You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
93 lines
2.8 KiB
93 lines
2.8 KiB
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef COMMENTARY_MODELVIEWER_H
|
|
#define COMMENTARY_MODELVIEWER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <vgui_controls/Frame.h>
|
|
#include <game/client/iviewport.h>
|
|
|
|
// FIXME!!!!!!
|
|
//#include "basemodelpanel.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
/*
|
|
// FIXME!!!!!!
|
|
// FIXME!!!!!!
|
|
// FIXME!!!!!!
|
|
|
|
This should be using the NEW model panels... "CBaseModelPanel" in basemodel_panel.h/.cpp
|
|
Need to comment this out so we can remove the dependence on the old CModelPanel from all but TF.
|
|
This will make it so people don't accidently use it or get confused by its similar structure when
|
|
working with the new class.
|
|
|
|
class CCommentaryModelPanel : public CModelPanel
|
|
{
|
|
public:
|
|
DECLARE_CLASS_SIMPLE( CCommentaryModelPanel, CModelPanel );
|
|
|
|
CCommentaryModelPanel( vgui::Panel *parent, const char *name );
|
|
};
|
|
|
|
*/
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CCommentaryModelViewer : public vgui::Frame, public IViewPortPanel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CCommentaryModelViewer, vgui::Frame );
|
|
public:
|
|
explicit CCommentaryModelViewer(IViewPort *pViewPort);
|
|
virtual ~CCommentaryModelViewer();
|
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
virtual void PerformLayout( void );
|
|
virtual void OnCommand( const char *command );
|
|
virtual void OnKeyCodePressed( vgui::KeyCode code );
|
|
virtual void OnThink( void );
|
|
|
|
void SetModel( const char *pszName, const char *pszAttached );
|
|
|
|
void HandleMovementInput( void );
|
|
|
|
// IViewPortPanel
|
|
public:
|
|
virtual const char *GetName( void ) { return PANEL_COMMENTARY_MODELVIEWER; }
|
|
virtual void SetData(KeyValues *data) {};
|
|
virtual void Reset() {};
|
|
virtual void Update() {};
|
|
virtual bool NeedsUpdate( void ) { return false; }
|
|
virtual bool HasInputElements( void ) { return true; }
|
|
virtual void ShowPanel( bool bShow );
|
|
|
|
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
|
|
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
|
|
virtual bool IsVisible() { return BaseClass::IsVisible(); }
|
|
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
|
|
virtual bool WantsBackgroundBlurred( void ) { return false; }
|
|
|
|
private:
|
|
IViewPort *m_pViewPort;
|
|
|
|
// FIXME!!!!!!
|
|
//CCommentaryModelPanel *m_pModelPanel;
|
|
|
|
Vector m_vecResetPos;
|
|
Vector m_vecResetAngles;
|
|
bool m_bTranslating;
|
|
float m_flYawSpeed;
|
|
float m_flZoomSpeed;
|
|
};
|
|
|
|
#endif // COMMENTARY_MODELVIEWER_H
|