You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.6 KiB
81 lines
2.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef MAPENTITIES_H
|
|
#define MAPENTITIES_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "mapentities_shared.h"
|
|
|
|
|
|
class CPointTemplate;
|
|
|
|
|
|
// This class provides hooks into the map-entity loading process that allows CS to do some tricks
|
|
// when restarting the round. The main trick it tries to do is recreate all
|
|
abstract_class IMapEntityFilter
|
|
{
|
|
public:
|
|
virtual bool ShouldCreateEntity( const char *pClassname ) = 0;
|
|
virtual CBaseEntity* CreateNextEntity( const char *pClassname ) = 0;
|
|
};
|
|
|
|
// Use the filter so you can prevent certain entities from being created out of the map.
|
|
// CSPort does this when restarting rounds. It wants to reload most entities from the map, but certain
|
|
// entities like the world entity need to be left intact.
|
|
void MapEntity_ParseAllEntities( const char *pMapData, IMapEntityFilter *pFilter=NULL, bool bActivateEntities=false );
|
|
|
|
const char *MapEntity_ParseEntity( CBaseEntity *&pEntity, const char *pEntData, IMapEntityFilter *pFilter );
|
|
void MapEntity_PrecacheEntity( const char *pEntData, int &nStringSize );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Hierarchical spawn
|
|
//-----------------------------------------------------------------------------
|
|
struct HierarchicalSpawn_t
|
|
{
|
|
CBaseEntity *m_pEntity;
|
|
int m_nDepth;
|
|
CBaseEntity *m_pDeferredParent; // attachment parents can't be set until the parents are spawned
|
|
const char *m_pDeferredParentAttachment; // so defer setting them up until the second pass
|
|
};
|
|
|
|
struct HierarchicalSpawnMapData_t
|
|
{
|
|
const char *m_pMapData;
|
|
int m_iMapDataLength;
|
|
};
|
|
|
|
// Shared by mapentities.cpp and Foundry for spawning entities.
|
|
class CMapEntitySpawner
|
|
{
|
|
public:
|
|
CMapEntitySpawner();
|
|
~CMapEntitySpawner();
|
|
|
|
void AddEntity( CBaseEntity *pEntity, const char *pMapData, int iMapDataLength );
|
|
void HandleTemplates();
|
|
void SpawnAndActivate( bool bActivateEntities );
|
|
void PurgeRemovedEntities();
|
|
|
|
public:
|
|
bool m_bFoundryMode;
|
|
|
|
private:
|
|
|
|
HierarchicalSpawnMapData_t *m_pSpawnMapData;
|
|
HierarchicalSpawn_t *m_pSpawnList;
|
|
CUtlVector< CPointTemplate* > m_PointTemplates;
|
|
int m_nEntities;
|
|
};
|
|
|
|
void SpawnHierarchicalList( int nEntities, HierarchicalSpawn_t *pSpawnList, bool bActivateEntities );
|
|
void MapEntity_ParseAllEntites_SpawnTemplates( CPointTemplate **pTemplates, int iTemplateCount, CBaseEntity **pSpawnedEntities, HierarchicalSpawnMapData_t *pSpawnMapData, int iSpawnedEntityCount );
|
|
|
|
#endif // MAPENTITIES_H
|