Counter Strike : Global Offensive Source Code
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( HUD_MACROS_H )
#define HUD_MACROS_H
#ifdef _WIN32
#pragma once
#endif
#include "usermessages.h"
// Macros to hook function calls into the HUD object
#define HOOK_MESSAGE(x) \
m_UMCMsg##x.Bind< CS_UM_##x, CCSUsrMsg_##x >( UtlMakeDelegate( __MsgFunc_##x ) )
#define HOOK_HUD_MESSAGE(y, x) \
m_UMCMsg##x.Bind< CS_UM_##x, CCSUsrMsg_##x >( UtlMakeDelegate( __MsgFunc_##y##_##x ) )
#define HOOK_HUD_MESSAGE_REALTIME_PASSTHROUGH(y, x) \
m_UMCMsg##x.BindRealtimePassthrough< CS_UM_##x, CCSUsrMsg_##x >( UtlMakeDelegate( __MsgFunc_##y##_##x ) )
// Message declaration for non-CHudElement classes
#define DECLARE_MESSAGE(y, x) bool __MsgFunc_##y##_##x(const CCSUsrMsg_##x &msg) \
{ \
return y.MsgFunc_##x( msg ); \
}
// Message declaration for CHudElement classes that use the hud element factory for creation
#define DECLARE_HUD_MESSAGE(y, x) bool __MsgFunc_##y##_##x(const CCSUsrMsg_##x &msg) \
{ \
CHudElement *pElement = GetHud().FindElement( #y ); \
if ( pElement ) \
{ \
return ((y *)pElement)->MsgFunc_##x( msg ); \
} \
return true; \
}
// Commands
#define HOOK_COMMAND(x, y) static ConCommand x( #x, __CmdFunc_##y, "", FCVAR_SERVER_CAN_EXECUTE );
// Command declaration for non CHudElement classes
#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
{ \
y.UserCmd_##x( ); \
}
// Command declaration for CHudElement classes that use the hud element factory for creation
#define DECLARE_HUD_COMMAND(y, x) void __CmdFunc_##x( void ) \
{ \
CHudElement *pElement = GetHud().FindElement( #y ); \
if ( pElement ) \
{ \
((y *)pElement)->UserCmd_##x( ); \
} \
}
#define DECLARE_HUD_COMMAND_NAME(y, x, name) void __CmdFunc_##x( void ) \
{ \
CHudElement *pElement = GetHud().FindElement( name ); \
if ( pElement ) \
{ \
((y *)pElement)->UserCmd_##x( ); \
} \
}
#endif // HUD_MACROS_H