You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
184 lines
5.2 KiB
184 lines
5.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
#ifndef C_FUNC_BREAKABLESURF_H
|
|
#define C_FUNC_BREAKABLESURF_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "iviewrender.h"
|
|
#include "proxyentity.h"
|
|
|
|
#define MAX_NUM_PANELS 16
|
|
|
|
#define NUM_EDGE_TYPES 4
|
|
#define NUM_EDGE_STYLES 3
|
|
|
|
extern IVDebugOverlay *debugoverlay;
|
|
|
|
enum WinSide_t
|
|
{
|
|
WIN_SIDE_BOTTOM,
|
|
WIN_SIDE_RIGHT,
|
|
WIN_SIDE_TOP,
|
|
WIN_SIDE_LEFT,
|
|
};
|
|
|
|
enum WinEdge_t
|
|
{
|
|
EDGE_NOT = -1, // No edge
|
|
EDGE_NONE, /* No edge on both sides /##\ */
|
|
EDGE_FULL, // Edge on both sides |##|
|
|
EDGE_LEFT, /* Edge is on left only |##\ */
|
|
EDGE_RIGHT, // Edge is on right only /##|
|
|
};
|
|
|
|
#define STYLE_HIGHLIGHT = -1;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// All the information associated with a particular handle
|
|
//-----------------------------------------------------------------------------
|
|
struct Panel_t
|
|
{
|
|
char m_nWidth;
|
|
char m_nHeight;
|
|
char m_nSide;
|
|
char m_nEdgeType;
|
|
char m_nStyle;
|
|
};
|
|
|
|
struct EdgeTexture_t
|
|
{
|
|
int m_nRenderIndex;
|
|
int m_nStyle;
|
|
CMaterialReference m_pMaterialEdge;
|
|
CTextureReference m_pMaterialEdgeTexture;
|
|
};
|
|
|
|
class C_BreakableSurface : public C_BaseEntity, public IBrushRenderer
|
|
{
|
|
public:
|
|
DECLARE_CLASS( C_BreakableSurface, C_BaseEntity );
|
|
DECLARE_DATADESC();
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
|
|
int m_nNumWide;
|
|
int m_nNumHigh;
|
|
float m_flPanelWidth;
|
|
float m_flPanelHeight;
|
|
Vector m_vNormal;
|
|
Vector m_vCorner;
|
|
bool m_bIsBroken;
|
|
int m_nSurfaceType;
|
|
|
|
|
|
// This is the texture we're going to use to multiply by the cracked base texture
|
|
ITexture* m_pCurrentDetailTexture;
|
|
|
|
// Stores linked list of edges to render
|
|
CUtlLinkedList< Panel_t, unsigned short > m_RenderList;
|
|
|
|
|
|
C_BreakableSurface();
|
|
~C_BreakableSurface();
|
|
|
|
public:
|
|
void InitMaterial(WinEdge_t nEdgeType, int nEdgeStyle, char const* pMaterialName);
|
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
|
virtual void OnPreDataChanged( DataUpdateType_t updateType );
|
|
|
|
RenderableTranslucencyType_t ComputeTranslucencyType( void );
|
|
bool HavePanel(int nWidth, int nHeight);
|
|
bool RenderBrushModelSurface( IClientEntity* pBaseEntity, IBrushSurface* pBrushSurface );
|
|
int DrawModel( int flags, const RenderableInstance_t &instance );
|
|
void DrawSolidBlocks( IBrushSurface* pBrushSurface );
|
|
|
|
virtual void OnRestore();
|
|
|
|
virtual bool ShouldReceiveProjectedTextures( int flags );
|
|
|
|
private:
|
|
// One bit per pane
|
|
CNetworkArray( bool, m_RawPanelBitVec, MAX_NUM_PANELS * MAX_NUM_PANELS );
|
|
bool m_PrevRawPanelBitVec[ MAX_NUM_PANELS * MAX_NUM_PANELS ];
|
|
|
|
// 2 bits of flags and 2 bits of edge type
|
|
byte m_nPanelBits[MAX_NUM_PANELS][MAX_NUM_PANELS]; //UNDONE: allocate this dynamically?
|
|
CMaterialReference m_pMaterialBox;
|
|
EdgeTexture_t m_pSolid;
|
|
EdgeTexture_t m_pEdge[NUM_EDGE_TYPES][NUM_EDGE_STYLES];
|
|
|
|
inline bool InLegalRange(int nWidth, int nHeight);
|
|
inline bool IsPanelSolid(int nWidth, int nHeight);
|
|
inline bool IsPanelStale(int nWidth, int nHeight);
|
|
inline void SetPanelSolid(int nWidth, int nHeight, bool value);
|
|
inline void SetPanelStale(int nWidth, int nHeight, bool value);
|
|
|
|
void DrawOneEdge( IBrushSurface* pBrushSurface, IMesh* pMesh,
|
|
CMeshBuilder *pMeshBuilder, const Vector &vStartPos,
|
|
const Vector &vWStep, const Vector &vHstep, WinSide_t nEdge);
|
|
void DrawOneHighlight( IBrushSurface* pBrushSurface, IMesh* pMesh,
|
|
CMeshBuilder *pMeshBuilder, const Vector &vStartPos,
|
|
const Vector &vWStep, const Vector &vHstep, WinSide_t nEdge);
|
|
void DrawOneBlock(IBrushSurface* pBrushSurface, IMesh* pMesh,
|
|
CMeshBuilder *pMeshBuilder, const Vector &vPosition,
|
|
const Vector &vWidth, const Vector &vHeight);
|
|
|
|
void DrawRenderList( IBrushSurface* pBrushSurface);
|
|
void DrawRenderListHighlights( IBrushSurface* pBrushSurface );
|
|
int FindRenderPanel(int nWidth, int nHeight, WinSide_t nSide);
|
|
void AddToRenderList(int nWidth, int nHeight, WinSide_t nSide, WinEdge_t nEdgeType, int forceStyle);
|
|
int FindFirstRenderTexture(WinEdge_t nEdgeType, int nStyle);
|
|
|
|
inline void SetStyleType( int w, int h, int type )
|
|
{
|
|
Assert( type < NUM_EDGE_STYLES );
|
|
Assert( type >= 0 );
|
|
// Clear old value
|
|
m_nPanelBits[ w ][ h ] &= ( ~0x03 << 2 );
|
|
// Insert new value
|
|
m_nPanelBits[ w ][ h ] |= ( type << 2 );
|
|
}
|
|
|
|
inline int GetStyleType( int w, int h )
|
|
{
|
|
int value = m_nPanelBits[ w ][ h ];
|
|
value = ( value >> 2 ) & 0x03;
|
|
Assert( value < NUM_EDGE_STYLES );
|
|
return value;
|
|
}
|
|
|
|
// Gets at the cracked version of the material
|
|
void FindCrackedMaterial();
|
|
|
|
CMaterialReference m_pCrackedMaterial;
|
|
CTextureReference m_pMaterialBoxTexture;
|
|
|
|
|
|
void UpdateEdgeType(int nWidth, int nHeight, int forceStyle = -1 );
|
|
};
|
|
|
|
class CBreakableSurfaceProxy : public CEntityMaterialProxy
|
|
{
|
|
public:
|
|
CBreakableSurfaceProxy();
|
|
virtual ~CBreakableSurfaceProxy();
|
|
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
|
|
virtual void OnBind( C_BaseEntity *pC_BaseEntity );
|
|
virtual IMaterial *GetMaterial();
|
|
|
|
private:
|
|
// get at the material whose texture we're going to steal
|
|
void AcquireSourceMaterial( C_BaseEntity* pEnt );
|
|
|
|
IMaterialVar* m_BaseTextureVar;
|
|
};
|
|
|
|
|
|
#endif // C_FUNC_BREAKABLESURF_H
|