Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "EventLog.h"
#include "team.h"
#include "keyvalues.h"
#include "nav.h"
#include "nav_area.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CEventLog::CEventLog()
{
}
CEventLog::~CEventLog()
{
}
void CEventLog::FormatPlayer( CBaseEntity *ent, char *str, int len ) const
{
if ( !str || len <= 0 )
{
return;
}
CBasePlayer *player = ToBasePlayer( ent );
const char *playerName = "Unknown";
int userID = 0;
const char *networkIDString = "";
const char *teamName = "";
int areaID = 0;
if ( player )
{
playerName = player->GetPlayerName();
userID = player->GetUserID();
networkIDString = player->GetNetworkIDString();
CTeam *team = player->GetTeam();
if ( team )
{
teamName = team->GetName();
}
}
if ( ent && ent->MyCombatCharacterPointer() )
{
CNavArea *area = ent->MyCombatCharacterPointer()->GetLastKnownArea();
if ( area )
{
areaID = area->GetID();
}
}
V_snprintf( str, len, "\"%s<%i><%s><%s><Area %d>\"", playerName, userID, networkIDString, teamName, areaID );
}
const char *CEventLog::FormatPlayer( CBaseEntity *ent ) const
{
const int MaxEntries = 4;
const int BufferLength = PLAYER_LOGINFO_SIZE;
static char s_buffer[ MaxEntries ][ BufferLength ];
static int s_index = 0;
char *ret = s_buffer[ s_index++ ];
if ( s_index >= MaxEntries )
{
s_index = 0;
}
FormatPlayer( ent, ret, BufferLength );
return ret;
}
void CEventLog::FireGameEvent( IGameEvent *event )
{
if ( !g_bIsLogging )
return;
PrintEvent ( event );
}
bool CEventLog::PrintEvent( IGameEvent *event )
{
const char * name = event->GetName();
if ( StringHasPrefixCaseSensitive( name, "server_" ) )
{
return true; // we don't care about server events (engine does)
}
else if ( StringHasPrefixCaseSensitive( name, "player_" ) )
{
return PrintPlayerEvent( event );
}
else if ( StringHasPrefixCaseSensitive( name, "team_" ) )
{
return PrintTeamEvent( event );
}
else if ( StringHasPrefixCaseSensitive( name, "game_" ) )
{
return PrintGameEvent( event );
}
else
{
return PrintOtherEvent( event ); // bomb_, round_, et al
}
}
bool CEventLog::PrintGameEvent( IGameEvent *event )
{
// const char * name = event->GetName() + Q_strlen("game_"); // remove prefix
return false;
}
bool CEventLog::PrintPlayerEvent( IGameEvent *event )
{
const char * eventName = event->GetName();
const int userid = event->GetInt( "userid" );
if ( StringHasPrefixCaseSensitive( eventName, "player_connect" ) ) // player connect is before the CBasePlayer pointer is setup
{
const char *name = event->GetString( "name" );
const char *address = event->GetString( "address" );
const char *networkid = event->GetString("networkid" );
UTIL_LogPrintf( "\"%s<%i><%s><>\" connected, address \"%s\"\n", name, userid, networkid, address);
return true;
}
else if ( StringHasPrefixCaseSensitive( eventName, "player_disconnect" ) )
{
const char *reason = event->GetString("reason" );
const char *name = event->GetString("name" );
const char *networkid = event->GetString("networkid" );
CTeam *team = NULL;
CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
if ( pPlayer )
{
team = pPlayer->GetTeam();
}
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected (reason \"%s\")\n", name, userid, networkid, team ? team->GetName() : "", reason );
return true;
}
CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
if ( !pPlayer)
{
DevMsg( "CEventLog::PrintPlayerEvent: Failed to find player (userid: %i, event: %s)\n", userid, eventName );
return false;
}
if ( StringHasPrefixCaseSensitive( eventName, "player_team" ) )
{
const bool bDisconnecting = event->GetBool( "disconnect" );
if ( !bDisconnecting )
{
const int newTeam = event->GetInt( "team" );
const int oldTeam = event->GetInt( "oldteam" );
CTeam *team = GetGlobalTeam( newTeam );
CTeam *oldteam = GetGlobalTeam( oldTeam );
const char *playerName = pPlayer->GetPlayerName();
int userID = pPlayer->GetUserID();
if ( userID > 0 )
{
const char *networkID = pPlayer->GetNetworkIDString();
const char *oldTeamName = (oldteam) ? oldteam->GetName() : "Unassigned";
const char *teamName = (team) ? team->GetName() : "Unassigned";
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n",
playerName,
userID,
networkID,
oldTeamName,
teamName );
}
}
return true;
}
else if ( StringHasPrefixCaseSensitive( eventName, "player_death" ) )
{
const int attackerid = event->GetInt("attacker" );
CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
CTeam *team = pPlayer->GetTeam();
CTeam *attackerTeam = NULL;
if ( pAttacker )
{
attackerTeam = pAttacker->GetTeam();
}
if ( pPlayer == pAttacker && pPlayer )
{
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
pPlayer->GetPlayerName(),
userid,
pPlayer->GetNetworkIDString(),
team ? team->GetName() : "",
pAttacker->GetClassname()
);
}
else if ( pAttacker )
{
CTeam *attackerTeam = pAttacker->GetTeam();
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\"\n",
pAttacker->GetPlayerName(),
attackerid,
pAttacker->GetNetworkIDString(),
attackerTeam ? attackerTeam->GetName() : "",
pPlayer->GetPlayerName(),
userid,
pPlayer->GetNetworkIDString(),
team ? team->GetName() : ""
);
}
else
{
// killed by the world
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n",
pPlayer->GetPlayerName(),
userid,
pPlayer->GetNetworkIDString(),
team ? team->GetName() : ""
);
}
return true;
}
else if ( StringHasPrefixCaseSensitive( eventName, "player_activate" ) )
{
UTIL_LogPrintf( "\"%s<%i><%s><>\" entered the game\n",
pPlayer->GetPlayerName(),
userid,
pPlayer->GetNetworkIDString()
);
return true;
}
else if ( StringHasPrefixCaseSensitive( eventName, "player_changename" ) )
{
const char *newName = event->GetString( "newname" );
const char *oldName = event->GetString( "oldname" );
CTeam *team = pPlayer->GetTeam();
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed name to \"%s\"\n",
oldName,
userid,
pPlayer->GetNetworkIDString(),
team ? team->GetName() : "",
newName
);
return true;
}
// ignored events
//player_hurt
return false;
}
bool CEventLog::PrintTeamEvent( IGameEvent *event )
{
// const char * name = event->GetName() + Q_strlen("team_"); // remove prefix
return false;
}
bool CEventLog::PrintOtherEvent( IGameEvent *event )
{
return false;
}
bool CEventLog::Init()
{
ListenForGameEvent( "player_changename" );
ListenForGameEvent( "player_activate" );
ListenForGameEvent( "player_death" );
ListenForGameEvent( "player_team" );
ListenForGameEvent( "player_disconnect" );
ListenForGameEvent( "player_connect" );
return true;
}