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150 lines
4.3 KiB
150 lines
4.3 KiB
//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "cdll_bounded_cvars.h"
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#include "convar_serverbounded.h"
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#include "tier0/icommandline.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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bool g_bForceCLPredictOff = false;
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bool g_bSpectatingForceCLPredictOff = false;
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// ------------------------------------------------------------------------------------------ //
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// cl_predict.
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// ------------------------------------------------------------------------------------------ //
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class CBoundedCvar_Predict : public ConVar_ServerBounded
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{
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public:
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CBoundedCvar_Predict() :
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ConVar_ServerBounded( "cl_predict",
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"1.0",
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FCVAR_USERINFO | FCVAR_NOT_CONNECTED,
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"Perform client side prediction." )
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{
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}
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virtual float GetFloat() const
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{
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// Used temporarily for CS kill cam.
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if ( g_bForceCLPredictOff || g_bSpectatingForceCLPredictOff )
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return 0;
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static const ConVar *pClientPredict = g_pCVar->FindVar( "sv_client_predict" );
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if ( pClientPredict && pClientPredict->GetInt() != -1 )
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{
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// Ok, the server wants to control this value.
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return pClientPredict->GetFloat();
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}
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else
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{
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return GetBaseFloatValue();
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}
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}
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};
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static CBoundedCvar_Predict cl_predict_var;
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ConVar_ServerBounded *cl_predict = &cl_predict_var;
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// ------------------------------------------------------------------------------------------ //
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// cl_interp_ratio.
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// ------------------------------------------------------------------------------------------ //
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class CBoundedCvar_InterpRatio : public ConVar_ServerBounded
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{
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public:
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CBoundedCvar_InterpRatio() :
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ConVar_ServerBounded( "cl_interp_ratio",
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"2.0",
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FCVAR_USERINFO | FCVAR_NOT_CONNECTED,
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"Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)." )
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{
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}
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virtual float GetFloat() const
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{
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static const ConVar *pMin = g_pCVar->FindVar( "sv_client_min_interp_ratio" );
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static const ConVar *pMax = g_pCVar->FindVar( "sv_client_max_interp_ratio" );
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float flBaseFloatValue = GetBaseFloatValue();
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if ( engine->IsPlayingDemo() && engine->GetDemoPlaybackParameters() )
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flBaseFloatValue = 2.0f; // use the default value when playing demos
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if ( pMin && pMax && pMin->GetFloat() != -1 )
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{
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return clamp( flBaseFloatValue, pMin->GetFloat(), pMax->GetFloat() );
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}
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else
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{
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return flBaseFloatValue;
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}
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}
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};
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static CBoundedCvar_InterpRatio cl_interp_ratio_var;
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ConVar_ServerBounded *cl_interp_ratio = &cl_interp_ratio_var;
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// ------------------------------------------------------------------------------------------ //
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// cl_interp
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// ------------------------------------------------------------------------------------------ //
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class CBoundedCvar_Interp : public ConVar_ServerBounded
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{
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public:
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CBoundedCvar_Interp() :
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ConVar_ServerBounded( "cl_interp",
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"0.03125", // 2 / 102.4
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FCVAR_USERINFO | FCVAR_NOT_CONNECTED,
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"Sets the interpolation amount (bounded on low side by server interp ratio settings).", true, 0.0f, true, 0.5f )
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{
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}
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virtual float GetFloat() const
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{
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static const ConVar *pUpdateRate = g_pCVar->FindVar( "cl_updaterate" );
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static const ConVar *pMin = g_pCVar->FindVar( "sv_client_min_interp_ratio" );
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float flBaseFloatValue = GetBaseFloatValue();
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if ( engine->IsPlayingDemo() && engine->GetDemoPlaybackParameters() && pUpdateRate )
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flBaseFloatValue = 2.0f / pUpdateRate->GetFloat(); // use a default value 2/updaterate when playing demos
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if ( pUpdateRate && pMin && pMin->GetFloat() != -1 )
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{
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return MAX( flBaseFloatValue, pMin->GetFloat() / pUpdateRate->GetFloat() );
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}
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else
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{
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return flBaseFloatValue;
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}
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}
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};
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static CBoundedCvar_Interp cl_interp_var;
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ConVar_ServerBounded *cl_interp = &cl_interp_var;
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float GetClientInterpAmount()
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{
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static const ConVar *pUpdateRate = g_pCVar->FindVar( "cl_updaterate" );
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if ( pUpdateRate )
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{
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// #define FIXME_INTERP_RATIO
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float interp = cl_interp_ratio->GetFloat() / pUpdateRate->GetFloat();
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return interp;
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}
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else
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{
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AssertMsgOnce( false, "GetInterpolationAmount: can't get cl_updaterate cvar." );
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return 0.1f;
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}
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}
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