Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
//
// Purpose: VGUI panel which can play back video, in-engine
//
//=============================================================================
#ifndef VGUI_VIDEO_H
#define VGUI_VIDEO_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/EditablePanel.h>
#include "vgui_controls/Label.h"
#include "vgui_controls/ImagePanel.h"
#include "vgui_controls/Frame.h"
#include "avi/ibik.h"
class CSubtitlePanel;
class VideoPanel : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( VideoPanel, vgui::Frame );
public:
VideoPanel( unsigned int nXPos, unsigned int nYPos, unsigned int nHeight, unsigned int nWidth );
~VideoPanel( void );
virtual void Activate( void );
virtual void Paint( void );
virtual void DoModal( void );
virtual void OnKeyCodeTyped( vgui::KeyCode code );
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnMousePressed( vgui::MouseCode code );
virtual void OnClose( void );
virtual void GetPanelPos( int &xpos, int &ypos );
void SetExitCommand( const char *pExitCommand )
{
if ( pExitCommand && pExitCommand[0] )
{
m_ExitCommand = pExitCommand;
}
}
bool BeginPlayback( const char *pFilename );
// terminate is a forceful instant shutdown, no exit commands fire
void StopPlayback( bool bTerminate = false );
void SetLooping( bool bLooping ) { m_bLooping = bLooping; }
void SetFadeInTime( float flTime );
void SetFadeOutTime( float flTime );
void SetBlackBackground( bool bBlack ){ m_bBlackBackground = bBlack; }
void SetAllowInterrupt( int nAllowInterrupt ) { m_nAllowInterruption = nAllowInterrupt; }
void SetIsTransitionVideo( bool bIsTransitionVideo ) { m_bIsTransitionVideo = bIsTransitionVideo; }
bool IsTransitionVideo( void ) { return m_bIsTransitionVideo; }
void SetShouldPreload( bool bShouldPreload ) { m_bShouldPreload = bShouldPreload; }
#if defined( PORTAL2 )
void EnablePartnerUI( bool bEnablePartnerUI );
#endif
bool IsPlaying();
protected:
virtual void OnTick( void );
virtual void OnCommand( const char *pcCommand ) { BaseClass::OnCommand( pcCommand ); }
virtual void OnVideoOver();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PostChildPaint();
protected:
float DrawMovieFrame();
BIKMaterial_t m_BIKHandle;
IMaterial *m_pMaterial;
int m_nPlaybackHeight; // Calculated to address ratio changes
int m_nPlaybackWidth;
CUtlString m_ExitCommand; // This call is fired at the engine when the video finishes or is interrupted
float m_flU; // U,V ranges for video on its sheet
float m_flV;
float m_flStartPlayTime;
float m_flFadeInTime;
float m_flFadeInEndTime;
float m_flFadeOutTime;
float m_flFadeOutEndTime;
int m_nAllowInterruption;
int m_nShutdownCount;
bool m_bLooping;
bool m_bStopAllSounds;
bool m_bBlackBackground;
bool m_bIsTransitionVideo;
bool m_bShouldPreload;
bool m_bStarted;
private:
void LoadLayout();
#if defined( PORTAL2 )
void SetupPartnerInScience( bool bEnable );
void SetPartnerInScienceAlpha( int alpha );
#endif
void SetupCaptioning( const char *pFilename, int nPlaybackHeight );
bool m_bEnablePartnerUI;
vgui::Label *m_pWaitingForPlayers;
vgui::ImagePanel *m_pPnlGamerPic;
vgui::Label *m_pLblGamerTag;
vgui::Label *m_pLblGamerTagStatus;
float m_flCurrentVolume;
CSubtitlePanel *m_pSubtitlePanel;
};
// Creates a VGUI panel which plays a video and executes a client command at its finish (if specified)
extern bool VideoPanel_Create( unsigned int nXPos, unsigned int nYPos,
unsigned int nWidth, unsigned int nHeight,
const char *pVideoFilename,
const char *pExitCommand = NULL );
extern void VGui_StopAllVideoPanels();
#endif // VGUI_VIDEO_H