Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

167 lines
4.1 KiB

//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "foundryhelpers_server.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: This just marshalls certain FoundryHelpers_ calls to the client.
//-----------------------------------------------------------------------------
class CTEFoundryHelpers : public CBaseTempEntity
{
public:
DECLARE_CLASS( CTEFoundryHelpers, CBaseTempEntity );
DECLARE_SERVERCLASS();
CTEFoundryHelpers( const char *pName ) :
CBaseTempEntity( pName )
{
}
public:
CNetworkVar( int, m_iEntity ); // -1 means turn the effect off for all entities.
};
IMPLEMENT_SERVERCLASS_ST( CTEFoundryHelpers, DT_TEFoundryHelpers )
SendPropInt( SENDINFO(m_iEntity), 32, 0 ),
END_SEND_TABLE()
// Singleton to fire TEMuzzleFlash objects
static CTEFoundryHelpers g_TEFoundryHelpers( "FoundryHelpers" );
void FoundryHelpers_ClearEntityHighlightEffects()
{
g_TEFoundryHelpers.m_iEntity = -1;
CBroadcastRecipientFilter filter;
g_TEFoundryHelpers.Create( filter, 0 );
}
void FoundryHelpers_AddEntityHighlightEffect( CBaseEntity *pEnt )
{
g_TEFoundryHelpers.m_iEntity = pEnt->entindex();
CBroadcastRecipientFilter filter;
g_TEFoundryHelpers.Create( filter, 0 );
}
CBasePlayer* CheckInFoundryMode()
{
if ( !serverfoundry )
{
Warning( "Not in Foundry mode.\n" );
return NULL;
}
return UTIL_GetListenServerHost();
}
void GetCrosshairOrNamedEntities( const CCommand &args, CUtlVector<CBaseEntity*> &entities )
{
if ( args.ArgC() < 2 )
{
CBasePlayer *pPlayer = UTIL_GetCommandClient();
trace_t tr;
Vector forward;
pPlayer->EyeVectors( &forward );
UTIL_TraceLine(pPlayer->EyePosition(), pPlayer->EyePosition() + forward * MAX_COORD_RANGE,
MASK_SHOT_HULL|CONTENTS_GRATE|CONTENTS_DEBRIS, pPlayer, COLLISION_GROUP_NONE, &tr );
if ( tr.DidHit() && !tr.DidHitWorld() )
{
entities.AddToTail( tr.m_pEnt );
}
}
else
{
CBaseEntity *pEnt = NULL;
while ((pEnt = gEntList.FindEntityGeneric( pEnt, args[1] ) ) != NULL)
{
entities.AddToTail( pEnt );
}
}
}
CON_COMMAND_F( foundry_update_entity, "Updates the entity's position/angles when in edit mode", FCVAR_CHEAT )
{
if ( !CheckInFoundryMode() )
return;
CUtlVector<CBaseEntity*> entities;
GetCrosshairOrNamedEntities( args, entities );
for ( int i=0; i < entities.Count(); i++ )
{
CBaseEntity *pEnt = entities[i];
serverfoundry->MoveEntityTo( pEnt->GetHammerID(), pEnt->GetAbsOrigin(), pEnt->GetAbsAngles() );
}
}
CON_COMMAND_F( foundry_sync_hammer_view, "Move Hammer's 3D view to the same position as the engine's 3D view.", FCVAR_CHEAT )
{
CBasePlayer *pPlayer = CheckInFoundryMode();
if ( !pPlayer )
return;
Vector vPos = pPlayer->EyePosition();
QAngle vAngles = pPlayer->pl.v_angle;
serverfoundry->MoveHammerViewTo( vPos, vAngles );
}
CON_COMMAND_F( foundry_engine_get_mouse_control, "Give the engine control of the mouse.", FCVAR_CHEAT )
{
if ( !CheckInFoundryMode() )
return;
serverfoundry->EngineGetMouseControl();
}
CON_COMMAND_F( foundry_engine_release_mouse_control, "Give the control of the mouse back to Hammer.", FCVAR_CHEAT )
{
if ( !CheckInFoundryMode() )
return;
serverfoundry->EngineReleaseMouseControl();
}
CON_COMMAND_F( foundry_select_entity, "Select the entity under the crosshair or select entities with the specified name.", FCVAR_CHEAT )
{
CBasePlayer *pPlayer = CheckInFoundryMode();
if ( !pPlayer )
return;
CUtlVector<CBaseEntity*> entities;
GetCrosshairOrNamedEntities( args, entities );
CUtlVector<int> hammerIDs;
for ( int i=0; i < entities.Count(); i++ )
{
CBaseEntity *pEnt = entities[i];
hammerIDs.AddToTail( pEnt->GetHammerID() );
}
if ( hammerIDs.Count() == 0 )
{
Vector vPos = pPlayer->EyePosition();
QAngle vAngles = pPlayer->pl.v_angle;
serverfoundry->SelectionClickInCenterOfView( vPos, vAngles );
}
else
{
serverfoundry->SelectEntities( hammerIDs.Base(), hammerIDs.Count() );
}
}