelope();
|
|
}
|
|
}
|
|
|
|
if ( ( ShouldModifyPlayerSpeed() == true ) || ( m_flTimePingEffect > gpGlobals->curtime ) )
|
|
{
|
|
SetNextClientThink( CLIENT_THINK_ALWAYS );
|
|
}
|
|
}
|
|
|
|
void C_AI_BaseNPC::GetRagdollInitBoneArrays( matrix3x4a_t *pDeltaBones0, matrix3x4a_t *pDeltaBones1, matrix3x4a_t *pCurrentBones, float boneDt )
|
|
{
|
|
ForceSetupBonesAtTime( pDeltaBones0, gpGlobals->curtime - boneDt );
|
|
GetRagdollCurSequenceWithDeathPose( this, pDeltaBones1, gpGlobals->curtime, m_iDeathPose, m_iDeathFrame );
|
|
float ragdollCreateTime = PhysGetSyncCreateTime();
|
|
if ( ragdollCreateTime != gpGlobals->curtime )
|
|
{
|
|
// The next simulation frame begins before the end of this frame
|
|
// so initialize the ragdoll at that time so that it will reach the current
|
|
// position at curtime. Otherwise the ragdoll will simulate forward from curtime
|
|
// and pop into the future a bit at this point of transition
|
|
ForceSetupBonesAtTime( pCurrentBones, ragdollCreateTime );
|
|
}
|
|
else
|
|
{
|
|
SetupBones( pCurrentBones, MAXSTUDIOBONES, BONE_USED_BY_ANYTHING, gpGlobals->curtime );
|
|
}
|
|
}
|