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3404 lines
103 KiB
3404 lines
103 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "fmtstr.h"
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#include "filesystem.h"
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#include "filesystem/IQueuedLoader.h"
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#include "utlbuffer.h"
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#include "utlrbtree.h"
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#include "editor_sendcommand.h"
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#include "ai_networkmanager.h"
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#include "ai_network.h"
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#include "ai_node.h"
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#include "ai_navigator.h"
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#include "ai_link.h"
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#include "ai_dynamiclink.h"
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#include "ai_initutils.h"
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#include "ai_moveprobe.h"
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#include "ai_hull.h"
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#include "ndebugoverlay.h"
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#include "ai_hint.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Increment this to force rebuilding of all networks
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#define AINET_VERSION_NUMBER 41
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//-----------------------------------------------------------------------------
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int g_DebugConnectNode1 = -1;
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int g_DebugConnectNode2 = -1;
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#define DebuggingConnect( node1, node2 ) ( ( node1 == g_DebugConnectNode1 && node2 == g_DebugConnectNode2 ) || ( node1 == g_DebugConnectNode2 && node2 == g_DebugConnectNode1 ) )
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inline void DebugConnectMsg( int node1, int node2, const char *pszFormat, ... )
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{
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if ( DebuggingConnect( node1, node2 ) )
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{
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DevMsg( "%s", CFmtStr( &pszFormat ).String() );
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}
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}
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CON_COMMAND( ai_debug_node_connect, "Debug the attempted connection between two nodes" )
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{
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g_DebugConnectNode1 = atoi( args[1] );
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g_DebugConnectNode2 = atoi( args[2] );
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DevMsg( "ai_debug_node_connect: debugging enbabled for %d <--> %d\n", g_DebugConnectNode1, g_DebugConnectNode2 );
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}
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//-----------------------------------------------------------------------------
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// This CVAR allows level designers to override the building
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// of node graphs due to date conflicts with the BSP and AIN
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// files. That way they don't have to wait for the node graph
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// to rebuild following small only-ents changes. This CVAR
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// always defaults to 0 and must be set at the command
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// line to properly override the node graph building.
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ConVar g_ai_norebuildgraph( "ai_norebuildgraph", "0" );
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ConVar g_ai_threadedgraphbuild( "g_ai_threadedgraphbuild", "0", FCVAR_NONE, "If true, use experimental threaded node graph building." );
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//-----------------------------------------------------------------------------
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// CAI_NetworkManager
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//
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//-----------------------------------------------------------------------------
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CAI_NetworkManager *g_pAINetworkManager;
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//-----------------------------------------------------------------------------
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bool CAI_NetworkManager::gm_fNetworksLoaded;
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LINK_ENTITY_TO_CLASS(ai_network,CAI_NetworkManager);
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BEGIN_DATADESC( CAI_NetworkManager )
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DEFINE_FIELD( m_bNeedGraphRebuild, FIELD_BOOLEAN ),
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// m_pEditOps
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// m_pNetwork
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// DEFINE_FIELD( m_bDontSaveGraph, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_fInitalized, FIELD_BOOLEAN ),
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// Function pointers
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DEFINE_FUNCTION( DelayedInit ),
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DEFINE_FUNCTION( ThreadedInit ),
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DEFINE_FUNCTION( RebuildThink ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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CAI_NetworkManager::CAI_NetworkManager(void)
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{
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m_pNetwork = new CAI_Network;
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m_pEditOps = new CAI_NetworkEditTools(this);
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m_bNeedGraphRebuild = false;
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m_fInitalized = false;
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CAI_DynamicLink::gm_bInitialized = false;
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// ---------------------------------
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// Add to linked list of networks
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// ---------------------------------
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};
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//-----------------------------------------------------------------------------
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CAI_NetworkManager::~CAI_NetworkManager(void)
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{
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// ---------------------------------------
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// Remove from linked list of AINetworks
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// ---------------------------------------
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delete m_pEditOps;
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delete m_pNetwork;
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if ( g_pAINetworkManager == this )
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{
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g_pAINetworkManager = NULL;
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}
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}
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//------------------------------------------------------------------------------
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// Purpose : Think function so we can put message on screen saying we are
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// going to rebuild the network, before we hang during the rebuild
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//------------------------------------------------------------------------------
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void CAI_NetworkManager::RebuildThink( void )
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{
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SetThink(NULL);
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GetEditOps()->m_debugNetOverlays &= ~bits_debugNeedRebuild;
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StartRebuild( );
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}
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//------------------------------------------------------------------------------
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// Purpose : Delay function so we can put message on screen saying we are
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// going to rebuild the network, before we hang during the rebuild
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//------------------------------------------------------------------------------
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void CAI_NetworkManager::RebuildNetworkGraph( void )
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{
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if (m_pfnThink != (void (CBaseEntity::*)())&CAI_NetworkManager::RebuildThink)
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{
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UTIL_CenterPrintAll( "Doing partial rebuild of Node Graph...\n" );
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SetThink(&CAI_NetworkManager::RebuildThink);
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SetNextThink( gpGlobals->curtime + 0.1f );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Used for WC edit move to rebuild the network around the given
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// location. Rebuilding the entire network takes too long
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//-----------------------------------------------------------------------------
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void CAI_NetworkManager::StartRebuild( void )
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{
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CAI_DynamicLink::gm_bInitialized = false;
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g_AINetworkBuilder.Rebuild( m_pNetwork );
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// ------------------------------------------------------------
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// Purge any dynamic links for links that don't exist any more
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// ------------------------------------------------------------
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CAI_DynamicLink::PurgeDynamicLinks();
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// ------------------------
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// Reset all dynamic links
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// ------------------------
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CAI_DynamicLink::ResetDynamicLinks();
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// --------------------------------------------------
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// Update display of usable nodes for displayed hull
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// --------------------------------------------------
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GetEditOps()->RecalcUsableNodesForHull();
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GetEditOps()->ClearRebuildFlags();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called by save restore code if no valid load graph was loaded at restore time.
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// Prevents writing out of a "bogus" node graph...
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// Input : -
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//-----------------------------------------------------------------------------
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void CAI_NetworkManager::MarkDontSaveGraph()
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{
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m_bDontSaveGraph = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Only called if network has changed since last time level
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// was loaded
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void CAI_NetworkManager::SaveNetworkGraph( void )
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{
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#if defined( PORTAL2 )
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// not used
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return;
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#endif
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if ( m_bDontSaveGraph )
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return;
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if ( !m_bNeedGraphRebuild )
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return;
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//if ( g_AI_Manager.NumAIs() && m_pNetwork->m_iNumNodes == 0 )
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//{
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// return;
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//}
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if ( !g_pGameRules->FAllowNPCs() )
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{
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return;
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}
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// -----------------------------
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// Make sure directories have been made
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// -----------------------------
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char szNrpFilename [MAX_PATH];// text node report filename
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Q_strncpy( szNrpFilename, "maps/graphs" ,sizeof(szNrpFilename));
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// Usually adding on the map filename and stripping it does nothing, but if the map is under a subdir,
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// this makes it create the correct subdir under maps/graphs.
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char tempFilename[MAX_PATH];
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Q_snprintf( tempFilename, sizeof( tempFilename ), "%s/%s", szNrpFilename, STRING( gpGlobals->mapname ) );
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// Remove the filename.
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int len = strlen( tempFilename );
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for ( int i=0; i < len; i++ )
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{
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if ( tempFilename[len-i-1] == '/' || tempFilename[len-i-1] == '\\' )
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{
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tempFilename[len-i-1] = 0;
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break;
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}
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}
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// Make sure the directories we need exist.
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filesystem->CreateDirHierarchy( tempFilename, "DEFAULT_WRITE_PATH" );
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// Now add the real map filename.
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Q_strncat( szNrpFilename, "/", sizeof( szNrpFilename ), COPY_ALL_CHARACTERS );
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Q_strncat( szNrpFilename, STRING( gpGlobals->mapname ), sizeof( szNrpFilename ), COPY_ALL_CHARACTERS );
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Q_strncat( szNrpFilename, PLATFORM_EXT ".ain", sizeof( szNrpFilename ), COPY_ALL_CHARACTERS );
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CUtlBuffer buf;
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// ---------------------------
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// Save the version number
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// ---------------------------
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buf.PutInt(AINET_VERSION_NUMBER);
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buf.PutInt(gpGlobals->mapversion);
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// -------------------------------
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// Dump all the nodes to the file
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// -------------------------------
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buf.PutInt( m_pNetwork->m_iNumNodes);
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int node;
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int totalNumLinks = 0;
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for ( node = 0; node < m_pNetwork->m_iNumNodes; node++)
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{
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CAI_Node *pNode = m_pNetwork->GetNode(node);
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Assert( pNode->GetZone() != AI_NODE_ZONE_UNKNOWN );
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buf.PutFloat( pNode->GetOrigin().x );
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buf.PutFloat( pNode->GetOrigin().y );
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buf.PutFloat( pNode->GetOrigin().z );
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buf.PutFloat( pNode->GetYaw() );
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buf.Put( pNode->m_flVOffset, sizeof( pNode->m_flVOffset ) );
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buf.PutChar( pNode->GetType() );
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if ( IsGameConsole() )
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{
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buf.SeekPut( CUtlBuffer::SEEK_CURRENT, 3 );
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}
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buf.PutInt( ( pNode->m_eNodeInfo & bits_NODE_SAVE_MASK ) );
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buf.PutShort( pNode->GetZone() );
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for (int link = 0; link < pNode->NumLinks(); link++)
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{
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// Only dump if link source
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if (node == pNode->GetLinkByIndex(link)->m_iSrcID)
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{
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totalNumLinks++;
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}
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}
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}
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// -------------------------------
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// Dump all the links to the file
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// -------------------------------
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buf.PutInt( totalNumLinks );
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for (node = 0; node < m_pNetwork->m_iNumNodes; node++)
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{
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CAI_Node *pNode = m_pNetwork->GetNode(node);
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for (int link = 0; link < pNode->NumLinks(); link++)
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{
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// Only dump if link source
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CAI_Link *pLink = pNode->GetLinkByIndex(link);
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if (node == pLink->m_iSrcID)
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{
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buf.PutShort( pLink->m_iSrcID );
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buf.PutShort( pLink->m_iDestID );
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buf.Put( pLink->m_iAcceptedMoveTypes, sizeof( pLink->m_iAcceptedMoveTypes) );
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}
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}
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}
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// -------------------------------
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// Dump WC lookup table
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// -------------------------------
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CUtlMap<int, int> wcIDs;
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SetDefLessFunc(wcIDs);
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bool bCheckForProblems = false;
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for (node = 0; node < m_pNetwork->m_iNumNodes; node++)
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{
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int iPreviousNodeBinding = wcIDs.Find( GetEditOps()->m_pNodeIndexTable[node] );
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if ( iPreviousNodeBinding != wcIDs.InvalidIndex() )
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{
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if ( !bCheckForProblems )
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{
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DevWarning( "******* MAP CONTAINS DUPLICATE HAMMER NODE IDS! CHECK FOR PROBLEMS IN HAMMER TO CORRECT *******\n" );
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bCheckForProblems = true;
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}
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DevWarning( " AI node %d is associated with Hammer node %d, but %d is already bound to node %d\n", node, GetEditOps()->m_pNodeIndexTable[node], GetEditOps()->m_pNodeIndexTable[node], wcIDs[iPreviousNodeBinding] );
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}
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else
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{
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wcIDs.Insert( GetEditOps()->m_pNodeIndexTable[node], node );
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}
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buf.PutInt( GetEditOps()->m_pNodeIndexTable[node] );
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}
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// -------------------------------
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// Write the file out
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// -------------------------------
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FileHandle_t fh = filesystem->Open( szNrpFilename, "wb" );
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if ( !fh )
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{
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DevWarning( 2, "Couldn't create %s!\n", szNrpFilename );
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return;
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}
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filesystem->Write( buf.Base(), buf.TellPut(), fh );
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filesystem->Close(fh);
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}
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/* Keep this around for debugging
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//-----------------------------------------------------------------------------
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// Purpose: Only called if network has changed since last time level
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// was loaded
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void CAI_NetworkManager::SaveNetworkGraph( void )
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{
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// -----------------------------
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// Make sure directories have been made
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// -----------------------------
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char szNrpFilename [MAX_PATH];// text node report filename
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Q_strncpy( szNrpFilename, "maps" ,sizeof(szNrpFilename));
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filesystem->CreateDirHierarchy( szNrpFilename );
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Q_strncat( szNrpFilename, "/graphs", COPY_ALL_CHARACTERS );
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filesystem->CreateDirHierarchy( szNrpFilename );
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Q_strncat( szNrpFilename, "/", COPY_ALL_CHARACTERS );
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Q_strncat( szNrpFilename, STRING( gpGlobals->mapname ), COPY_ALL_CHARACTERS );
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Q_strncat( szNrpFilename, ".ain", COPY_ALL_CHARACTERS );
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FileHandle_t file = filesystem->Open ( szNrpFilename, "w+" );
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// -----------------------------
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// Make sure the file opened ok
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// -----------------------------
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if ( !file )
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{
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DevWarning( 2, "Couldn't create %s!\n", szNrpFilename );
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return;
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}
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// ---------------------------
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// Save the version number
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// ---------------------------
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filesystem->FPrintf(file,"Version %4d\n",AINET_VERSION_NUMBER);
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// -------------------------------
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// Dump all the nodes to the file
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// -------------------------------
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filesystem->FPrintf ( file, "NumNodes: %d\n", m_iNumNodes);
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int totalNumLinks = 0;
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for (int node = 0; node < m_iNumNodes; node++)
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{
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filesystem->FPrintf ( file, "Location %4f,%4f,%4f\n",m_pAInode[node]->GetOrigin().x, m_pAInode[node]->GetOrigin().y, m_pAInode[node]->GetOrigin().z );
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for (int hull =0;hull<NUM_HULLS;hull++)
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{
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filesystem->FPrintf ( file, "Voffset %4f\n", m_pAInode[node]->m_flVOffset[hull]);
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}
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filesystem->FPrintf ( file, "HintType: %4d\n", m_pAInode[node]->m_eHintType );
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filesystem->FPrintf ( file, "HintYaw: %4f\n", m_pAInode[node]->GetYaw() );
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filesystem->FPrintf ( file, "NodeType %4d\n",m_pAInode[node]->GetType());
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filesystem->FPrintf ( file, "NodeInfo %4d\n",m_pAInode[node]->m_eNodeInfo);
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filesystem->FPrintf ( file, "Neighbors ");
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m_pAInode[node]->m_pNeighborBS->SaveBitString(file);
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filesystem->FPrintf ( file, "Visible ");
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m_pAInode[node]->m_pVisibleBS->SaveBitString(file);
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filesystem->FPrintf ( file, "Connected ");
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m_pAInode[node]->m_pConnectedBS->SaveBitString(file);
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filesystem->FPrintf ( file, "NumLinks %4d\n",m_pAInode[node]->NumLinks());
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for (int link = 0; link < m_pAInode[node]->NumLinks(); link++)
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{
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// Only dump if link source
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if (node == m_pAInode[node]->GetLinkByIndex(link)->m_iSrcID)
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{
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totalNumLinks++;
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}
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}
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}
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// -------------------------------
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// Dump all the links to the file
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// -------------------------------
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filesystem->FPrintf ( file, "TotalNumLinks %4d\n",totalNumLinks);
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for (node = 0; node < m_iNumNodes; node++)
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{
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for (int link = 0; link < m_pAInode[node]->NumLinks(); link++)
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{
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// Only dump if link source
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if (node == m_pAInode[node]->GetLinkByIndex(link)->m_iSrcID)
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{
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filesystem->FPrintf ( file, "LinkSrcID %4d\n", m_pAInode[node]->GetLinkByIndex(link)->m_iSrcID);
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filesystem->FPrintf ( file, "LinkDestID %4d\n", m_pAInode[node]->GetLinkByIndex(link)->m_iDestID);
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for (int hull =0;hull<NUM_HULLS;hull++)
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{
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filesystem->FPrintf ( file, "Hulls %4d\n", m_pAInode[node]->GetLinkByIndex(link)->m_iAcceptedMoveTypes[hull]);
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}
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}
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}
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}
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// -------------------------------
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// Dump WC lookup table
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// -------------------------------
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for (node = 0; node < m_iNumNodes; node++)
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{
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filesystem->FPrintf( file, "%4d\n",m_pNodeIndexTable[node]);
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}
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filesystem->Close(file);
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}
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*/
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//-----------------------------------------------------------------------------
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// Purpose: Only called if network has changed since last time level
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// was loaded
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//-----------------------------------------------------------------------------
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void CAI_NetworkManager::LoadNetworkGraph( void )
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{
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#if defined( PORTAL2 )
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// not used
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return;
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#endif
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// ---------------------------------------------------
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// If I'm in edit mode don't load, always recalculate
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// ---------------------------------------------------
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if (engine->IsInEditMode())
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{
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return;
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}
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if ( !g_pGameRules->FAllowNPCs() )
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{
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return;
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}
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// -----------------------------
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// Make sure directories have been made
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// -----------------------------
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char szNrpFilename[MAX_PATH];// text node report filename
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Q_strncpy( szNrpFilename, "maps" ,sizeof(szNrpFilename));
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filesystem->CreateDirHierarchy( szNrpFilename, "DEFAULT_WRITE_PATH" );
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Q_strncat( szNrpFilename, "/graphs", sizeof( szNrpFilename ), COPY_ALL_CHARACTERS );
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filesystem->CreateDirHierarchy( szNrpFilename, "DEFAULT_WRITE_PATH" );
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Q_strncat( szNrpFilename, "/", sizeof( szNrpFilename ), COPY_ALL_CHARACTERS );
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Q_strncat( szNrpFilename, STRING( gpGlobals->mapname ), sizeof( szNrpFilename ), COPY_ALL_CHARACTERS );
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Q_strncat( szNrpFilename, PLATFORM_EXT ".ain", sizeof( szNrpFilename ), COPY_ALL_CHARACTERS );
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MEM_ALLOC_CREDIT();
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|
// Read the file in one gulp
|
|
CUtlBuffer buf;
|
|
bool bHaveAIN = false;
|
|
if ( IsGameConsole() && g_pQueuedLoader->IsMapLoading() )
|
|
{
|
|
// .ain was loaded anonymously by bsp, should be ready
|
|
void *pData;
|
|
int nDataSize;
|
|
if ( g_pQueuedLoader->ClaimAnonymousJob( szNrpFilename, &pData, &nDataSize ) )
|
|
{
|
|
if ( nDataSize != 0 )
|
|
{
|
|
buf.Put( pData, nDataSize );
|
|
bHaveAIN = true;
|
|
}
|
|
filesystem->FreeOptimalReadBuffer( pData );
|
|
}
|
|
}
|
|
|
|
if ( !bHaveAIN && !filesystem->ReadFile( szNrpFilename, "game", buf ) )
|
|
{
|
|
DevWarning( 2, "Couldn't read %s!\n", szNrpFilename );
|
|
return;
|
|
}
|
|
|
|
// ---------------------------
|
|
// Check the version number
|
|
// ---------------------------
|
|
if ( buf.GetChar() == 'V' && buf.GetChar() == 'e' && buf.GetChar() == 'r' )
|
|
{
|
|
DevMsg( "AI node graph %s is out of date\n", szNrpFilename );
|
|
return;
|
|
}
|
|
|
|
buf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
|
|
int version = buf.GetInt();
|
|
if ( version != AINET_VERSION_NUMBER)
|
|
{
|
|
DevMsg( "AI node graph %s is out of date\n", szNrpFilename );
|
|
return;
|
|
}
|
|
|
|
int mapversion = buf.GetInt();
|
|
if ( mapversion != gpGlobals->mapversion && !g_ai_norebuildgraph.GetBool() )
|
|
{
|
|
DevMsg( "AI node graph %s is out of date (map version changed)\n", szNrpFilename );
|
|
return;
|
|
}
|
|
|
|
// ----------------------------------------
|
|
// Get the network size and allocate space
|
|
// ----------------------------------------
|
|
int numNodes = buf.GetInt();
|
|
|
|
if ( numNodes > MAX_NODES || numNodes < 0 )
|
|
{
|
|
Error( "AI node graph %s is corrupt\n", szNrpFilename );
|
|
DevMsg( "%s", (const char *)buf.Base() );
|
|
DevMsg( "\n" );
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
// If in wc_edit mode allocate extra space for nodes that might be created
|
|
// ------------------------------------------------------------------------
|
|
if ( engine->IsInEditMode() )
|
|
{
|
|
numNodes = MAX( numNodes, 1024 );
|
|
}
|
|
|
|
m_pNetwork->m_pAInode = new CAI_Node*[MAX( numNodes, 1 )];
|
|
memset( m_pNetwork->m_pAInode, 0, sizeof( CAI_Node* ) * MAX( numNodes, 1 ) );
|
|
|
|
// -------------------------------
|
|
// Load all the nodes to the file
|
|
// -------------------------------
|
|
int node;
|
|
for ( node = 0; node < numNodes; node++)
|
|
{
|
|
Vector origin;
|
|
float yaw;
|
|
origin.x = buf.GetFloat();
|
|
origin.y = buf.GetFloat();
|
|
origin.z = buf.GetFloat();
|
|
yaw = buf.GetFloat();
|
|
|
|
CAI_Node *new_node = m_pNetwork->AddNode( origin, yaw );
|
|
|
|
buf.Get( new_node->m_flVOffset, sizeof(new_node->m_flVOffset) );
|
|
new_node->m_eNodeType = (NodeType_e)buf.GetChar();
|
|
if ( IsGameConsole() )
|
|
{
|
|
buf.SeekGet( CUtlBuffer::SEEK_CURRENT, 3 );
|
|
}
|
|
|
|
new_node->m_eNodeInfo = buf.GetInt();
|
|
new_node->m_zone = buf.GetShort();
|
|
}
|
|
|
|
// -------------------------------
|
|
// Load all the links to the fild
|
|
// -------------------------------
|
|
int totalNumLinks = buf.GetInt();
|
|
|
|
for (int link = 0; link < totalNumLinks; link++)
|
|
{
|
|
int srcID, destID;
|
|
|
|
srcID = buf.GetShort();
|
|
destID = buf.GetShort();
|
|
|
|
CAI_Link *pLink = m_pNetwork->CreateLink( srcID, destID );;
|
|
|
|
byte ignored[NUM_HULLS];
|
|
byte *pDest = ( pLink ) ? &pLink->m_iAcceptedMoveTypes[0] : &ignored[0];
|
|
buf.Get( pDest, sizeof(ignored) );
|
|
}
|
|
|
|
// -------------------------------
|
|
// Load WC lookup table
|
|
// -------------------------------
|
|
delete [] GetEditOps()->m_pNodeIndexTable;
|
|
GetEditOps()->m_pNodeIndexTable = new int[MAX( m_pNetwork->m_iNumNodes, 1 )];
|
|
memset( GetEditOps()->m_pNodeIndexTable, 0, sizeof( int ) *MAX( m_pNetwork->m_iNumNodes, 1 ) );
|
|
|
|
for (node = 0; node < m_pNetwork->m_iNumNodes; node++)
|
|
{
|
|
GetEditOps()->m_pNodeIndexTable[node] = buf.GetInt();
|
|
}
|
|
|
|
|
|
#if 1
|
|
CUtlRBTree<int> usedIds;
|
|
CUtlRBTree<int> reportedIds;
|
|
SetDefLessFunc( usedIds );
|
|
SetDefLessFunc( reportedIds );
|
|
|
|
bool printedHeader = false;
|
|
|
|
for (node = 0; node < m_pNetwork->m_iNumNodes; node++)
|
|
{
|
|
int editorId = GetEditOps()->m_pNodeIndexTable[node];
|
|
if ( editorId != NO_NODE )
|
|
{
|
|
if ( usedIds.Find( editorId ) != usedIds.InvalidIndex() )
|
|
{
|
|
if ( !printedHeader )
|
|
{
|
|
Warning( "** Duplicate Hammer Node IDs: " );
|
|
printedHeader = true;
|
|
}
|
|
|
|
if ( reportedIds.Find( editorId ) == reportedIds.InvalidIndex() )
|
|
{
|
|
DevMsg( "%d, ", editorId );
|
|
reportedIds.Insert( editorId );
|
|
}
|
|
}
|
|
else
|
|
usedIds.Insert( editorId );
|
|
}
|
|
}
|
|
|
|
if ( printedHeader )
|
|
DevMsg( "\n** Should run \"Check For Problems\" on the VMF then verify dynamic links\n" );
|
|
#endif
|
|
|
|
gm_fNetworksLoaded = true;
|
|
CAI_DynamicLink::gm_bInitialized = false;
|
|
}
|
|
|
|
/* Keep this around for debugging
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Only called if network has changed since last time level
|
|
// was loaded
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_NetworkManager::LoadNetworkGraph( void )
|
|
{
|
|
// ---------------------------------------------------
|
|
// If I'm in edit mode don't load, always recalculate
|
|
// ---------------------------------------------------
|
|
if (engine->IsInEditMode())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// -----------------------------
|
|
// Make sure directories have been made
|
|
// -----------------------------
|
|
char szNrpFilename [MAX_PATH];// text node report filename
|
|
Q_strncpy( szNrpFilename, "maps" ,sizeof(szNrpFilename));
|
|
filesystem->CreateDirHierarchy( szNrpFilename );
|
|
Q_strncat( szNrpFilename, "/graphs", COPY_ALL_CHARACTERS );
|
|
filesystem->CreateDirHierarchy( szNrpFilename );
|
|
|
|
Q_strncat( szNrpFilename, "/", COPY_ALL_CHARACTERS );
|
|
Q_strncat( szNrpFilename, STRING( gpGlobals->mapname ), COPY_ALL_CHARACTERS );
|
|
Q_strncat( szNrpFilename, ".ain", COPY_ALL_CHARACTERS );
|
|
|
|
FileHandle_t file = filesystem->Open ( szNrpFilename, "r" );
|
|
|
|
// -----------------------------
|
|
// Make sure the file opened ok
|
|
// -----------------------------
|
|
if ( !file )
|
|
{
|
|
DevWarning( 2, "Couldn't create %s!\n", szNrpFilename );
|
|
return;
|
|
}
|
|
|
|
// ---------------------------
|
|
// Check the version number
|
|
// ---------------------------
|
|
char temps[256];
|
|
int version;
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf(file, "%i\n",&version);
|
|
if (version!=AINET_VERSION_NUMBER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// ----------------------------------------
|
|
// Get the network size and allocate space
|
|
// ----------------------------------------
|
|
int numNodes;
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf ( file, "%d\n", &numNodes);
|
|
|
|
// ------------------------------------------------------------------------
|
|
// If in wc_edit mode allocate extra space for nodes that might be created
|
|
// ------------------------------------------------------------------------
|
|
if ( engine->IsInEditMode() )
|
|
{
|
|
numNodes = MAX( numNodes, 1024 );
|
|
}
|
|
|
|
m_pAInode = new CAI_Node*[numNodes];
|
|
if ( !m_pAInode )
|
|
{
|
|
Warning( "LoadNetworkGraph: Not enough memory to create %i nodes\n", numNodes );
|
|
Assert(0);
|
|
return;
|
|
}
|
|
|
|
// -------------------------------
|
|
// Load all the nodes to the file
|
|
// -------------------------------
|
|
for (int node = 0; node < numNodes; node++)
|
|
{
|
|
CAI_Node *new_node = AddNode();
|
|
|
|
Vector origin;
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf(file, "%f,%f,%f\n", &new_node->GetOrigin().x, &new_node->GetOrigin().y, &new_node->GetOrigin().z );
|
|
for (int hull =0;hull<NUM_HULLS;hull++)
|
|
{
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf(file, "%f\n", &new_node->m_flVOffset[hull]);
|
|
}
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf(file, "%d\n", &new_node->m_eHintType );
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf(file, "%f\n", &new_node->GetYaw() );
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf(file, "%d\n",&new_node->GetType());
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf(file, "%d\n",&new_node->m_eNodeInfo);
|
|
|
|
fscanf(file,"%255s",&temps);
|
|
new_node->m_pNeighborBS = new CVarBitVec(numNodes);
|
|
new_node->m_pNeighborBS->LoadBitString(file);
|
|
|
|
fscanf(file,"%255s",&temps);
|
|
new_node->m_pVisibleBS = new CVarBitVec(numNodes);
|
|
new_node->m_pVisibleBS->LoadBitString(file);
|
|
|
|
fscanf(file,"%255s",&temps);
|
|
new_node->m_pConnectedBS = new CVarBitVec(numNodes);
|
|
new_node->m_pConnectedBS->LoadBitString(file);
|
|
|
|
fscanf(file,"%255s",&temps);
|
|
int numLinks;
|
|
fscanf (file, "%4d",&numLinks);
|
|
|
|
// ------------------------------------------------------------------------
|
|
// If in wc_edit mode allocate extra space for nodes that might be created
|
|
// ------------------------------------------------------------------------
|
|
if ( engine->IsInEditMode() )
|
|
{
|
|
numLinks = AI_MAX_NODE_LINKS;
|
|
}
|
|
|
|
//Assert ( numLinks >= 1 );
|
|
new_node->AllocateLinkSpace( numLinks );
|
|
}
|
|
|
|
// -------------------------------
|
|
// Load all the links to the fild
|
|
// -------------------------------
|
|
int totalNumLinks;
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf ( file, "%d\n",&totalNumLinks);
|
|
|
|
for (int link = 0; link < totalNumLinks; link++)
|
|
{
|
|
CAI_Link *new_link = new CAI_Link;
|
|
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf ( file, "%4d\n", &new_link->m_iSrcID);
|
|
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf ( file, "%4d\n", &new_link->m_iDestID);
|
|
|
|
for (int hull =0;hull<NUM_HULLS;hull++)
|
|
{
|
|
fscanf(file,"%255s",&temps);
|
|
fscanf ( file, "%d\n", &new_link->m_iAcceptedMoveTypes[hull]);
|
|
}
|
|
// Now add link to source and destination nodes
|
|
m_pAInode[new_link->m_iSrcID]->AddLink(new_link);
|
|
m_pAInode[new_link->m_iDestID]->AddLink(new_link);
|
|
}
|
|
|
|
// -------------------------------
|
|
// Load WC lookup table
|
|
// -------------------------------
|
|
m_pNodeIndexTable = new int[m_iNumNodes];
|
|
|
|
for (node = 0; node < m_iNumNodes; node++)
|
|
{
|
|
fscanf( file, "%d\n",&m_pNodeIndexTable[node]);
|
|
}
|
|
|
|
CAI_NetworkManager::NetworksLoaded() = true;
|
|
fclose(file);
|
|
}
|
|
*/
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Deletes all AINetworks from memory
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkManager::DeleteAllAINetworks(void)
|
|
{
|
|
CAI_DynamicLink::gm_bInitialized = false;
|
|
gm_fNetworksLoaded = false;
|
|
g_pBigAINet = NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Only called if network has changed since last time level
|
|
// was loaded
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkManager::BuildNetworkGraph( void )
|
|
{
|
|
if ( m_bDontSaveGraph )
|
|
return;
|
|
|
|
CAI_DynamicLink::gm_bInitialized = false;
|
|
g_AINetworkBuilder.Build( m_pNetwork );
|
|
|
|
// If I'm loading for the first time save. Otherwise I'm
|
|
// doing a wc edit and I don't want to save
|
|
if (!CAI_NetworkManager::NetworksLoaded())
|
|
{
|
|
SaveNetworkGraph();
|
|
|
|
gm_fNetworksLoaded = true;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool g_bAIDisabledByUser = false;
|
|
|
|
void CAI_NetworkManager::InitializeAINetworks()
|
|
{
|
|
// For not just create a single AI Network called "BigNet"
|
|
// At some later point we may have mulitple AI networks
|
|
CAI_NetworkManager *pNetwork;
|
|
g_pAINetworkManager = pNetwork = CREATE_ENTITY( CAI_NetworkManager, "ai_network" );
|
|
pNetwork->AddEFlags( EFL_KEEP_ON_RECREATE_ENTITIES );
|
|
g_pBigAINet = pNetwork->GetNetwork();
|
|
pNetwork->SetName( AllocPooledString("BigNet") );
|
|
pNetwork->Spawn();
|
|
if ( engine->IsInEditMode() )
|
|
{
|
|
g_ai_norebuildgraph.SetValue( 0 );
|
|
}
|
|
if ( CAI_NetworkManager::IsAIFileCurrent( STRING( gpGlobals->mapname ) ) )
|
|
{
|
|
pNetwork->LoadNetworkGraph();
|
|
if ( !g_bAIDisabledByUser )
|
|
{
|
|
CAI_BaseNPC::m_nDebugBits &= ~bits_debugDisableAI;
|
|
}
|
|
}
|
|
|
|
// Reset node counter used during load
|
|
CNodeEnt::m_nNodeCount = 0;
|
|
|
|
if ( g_ai_threadedgraphbuild.GetBool() && !engine->IsInEditMode() )
|
|
{
|
|
pNetwork->SetThink( &CAI_NetworkManager::ThreadedInit );
|
|
}
|
|
else
|
|
{
|
|
pNetwork->SetThink( &CAI_NetworkManager::DelayedInit );
|
|
}
|
|
pNetwork->SetNextThink( gpGlobals->curtime );
|
|
}
|
|
|
|
// UNDONE: Where should this be defined?
|
|
#ifndef MAX_PATH
|
|
#define MAX_PATH 256
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns true if the AINetwork data files are up to date
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName )
|
|
{
|
|
char szBspFilename[MAX_PATH];
|
|
char szGraphFilename[MAX_PATH];
|
|
|
|
if ( !g_pGameRules->FAllowNPCs() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( IsGameConsole() && ( filesystem->GetDVDMode() == DVDMODE_STRICT ) )
|
|
{
|
|
// dvd build process validates and guarantees correctness, timestamps are allowed to be wrong
|
|
return true;
|
|
}
|
|
|
|
Q_snprintf( szBspFilename, sizeof( szBspFilename ), "maps/%s%s.bsp" ,szMapName, GetPlatformExt() );
|
|
Q_snprintf( szGraphFilename, sizeof( szGraphFilename ), "maps/graphs/%s%s.ain", szMapName, GetPlatformExt() );
|
|
|
|
int iCompare;
|
|
if ( engine->CompareFileTime( szBspFilename, szGraphFilename, &iCompare ) )
|
|
{
|
|
if ( iCompare > 0 )
|
|
{
|
|
// BSP file is newer.
|
|
if ( g_ai_norebuildgraph.GetInt() )
|
|
{
|
|
// The user has specified that they wish to override the
|
|
// rebuilding of outdated nodegraphs (see top of this file)
|
|
if ( filesystem->FileExists( szGraphFilename ) )
|
|
{
|
|
// Display these messages only if the graph exists, and the
|
|
// user is asking to override the rebuilding. If the graph does
|
|
// not exist, we're going to build it whether the user wants to or
|
|
// not.
|
|
DevMsg( 2, ".AIN File will *NOT* be updated. User Override.\n\n" );
|
|
DevMsg( "\n*****Node Graph Rebuild OVERRIDDEN by user*****\n\n" );
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// Graph is out of date. Rebuild at usual.
|
|
DevMsg( 2, ".AIN File will be updated\n\n" );
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkManager::Spawn ( void )
|
|
{
|
|
SetSolid( SOLID_NONE );
|
|
SetMoveType( MOVETYPE_NONE );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static bool SetupEditMode()
|
|
{
|
|
// CSGO disables regular NPC AI but we still want to support hammer_update_safe_entities so init this in edit mode
|
|
if (engine->IsInEditMode())
|
|
{
|
|
int status = Editor_BeginSession(STRING(gpGlobals->mapname), gpGlobals->mapversion, false);
|
|
if (status == Editor_NotRunning)
|
|
{
|
|
DevMsg("\nAborting map_edit\nWorldcraft not running...\n\n");
|
|
UTIL_CenterPrintAll( "Worldcraft not running...\n" );
|
|
engine->ServerCommand("disconnect\n");
|
|
}
|
|
else if (status == Editor_BadCommand)
|
|
{
|
|
DevMsg("\nAborting map_edit\nWC/Engine map versions different...\n\n");
|
|
UTIL_CenterPrintAll( "WC/Engine map versions different...\n" );
|
|
engine->ServerCommand("disconnect\n");
|
|
}
|
|
else
|
|
{
|
|
// Increment version number when session begins
|
|
gpGlobals->mapversion++;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CAI_NetworkManager::DelayedInit( void )
|
|
{
|
|
#if defined( PORTAL2 )
|
|
SetThink ( NULL );
|
|
m_fInitalized = true;
|
|
#else
|
|
if ( !g_pGameRules->FAllowNPCs() )
|
|
{
|
|
SetThink ( NULL );
|
|
SetupEditMode();
|
|
return;
|
|
}
|
|
|
|
if ( !g_ai_norebuildgraph.GetInt() )
|
|
{
|
|
// ----------------------------------------------------------
|
|
// Actually enter DelayedInit twice when rebuilding the
|
|
// node graph. The first time through we just print the
|
|
// warning message. We only actually do the rebuild on
|
|
// the second pass to make sure the message hits the screen
|
|
// ----------------------------------------------------------
|
|
if (m_bNeedGraphRebuild)
|
|
{
|
|
Assert( !m_bDontSaveGraph );
|
|
|
|
BuildNetworkGraph(); // For now only one AI Network
|
|
|
|
if (engine->IsInEditMode())
|
|
{
|
|
engine->ServerCommand("exec map_edit.cfg\n");
|
|
}
|
|
|
|
SetThink ( NULL );
|
|
if ( !g_bAIDisabledByUser )
|
|
{
|
|
CAI_BaseNPC::m_nDebugBits &= ~bits_debugDisableAI;
|
|
}
|
|
}
|
|
|
|
|
|
// --------------------------------------------
|
|
// If I haven't loaded a network, or I'm in
|
|
// WorldCraft edit mode rebuild the network
|
|
// --------------------------------------------
|
|
else if ( !m_bDontSaveGraph && ( !CAI_NetworkManager::NetworksLoaded() || engine->IsInEditMode() ) )
|
|
{
|
|
#ifdef _WIN32
|
|
// --------------------------------------------------------
|
|
// If in edit mode start WC session and make sure we are
|
|
// running the same map in WC and the engine
|
|
// --------------------------------------------------------
|
|
if (engine->IsInEditMode())
|
|
{
|
|
if ( !SetupEditMode() )
|
|
{
|
|
SetThink( NULL );
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
DevMsg( "Node Graph out of Date. Rebuilding...\n" );
|
|
if ( developer.GetInt() )
|
|
{
|
|
UTIL_CenterPrintAll( "Node Graph out of Date. Rebuilding...\n" );
|
|
}
|
|
m_bNeedGraphRebuild = true;
|
|
g_pAINetworkManager->SetNextThink( gpGlobals->curtime + 1 );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------
|
|
// Initialize any dynamic links
|
|
// --------------------------------------------
|
|
CAI_DynamicLink::InitDynamicLinks();
|
|
FixupHints();
|
|
|
|
|
|
GetEditOps()->OnInit();
|
|
|
|
m_fInitalized = true;
|
|
|
|
if ( g_AI_Manager.NumAIs() != 0 && g_pBigAINet->NumNodes() == 0 )
|
|
DevMsg( "WARNING: Level contains NPCs but has no path nodes\n" );
|
|
#endif
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkManager::ThreadedInit( void )
|
|
{
|
|
Assert( !engine->IsInEditMode() );
|
|
if ( !g_pGameRules->FAllowNPCs() )
|
|
{
|
|
SetThink ( NULL );
|
|
return;
|
|
}
|
|
|
|
if ( m_bDontSaveGraph )
|
|
{
|
|
Assert( !m_bDontSaveGraph );
|
|
Warning( "m_bDontSaveGraph set, using synchronous map rebuild\n" );
|
|
SetThink( &CAI_NetworkManager::DelayedInit );
|
|
SetNextThink(gpGlobals->curtime);
|
|
return DelayedInit();
|
|
}
|
|
|
|
// We have three stages:
|
|
// * graph not built yet
|
|
// * graph building underway
|
|
// * graph built
|
|
if ( !CAI_NetworkManager::NetworksLoaded() )
|
|
{
|
|
// maps not loaded from disk.
|
|
switch ( m_ThreadedBuild.nBuildStage )
|
|
{
|
|
case ThreadedGraphBuildData::BUILD_NOT_STARTED:
|
|
{
|
|
// seize the mutex while I set up the struct
|
|
if ( !m_ThreadedBuild.mutex.TryLock() )
|
|
{
|
|
AssertMsg( false, "FAILED to initiate threaded node graph build due to already locked mutex!\n" );
|
|
Warning( "FAILED to initiate threaded node graph build due to already locked mutex!" );
|
|
return;
|
|
}
|
|
// kick off a threaded map build. first, temporarily reset the global ai network
|
|
// pointer as a hack so all ais think it doesn't exist yet
|
|
m_ThreadedBuild.pBuildingNetwork = GetNetwork();
|
|
//#pragma message("Warning: find some way to prevent AI from using network before it's ready, but allowing the TestHull to still instantiate.")
|
|
// g_pBigAINet = m_pNetwork = NULL;
|
|
// // fire off a thread to build the map
|
|
m_ThreadedBuild.nBuildStage = ThreadedGraphBuildData::BUILD_UNDERWAY;
|
|
m_ThreadedBuild.job = CreateSimpleThread( ThreadedBuildJob, &m_ThreadedBuild );
|
|
// could SetThreadAffinity...
|
|
|
|
CAI_DynamicLink::gm_bInitialized = false;
|
|
// and off you go!
|
|
m_ThreadedBuild.mutex.Unlock();
|
|
|
|
// print a "building" message
|
|
UTIL_CenterPrintAll( "Node Graph out of Date. Rebuilding in background.\n" );
|
|
SetNextThink( gpGlobals->curtime + 1 );
|
|
return;
|
|
break;
|
|
}
|
|
case ThreadedGraphBuildData::BUILD_UNDERWAY:
|
|
{
|
|
// print a "building" message
|
|
UTIL_CenterPrintAll( "Node Graph out of Date. Rebuilding in background.\n" );
|
|
SetNextThink( gpGlobals->curtime + 1 );
|
|
return;
|
|
break;
|
|
}
|
|
case ThreadedGraphBuildData::BUILD_DONE:
|
|
// grab the lock again to make sure we're done
|
|
if ( !m_ThreadedBuild.mutex.TryLock() )
|
|
{
|
|
AssertMsg( false, "Had to wait for threaded node graph build lock even though it was supposedly done." );
|
|
m_ThreadedBuild.mutex.Lock();
|
|
}
|
|
// set the global pointers again
|
|
g_pBigAINet = m_pNetwork = m_ThreadedBuild.pBuildingNetwork;
|
|
m_ThreadedBuild.pBuildingNetwork = NULL;
|
|
ReleaseThreadHandle( m_ThreadedBuild.job );
|
|
m_ThreadedBuild.job = NULL;
|
|
|
|
|
|
// If I'm loading for the first time save. Otherwise I'm
|
|
// doing a wc edit and I don't want to save
|
|
if (!CAI_NetworkManager::NetworksLoaded())
|
|
{
|
|
SaveNetworkGraph();
|
|
|
|
gm_fNetworksLoaded = true;
|
|
}
|
|
|
|
// --------------------------------------------
|
|
// Initialize any dynamic links
|
|
// --------------------------------------------
|
|
CAI_DynamicLink::InitDynamicLinks();
|
|
FixupHints();
|
|
|
|
break;
|
|
default:
|
|
AssertMsg1( false, "Invalid threaded node graph build stage %d!\n", (int) m_ThreadedBuild.nBuildStage );
|
|
}
|
|
}
|
|
|
|
// job's done
|
|
GetEditOps()->OnInit();
|
|
|
|
m_fInitalized = true;
|
|
|
|
if ( g_AI_Manager.NumAIs() != 0 && g_pBigAINet->NumNodes() == 0 )
|
|
DevMsg( "WARNING: Level contains NPCs but has no path nodes\n" );
|
|
|
|
SetThink ( NULL );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkManager::FixupHints()
|
|
{
|
|
AIHintIter_t iter;
|
|
CAI_Hint *pHint = CAI_HintManager::GetFirstHint( &iter );
|
|
while ( pHint )
|
|
{
|
|
pHint->FixupTargetNode();
|
|
pHint = CAI_HintManager::GetNextHint( &iter );
|
|
}
|
|
}
|
|
|
|
uintp CAI_NetworkManager::ThreadedBuildJob( /* (ThreadedGraphBuildData *) */ void *pBuildData )
|
|
{
|
|
ThreadedGraphBuildData * RESTRICT pBuild = reinterpret_cast<ThreadedGraphBuildData *>(pBuildData);
|
|
pBuild->mutex.Lock();
|
|
g_AINetworkBuilder.Build( pBuild->pBuildingNetwork );
|
|
pBuild->nBuildStage = ThreadedGraphBuildData::BUILD_DONE;
|
|
pBuild->mutex.Unlock();
|
|
return 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CAI_NetworkEditTools
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CAI_Node* CAI_NetworkEditTools::m_pLastDeletedNode = NULL; // For undo in wc edit mode
|
|
int CAI_NetworkEditTools::m_iHullDrawNum = HULL_HUMAN; // Which hulls to draw
|
|
int CAI_NetworkEditTools::m_iVisibilityNode = NO_NODE;
|
|
int CAI_NetworkEditTools::m_iGConnectivityNode = NO_NODE;
|
|
bool CAI_NetworkEditTools::m_bAirEditMode = false;
|
|
bool CAI_NetworkEditTools::m_bLinkEditMode = false;
|
|
float CAI_NetworkEditTools::m_flAirEditDistance = 300;
|
|
|
|
#ifdef AI_PERF_MON
|
|
// Performance stats (only for development)
|
|
int CAI_NetworkEditTools::m_nPerfStatNN = 0;
|
|
int CAI_NetworkEditTools::m_nPerfStatPB = 0;
|
|
float CAI_NetworkEditTools::m_fNextPerfStatTime = -1;
|
|
#endif
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkEditTools::OnInit()
|
|
{
|
|
// --------------------------------------------
|
|
// If I'm not in edit mode delete WC ID table
|
|
// --------------------------------------------
|
|
if ( !engine->IsInEditMode() )
|
|
{
|
|
// delete[] m_pNodeIndexTable; // For now only one AI Network called "BigNet"
|
|
// m_pNodeIndexTable = NULL;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose : Given a WorldCraft node ID, return the associated engine ID
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
int CAI_NetworkEditTools::GetNodeIdFromWCId( int nWCId )
|
|
{
|
|
if ( nWCId == -1 )
|
|
return -1;
|
|
|
|
if (!m_pNodeIndexTable)
|
|
{
|
|
DevMsg("ERROR: Trying to get WC ID with no table!\n");
|
|
return -1;
|
|
}
|
|
|
|
if (!m_pNetwork->NumNodes())
|
|
{
|
|
DevMsg("ERROR: Trying to get WC ID with no network!\n");
|
|
return -1;
|
|
}
|
|
|
|
for (int i=0;i<m_pNetwork->NumNodes();i++)
|
|
{
|
|
if (m_pNodeIndexTable[i] == nWCId)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CAI_NetworkEditTools::GetWCIdFromNodeId( int nNodeId )
|
|
{
|
|
if ( nNodeId == -1 || nNodeId >= m_pNetwork->NumNodes() )
|
|
return -1;
|
|
return m_pNodeIndexTable[nNodeId];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Find the nearest ainode that is faced from the given location
|
|
// and within the angular threshold (ignores worldspawn).
|
|
// DO NOT USE FOR ANY RUN TIME RELEASE CODE
|
|
// Used for selection of nodes in debugging display only!
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CAI_Node *CAI_NetworkEditTools::FindAINodeNearestFacing( const Vector &origin, const Vector &facing, float threshold, int nNodeType)
|
|
{
|
|
float bestDot = threshold;
|
|
CAI_Node *best = NULL;
|
|
|
|
CAI_Network* aiNet = g_pBigAINet;
|
|
|
|
for (int node =0; node < aiNet->NumNodes();node++)
|
|
{
|
|
if (aiNet->GetNode(node)->GetType() != NODE_DELETED)
|
|
{
|
|
// Pick nodes that are in the current editing type
|
|
if ( nNodeType == NODE_ANY ||
|
|
nNodeType == aiNet->GetNode(node)->GetType() )
|
|
{
|
|
// Make vector to node
|
|
Vector to_node = (aiNet->GetNode(node)->GetPosition(m_iHullDrawNum) - origin);
|
|
|
|
VectorNormalize( to_node );
|
|
float dot = DotProduct (facing , to_node );
|
|
if (dot > bestDot)
|
|
{
|
|
// Make sure I have a line of sight to it
|
|
trace_t tr;
|
|
AI_TraceLine ( origin, aiNet->GetNode(node)->GetPosition(m_iHullDrawNum),
|
|
MASK_BLOCKLOS, NULL, COLLISION_GROUP_NONE, &tr );
|
|
if ( tr.fraction == 1.0 )
|
|
{
|
|
bestDot = dot;
|
|
best = aiNet->GetNode(node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
|
|
|
|
Vector PointOnLineNearestPoint(const Vector& vStartPos, const Vector& vEndPos, const Vector& vPoint)
|
|
{
|
|
Vector vEndToStart = (vEndPos - vStartPos);
|
|
Vector vOrgToStart = (vPoint - vStartPos);
|
|
float fNumerator = DotProduct(vEndToStart,vOrgToStart);
|
|
float fDenominator = vEndToStart.Length() * vOrgToStart.Length();
|
|
float fIntersectDist = vOrgToStart.Length()*(fNumerator/fDenominator);
|
|
VectorNormalize( vEndToStart );
|
|
Vector vIntersectPos = vStartPos + vEndToStart * fIntersectDist;
|
|
|
|
return vIntersectPos;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Find the nearest ainode that is faced from the given location
|
|
// and within the angular threshold (ignores worldspawn).
|
|
// DO NOT USE FOR ANY RUN TIME RELEASE CODE
|
|
// Used for selection of nodes in debugging display only!
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CAI_Link *CAI_NetworkEditTools::FindAILinkNearestFacing( const Vector &vOrigin, const Vector &vFacing, float threshold)
|
|
{
|
|
float bestDot = threshold;
|
|
CAI_Link *best = NULL;
|
|
|
|
CAI_Network* aiNet = g_pBigAINet;
|
|
|
|
for (int node =0; node < aiNet->NumNodes();node++)
|
|
{
|
|
if (aiNet->GetNode(node)->GetType() != NODE_DELETED)
|
|
{
|
|
// Pick nodes that are in the current editing type
|
|
if (( m_bAirEditMode && aiNet->GetNode(node)->GetType() == NODE_AIR) ||
|
|
(!m_bAirEditMode && aiNet->GetNode(node)->GetType() == NODE_GROUND))
|
|
{
|
|
// Go through each link
|
|
for (int link=0; link < aiNet->GetNode(node)->NumLinks();link++)
|
|
{
|
|
CAI_Link *nodeLink = aiNet->GetNode(node)->GetLinkByIndex(link);
|
|
|
|
// Find position on link that I am looking
|
|
int endID = nodeLink->DestNodeID(node);
|
|
Vector startPos = aiNet->GetNode(node)->GetPosition(m_iHullDrawNum);
|
|
Vector endPos = aiNet->GetNode(endID)->GetPosition(m_iHullDrawNum);
|
|
Vector vNearest = PointOnLineNearestPoint(startPos, endPos, vOrigin);
|
|
|
|
// Get angle between viewing dir. and nearest point on line
|
|
Vector vOriginToNearest = (vNearest - vOrigin);
|
|
float fNumerator = DotProduct(vOriginToNearest,vFacing);
|
|
float fDenominator = vOriginToNearest.Length();
|
|
float fAngleToNearest = acos(fNumerator/fDenominator);
|
|
|
|
// If not facing the line reject
|
|
if (fAngleToNearest > 1.57)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Calculate intersection of facing direction to nearest point
|
|
float fIntersectDist = vOriginToNearest.Length() * tan(fAngleToNearest);
|
|
Vector dir = endPos-startPos;
|
|
float fLineLen = VectorNormalize( dir );
|
|
Vector vIntersection = vNearest + (fIntersectDist * dir);
|
|
|
|
// Reject of beyond end of line
|
|
if (((vIntersection - startPos).Length() > fLineLen) ||
|
|
((vIntersection - endPos ).Length() > fLineLen) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Now test dot to the look position
|
|
Vector toLink = vIntersection - vOrigin;
|
|
VectorNormalize(toLink);
|
|
float lookDot = DotProduct (vFacing , toLink);
|
|
if (lookDot > bestDot)
|
|
{
|
|
// Make sure I have a line of sight to it
|
|
trace_t tr;
|
|
AI_TraceLine ( vOrigin, vIntersection, MASK_BLOCKLOS, NULL, COLLISION_GROUP_NONE, &tr );
|
|
if ( tr.fraction == 1.0 )
|
|
{
|
|
bestDot = lookDot;
|
|
best = nodeLink;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Used for WC edit more. Marks that the network should be
|
|
// rebuild and turns of any displays that have been invalidated
|
|
// as the network is now out of date
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_NetworkEditTools::SetRebuildFlags( void )
|
|
{
|
|
m_debugNetOverlays |= bits_debugNeedRebuild;
|
|
m_debugNetOverlays &= ~bits_debugOverlayConnections;
|
|
m_debugNetOverlays &= ~bits_debugOverlayGraphConnect;
|
|
m_debugNetOverlays &= ~bits_debugOverlayVisibility;
|
|
m_debugNetOverlays &= ~bits_debugOverlayHulls;
|
|
|
|
// Not allowed to edit links when graph outdated
|
|
m_bLinkEditMode = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Used for WC edit more. After node graph has been rebuild
|
|
// marks it as so and turns connection display back on
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_NetworkEditTools::ClearRebuildFlags( void )
|
|
{
|
|
m_debugNetOverlays |= bits_debugOverlayConnections;
|
|
|
|
// ------------------------------------------
|
|
// Clear all rebuild flags in nodes
|
|
// ------------------------------------------
|
|
for (int i = 0; i < m_pNetwork->NumNodes(); i++)
|
|
{
|
|
m_pNetwork->GetNode(i)->m_eNodeInfo &= ~bits_NODE_WC_CHANGED;
|
|
m_pNetwork->GetNode(i)->ClearNeedsRebuild();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the next hull to draw, or none if at end of hulls
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_NetworkEditTools::DrawNextHull(const char *ainet_name)
|
|
{
|
|
m_iHullDrawNum++;
|
|
if (m_iHullDrawNum == NUM_HULLS)
|
|
{
|
|
m_iHullDrawNum = 0;
|
|
}
|
|
|
|
// Recalculate usable nodes for current hull
|
|
g_pAINetworkManager->GetEditOps()->RecalcUsableNodesForHull();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_NetworkEditTools::DrawHull(Hull_t eHull)
|
|
{
|
|
m_iHullDrawNum = eHull;
|
|
if (m_iHullDrawNum >= NUM_HULLS)
|
|
{
|
|
m_iHullDrawNum = 0;
|
|
}
|
|
|
|
// Recalculate usable nodes for current hull
|
|
g_pAINetworkManager->GetEditOps()->RecalcUsableNodesForHull();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Used just for debug display, to color nodes grey that the
|
|
// currently selected hull size can't use.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkEditTools::RecalcUsableNodesForHull(void)
|
|
{
|
|
// -----------------------------------------------------
|
|
// Use test hull to check hull sizes
|
|
// -----------------------------------------------------
|
|
CAI_TestHull *m_pTestHull = CAI_TestHull::GetTestHull();
|
|
m_pTestHull->GetNavigator()->SetNetwork( g_pBigAINet );
|
|
m_pTestHull->SetHullType((Hull_t)m_iHullDrawNum);
|
|
m_pTestHull->SetHullSizeNormal();
|
|
|
|
for (int node=0;node<m_pNetwork->NumNodes();node++)
|
|
{
|
|
if ( ( m_pNetwork->GetNode(node)->m_eNodeInfo & ( HullToBit( (Hull_t)m_iHullDrawNum ) << NODE_ENT_FLAGS_SHIFT ) ) ||
|
|
m_pTestHull->GetNavigator()->CanFitAtNode(node))
|
|
{
|
|
m_pNetwork->GetNode(node)->m_eNodeInfo &= ~bits_NODE_WONT_FIT_HULL;
|
|
}
|
|
else
|
|
{
|
|
m_pNetwork->GetNode(node)->m_eNodeInfo |= bits_NODE_WONT_FIT_HULL;
|
|
}
|
|
}
|
|
CAI_TestHull::ReturnTestHull();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets debug bits
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkEditTools::SetDebugBits(const char *ainet_name,int debug_bit)
|
|
{
|
|
CAI_NetworkEditTools *pEditOps = g_pAINetworkManager->GetEditOps();
|
|
if ( !pEditOps )
|
|
return;
|
|
|
|
if (debug_bit & bits_debugOverlayNodes)
|
|
{
|
|
if (pEditOps->m_debugNetOverlays & bits_debugOverlayNodesLev2)
|
|
{
|
|
pEditOps->m_debugNetOverlays &= ~bits_debugOverlayNodes;
|
|
pEditOps->m_debugNetOverlays &= ~bits_debugOverlayNodesLev2;
|
|
}
|
|
else if (pEditOps->m_debugNetOverlays & bits_debugOverlayNodes)
|
|
{
|
|
pEditOps->m_debugNetOverlays |= bits_debugOverlayNodesLev2;
|
|
}
|
|
else
|
|
{
|
|
pEditOps->m_debugNetOverlays |= bits_debugOverlayNodes;
|
|
|
|
// Recalculate usable nodes for current hull
|
|
pEditOps->RecalcUsableNodesForHull();
|
|
}
|
|
}
|
|
else if (pEditOps->m_debugNetOverlays & debug_bit)
|
|
{
|
|
pEditOps->m_debugNetOverlays &= ~debug_bit;
|
|
}
|
|
else
|
|
{
|
|
pEditOps->m_debugNetOverlays |= debug_bit;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draws edit display info on screen
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkEditTools::DrawEditInfoOverlay(void)
|
|
{
|
|
hudtextparms_s tTextParam;
|
|
tTextParam.x = 0.8;
|
|
tTextParam.y = 0.8;
|
|
tTextParam.effect = 0;
|
|
tTextParam.r1 = 255;
|
|
tTextParam.g1 = 255;
|
|
tTextParam.b1 = 255;
|
|
tTextParam.a1 = 255;
|
|
tTextParam.r2 = 255;
|
|
tTextParam.g2 = 255;
|
|
tTextParam.b2 = 255;
|
|
tTextParam.a2 = 255;
|
|
tTextParam.fadeinTime = 0;
|
|
tTextParam.fadeoutTime = 0;
|
|
tTextParam.holdTime = 1;
|
|
tTextParam.fxTime = 0;
|
|
tTextParam.channel = 0;
|
|
|
|
char hullTypeTxt[50];
|
|
char nodeTypeTxt[50];
|
|
char editTypeTxt[50];
|
|
char outTxt[255];
|
|
|
|
Q_snprintf(hullTypeTxt,sizeof(hullTypeTxt)," %s",NAI_Hull::Name(m_iHullDrawNum));
|
|
Q_snprintf(outTxt,sizeof(outTxt),"Displaying:\n%s\n\n", hullTypeTxt);
|
|
|
|
if (engine->IsInEditMode())
|
|
{
|
|
char outTxt2[255];
|
|
Q_snprintf(nodeTypeTxt,sizeof(nodeTypeTxt)," %s (l)", m_bLinkEditMode ? "Links":"Nodes");
|
|
Q_snprintf(editTypeTxt,sizeof(editTypeTxt)," %s (m)", m_bAirEditMode ? "Air":"Ground");
|
|
Q_snprintf(outTxt2,sizeof(outTxt2),"Editing:\n%s\n%s", editTypeTxt,nodeTypeTxt);
|
|
Q_strncat(outTxt,outTxt2,sizeof(outTxt), COPY_ALL_CHARACTERS);
|
|
|
|
// Print in red if network needs rebuilding
|
|
if (m_debugNetOverlays & bits_debugNeedRebuild)
|
|
{
|
|
tTextParam.g1 = 0;
|
|
tTextParam.b1 = 0;
|
|
}
|
|
}
|
|
|
|
UTIL_HudMessageAll( tTextParam, outTxt );
|
|
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draws AINetwork on the screen
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkEditTools::DrawAINetworkOverlay(void)
|
|
{
|
|
// ------------------------------------
|
|
// If network isn't loaded yet return
|
|
// ------------------------------------
|
|
if (!CAI_NetworkManager::NetworksLoaded())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// ----------------------------------------------
|
|
// So we don't fill up the client message queue
|
|
// with node drawing messages, only send them
|
|
// in chuncks
|
|
// ----------------------------------------------
|
|
static int startDrawNode = 0;
|
|
static int endDrawNode = 0;
|
|
static float flDrawDuration;
|
|
endDrawNode = startDrawNode + 20;
|
|
flDrawDuration = 0.1 * (m_pNetwork->NumNodes()-1)/20;
|
|
if ( flDrawDuration < .1 )
|
|
flDrawDuration = .1;
|
|
if (endDrawNode > m_pNetwork->NumNodes())
|
|
{
|
|
endDrawNode = m_pNetwork->NumNodes();
|
|
}
|
|
|
|
// ---------------------
|
|
// Draw grid
|
|
// ---------------------
|
|
if (m_debugNetOverlays & bits_debugOverlayGrid)
|
|
{
|
|
// Trace a line to where player is looking
|
|
CBasePlayer* pPlayer = UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
|
|
|
|
if (pPlayer)
|
|
{
|
|
Vector vForward;
|
|
Vector vSource = pPlayer->EyePosition();
|
|
pPlayer->EyeVectors( &vForward );
|
|
|
|
trace_t tr;
|
|
AI_TraceLine ( vSource, vSource + vForward * 2048, MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &tr);
|
|
|
|
float dotPr = DotProduct(Vector(0,0,1),tr.plane.normal);
|
|
if (tr.fraction != 1.0 && dotPr > 0.5)
|
|
{
|
|
NDebugOverlay::Grid( tr.endpos + Vector(0,0,1) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------
|
|
CAI_Node **pAINode = m_pNetwork->AccessNodes();
|
|
|
|
// --------------------
|
|
// Draw the graph connectivity
|
|
// ---------------------
|
|
if (m_debugNetOverlays & bits_debugOverlayGraphConnect)
|
|
{
|
|
// ---------------------------------------------------
|
|
// If network needs rebuilding do so before display
|
|
// --------------------------------------------------
|
|
if (m_debugNetOverlays & bits_debugNeedRebuild)
|
|
{
|
|
m_pManager->RebuildNetworkGraph();
|
|
}
|
|
else if (m_iGConnectivityNode != NO_NODE)
|
|
{
|
|
for (int node=0;node<m_pNetwork->NumNodes();node++)
|
|
{
|
|
if ( m_pNetwork->IsConnected( m_iGConnectivityNode, node) )
|
|
{
|
|
Vector srcPos = pAINode[m_iGConnectivityNode]->GetPosition(m_iHullDrawNum);
|
|
Vector desPos = pAINode[node]->GetPosition(m_iHullDrawNum);
|
|
NDebugOverlay::Line(srcPos, desPos, 255,0,255, false,0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------
|
|
// Draw the hulls
|
|
// ---------------------
|
|
if (m_debugNetOverlays & bits_debugOverlayHulls)
|
|
{
|
|
// ---------------------------------------------------
|
|
// If network needs rebuilding do so before display
|
|
// --------------------------------------------------
|
|
if (m_debugNetOverlays & bits_debugNeedRebuild)
|
|
{
|
|
m_pManager->RebuildNetworkGraph();
|
|
}
|
|
else
|
|
{
|
|
for (int node=startDrawNode;node<endDrawNode;node++)
|
|
{
|
|
for (int link=0;link<pAINode[node]->NumLinks();link++)
|
|
{
|
|
// Only draw link once
|
|
if (pAINode[node]->GetLinkByIndex(link)->DestNodeID(node) < node)
|
|
{
|
|
|
|
Vector srcPos = pAINode[pAINode[node]->GetLinkByIndex(link)->m_iSrcID]->GetPosition(m_iHullDrawNum);
|
|
Vector desPos = pAINode[pAINode[node]->GetLinkByIndex(link)->m_iDestID]->GetPosition(m_iHullDrawNum);
|
|
Vector direction = desPos - srcPos;
|
|
float length = VectorNormalize(direction);
|
|
Vector hullMins = NAI_Hull::Mins(m_iHullDrawNum);
|
|
Vector hullMaxs = NAI_Hull::Maxs(m_iHullDrawNum);
|
|
hullMaxs.x = length + hullMaxs.x;
|
|
|
|
if (pAINode[node]->GetLinkByIndex(link)->m_iAcceptedMoveTypes[m_iHullDrawNum] & bits_CAP_MOVE_FLY)
|
|
{
|
|
NDebugOverlay::BoxDirection(srcPos, hullMins, hullMaxs, direction, 100,255,255,20,flDrawDuration);
|
|
}
|
|
|
|
if (pAINode[node]->GetLinkByIndex(link)->m_iAcceptedMoveTypes[m_iHullDrawNum] & bits_CAP_MOVE_CLIMB)
|
|
{
|
|
// Display as a vertical slice up the climbing surface unless dismount node
|
|
if (pAINode[pAINode[node]->GetLinkByIndex(link)->m_iSrcID]->GetOrigin() != pAINode[pAINode[node]->GetLinkByIndex(link)->m_iDestID]->GetOrigin())
|
|
{
|
|
hullMaxs.x = hullMaxs.x - length;
|
|
if (srcPos.z < desPos.z)
|
|
{
|
|
hullMaxs.z = length + hullMaxs.z;
|
|
}
|
|
else
|
|
{
|
|
hullMins.z = hullMins.z - length;
|
|
}
|
|
direction = Vector(0,1,0);
|
|
|
|
}
|
|
NDebugOverlay::BoxDirection(srcPos, hullMins, hullMaxs, direction, 255,0,255,20,flDrawDuration);
|
|
}
|
|
|
|
if (pAINode[node]->GetLinkByIndex(link)->m_iAcceptedMoveTypes[m_iHullDrawNum] & bits_CAP_MOVE_GROUND)
|
|
{
|
|
NDebugOverlay::BoxDirection(srcPos, hullMins, hullMaxs, direction, 0,255,50,20,flDrawDuration);
|
|
}
|
|
|
|
else if (pAINode[node]->GetLinkByIndex(link)->m_iAcceptedMoveTypes[m_iHullDrawNum] & bits_CAP_MOVE_JUMP)
|
|
{
|
|
NDebugOverlay::BoxDirection(srcPos, hullMins, hullMaxs, direction, 0,0,255,20,flDrawDuration);
|
|
}
|
|
else if (pAINode[node]->GetLinkByIndex(link)->m_iAcceptedMoveTypes[m_iHullDrawNum] & bits_CAP_MOVE_CRAWL)
|
|
{
|
|
NDebugOverlay::Line( srcPos, desPos, 255, 255, 0, false, flDrawDuration );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------
|
|
// Draw the hints
|
|
// ---------------------
|
|
if (m_debugNetOverlays & bits_debugOverlayHints)
|
|
{
|
|
CAI_HintManager::DrawHintOverlays(flDrawDuration);
|
|
}
|
|
|
|
// -------------------------------
|
|
// Draw the nodes and connections
|
|
// -------------------------------
|
|
if (m_debugNetOverlays & (bits_debugOverlayNodes | bits_debugOverlayConnections))
|
|
{
|
|
for (int node=startDrawNode;node<endDrawNode;node++)
|
|
{
|
|
// This gets expensive, so see if the node is visible to the client
|
|
if (pAINode[node]->GetType() == NODE_DELETED)
|
|
continue;
|
|
|
|
// --------------------
|
|
// Draw the connections
|
|
// ---------------------
|
|
if (m_debugNetOverlays & bits_debugOverlayConnections)
|
|
{
|
|
// ---------------------------------------------------
|
|
// If network needs rebuilding do so before display
|
|
// --------------------------------------------------
|
|
if (m_debugNetOverlays & bits_debugNeedRebuild)
|
|
{
|
|
m_pManager->RebuildNetworkGraph();
|
|
}
|
|
else
|
|
{
|
|
for (int link=0;link<pAINode[node]->NumLinks();link++) {
|
|
|
|
// Only draw link once
|
|
CAI_Link *pAILink = pAINode[node]->GetLinkByIndex(link);
|
|
if ( pAILink->DestNodeID(node) >= node )
|
|
continue;
|
|
|
|
int srcID = pAILink->m_iSrcID;
|
|
int desID = pAILink->m_iDestID;
|
|
|
|
Vector srcPos = pAINode[srcID]->GetPosition(m_iHullDrawNum);
|
|
Vector desPos = pAINode[desID]->GetPosition(m_iHullDrawNum);
|
|
|
|
int srcType = pAINode[srcID]->GetType();
|
|
int desType = pAINode[desID]->GetType();
|
|
|
|
int linkInfo = pAILink->m_LinkInfo;
|
|
int moveTypes = pAILink->m_iAcceptedMoveTypes[m_iHullDrawNum];
|
|
bool IsDangerous = ( pAILink->m_nDangerCount > 0 );
|
|
bool bIsLastResort = ( pAILink->m_LinkInfo & bits_PREFER_AVOID ) != 0;
|
|
|
|
// when rendering, raise NODE_GROUND off the floor slighty as they seem to clip too much
|
|
if ( srcType == NODE_GROUND)
|
|
{
|
|
srcPos.z += 1.0;
|
|
}
|
|
|
|
if ( desType == NODE_GROUND)
|
|
{
|
|
desPos.z += 1.0;
|
|
}
|
|
|
|
unsigned char r, g, b;
|
|
// Draw in red if stale link
|
|
if (linkInfo & bits_LINK_STALE_SUGGESTED)
|
|
{
|
|
r = 255; g = 0; b = 0;
|
|
bIsLastResort = false;
|
|
}
|
|
// Draw in grey if link turned off
|
|
else if (linkInfo & bits_LINK_OFF)
|
|
{
|
|
r = 100; g = 100; b = 100;
|
|
bIsLastResort = false;
|
|
}
|
|
// Draw in yellow if link is dangerous
|
|
else if ( IsDangerous )
|
|
{
|
|
r = 192; g = 192; b = 0;
|
|
}
|
|
else if ((m_debugNetOverlays & bits_debugOverlayFlyConnections) && (moveTypes & bits_CAP_MOVE_FLY))
|
|
{
|
|
r = 100; g = 255; b = 255;
|
|
}
|
|
else if (moveTypes & bits_CAP_MOVE_CLIMB)
|
|
{
|
|
r = 255; g = 0; b = 255;
|
|
}
|
|
else if (moveTypes & bits_CAP_MOVE_GROUND)
|
|
{
|
|
r = 0; g = 255; b = 50;
|
|
}
|
|
else if ((m_debugNetOverlays & bits_debugOverlayCrawlConnections) && (moveTypes & bits_CAP_MOVE_CRAWL))
|
|
{
|
|
r = 255; g = 255; b = 255;
|
|
}
|
|
else if ((m_debugNetOverlays & bits_debugOverlayJumpConnections) && (moveTypes & bits_CAP_MOVE_JUMP) )
|
|
{
|
|
r = 0; g = 0; b = 255;
|
|
}
|
|
else
|
|
{ // Dark red if this hull can't use
|
|
bool isFly = ( srcType == NODE_AIR || desType == NODE_AIR );
|
|
bool isJump = true;
|
|
for ( int i = HULL_HUMAN; i < NUM_HULLS; i++ )
|
|
{
|
|
if ( pAINode[node]->GetLinkByIndex(link)->m_iAcceptedMoveTypes[i] & ~bits_CAP_MOVE_JUMP )
|
|
{
|
|
isJump = false;
|
|
break;
|
|
}
|
|
}
|
|
bool isCrawl = true;
|
|
for ( int i = HULL_HUMAN; i < NUM_HULLS; i++ )
|
|
{
|
|
if ( pAINode[node]->GetLinkByIndex(link)->m_iAcceptedMoveTypes[i] & ~bits_CAP_MOVE_CRAWL )
|
|
{
|
|
isCrawl = false;
|
|
break;
|
|
}
|
|
}
|
|
if ( ( isFly && (m_debugNetOverlays & bits_debugOverlayFlyConnections) ) ||
|
|
( isJump && (m_debugNetOverlays & bits_debugOverlayJumpConnections) ) ||
|
|
( isCrawl && (m_debugNetOverlays & bits_debugOverlayCrawlConnections) ) ||
|
|
( !isFly && !isJump && !isCrawl ) )
|
|
{
|
|
r = 100; g = 25; b = 25;
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( bIsLastResort )
|
|
{
|
|
r /= 2; g /= 2; b /= 2;
|
|
}
|
|
NDebugOverlay::Line( srcPos, desPos, r, g, b, false, flDrawDuration );
|
|
}
|
|
}
|
|
}
|
|
if (m_debugNetOverlays & bits_debugOverlayNodes)
|
|
{
|
|
int r = 255;
|
|
int g = 0;
|
|
int b = 0;
|
|
|
|
// If checking visibility base color off of visibility info
|
|
if (m_debugNetOverlays & bits_debugOverlayVisibility &&
|
|
m_iVisibilityNode != NO_NODE)
|
|
{
|
|
// ---------------------------------------------------
|
|
// If network needs rebuilding do so before display
|
|
// --------------------------------------------------
|
|
if (m_debugNetOverlays & bits_debugNeedRebuild)
|
|
{
|
|
m_pManager->RebuildNetworkGraph();
|
|
}
|
|
}
|
|
|
|
// If checking graph connectivity base color off of connectivity info
|
|
if (m_debugNetOverlays & bits_debugOverlayGraphConnect &&
|
|
m_iGConnectivityNode != NO_NODE)
|
|
{
|
|
// ---------------------------------------------------
|
|
// If network needs rebuilding do so before display
|
|
// --------------------------------------------------
|
|
if (m_debugNetOverlays & bits_debugNeedRebuild)
|
|
{
|
|
m_pManager->RebuildNetworkGraph();
|
|
}
|
|
else if (m_pNetwork->IsConnected( m_iGConnectivityNode, node) )
|
|
{
|
|
r = 0;
|
|
g = 0;
|
|
b = 255;
|
|
}
|
|
}
|
|
// Otherwise base color off of node type
|
|
else
|
|
{
|
|
// If node is new and hasn't been rebuild yet
|
|
if (pAINode[node]->m_eNodeInfo & bits_NODE_WC_CHANGED)
|
|
{
|
|
r = 200;
|
|
g = 200;
|
|
b = 200;
|
|
}
|
|
|
|
// If node doesn't fit the current hull size
|
|
else if (pAINode[node]->m_eNodeInfo & bits_NODE_WONT_FIT_HULL)
|
|
{
|
|
r = 255;
|
|
g = 25;
|
|
b = 25;
|
|
}
|
|
|
|
else if (pAINode[node]->GetType() == NODE_CLIMB)
|
|
{
|
|
r = 255;
|
|
g = 0;
|
|
b = 255;
|
|
}
|
|
else if (pAINode[node]->GetType() == NODE_AIR)
|
|
{
|
|
r = 0;
|
|
g = 255;
|
|
b = 255;
|
|
}
|
|
else if (pAINode[node]->GetType() == NODE_GROUND)
|
|
{
|
|
r = 0;
|
|
g = 255;
|
|
b = 100;
|
|
}
|
|
}
|
|
|
|
|
|
Vector nodePos;
|
|
|
|
nodePos = pAINode[node]->GetPosition(m_iHullDrawNum);
|
|
|
|
NDebugOverlay::Box(nodePos, Vector(-5,-5,-5), Vector(5,5,5), r,g,b,0,flDrawDuration);
|
|
|
|
// If climb node draw line in facing direction
|
|
if (pAINode[node]->GetType() == NODE_CLIMB)
|
|
{
|
|
Vector offsetDir = 12.0 * Vector(cos(DEG2RAD(pAINode[node]->GetYaw())),sin(DEG2RAD(pAINode[node]->GetYaw())),flDrawDuration);
|
|
NDebugOverlay::Line(nodePos, nodePos+offsetDir, r,g,b,false,flDrawDuration);
|
|
}
|
|
|
|
if ( pAINode[node]->GetHint() )
|
|
{
|
|
NDebugOverlay::Box( nodePos, Vector(-7,-7,-7), Vector(7,7,7), 255,255,0,0,flDrawDuration);
|
|
}
|
|
|
|
if (m_debugNetOverlays & bits_debugOverlayNodesLev2)
|
|
{
|
|
CFmtStr msg;
|
|
|
|
if ( m_pNodeIndexTable )
|
|
msg.sprintf("%i (wc:%i; z:%i)",node,m_pNodeIndexTable[pAINode[node]->GetId()], pAINode[node]->GetZone());
|
|
else
|
|
msg.sprintf("%i (z:%i)",node,pAINode[node]->GetZone());
|
|
|
|
Vector loc = nodePos;
|
|
loc.x+=6;
|
|
loc.y+=6;
|
|
loc.z+=6;
|
|
NDebugOverlay::Text( loc, msg, true, flDrawDuration);
|
|
|
|
// Print the hintgroup if we have one
|
|
if ( pAINode[node]->GetHint() )
|
|
{
|
|
msg.sprintf("%s", STRING( pAINode[node]->GetHint()->GetGroup() ));
|
|
loc.z-=3;
|
|
NDebugOverlay::Text( loc, msg, true, flDrawDuration);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// -------------------------------
|
|
// Identify hull being displayed
|
|
// -------------------------------
|
|
if (m_debugNetOverlays & (bits_debugOverlayNodes | bits_debugOverlayConnections | bits_debugOverlayHulls))
|
|
{
|
|
DrawEditInfoOverlay();
|
|
}
|
|
|
|
// ----------------------------
|
|
// Increment node draw chunk
|
|
// ----------------------------
|
|
startDrawNode = endDrawNode;
|
|
if (startDrawNode >= m_pNetwork->NumNodes())
|
|
{
|
|
startDrawNode = 0;
|
|
}
|
|
|
|
// ----------------------------
|
|
// Output performance stats
|
|
// ----------------------------
|
|
#ifdef AI_PERF_MON
|
|
if (m_fNextPerfStatTime < gpGlobals->curtime)
|
|
{
|
|
char temp[512];
|
|
Q_snprintf(temp,sizeof(temp),"%3.2f NN/m\n%3.2f P/m\n",(m_nPerfStatNN/1.0),(m_nPerfStatPB/1.0));
|
|
UTIL_CenterPrintAll(temp);
|
|
|
|
m_fNextPerfStatTime = gpGlobals->curtime + 1;
|
|
m_nPerfStatNN = 0;
|
|
m_nPerfStatPB = 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CAI_NetworkEditTools::CAI_NetworkEditTools(CAI_NetworkManager *pNetworkManager)
|
|
{
|
|
// ----------------------------------------------------------------------------
|
|
// If in wc_edit mode
|
|
// ----------------------------------------------------------------------------
|
|
if (engine->IsInEditMode())
|
|
{
|
|
// ----------------------------------------------------------------------------
|
|
// Allocate extra space for storing undropped node positions
|
|
// ----------------------------------------------------------------------------
|
|
m_pWCPosition = new Vector[MAX_NODES];
|
|
}
|
|
else
|
|
{
|
|
m_pWCPosition = NULL;
|
|
}
|
|
|
|
m_pNodeIndexTable = NULL;
|
|
m_debugNetOverlays = 0;
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Allocate table of WC Id's. If not in edit mode Deleted after initialization
|
|
// ----------------------------------------------------------------------------
|
|
m_pNodeIndexTable = new int[MAX_NODES];
|
|
for ( int i = 0; i < MAX_NODES; i++ )
|
|
m_pNodeIndexTable[i] = NO_NODE;
|
|
m_nNextWCIndex = 0;
|
|
|
|
m_pNetwork = pNetworkManager->GetNetwork(); // @tbd
|
|
m_pManager = pNetworkManager;
|
|
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CAI_NetworkEditTools::~CAI_NetworkEditTools()
|
|
{
|
|
// --------------------------------------------------------
|
|
// If in edit mode tell WC I'm ending my session
|
|
// --------------------------------------------------------
|
|
#ifdef _WIN32
|
|
Editor_EndSession(false);
|
|
#endif
|
|
delete[] m_pNodeIndexTable;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CAI_NetworkBuilder
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkBuilder::FloodFillZone( CAI_Node **ppNodes, CAI_Node *pNode, int zone )
|
|
{
|
|
pNode->SetZone( zone );
|
|
|
|
for (int link = 0; link < pNode->NumLinks(); link++)
|
|
{
|
|
CAI_Link *pLink = pNode->GetLinkByIndex(link);
|
|
CAI_Node *pLinkedNode = ( pLink->m_iDestID == pNode->GetId()) ? ppNodes[pLink->m_iSrcID] : ppNodes[pLink->m_iDestID];
|
|
if ( pLinkedNode->GetZone() == AI_NODE_ZONE_UNKNOWN )
|
|
FloodFillZone( ppNodes, pLinkedNode, zone );
|
|
|
|
Assert( pLinkedNode->GetZone() == pNode->GetZone() && pNode->GetZone() == zone );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkBuilder::InitZones( CAI_Network *pNetwork )
|
|
{
|
|
int nNodes = pNetwork->NumNodes();
|
|
CAI_Node **ppNodes = pNetwork->AccessNodes();
|
|
|
|
if ( !nNodes )
|
|
return;
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
ppNodes[i]->SetZone( AI_NODE_ZONE_UNKNOWN );
|
|
}
|
|
|
|
// Mark solo nodes
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
if ( ppNodes[i]->NumLinks() == 0 )
|
|
ppNodes[i]->SetZone( AI_NODE_ZONE_SOLO );
|
|
}
|
|
|
|
int curZone = AI_NODE_FIRST_ZONE;
|
|
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
if ( ppNodes[i]->GetZone() == AI_NODE_ZONE_UNKNOWN )
|
|
{
|
|
FloodFillZone( (CAI_Node **)ppNodes, ppNodes[i], curZone );
|
|
curZone++;
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
Assert( ppNodes[i]->GetZone() != AI_NODE_ZONE_UNKNOWN );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Used for WC edit move to rebuild the network around the given
|
|
// location. Rebuilding the entire network takes too long
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkBuilder::Rebuild( CAI_Network *pNetwork )
|
|
{
|
|
int nNodes = pNetwork->NumNodes();
|
|
CAI_Node **ppNodes = pNetwork->AccessNodes();
|
|
|
|
if ( !nNodes )
|
|
return;
|
|
|
|
BeginBuild();
|
|
|
|
// ------------------------------------------------------------
|
|
// First mark all nodes around vecPos as having to be rebuilt
|
|
// ------------------------------------------------------------
|
|
int i;
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
// --------------------------------------------------------------------
|
|
// If changed, mark all nodes that are within the max link distance to
|
|
// the changed node as having to be rebuild
|
|
// --------------------------------------------------------------------
|
|
if (ppNodes[i]->m_eNodeInfo & bits_NODE_WC_CHANGED)
|
|
{
|
|
Vector vRebuildPos = ppNodes[i]->GetOrigin();
|
|
ppNodes[i]->SetNeedsRebuild();
|
|
ppNodes[i]->SetZone( AI_NODE_ZONE_UNIVERSAL );
|
|
for (int node = 0; node < nNodes; node++)
|
|
{
|
|
if ( ppNodes[node]->GetType() == NODE_AIR )
|
|
{
|
|
if ((ppNodes[node]->GetOrigin() - vRebuildPos).LengthSqr() < MAX_AIR_NODE_LINK_DIST_SQ)
|
|
{
|
|
ppNodes[node]->SetNeedsRebuild();
|
|
ppNodes[node]->SetZone( AI_NODE_ZONE_UNIVERSAL );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((ppNodes[node]->GetOrigin() - vRebuildPos).LengthSqr() < MAX_NODE_LINK_DIST_SQ)
|
|
{
|
|
ppNodes[node]->SetNeedsRebuild();
|
|
ppNodes[node]->SetZone( AI_NODE_ZONE_UNIVERSAL );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------
|
|
// Initialize node positions
|
|
// ---------------------------
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
if (ppNodes[i]->NeedsRebuild())
|
|
{
|
|
InitNodePosition( pNetwork, ppNodes[i] );
|
|
}
|
|
}
|
|
nNodes = pNetwork->NumNodes(); // InitNodePosition can create nodes
|
|
|
|
// ---------------------------
|
|
// Initialize node neighbors
|
|
// ---------------------------
|
|
m_DidSetNeighborsTable.Resize( nNodes );
|
|
m_DidSetNeighborsTable.ClearAll();
|
|
m_NeighborsTable.SetSize( nNodes );
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
m_NeighborsTable[i].Resize( nNodes );
|
|
}
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
// If near point of change recalculate
|
|
if (ppNodes[i]->NeedsRebuild())
|
|
{
|
|
InitNeighbors( pNetwork, ppNodes[i] );
|
|
}
|
|
}
|
|
|
|
// ---------------------------
|
|
// Force node neighbors for dynamic links
|
|
// ---------------------------
|
|
ForceDynamicLinkNeighbors();
|
|
|
|
// ---------------------------
|
|
// Initialize accepted hulls
|
|
// ---------------------------
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
if (ppNodes[i]->NeedsRebuild())
|
|
{
|
|
ppNodes[i]->ClearLinks();
|
|
}
|
|
}
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
if (ppNodes[i]->NeedsRebuild())
|
|
{
|
|
InitLinks( pNetwork, ppNodes[i] );
|
|
}
|
|
}
|
|
|
|
g_pAINetworkManager->FixupHints();
|
|
|
|
EndBuild();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkBuilder::BeginBuild()
|
|
{
|
|
m_pTestHull = CAI_TestHull::GetTestHull();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkBuilder::EndBuild()
|
|
{
|
|
m_NeighborsTable.SetSize(0);
|
|
m_DidSetNeighborsTable.Resize(0);
|
|
CAI_TestHull::ReturnTestHull();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Only called if network has changed since last time level
|
|
// was loaded
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
void CAI_NetworkBuilder::Build( CAI_Network *pNetwork )
|
|
{
|
|
int nNodes = pNetwork->NumNodes();
|
|
CAI_Node **ppNodes = pNetwork->AccessNodes();
|
|
|
|
if ( !nNodes )
|
|
return;
|
|
|
|
CAI_NetworkBuildHelper *pHelper = (CAI_NetworkBuildHelper *)CreateEntityByName( "ai_network_build_helper" );
|
|
|
|
VPROF( "AINet" );
|
|
|
|
BeginBuild();
|
|
|
|
CFastTimer masterTimer;
|
|
CFastTimer timer;
|
|
|
|
DevMsg( "Building AI node graph...\n");
|
|
masterTimer.Start();
|
|
|
|
// ---------------------------
|
|
// Initialize node positions
|
|
// ---------------------------
|
|
DevMsg( "Initializing node positions...\n" );
|
|
timer.Start();
|
|
int i;
|
|
for ( i = 0; i < nNodes; i++)
|
|
{
|
|
InitNodePosition( pNetwork, ppNodes[i] );
|
|
if ( pHelper )
|
|
pHelper->PostInitNodePosition( pNetwork, ppNodes[i] );
|
|
}
|
|
nNodes = pNetwork->NumNodes(); // InitNodePosition can create nodes
|
|
timer.End();
|
|
DevMsg( "...done initializing node positions. %f seconds\n", timer.GetDuration().GetSeconds() );
|
|
|
|
// ---------------------------
|
|
// Initialize node neighbors
|
|
// ---------------------------
|
|
DevMsg( "Initializing node neighbors...\n" );
|
|
timer.Start();
|
|
m_DidSetNeighborsTable.Resize( nNodes );
|
|
m_DidSetNeighborsTable.ClearAll();
|
|
m_NeighborsTable.SetSize( nNodes );
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
m_NeighborsTable[i].Resize( nNodes );
|
|
m_NeighborsTable[i].ClearAll();
|
|
}
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
InitNeighbors( pNetwork, ppNodes[i] );
|
|
}
|
|
timer.End();
|
|
DevMsg( "...done initializing node neighbors. %f seconds\n", timer.GetDuration().GetSeconds() );
|
|
|
|
// ---------------------------
|
|
// Force node neighbors for dynamic links
|
|
// ---------------------------
|
|
DevMsg( "Forcing dynamic link neighbors...\n" );
|
|
timer.Start();
|
|
ForceDynamicLinkNeighbors();
|
|
timer.End();
|
|
DevMsg( "...done forcing dynamic link neighbors. %f seconds\n", timer.GetDuration().GetSeconds() );
|
|
|
|
// ---------------------------
|
|
// Initialize accepted hulls
|
|
// ---------------------------
|
|
DevMsg( "Determining links...\n" );
|
|
timer.Start();
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
// Make sure all the links are clear
|
|
ppNodes[i]->ClearLinks();
|
|
}
|
|
for (i = 0; i < nNodes; i++)
|
|
{
|
|
InitLinks( pNetwork, ppNodes[i] );
|
|
}
|
|
timer.End();
|
|
DevMsg( "...done determining links. %f seconds\n", timer.GetDuration().GetSeconds() );
|
|
|
|
// ------------------------------
|
|
// Initialize disconnected nodes
|
|
// ------------------------------
|
|
DevMsg( "Determining zones...\n" );
|
|
timer.Start();
|
|
InitZones( pNetwork);
|
|
timer.End();
|
|
masterTimer.End();
|
|
DevMsg( "...done determining zones. %f seconds\n", timer.GetDuration().GetSeconds() );
|
|
DevMsg( "...done building AI node graph, %f seconds\n", masterTimer.GetDuration().GetSeconds() );
|
|
|
|
g_pAINetworkManager->FixupHints();
|
|
|
|
EndBuild();
|
|
|
|
if ( pHelper )
|
|
UTIL_Remove( pHelper );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose : Forces testing of a connection between src and dest IDs for all dynamic links
|
|
//
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CAI_NetworkBuilder::ForceDynamicLinkNeighbors(void)
|
|
{
|
|
if (!g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable)
|
|
{
|
|
DevMsg("ERROR: Trying initialize links with no WC ID table!\n");
|
|
return;
|
|
}
|
|
|
|
CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
|
|
|
|
while (pDynamicLink)
|
|
{
|
|
// -------------------------------------------------------------
|
|
// First convert this links WC IDs to engine IDs
|
|
// -------------------------------------------------------------
|
|
int nSrcID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nSrcEditID );
|
|
if (nSrcID == -1)
|
|
{
|
|
DevMsg("ERROR: Dynamic link source WC node %d not found\n", pDynamicLink->m_nSrcEditID );
|
|
}
|
|
|
|
int nDestID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nDestEditID );
|
|
if (nDestID == -1)
|
|
{
|
|
DevMsg("ERROR: Dynamic link dest WC node %d not found\n", pDynamicLink->m_nDestEditID );
|
|
}
|
|
|
|
if ( nSrcID != -1 && nDestID != -1 )
|
|
{
|
|
if ( nSrcID < g_pBigAINet->NumNodes() && nDestID < g_pBigAINet->NumNodes() )
|
|
{
|
|
CAI_Node *pSrcNode = g_pBigAINet->GetNode( nSrcID );
|
|
CAI_Node *pDestNode = g_pBigAINet->GetNode( nDestID );
|
|
|
|
// -------------------------------------------------------------
|
|
// Force visibility and neighbor-ness between the nodes
|
|
// -------------------------------------------------------------
|
|
Assert( pSrcNode );
|
|
Assert( pDestNode );
|
|
|
|
m_NeighborsTable[pSrcNode->GetId()].Set(pDestNode->GetId());
|
|
m_NeighborsTable[pDestNode->GetId()].Set(pSrcNode->GetId());
|
|
}
|
|
}
|
|
|
|
// Go on to the next dynamic link
|
|
pDynamicLink = pDynamicLink->m_pNextDynamicLink;
|
|
}
|
|
}
|
|
|
|
CAI_NetworkBuilder g_AINetworkBuilder;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Initializes position of climb node in the world. Climb nodes are
|
|
// set to be just above the floor or at the same level at the
|
|
// dismount point for the node
|
|
//
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_NetworkBuilder::InitClimbNodePosition(CAI_Network *pNetwork, CAI_Node *pNode)
|
|
{
|
|
AI_PROFILE_SCOPE( CAI_Node_InitClimbNodePosition );
|
|
|
|
// If this is a node for mounting/dismounting the climb skip it
|
|
if ( pNode->m_eNodeInfo & (bits_NODE_CLIMB_OFF_FORWARD | bits_NODE_CLIMB_OFF_LEFT | bits_NODE_CLIMB_OFF_RIGHT) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Figure out which directions I can dismount from the climb node
|
|
|
|
//float hullLength = NAI_Hull::Length(HULL_SMALL);
|
|
//Vector offsetDir = Vector(cos(DEG2RAD(m_flYaw)),sin(DEG2RAD(m_flYaw)),0);
|
|
|
|
// ----------------
|
|
// Check position
|
|
// ----------------
|
|
trace_t trace;
|
|
Vector posOnLadder = pNode->GetPosition(HULL_SMALL_CENTERED);
|
|
AI_TraceHull( posOnLadder, posOnLadder + Vector( 0, 0, -37 ),
|
|
NAI_Hull::Mins(HULL_SMALL_CENTERED), NAI_Hull::Maxs(HULL_SMALL_CENTERED),
|
|
MASK_NPCSOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &trace );
|
|
|
|
// --------------------------------------------------------------------
|
|
// If climb node is right above the floor, we don't need any dismount
|
|
// nodes. Accept this dropped position and note that this climb node
|
|
// is at the bottom
|
|
// --------------------------------------------------------------------
|
|
if (!trace.startsolid && trace.fraction != 1)
|
|
{
|
|
pNode->m_eNodeInfo = bits_NODE_CLIMB_BOTTOM;
|
|
InitGroundNodePosition( pNetwork, pNode );
|
|
return;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------
|
|
// If network was already loaded this means we are in wc edit mode
|
|
// so we shouldn't recreate the added climb nodes
|
|
// ---------------------------------------------------------------------
|
|
if (g_pAINetworkManager->NetworksLoaded())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------
|
|
// Otherwise we need to create climb nodes for dismounting the climb
|
|
// and place the height of the climb node at the dismount position
|
|
// ---------------------------------------------------------------------
|
|
int checkNodeTypes[3] = { bits_NODE_CLIMB_OFF_FORWARD, bits_NODE_CLIMB_OFF_LEFT, bits_NODE_CLIMB_OFF_RIGHT };
|
|
|
|
int numExits = 0;
|
|
|
|
// DevMsg( "testing %f %f %f\n", GetOrigin().x, GetOrigin().y, GetOrigin().z );
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
pNode->m_eNodeInfo = checkNodeTypes[i];
|
|
|
|
Vector origin = pNode->GetPosition(HULL_SMALL_CENTERED);
|
|
|
|
// DevMsg( "testing %f %f %f\n", origin.x, origin.y, origin.z );
|
|
// ----------------
|
|
// Check outward
|
|
// ----------------
|
|
AI_TraceLine ( posOnLadder,
|
|
origin,
|
|
MASK_NPCSOLID_BRUSHONLY,
|
|
NULL,
|
|
COLLISION_GROUP_NONE,
|
|
&trace );
|
|
|
|
// DevMsg( "to %f %f %f : %d %f", origin.x, origin.y, origin.z, trace.startsolid, trace.fraction );
|
|
|
|
if (!trace.startsolid && trace.fraction == 1.0)
|
|
{
|
|
float floorZ = GetFloorZ(origin); // FIXME: don't use this
|
|
|
|
if (abs(pNode->GetOrigin().z - floorZ) < 36)
|
|
{
|
|
CAI_Node *new_node = pNetwork->AddNode( pNode->GetOrigin(), pNode->m_flYaw );
|
|
new_node->m_pHint = NULL;
|
|
new_node->m_eNodeType = NODE_CLIMB;
|
|
new_node->m_eNodeInfo = pNode->m_eNodeInfo;
|
|
InitGroundNodePosition( pNetwork, new_node );
|
|
|
|
// copy over the offsets for the first CLIMB_OFF node
|
|
// FIXME: this method is broken for when the CLIMB_OFF nodes are at different heights
|
|
if (numExits == 0)
|
|
{
|
|
for (int hull = 0; hull < NUM_HULLS; hull++)
|
|
{
|
|
pNode->m_flVOffset[hull] = new_node->m_flVOffset[hull];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int hull = 0; hull < NUM_HULLS; hull++)
|
|
{
|
|
if (fabs(pNode->m_flVOffset[hull] - new_node->m_flVOffset[hull]) > 1)
|
|
{
|
|
DevMsg(2, "Warning: Climb Node %i has different exit heights for hull %s\n", pNode->m_iID, NAI_Hull::Name(hull));
|
|
}
|
|
}
|
|
}
|
|
|
|
numExits++;
|
|
}
|
|
}
|
|
// DevMsg( "\n");
|
|
}
|
|
|
|
if (numExits == 0)
|
|
{
|
|
DevMsg("ERROR: Climb Node %i has no way off\n",pNode->m_iID);
|
|
}
|
|
|
|
// this is a node that can't get gotten to directly
|
|
pNode->m_eNodeInfo = bits_NODE_CLIMB_ON;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Initializes position of the node sitting on the ground.
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_NetworkBuilder::InitGroundNodePosition(CAI_Network *pNetwork, CAI_Node *pNode)
|
|
{
|
|
AI_PROFILE_SCOPE( CAI_Node_InitGroundNodePosition );
|
|
|
|
if ( pNode->m_eNodeInfo & bits_DONT_DROP )
|
|
return;
|
|
|
|
// find actual floor for each hull type
|
|
for (int hull = 0; hull < NUM_HULLS; hull++)
|
|
{
|
|
trace_t tr;
|
|
Vector origin = pNode->GetOrigin();
|
|
Vector mins, maxs;
|
|
|
|
// turn hull into pancake to avoid problems with ceiling
|
|
mins = NAI_Hull::Mins(hull);
|
|
maxs = NAI_Hull::Maxs(hull);
|
|
maxs.z = mins.z;
|
|
|
|
// Add an epsilon for cast
|
|
origin.z += 0.1;
|
|
|
|
// shift up so bottom of box is at center of node
|
|
origin.z -= mins.z;
|
|
|
|
AI_TraceHull( origin, origin + Vector( 0, 0, -384 ), mins, maxs, MASK_NPCSOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
|
|
|
|
if ( !tr.startsolid )
|
|
pNode->m_flVOffset[hull] = tr.endpos.z - pNode->GetOrigin().z + 0.1;
|
|
else
|
|
pNode->m_flVOffset[hull] = -mins.z + 0.1;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Initializes position of the node in the world. Only called if
|
|
// the network was never initialized
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_NetworkBuilder::InitNodePosition(CAI_Network *pNetwork, CAI_Node *pNode)
|
|
{
|
|
AI_PROFILE_SCOPE( CAI_Node_InitNodePosition );
|
|
|
|
if (pNode->m_eNodeType == NODE_AIR)
|
|
{
|
|
return;
|
|
}
|
|
else if (pNode->m_eNodeType == NODE_CLIMB)
|
|
{
|
|
InitClimbNodePosition(pNetwork, pNode);
|
|
return;
|
|
}
|
|
|
|
// Otherwise mark as a land node and drop to the floor
|
|
|
|
else if (pNode->m_eNodeType == NODE_GROUND)
|
|
{
|
|
InitGroundNodePosition( pNetwork, pNode );
|
|
|
|
if (pNode->m_flVOffset[HULL_SMALL_CENTERED] < -100)
|
|
{
|
|
Assert( pNetwork == g_pBigAINet );
|
|
DevWarning("ERROR: Node %.0f %.0f %.0f, WC ID# %i, is either too low (fell through floor) or too high (>100 units above floor)\n",
|
|
pNode->GetOrigin().x, pNode->GetOrigin().y, pNode->GetOrigin().z,
|
|
g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pNode->m_iID]);
|
|
|
|
pNode->m_eNodeInfo |= bits_NODE_FALLEN;
|
|
}
|
|
return;
|
|
}
|
|
/* // If under water, not that the node is in water <<TODO>> when we get water
|
|
else if ( UTIL_PointContents(GetOrigin()) & MASK_WATER )
|
|
{
|
|
m_eNodeType |= NODE_WATER;
|
|
}
|
|
*/
|
|
else if (pNode->m_eNodeType != NODE_DELETED)
|
|
{
|
|
DevMsg( "Bad node type!\n" );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Set the visibility for this node. (What nodes it can see with a
|
|
// line trace)
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_NetworkBuilder::InitVisibility(CAI_Network *pNetwork, CAI_Node *pNode)
|
|
{
|
|
AI_PROFILE_SCOPE( CAI_Node_InitVisibility );
|
|
|
|
// If a deleted node bail
|
|
if (pNode->m_eNodeType == NODE_DELETED)
|
|
{
|
|
return;
|
|
}
|
|
// The actual position of some nodes may be inside geometry as they have
|
|
// hull specific position offsets (e.g. climb nodes). Get the hull specific
|
|
// position using the smallest hull to make sure were not in geometry
|
|
Vector srcPos = pNode->GetPosition(HULL_SMALL_CENTERED);
|
|
|
|
// Check the visibility on every other node in the network
|
|
for (int testnode = 0; testnode < pNetwork->NumNodes(); testnode++ )
|
|
{
|
|
CAI_Node *testNode = pNetwork->GetNode( testnode );
|
|
|
|
if ( DebuggingConnect( pNode->m_iID, testnode ) )
|
|
{
|
|
DevMsg( "" ); // break here..
|
|
}
|
|
|
|
// We know we can view ourself
|
|
if (pNode->m_iID == testnode)
|
|
{
|
|
m_NeighborsTable[pNode->m_iID].Set(testNode->m_iID);
|
|
continue;
|
|
}
|
|
|
|
// Remove duplicate nodes unless a climb node as they move
|
|
if (testNode->GetOrigin() == pNode->GetOrigin() && testNode->GetType() != NODE_CLIMB)
|
|
{
|
|
testNode->SetType( NODE_DELETED );
|
|
DevMsg( 2, "Probable duplicate node placed at %s\n", VecToString(testNode->GetOrigin()) );
|
|
continue;
|
|
}
|
|
|
|
// If a deleted node we don't care about it
|
|
if (testNode->GetType() == NODE_DELETED)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( m_DidSetNeighborsTable.IsBitSet( testNode->m_iID ) )
|
|
{
|
|
if ( m_NeighborsTable[testNode->m_iID].IsBitSet(pNode->m_iID))
|
|
m_NeighborsTable[pNode->m_iID].Set(testNode->m_iID);
|
|
|
|
continue;
|
|
}
|
|
|
|
float flDistToCheckNode = ( testNode->GetOrigin() - pNode->GetOrigin() ).LengthSqr();
|
|
|
|
if ( testNode->GetType() == NODE_AIR )
|
|
{
|
|
if (flDistToCheckNode > MAX_AIR_NODE_LINK_DIST_SQ)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (flDistToCheckNode > MAX_NODE_LINK_DIST_SQ)
|
|
continue;
|
|
}
|
|
|
|
// The actual position of some nodes may be inside geometry as they have
|
|
// hull specific position offsets (e.g. climb nodes). Get the hull specific
|
|
// position using the smallest hull to make sure were not in geometry
|
|
Vector destPos = pNetwork->GetNode( testnode )->GetPosition(HULL_SMALL_CENTERED);
|
|
|
|
trace_t tr;
|
|
tr.m_pEnt = NULL;
|
|
|
|
// Try several line of sight checks
|
|
|
|
bool isVisible = false;
|
|
|
|
// ------------------
|
|
// Bottom to bottom
|
|
// ------------------
|
|
AI_TraceLine ( srcPos, destPos,MASK_NPCWORLDSTATIC_FLUID,NULL,COLLISION_GROUP_NONE, &tr );
|
|
if (!tr.startsolid && tr.fraction == 1.0)
|
|
{
|
|
isVisible = true;
|
|
}
|
|
|
|
// ------------------
|
|
// Top to top
|
|
// ------------------
|
|
if (!isVisible)
|
|
{
|
|
AI_TraceLine ( srcPos + Vector( 0, 0, 70 ),destPos + Vector( 0, 0, 70 ),MASK_NPCWORLDSTATIC_FLUID,NULL,COLLISION_GROUP_NONE, &tr );
|
|
if (!tr.startsolid && tr.fraction == 1.0)
|
|
{
|
|
isVisible = true;
|
|
}
|
|
}
|
|
|
|
// ------------------
|
|
// Top to Bottom
|
|
// ------------------
|
|
if (!isVisible)
|
|
{
|
|
AI_TraceLine ( srcPos + Vector( 0, 0, 70 ),destPos,MASK_NPCWORLDSTATIC_FLUID,NULL,COLLISION_GROUP_NONE, &tr );
|
|
if (!tr.startsolid && tr.fraction == 1.0)
|
|
{
|
|
isVisible = true;
|
|
}
|
|
}
|
|
|
|
// ------------------
|
|
// Bottom to Top
|
|
// ------------------
|
|
if (!isVisible)
|
|
{
|
|
AI_TraceLine ( srcPos,destPos + Vector( 0, 0, 70 ),MASK_NPCWORLDSTATIC_FLUID,NULL,COLLISION_GROUP_NONE, &tr );
|
|
if (!tr.startsolid && tr.fraction == 1.0)
|
|
{
|
|
isVisible = true;
|
|
}
|
|
}
|
|
|
|
// ------------------
|
|
// Failure
|
|
// ------------------
|
|
if (!isVisible)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
/* <<TODO>> may not apply with editable connections.......
|
|
|
|
// trace hit a brush ent, trace backwards to make sure that this ent is the only thing in the way.
|
|
if ( tr.fraction != 1.0 )
|
|
{
|
|
pTraceEnt = tr.u.ent;// store the ent that the trace hit, for comparison
|
|
|
|
AI_TraceLine ( srcPos,
|
|
destPos,
|
|
GetAITraceMask_BrushOnly(),
|
|
NULL,
|
|
&tr );
|
|
|
|
|
|
// there is a solid_bsp ent in the way of these two nodes, so we must record several things about in order to keep
|
|
// track of it in the pathfinding code, as well as through save and restore of the node graph. ANY data that is manipulated
|
|
// as part of the process of adding a LINKENT to a connection here must also be done in CGraph::SetGraphPointers, where reloaded
|
|
// graphs are prepared for use.
|
|
if ( tr.u.ent == pTraceEnt && !FClassnameIs( tr.u.ent, "worldspawn" ) )
|
|
{
|
|
// get a pointer
|
|
pLinkPool [ cTotalLinks ].m_pLinkEnt = tr.u.ent;
|
|
|
|
// record the modelname, so that we can save/load node trees
|
|
memcpy( pLinkPool [ cTotalLinks ].m_szLinkEntModelname, STRING( tr.u.ent->model ), 4 );
|
|
|
|
// set the flag for this ent that indicates that it is attached to the world graph
|
|
// if this ent is removed from the world, it must also be removed from the connections
|
|
// that it formerly blocked.
|
|
CBaseEntity *e = CBaseEntity::Instance( tr.u.ent );
|
|
if ( e )
|
|
{
|
|
if ( !(e->GetFlags() & FL_GRAPHED ) )
|
|
{
|
|
e->AddFlag( FL_GRAPHED );
|
|
}
|
|
}
|
|
}
|
|
// even if the ent wasn't there, these nodes couldn't be connected. Skip.
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
*/
|
|
m_NeighborsTable[pNode->m_iID].Set(testNode->m_iID);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Initializes the neighbors list
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_NetworkBuilder::InitNeighbors(CAI_Network *pNetwork, CAI_Node *pNode)
|
|
{
|
|
m_NeighborsTable[pNode->m_iID].ClearAll();
|
|
|
|
// Begin by establishing viewability to limit the number of nodes tested
|
|
InitVisibility( pNetwork, pNode );
|
|
|
|
AI_PROFILE_SCOPE_BEGIN( CAI_Node_InitNeighbors );
|
|
|
|
// Now check each neighbor against all other neighbors to see if one of
|
|
// them is a redundant connection
|
|
for (int checknode = 0; checknode < pNetwork->NumNodes(); checknode++ )
|
|
{
|
|
if ( DebuggingConnect( pNode->m_iID, checknode ) )
|
|
{
|
|
DevMsg( "" ); // break here..
|
|
}
|
|
|
|
// I'm not a neighbor of myself
|
|
if ( pNode->m_iID == checknode )
|
|
{
|
|
m_NeighborsTable[pNode->m_iID].Clear(checknode);
|
|
continue;
|
|
}
|
|
|
|
// Only check if already on the neightbor list
|
|
if (!m_NeighborsTable[pNode->m_iID].IsBitSet(checknode))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
CAI_Node *pCheckNode = pNetwork->GetNode(checknode);
|
|
|
|
for (int testnode = 0; testnode < pNetwork->NumNodes(); testnode++ )
|
|
{
|
|
// don't check against itself
|
|
if (( testnode == checknode ) || (testnode == pNode->m_iID))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Only check if already on the neightbor list
|
|
if (!m_NeighborsTable[pNode->m_iID].IsBitSet(testnode))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
CAI_Node *pTestNode = pNetwork->GetNode(testnode);
|
|
|
|
// ----------------------------------------------------------
|
|
// Don't check air nodes against nodes of a different types
|
|
// ----------------------------------------------------------
|
|
if ((pCheckNode->GetType() == NODE_AIR && pTestNode->GetType() != NODE_AIR)||
|
|
(pCheckNode->GetType() != NODE_AIR && pTestNode->GetType() == NODE_AIR))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// ----------------------------------------------------------
|
|
// If climb node pairs, don't consider redundancy
|
|
// ----------------------------------------------------------
|
|
if (pNode->GetType() == NODE_CLIMB &&
|
|
(pCheckNode->GetType() == NODE_CLIMB || pTestNode->GetType() == NODE_CLIMB))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// ----------------------------------------------------------
|
|
// If a climb node mounting point is involved, don't consider redundancy
|
|
// ----------------------------------------------------------
|
|
if ( ( pCheckNode->GetOrigin() == pNode->GetOrigin() && pNode->GetType() == NODE_CLIMB && pCheckNode->GetType() == NODE_CLIMB ) ||
|
|
( pTestNode->GetOrigin() == pNode->GetOrigin() && pNode->GetType() == NODE_CLIMB && pTestNode->GetType() == NODE_CLIMB ) ||
|
|
( pTestNode->GetOrigin() == pCheckNode->GetOrigin() && pCheckNode->GetType() == NODE_CLIMB && pTestNode->GetType() == NODE_CLIMB ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// @HACKHACK (toml 02-25-04): Ignore redundancy if both nodes are air nodes with
|
|
// hint type "strider node". Really, really should do this in a clean manner
|
|
bool nodeIsStrider = ( pNode->GetHint() && pNode->GetHint()->HintType() == HINT_STRIDER_NODE );
|
|
bool other1IsStrider = ( pCheckNode->GetHint() && pCheckNode->GetHint()->HintType() == HINT_STRIDER_NODE );
|
|
bool other2IsStrider = ( pTestNode->GetHint() && pTestNode->GetHint()->HintType() == HINT_STRIDER_NODE );
|
|
if ( nodeIsStrider && other1IsStrider != other2IsStrider )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Vector vec2DirToCheckNode = pCheckNode->GetOrigin() - pNode->GetOrigin();
|
|
float flDistToCheckNode = VectorNormalize( vec2DirToCheckNode );
|
|
|
|
Vector vec2DirToTestNode = ( pTestNode->GetOrigin() - pNode->GetOrigin() );
|
|
float flDistToTestNode = VectorNormalize( vec2DirToTestNode );
|
|
|
|
float tolerance = 0.92388; // 45 degrees
|
|
|
|
if ( DotProduct ( vec2DirToCheckNode, vec2DirToTestNode ) >= tolerance )
|
|
{
|
|
if ( flDistToTestNode < flDistToCheckNode )
|
|
{
|
|
DebugConnectMsg( pNode->m_iID, checknode, " Revoking neighbor status to closer redundant link %d\n", testnode );
|
|
m_NeighborsTable[pNode->m_iID].Clear(checknode);
|
|
}
|
|
else
|
|
{
|
|
DebugConnectMsg( pNode->m_iID, testnode, " Revoking neighbor status to closer redundant link %d\n", checknode );
|
|
m_NeighborsTable[pNode->m_iID].Clear(testnode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AI_PROFILE_SCOPE_END();
|
|
|
|
m_DidSetNeighborsTable.Set(pNode->m_iID);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: For the current node, check its connection to all other nodes
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static bool IsInLineForClimb( const Vector &srcPos, const Vector &srcFacing, const Vector &destPos, const Vector &destFacing )
|
|
{
|
|
#ifdef DEBUG
|
|
Vector normSrcFacing( srcFacing ), normDestFacing( destFacing );
|
|
|
|
VectorNormalize( normSrcFacing );
|
|
VectorNormalize( normDestFacing );
|
|
|
|
Assert( VectorsAreEqual( srcFacing, normSrcFacing, 0.01 ) && VectorsAreEqual( destFacing, normDestFacing, 0.01 ) );
|
|
#endif
|
|
|
|
// If they are not facing the same way...
|
|
if ( 1 - srcFacing.Dot( destFacing ) > 0.01 )
|
|
return false;
|
|
|
|
// If they aren't in line along the facing...
|
|
if ( CalcDistanceToLine2D( destPos.AsVector2D(), srcPos.AsVector2D(), srcPos.AsVector2D() + srcFacing.AsVector2D() ) > 0.01 )
|
|
return false;
|
|
|
|
// Check that the angle between them is either staight up, or on at angle of ladder-stairs
|
|
Vector vecDelta = srcPos - destPos;
|
|
|
|
VectorNormalize( vecDelta );
|
|
|
|
float fabsCos = fabs( srcFacing.Dot( vecDelta ) );
|
|
|
|
const float CosAngLadderStairs = 0.4472; // rise 2 & run 1
|
|
|
|
if ( fabsCos > 0.05 && fabs( fabsCos - CosAngLadderStairs ) > 0.05 )
|
|
return false;
|
|
|
|
// *************************** --------------------------------
|
|
return true;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CAI_NetworkBuilder::ComputeConnection( CAI_Node *pSrcNode, CAI_Node *pDestNode, Hull_t hull )
|
|
{
|
|
int srcId = pSrcNode->m_iID;
|
|
int destId = pDestNode->m_iID;
|
|
int result = 0;
|
|
trace_t tr;
|
|
|
|
// Set the size of the test hull
|
|
if ( m_pTestHull->GetHullType() != hull )
|
|
{
|
|
m_pTestHull->SetHullType( hull );
|
|
m_pTestHull->SetHullSizeNormal( true );
|
|
}
|
|
|
|
if ( !( m_pTestHull->GetFlags() & FL_ONGROUND ) )
|
|
{
|
|
DevWarning( 2, "OFFGROUND!\n" );
|
|
}
|
|
m_pTestHull->AddFlag( FL_ONGROUND );
|
|
|
|
// ==============================================================
|
|
// FIRST CHECK IF HULL CAN EVEN FIT AT THESE NODES
|
|
// ==============================================================
|
|
// @Note (toml 02-10-03): this should be optimized, caching the results of CanFitAtNode()
|
|
if ( !( pSrcNode->m_eNodeInfo & ( HullToBit( hull ) << NODE_ENT_FLAGS_SHIFT ) ) &&
|
|
!m_pTestHull->GetNavigator()->CanFitAtNode(srcId,NAI_Hull::TraceMask( hull )) )
|
|
{
|
|
DebugConnectMsg( srcId, destId, " Cannot fit at node %d\n", srcId );
|
|
return 0;
|
|
}
|
|
|
|
if ( !( pDestNode->m_eNodeInfo & ( HullToBit( hull ) << NODE_ENT_FLAGS_SHIFT ) ) &&
|
|
!m_pTestHull->GetNavigator()->CanFitAtNode(destId,NAI_Hull::TraceMask( hull )) )
|
|
{
|
|
DebugConnectMsg( srcId, destId, " Cannot fit at node %d\n", destId );
|
|
return 0;
|
|
}
|
|
|
|
// ==============================================================
|
|
// AIR NODES (FLYING)
|
|
// ==============================================================
|
|
if (pSrcNode->m_eNodeType == NODE_AIR || pDestNode->GetType() == NODE_AIR)
|
|
{
|
|
AI_PROFILE_SCOPE( CAI_Node_InitLinks_Air );
|
|
|
|
// Air nodes only connect to other air nodes and nothing else
|
|
if (pSrcNode->m_eNodeType == NODE_AIR && pDestNode->GetType() == NODE_AIR)
|
|
{
|
|
AI_TraceHull( pSrcNode->GetOrigin(), pDestNode->GetOrigin(), NAI_Hull::Mins(hull),NAI_Hull::Maxs(hull), NAI_Hull::TraceMask(hull), m_pTestHull, COLLISION_GROUP_NONE, &tr );
|
|
if (!tr.startsolid && tr.fraction == 1.0)
|
|
{
|
|
result |= bits_CAP_MOVE_FLY;
|
|
DebugConnectMsg( srcId, destId, " Connect by flying\n" );
|
|
}
|
|
}
|
|
}
|
|
// =============================================================================
|
|
// > CLIMBING
|
|
// =============================================================================
|
|
// If both are climb nodes just make sure they are above each other
|
|
// and there is room for the hull to pass between them
|
|
else if ((pSrcNode->m_eNodeType == NODE_CLIMB) && (pDestNode->GetType() == NODE_CLIMB))
|
|
{
|
|
AI_PROFILE_SCOPE( CAI_Node_InitLinks_Climb );
|
|
|
|
Vector srcPos = pSrcNode->GetPosition(hull);
|
|
Vector destPos = pDestNode->GetPosition(hull);
|
|
|
|
// If a code genereted climb dismount node the two origins will be the same
|
|
if (pSrcNode->GetOrigin() == pDestNode->GetOrigin())
|
|
{
|
|
AI_TraceHull( srcPos, destPos,
|
|
NAI_Hull::Mins(hull),NAI_Hull::Maxs(hull),
|
|
NAI_Hull::TraceMask(hull), m_pTestHull, COLLISION_GROUP_NONE, &tr );
|
|
if (!tr.startsolid && tr.fraction == 1.0)
|
|
{
|
|
result |= bits_CAP_MOVE_CLIMB;
|
|
DebugConnectMsg( srcId, destId, " Connect by climbing\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !IsInLineForClimb(srcPos, UTIL_YawToVector( pSrcNode->m_flYaw ), destPos, UTIL_YawToVector( pDestNode->m_flYaw ) ) )
|
|
{
|
|
Assert( !IsInLineForClimb(destPos, UTIL_YawToVector( pDestNode->m_flYaw ), srcPos, UTIL_YawToVector( pSrcNode->m_flYaw ) ) );
|
|
DebugConnectMsg( srcId, destId, " Not lined up for proper climbing\n" );
|
|
return 0;
|
|
}
|
|
|
|
AI_TraceHull( srcPos, destPos, NAI_Hull::Mins(hull),NAI_Hull::Maxs(hull), NAI_Hull::TraceMask(hull), m_pTestHull, COLLISION_GROUP_NONE, &tr );
|
|
if (!tr.startsolid && tr.fraction == 1.0)
|
|
{
|
|
result |= bits_CAP_MOVE_CLIMB;
|
|
DebugConnectMsg( srcId, destId, " Connect by climbing\n" );
|
|
}
|
|
}
|
|
}
|
|
// ====================================================
|
|
// > TWO LAND NODES
|
|
// =====================================================
|
|
else if ((pSrcNode->m_eNodeType == NODE_GROUND) || (pDestNode->GetType() == NODE_GROUND))
|
|
{
|
|
// BUG: this could use GroundMoveLimit, except there's no version of world but not brushes (doors open, etc).
|
|
|
|
// ====================================================
|
|
// > WALKING : walk the space between the nodes
|
|
// =====================================================
|
|
|
|
// in this loop we take tiny steps from the current node to the nodes that it links to, one at a time.
|
|
bool fStandFailed = false;
|
|
bool fWalkFailed = true;
|
|
bool fCrawlFailed = true;
|
|
|
|
AI_PROFILE_SCOPE_BEGIN( CAI_Node_InitLinks_Ground );
|
|
|
|
Vector srcPos = pSrcNode->GetPosition(hull);
|
|
Vector destPos = pDestNode->GetPosition(hull);
|
|
|
|
if (!m_pTestHull->GetMoveProbe()->CheckStandPosition( srcPos, NAI_Hull::TraceMask(hull)))
|
|
{
|
|
DebugConnectMsg( srcId, destId, " Failed to stand at %d\n", srcId );
|
|
fStandFailed = true;
|
|
}
|
|
|
|
if (!m_pTestHull->GetMoveProbe()->CheckStandPosition( destPos, NAI_Hull::TraceMask(hull)))
|
|
{
|
|
DebugConnectMsg( srcId, destId, " Failed to stand at %d\n", destId );
|
|
fStandFailed = true;
|
|
}
|
|
|
|
//if (hull == 0)
|
|
// DevMsg("from %.1f %.1f %.1f to %.1f %.1f %.1f\n", srcPos.x, srcPos.y, srcPos.z, destPos.x, destPos.y, destPos.z );
|
|
|
|
if ( !fStandFailed )
|
|
{
|
|
fWalkFailed = !m_pTestHull->GetMoveProbe()->TestGroundMove( srcPos, destPos, NAI_Hull::TraceMask(hull), AITGM_IGNORE_INITIAL_STAND_POS, NULL );
|
|
if ( fWalkFailed )
|
|
DebugConnectMsg( srcId, destId, " Failed to walk between nodes\n" );
|
|
}
|
|
|
|
// Add to our list of acceptable hulls
|
|
if ( !fStandFailed )
|
|
{
|
|
if ( !fWalkFailed )
|
|
{
|
|
result |= bits_CAP_MOVE_GROUND;
|
|
DebugConnectMsg( srcId, destId, " Nodes connect for ground movement\n" );
|
|
}
|
|
else
|
|
{
|
|
// Try it with a very large step height
|
|
fCrawlFailed = !m_pTestHull->GetMoveProbe()->TestGroundMove( srcPos, destPos, NAI_Hull::TraceMask(hull), AITGM_IGNORE_INITIAL_STAND_POS | AITGM_CRAWL_LARGE_STEPS, NULL );
|
|
if ( !fCrawlFailed )
|
|
{
|
|
DebugConnectMsg( srcId, destId, " Nodes connect for crawl movement\n" );
|
|
result |= bits_CAP_MOVE_CRAWL;
|
|
}
|
|
}
|
|
}
|
|
|
|
AI_PROFILE_SCOPE_END();
|
|
|
|
// =============================================================================
|
|
// > JUMPING : jump the space between the nodes, but only if walk failed
|
|
// =============================================================================
|
|
if (!fStandFailed && fWalkFailed && (pSrcNode->m_eNodeType == NODE_GROUND) && (pDestNode->GetType() == NODE_GROUND))
|
|
{
|
|
AI_PROFILE_SCOPE( CAI_Node_InitLinks_Jump );
|
|
|
|
Vector srcPos = pSrcNode->GetPosition(hull);
|
|
Vector destPos = pDestNode->GetPosition(hull);
|
|
|
|
// Jumps aren't bi-directional. We can jump down further than we can jump up so
|
|
// we have to test for either one
|
|
bool canDestJump = m_pTestHull->IsJumpLegal(srcPos, destPos, destPos);
|
|
bool canSrcJump = m_pTestHull->IsJumpLegal(destPos, srcPos, srcPos);
|
|
|
|
if (canDestJump || canSrcJump)
|
|
{
|
|
CAI_MoveProbe *pMoveProbe = m_pTestHull->GetMoveProbe();
|
|
|
|
bool fJumpLegal = false;
|
|
m_pTestHull->SetGravity(1.0);
|
|
|
|
AIMoveTrace_t moveTrace;
|
|
pMoveProbe->MoveLimit( NAV_JUMP, srcPos,destPos, NAI_Hull::TraceMask(hull), NULL, &moveTrace);
|
|
if (!IsMoveBlocked(moveTrace))
|
|
{
|
|
fJumpLegal = true;
|
|
}
|
|
pMoveProbe->MoveLimit( NAV_JUMP, destPos,srcPos, NAI_Hull::TraceMask(hull), NULL, &moveTrace);
|
|
if (!IsMoveBlocked(moveTrace))
|
|
{
|
|
fJumpLegal = true;
|
|
}
|
|
|
|
// Add to our list of accepable hulls
|
|
if (fJumpLegal)
|
|
{
|
|
result |= bits_CAP_MOVE_JUMP;
|
|
DebugConnectMsg( srcId, destId, " Nodes connect for jumping\n" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_NetworkBuilder::InitLinks(CAI_Network *pNetwork, CAI_Node *pNode)
|
|
{
|
|
AI_PROFILE_SCOPE( CAI_Node_InitLinks );
|
|
|
|
// -----------------------------------------------------
|
|
// Get test hull
|
|
// -----------------------------------------------------
|
|
m_pTestHull->GetNavigator()->SetNetwork( pNetwork );
|
|
|
|
// -----------------------------------------------------
|
|
// Initialize links to every node
|
|
// -----------------------------------------------------
|
|
for (int i = 0; i < pNetwork->NumNodes(); i++ )
|
|
{
|
|
// -------------------------------------------------
|
|
// Check for redundant link building
|
|
// -------------------------------------------------
|
|
DebugConnectMsg( pNode->m_iID, i, "Testing connection between %d and %d:\n", pNode->m_iID, i );
|
|
|
|
if (pNode->HasLink(i))
|
|
{
|
|
// A link has been already created when the other node was processed...
|
|
DebugConnectMsg( pNode->m_iID, i, " Nodes already connected\n" );
|
|
continue;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------
|
|
// If link has been already created in other node just share it
|
|
// ---------------------------------------------------------------------
|
|
CAI_Node *pDestNode = pNetwork->GetNode( i );
|
|
|
|
CAI_Link *pOldLink = pDestNode->HasLink(pNode->m_iID);
|
|
if (pOldLink)
|
|
{
|
|
DebugConnectMsg( pNode->m_iID, i, " Sharing previously establish connection\n" );
|
|
((CAI_Node *)pNode)->AddLink(pOldLink);
|
|
continue;
|
|
}
|
|
|
|
// Only check if the node is a neighbor
|
|
if ( m_NeighborsTable[pNode->m_iID].IsBitSet(pDestNode->m_iID) )
|
|
{
|
|
int acceptedMotions[NUM_HULLS];
|
|
|
|
bool bAllFailed = true;
|
|
|
|
if ( DebuggingConnect( pNode->m_iID, i ) )
|
|
{
|
|
DevMsg( "" ); // break here..
|
|
}
|
|
|
|
if ( !(pNode->m_eNodeInfo & bits_NODE_FALLEN) && !(pDestNode->m_eNodeInfo & bits_NODE_FALLEN) )
|
|
{
|
|
for (int hull = 0 ; hull < NUM_HULLS; hull++ )
|
|
{
|
|
DebugConnectMsg( pNode->m_iID, i, " Testing for hull %s\n", NAI_Hull::Name( (Hull_t)hull ) );
|
|
|
|
acceptedMotions[hull] = ComputeConnection( pNode, pDestNode, (Hull_t)hull );
|
|
if ( acceptedMotions[hull] != 0 )
|
|
bAllFailed = false;
|
|
}
|
|
}
|
|
else
|
|
DebugConnectMsg( pNode->m_iID, i, " No connection: one or both are fallen nodes\n" );
|
|
|
|
// If there were any passible hulls create link
|
|
if (!bAllFailed)
|
|
{
|
|
CAI_Link *pLink = pNetwork->CreateLink( pNode->m_iID, pDestNode->m_iID);
|
|
if ( pLink )
|
|
{
|
|
for (int hull=0;hull<NUM_HULLS;hull++)
|
|
{
|
|
pLink->m_iAcceptedMoveTypes[hull] = acceptedMotions[hull];
|
|
}
|
|
DebugConnectMsg( pNode->m_iID, i, " Added link\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_NeighborsTable[pNode->m_iID].Clear(pDestNode->m_iID);
|
|
DebugConnectMsg(pNode->m_iID, i, " NO LINK\n" );
|
|
}
|
|
}
|
|
else
|
|
DebugConnectMsg( pNode->m_iID, i, " NO LINK (not neighbors)\n" );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|