Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// nav_area.cpp
// AI Navigation areas
// Author: Michael S. Booth ([email protected]), January 2003
#include "cbase.h"
#include "cs_nav_mesh.h"
#include "cs_nav_area.h"
#include "cs_gamerules.h"
#include "nav_pathfind.h"
#include "nav_colors.h"
#include "fmtstr.h"
#include "props_shared.h"
#include "func_breakablesurf.h"
#include "color.h"
#include "collisionutils.h"
#include "point_hiding_spot.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#ifdef _WIN32
#pragma warning (disable:4701) // disable warning that variable *may* not be initialized
#endif
//--------------------------------------------------------------------------------------------------------------
/**
* Constructor used during normal runtime.
*/
CCSNavArea::CCSNavArea( void )
{
#ifndef PLATFORM_64BITS // TODO64: this is probably just alignment for performance, but perhaps the sizes are hardcoded somewhere
COMPILE_TIME_ASSERT( sizeof( CNavAreaCriticalData ) == 128 );
COMPILE_TIME_ASSERT( sizeof( CCSNavArea ) == 768 );
#endif
m_approachCount = 0;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Destructor
*/
CCSNavArea::~CCSNavArea()
{
}
void CCSNavArea::OnServerActivate( void )
{
CNavArea::OnServerActivate();
}
void CCSNavArea::OnRoundRestart( void )
{
CNavArea::OnRoundRestart();
}
void CCSNavArea::Save( CUtlBuffer &fileBuffer, unsigned int version ) const
{
CNavArea::Save( fileBuffer, version );
//
// Save the approach areas for this area
//
// save number of approach areas
fileBuffer.PutUnsignedChar(m_approachCount);
// save approach area info
for( int a=0; a<m_approachCount; ++a )
{
if (m_approach[a].here.area)
fileBuffer.PutUnsignedInt(m_approach[a].here.area->GetID());
else
fileBuffer.PutUnsignedInt(0);
if (m_approach[a].prev.area)
fileBuffer.PutUnsignedInt(m_approach[a].prev.area->GetID());
else
fileBuffer.PutUnsignedInt(0);
fileBuffer.PutUnsignedChar(m_approach[a].prevToHereHow);
if (m_approach[a].next.area)
fileBuffer.PutUnsignedInt(m_approach[a].next.area->GetID());
else
fileBuffer.PutUnsignedInt(0);
fileBuffer.PutUnsignedChar(m_approach[a].hereToNextHow);
}
}
NavErrorType CCSNavArea::Load( CUtlBuffer &fileBuffer, unsigned int version, unsigned int subVersion )
{
if ( version < 15 )
return LoadLegacy(fileBuffer, version, subVersion);
// load base class data
NavErrorType error = CNavArea::Load( fileBuffer, version, subVersion );
switch ( subVersion )
{
case 1:
//
// Load number of approach areas
//
m_approachCount = fileBuffer.GetUnsignedChar();
// load approach area info (IDs)
for( int a = 0; a < m_approachCount; ++a )
{
m_approach[a].here.id = fileBuffer.GetUnsignedInt();
m_approach[a].prev.id = fileBuffer.GetUnsignedInt();
m_approach[a].prevToHereHow = (NavTraverseType)fileBuffer.GetUnsignedChar();
m_approach[a].next.id = fileBuffer.GetUnsignedInt();
m_approach[a].hereToNextHow = (NavTraverseType)fileBuffer.GetUnsignedChar();
}
if ( !fileBuffer.IsValid() )
error = NAV_INVALID_FILE;
// fall through
case 0:
// legacy version
break;
default:
Warning( "Unknown NavArea sub-version number\n" );
error = NAV_INVALID_FILE;
}
return error;
}
NavErrorType CCSNavArea::PostLoad( void )
{
NavErrorType error = CNavArea::PostLoad();
// resolve approach area IDs
for ( int a = 0; a < m_approachCount; ++a )
{
m_approach[a].here.area = TheNavMesh->GetNavAreaByID( m_approach[a].here.id );
if (m_approach[a].here.id && m_approach[a].here.area == NULL)
{
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Approach Area (here).\n" );
error = NAV_CORRUPT_DATA;
}
m_approach[a].prev.area = TheNavMesh->GetNavAreaByID( m_approach[a].prev.id );
if (m_approach[a].prev.id && m_approach[a].prev.area == NULL)
{
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Approach Area (prev).\n" );
error = NAV_CORRUPT_DATA;
}
m_approach[a].next.area = TheNavMesh->GetNavAreaByID( m_approach[a].next.id );
if (m_approach[a].next.id && m_approach[a].next.area == NULL)
{
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Approach Area (next).\n" );
error = NAV_CORRUPT_DATA;
}
}
return error;
}
void CCSNavArea::Draw( void ) const
{
CNavArea::Draw();
}
void CCSNavArea::CustomAnalysis( bool isIncremental /*= false */ )
{
ComputeApproachAreas();
}
//--------------------------------------------------------------------------------------------------------------
// return danger decay rate per second
float CCSNavArea::GetDangerDecayRate( void ) const
{
if ( CSGameRules()->IsPlayingGunGameTRBomb() )
{
// decay danger faster in this aggressive bomb planting mode
return 1.0f / 30.0f;
}
// one kill == 1.0, which we will forget about in two minutes
return 1.0f / 120.0f;
}
float CCSNavArea::GetEarliestOccupyTime( int teamID ) const
{
if ( CSGameRules()->IsPlayingCoopMission() )
return 0.0f;
return BaseClass::GetEarliestOccupyTime( teamID );
}
void CCSNavArea::UpdateBlocked( bool force /*= false*/, int teamID /*= TEAM_ANY */ )
{
if ( CSGameRules() && CSGameRules()->IsPlayingCoopMission() )
BaseClass::UpdateBlocked( force, teamID );
}
bool CCSNavArea::IsBlocked( int teamID, bool ignoreNavBlockers /*= false */ ) const
{
return ( CSGameRules() && CSGameRules()->IsPlayingCoopMission() ) ? BaseClass::IsBlocked( teamID, ignoreNavBlockers ) : false;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Load legacy navigation area from the file
*/
NavErrorType CCSNavArea::LoadLegacy( CUtlBuffer &fileBuffer, unsigned int version, unsigned int subVersion )
{
// load ID
m_id = fileBuffer.GetUnsignedInt();
// update nextID to avoid collisions
if (m_id >= m_nextID)
m_nextID = m_id+1;
// load attribute flags
if ( version <= 8 )
{
m_attributeFlags = fileBuffer.GetUnsignedChar();
}
else if ( version < 13 )
{
m_attributeFlags = fileBuffer.GetUnsignedShort();
}
else
{
m_attributeFlags = fileBuffer.GetInt();
}
// load extent of area
fileBuffer.Get( &m_nwCorner, 3*sizeof(float) );
fileBuffer.Get( &m_seCorner, 3*sizeof(float) );
if ( ( m_seCorner.x - m_nwCorner.x ) > 0.0f && ( m_seCorner.y - m_nwCorner.y ) > 0.0f )
{
m_invDxCorners = 1.0f / ( m_seCorner.x - m_nwCorner.x );
m_invDyCorners = 1.0f / ( m_seCorner.y - m_nwCorner.y );
}
else
{
m_invDxCorners = m_invDyCorners = 0;
DevWarning( "Degenerate Navigation Area #%d at setpos %g %g %g\n",
m_id, m_nwCorner.x, m_nwCorner.y, m_nwCorner.z );
}
// load heights of implicit corners
m_neZ = fileBuffer.GetFloat();
m_swZ = fileBuffer.GetFloat();
CheckWaterLevel();
// load connections (IDs) to adjacent areas
// in the enum order NORTH, EAST, SOUTH, WEST
for( int d=0; d<NUM_DIRECTIONS; d++ )
{
// load number of connections for this direction
unsigned int count = fileBuffer.GetUnsignedInt();
Assert( fileBuffer.IsValid() );
m_connect[d].EnsureCapacity( count );
for( unsigned int i=0; i<count; ++i )
{
NavConnect connect;
connect.id = fileBuffer.GetUnsignedInt();
Assert( fileBuffer.IsValid() );
// don't allow self-referential connections
if ( connect.id != m_id )
{
m_connect[d].AddToTail( connect );
}
}
}
//
// Load hiding spots
//
// load number of hiding spots
unsigned char hidingSpotCount = fileBuffer.GetUnsignedChar();
if (version == 1)
{
// load simple vector array
Vector pos;
for( int h=0; h<hidingSpotCount; ++h )
{
fileBuffer.Get( &pos, 3 * sizeof(float) );
// create new hiding spot and put on master list
HidingSpot *spot = TheNavMesh->CreateHidingSpot();
spot->SetPosition( pos );
spot->SetFlags( HidingSpot::IN_COVER );
m_hidingSpots.AddToTail( spot );
}
}
else
{
// load HidingSpot objects for this area
for( int h=0; h<hidingSpotCount; ++h )
{
// create new hiding spot and put on master list
HidingSpot *spot = TheNavMesh->CreateHidingSpot();
spot->Load( fileBuffer, version );
m_hidingSpots.AddToTail( spot );
}
}
if ( version < 15 )
{
//
// Load number of approach areas
//
m_approachCount = fileBuffer.GetUnsignedChar();
// load approach area info (IDs)
for( int a = 0; a < m_approachCount; ++a )
{
m_approach[a].here.id = fileBuffer.GetUnsignedInt();
m_approach[a].prev.id = fileBuffer.GetUnsignedInt();
m_approach[a].prevToHereHow = (NavTraverseType)fileBuffer.GetUnsignedChar();
m_approach[a].next.id = fileBuffer.GetUnsignedInt();
m_approach[a].hereToNextHow = (NavTraverseType)fileBuffer.GetUnsignedChar();
}
}
//
// Load encounter paths for this area
//
unsigned int count = fileBuffer.GetUnsignedInt();
if (version < 3)
{
// old data, read and discard
for( unsigned int e=0; e<count; ++e )
{
SpotEncounter encounter;
encounter.from.id = fileBuffer.GetUnsignedInt();
encounter.to.id = fileBuffer.GetUnsignedInt();
fileBuffer.Get( &encounter.path.from.x, 3 * sizeof(float) );
fileBuffer.Get( &encounter.path.to.x, 3 * sizeof(float) );
// read list of spots along this path
unsigned char spotCount = fileBuffer.GetUnsignedChar();
for( int s=0; s<spotCount; ++s )
{
fileBuffer.GetFloat();
fileBuffer.GetFloat();
fileBuffer.GetFloat();
fileBuffer.GetFloat();
}
}
return NAV_OK;
}
for( unsigned int e=0; e<count; ++e )
{
SpotEncounter *encounter = new SpotEncounter;
encounter->from.id = fileBuffer.GetUnsignedInt();
unsigned char dir = fileBuffer.GetUnsignedChar();
encounter->fromDir = static_cast<NavDirType>( dir );
encounter->to.id = fileBuffer.GetUnsignedInt();
dir = fileBuffer.GetUnsignedChar();
encounter->toDir = static_cast<NavDirType>( dir );
// read list of spots along this path
unsigned char spotCount = fileBuffer.GetUnsignedChar();
SpotOrder order;
for( int s=0; s<spotCount; ++s )
{
order.id = fileBuffer.GetUnsignedInt();
unsigned char t = fileBuffer.GetUnsignedChar();
order.t = (float)t/255.0f;
encounter->spots.AddToTail( order );
}
m_spotEncounters.AddToTail( encounter );
}
if (version < 5)
return NAV_OK;
//
// Load Place data
//
PlaceDirectory::IndexType entry = fileBuffer.GetUnsignedShort();
// convert entry to actual Place
SetPlace( placeDirectory.IndexToPlace( entry ) );
if ( version < 7 )
return NAV_OK;
// load ladder data
for ( int dir=0; dir<CNavLadder::NUM_LADDER_DIRECTIONS; ++dir )
{
count = fileBuffer.GetUnsignedInt();
for( unsigned int i=0; i<count; ++i )
{
NavLadderConnect connect;
connect.id = fileBuffer.GetUnsignedInt();
bool alreadyConnected = false;
FOR_EACH_VEC( m_ladder[dir], j )
{
if ( m_ladder[dir][j].id == connect.id )
{
alreadyConnected = true;
break;
}
}
if ( !alreadyConnected )
{
m_ladder[dir].AddToTail( connect );
}
}
}
if ( version < 8 )
return NAV_OK;
// load earliest occupy times
for( int i=0; i<MAX_NAV_TEAMS; ++i )
{
// no spot in the map should take longer than this to reach
m_earliestOccupyTime[i] = fileBuffer.GetFloat();
}
if ( version < 11 )
return NAV_OK;
// load light intensity
for ( int i=0; i<NUM_CORNERS; ++i )
{
m_lightIntensity[i] = fileBuffer.GetFloat();
}
if ( version < 16 )
return NAV_OK;
// load visibility information
unsigned int visibleAreaCount = fileBuffer.GetUnsignedInt();
m_potentiallyVisibleAreas.EnsureCapacity( visibleAreaCount );
for( unsigned int j=0; j<visibleAreaCount; ++j )
{
AreaBindInfo info;
info.id = fileBuffer.GetUnsignedInt();
info.attributes = fileBuffer.GetUnsignedChar();
m_potentiallyVisibleAreas.AddToTail( info );
}
// read area from which we inherit visibility
m_inheritVisibilityFrom.id = fileBuffer.GetUnsignedInt();
return NAV_OK;
}
CCSHidingSpot::~CCSHidingSpot()
{
if ( m_pOwningEntity )
m_pOwningEntity->DetachFromHidingSpot();
}