Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
//
// Purpose: VGUI panel which can play back video, in-engine
//
//=============================================================================
#ifndef VGUI_HUDVIDEO_H
#define VGUI_HUDVIDEO_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_video.h"
class HUDVideoPanel : public VideoPanel
{
DECLARE_CLASS_SIMPLE( HUDVideoPanel, VideoPanel );
public:
HUDVideoPanel( vgui::Panel *parent, const char *name );
virtual void Paint( void );
virtual void Activate( void );
virtual void DoModal( void );
virtual void OnVideoOver();
void ReturnToLoopVideo( void );
void PlayTempVideo( const char *pFilename, const char *pTransitionFilename = NULL );
void SetLoopVideo( const char *pFilename, int nNumLoopAlternatives = 0, float fAlternateChance = 1.0f );
const char* GetCurrentVideo( void ) const;
const char* GetLoopVideo( void ) const { return m_szLoopVideo; }
const char* GetLastTempVideo( void ) const { return m_szLastTempVideo; }
private:
char m_szLoopVideo[ FILENAME_MAX ];
char m_szLastTempVideo[ FILENAME_MAX ];
int m_nNumLoopAlternatives;
float m_fAlternateChance;
bool m_bIsLoopVideo;
bool m_bIsTransition;
};
HUDVideoPanel *HUDVideoPanel_Create( vgui::Panel *pParent,
unsigned int iWide, unsigned int iTall,
const char *pVideoFilename,
const char *pExitCommand = NULL,
float flFadeInTime = 1,
bool bLoop = false,
bool bPreloadVideo = false );
#endif // VGUI_HUDVIDEO_H