You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
46 lines
1.2 KiB
46 lines
1.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Client VoteController
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef C_VoteController_H
|
|
#define C_VoteController_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "shareddefs.h"
|
|
#include "GameEventListener.h"
|
|
|
|
class C_VoteController : public C_BaseEntity, public CGameEventListener
|
|
{
|
|
DECLARE_CLASS( C_VoteController, C_BaseEntity );
|
|
public:
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_VoteController();
|
|
virtual ~C_VoteController();
|
|
|
|
virtual void Spawn( void );
|
|
virtual void ClientThink( void );
|
|
|
|
static void RecvProxy_VoteType( const CRecvProxyData *pData, void *pStruct, void *pOut );
|
|
static void RecvProxy_VoteOption( const CRecvProxyData *pData, void *pStruct, void *pOut );
|
|
|
|
void FireGameEvent( IGameEvent *event );
|
|
protected:
|
|
void ResetData();
|
|
|
|
int m_iActiveIssueIndex;
|
|
int m_iOnlyTeamToVote;
|
|
int m_nVoteOptionCount[MAX_VOTE_OPTIONS];
|
|
int m_iVoteChoiceIndex;
|
|
int m_nPotentialVotes;
|
|
bool m_bVotesDirty; // Received a vote, so remember to tell the Hud
|
|
bool m_bTypeDirty; // Vote type changed, so show or hide the Hud
|
|
bool m_bIsYesNoVote;
|
|
};
|
|
|
|
#endif // C_VoteController_H
|