Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// Functionality to render object motion blur
//
//===============================================================================
#include "cbase.h"
#include "object_motion_blur_effect.h"
#include "model_types.h"
ConVar mat_object_motion_blur_enable( "mat_object_motion_blur_enable", "0" );
ConVar mat_object_motion_blur_model_scale( "mat_object_motion_blur_model_scale", "1.2" );
CObjectMotionBlurManager g_ObjectMotionBlurManager;
int CObjectMotionBlurManager::RegisterObject( C_BaseAnimating *pEntity, float flVelocityScale )
{
int nIndex;
if ( m_nFirstFreeSlot == ObjectMotionBlurDefinition_t::END_OF_FREE_LIST )
{
nIndex = m_ObjectMotionBlurDefinitions.AddToTail();
}
else
{
nIndex = m_nFirstFreeSlot;
m_nFirstFreeSlot = m_ObjectMotionBlurDefinitions[nIndex].m_nNextFreeSlot;
}
m_ObjectMotionBlurDefinitions[nIndex].m_pEntity = pEntity;
m_ObjectMotionBlurDefinitions[nIndex].m_flVelocityScale = flVelocityScale;
m_ObjectMotionBlurDefinitions[nIndex].m_nNextFreeSlot = ObjectMotionBlurDefinition_t::ENTRY_IN_USE;
return nIndex;
}
void CObjectMotionBlurManager::UnregisterObject( int nObjectHandle )
{
Assert( !m_ObjectMotionBlurDefinitions[nObjectHandle].IsUnused() );
m_ObjectMotionBlurDefinitions[nObjectHandle].m_nNextFreeSlot = m_nFirstFreeSlot;
m_ObjectMotionBlurDefinitions[nObjectHandle].m_pEntity = NULL;
m_nFirstFreeSlot = nObjectHandle;
}
void CObjectMotionBlurManager::DrawObjects()
{
for ( int i = 0; i < m_ObjectMotionBlurDefinitions.Count(); ++ i )
{
if ( m_ObjectMotionBlurDefinitions[i].ShouldDraw() )
{
m_ObjectMotionBlurDefinitions[i].DrawModel();
}
}
}
int CObjectMotionBlurManager::GetDrawableObjectCount()
{
int nCount = 0;
for ( int i = 0; i < m_ObjectMotionBlurDefinitions.Count(); ++ i )
{
if ( m_ObjectMotionBlurDefinitions[i].ShouldDraw() )
{
nCount++;
}
}
return nCount;
}
void CObjectMotionBlurManager::ObjectMotionBlurDefinition_t::DrawModel()
{
Vector vVelocity;
m_pEntity->EstimateAbsVelocity( vVelocity );
float flR = ( m_flVelocityScale * vVelocity.x + 128.0f ) / 256.0f;
float flG = ( m_flVelocityScale * vVelocity.y + 128.0f ) / 256.0f;
float flColor[3] = { flR, flG, 0.0f };
render->SetColorModulation( flColor );
C_BaseEntity *pAttachment;
RenderableInstance_t instance;
instance.m_nAlpha = 255;
if ( mat_object_motion_blur_model_scale.GetFloat() != 1.0f )
{
m_pEntity->SetModelScale( mat_object_motion_blur_model_scale.GetFloat() );
m_pEntity->InvalidateBoneCache();
m_pEntity->DrawModel( STUDIO_RENDER | STUDIO_SKIP_FLEXES | STUDIO_DONOTMODIFYSTENCILSTATE | STUDIO_NOLIGHTING_OR_CUBEMAP | STUDIO_SKIP_DECALS, instance );
pAttachment = m_pEntity->FirstMoveChild();
while ( pAttachment != NULL )
{
if ( pAttachment->ShouldDraw() )
{
pAttachment->DrawModel( STUDIO_RENDER | STUDIO_SKIP_FLEXES | STUDIO_DONOTMODIFYSTENCILSTATE | STUDIO_NOLIGHTING_OR_CUBEMAP | STUDIO_SKIP_DECALS, instance );
}
pAttachment = pAttachment->NextMovePeer();
}
m_pEntity->SetModelScale( 1.0f );
m_pEntity->InvalidateBoneCache();
}
flColor[2] = 1.0f;
render->SetColorModulation( flColor );
m_pEntity->DrawModel( STUDIO_RENDER | STUDIO_SKIP_FLEXES | STUDIO_DONOTMODIFYSTENCILSTATE | STUDIO_NOLIGHTING_OR_CUBEMAP | STUDIO_SKIP_DECALS, instance );
pAttachment = m_pEntity->FirstMoveChild();
while ( pAttachment != NULL )
{
if ( pAttachment->ShouldDraw() )
{
pAttachment->DrawModel( STUDIO_RENDER | STUDIO_SKIP_FLEXES | STUDIO_DONOTMODIFYSTENCILSTATE | STUDIO_NOLIGHTING_OR_CUBEMAP | STUDIO_SKIP_DECALS, instance );
}
pAttachment = pAttachment->NextMovePeer();
}
}