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57 lines
1.3 KiB
57 lines
1.3 KiB
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HUD_SAVESTATUS_H
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#define HUD_SAVESTATUS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/Label.h>
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namespace vgui
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{
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class IScheme;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudSaveStatus : public CHudElement, public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudSaveStatus, vgui::EditablePanel );
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public:
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explicit CHudSaveStatus( const char *pElementName );
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void SaveStarted();
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protected:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual bool ShouldDraw();
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virtual void OnThink();
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private:
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void SetSavingLabels( bool bIsGameSave );
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vgui::ImagePanel *m_pSavingIcon;
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vgui::Label *m_pSavingLabel;
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vgui::Label *m_pSavedLabel;
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float m_flLastAnimTime;
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float m_flFadeOutTime;
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float m_flSaveStartedTime;
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bool m_bNeedsDraw;
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bool m_bIsSteamProfileSave;
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};
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#endif // HUD_SAVESTATUS_H
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