You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
143 lines
3.3 KiB
143 lines
3.3 KiB
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "hud.h"
|
|
#include "hudelement.h"
|
|
#include "iclientmode.h"
|
|
#include <vgui_controls/Controls.h>
|
|
#include <vgui/ISurface.h>
|
|
#include <vgui_controls/Panel.h>
|
|
#include "hud_crosshair.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
using namespace vgui;
|
|
|
|
#if defined( CSTRIKE15 )
|
|
|
|
extern bool IsTakingAFreezecamScreenshot( void );
|
|
|
|
extern ConVar cl_drawhud;
|
|
//extern ConVar sfcrosshair;
|
|
extern ConVar crosshair;
|
|
extern ConVar cl_crosshairstyle;
|
|
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CHudWeapon : public CHudElement, public vgui::Panel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CHudWeapon, vgui::Panel );
|
|
public:
|
|
explicit CHudWeapon( const char *pElementName );
|
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
|
|
virtual void Paint( void );
|
|
virtual void PerformLayout();
|
|
virtual bool ShouldDraw();
|
|
|
|
private:
|
|
CHudCrosshair *m_pCrosshair;
|
|
};
|
|
|
|
DECLARE_HUDELEMENT( CHudWeapon );
|
|
|
|
CHudWeapon::CHudWeapon( const char *pElementName ) :
|
|
CHudElement( pElementName ), BaseClass( NULL, "HudWeapon" )
|
|
{
|
|
vgui::Panel *pParent = GetClientMode()->GetViewport();
|
|
SetParent( pParent );
|
|
|
|
m_pCrosshair = NULL;
|
|
|
|
SetHiddenBits( HIDEHUD_PLAYERDEAD | HIDEHUD_CROSSHAIR );
|
|
}
|
|
|
|
bool CHudWeapon::ShouldDraw()
|
|
{
|
|
#if defined( CSTRIKE15 )
|
|
|
|
//0 = default
|
|
//1 = default static
|
|
//2 = classic standard
|
|
//3 = classic dynamic
|
|
//4 = classic static
|
|
if ( !crosshair.GetBool() || cl_crosshairstyle.GetInt() < 2 || IsTakingAFreezecamScreenshot() || !cl_drawhud.GetBool() )
|
|
//if ( !crosshair.GetBool() || sfcrosshair.GetBool() || IsTakingAFreezecamScreenshot() || !cl_drawhud.GetBool() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
return CHudElement::ShouldDraw();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *scheme -
|
|
//-----------------------------------------------------------------------------
|
|
void CHudWeapon::ApplySchemeSettings( IScheme *scheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( scheme );
|
|
|
|
SetPaintBackgroundEnabled( false );
|
|
|
|
m_pCrosshair = GET_HUDELEMENT( CHudCrosshair );
|
|
//Assert( m_pCrosshair );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Performs layout
|
|
//-----------------------------------------------------------------------------
|
|
void CHudWeapon::PerformLayout()
|
|
{
|
|
BaseClass::PerformLayout();
|
|
|
|
vgui::Panel *pParent = GetParent();
|
|
|
|
int w, h;
|
|
pParent->GetSize( w, h );
|
|
SetPos( 0, 0 );
|
|
SetSize( w, h );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudWeapon::Paint( void )
|
|
{
|
|
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
|
|
|
|
if ( !player )
|
|
return;
|
|
|
|
MDLCACHE_CRITICAL_SECTION();
|
|
|
|
C_BaseCombatWeapon *pWeapon = player->GetActiveWeapon();
|
|
|
|
// Draw the targeting zone around the pCrosshair
|
|
|
|
if ( pWeapon )
|
|
{
|
|
pWeapon->Redraw();
|
|
}
|
|
else
|
|
{
|
|
|
|
if ( m_pCrosshair )
|
|
{
|
|
m_pCrosshair->ResetCrosshair();
|
|
}
|
|
}
|
|
}
|