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69 lines
2.3 KiB
69 lines
2.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Shadow control entity.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//------------------------------------------------------------------------------
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// FIXME: This really should inherit from something more lightweight
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Purpose : Shadow control entity
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//------------------------------------------------------------------------------
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class C_ShadowControl : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_ShadowControl, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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void OnDataChanged(DataUpdateType_t updateType);
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bool ShouldDraw();
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private:
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Vector m_shadowDirection;
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color32 m_shadowColor;
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float m_flShadowMaxDist;
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bool m_bDisableShadows;
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bool m_bEnableLocalLightShadows;
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};
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IMPLEMENT_CLIENTCLASS_DT(C_ShadowControl, DT_ShadowControl, CShadowControl)
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RecvPropVector(RECVINFO(m_shadowDirection)),
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RecvPropInt(RECVINFO(m_shadowColor), 0, RecvProxy_Int32ToColor32),
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RecvPropFloat(RECVINFO(m_flShadowMaxDist)),
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RecvPropBool(RECVINFO(m_bDisableShadows)),
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RecvPropBool(RECVINFO(m_bEnableLocalLightShadows)),
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END_RECV_TABLE()
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//------------------------------------------------------------------------------
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// Purpose :
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void C_ShadowControl::OnDataChanged(DataUpdateType_t updateType)
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{
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// Set the color, direction, distance...
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g_pClientShadowMgr->SetShadowDirection( m_shadowDirection );
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g_pClientShadowMgr->SetShadowColor( m_shadowColor.r, m_shadowColor.g, m_shadowColor.b );
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g_pClientShadowMgr->SetShadowDistance( m_flShadowMaxDist );
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g_pClientShadowMgr->SetShadowsDisabled( m_bDisableShadows );
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g_pClientShadowMgr->SetShadowFromWorldLightsEnabled( m_bEnableLocalLightShadows );
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}
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//------------------------------------------------------------------------------
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// We don't draw...
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//------------------------------------------------------------------------------
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bool C_ShadowControl::ShouldDraw()
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{
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return false;
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}
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