You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
56 lines
1.4 KiB
56 lines
1.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "clientmode.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//================================================================
|
|
// Global startup and shutdown functions for game code in the DLL.
|
|
//================================================================
|
|
|
|
class CViewportClientSystem : public IGameSystem
|
|
{
|
|
public:
|
|
CViewportClientSystem()
|
|
{
|
|
}
|
|
|
|
virtual char const *Name() { return "CViewportClientSystem"; }
|
|
virtual bool IsPerFrame() { return false; }
|
|
|
|
// Init, shutdown
|
|
virtual bool Init()
|
|
{
|
|
for ( int hh = 0; hh < MAX_SPLITSCREEN_PLAYERS; ++hh )
|
|
{
|
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( hh );
|
|
GetClientMode()->Layout();
|
|
}
|
|
return true;
|
|
}
|
|
virtual void PostInit() {}
|
|
virtual void Shutdown() {}
|
|
virtual void LevelInitPreEntity() {}
|
|
virtual void LevelInitPostEntity() {}
|
|
virtual void LevelShutdownPreEntity() {}
|
|
virtual void LevelShutdownPostEntity() {}
|
|
virtual void SafeRemoveIfDesired() {}
|
|
|
|
virtual void OnSave() {}
|
|
virtual void OnRestore() {}
|
|
|
|
};
|
|
|
|
static CViewportClientSystem g_ViewportClientSystem;
|
|
|
|
IGameSystem *ViewportClientSystem()
|
|
{
|
|
return &g_ViewportClientSystem;
|
|
}
|