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37 lines
1.2 KiB
37 lines
1.2 KiB
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
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//
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//
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//
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//==================================================================================================
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#ifndef SENDPROP_PRIORITIES_H
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#define SENDPROP_PRIORITIES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define SENDPROP_SIMULATION_TIME_PRIORITY 0
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#define SENDPROP_TICKBASE_PRIORITY 1
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#define SENDPROP_LOCALPLAYER_ORIGINXY_PRIORITY 2
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#define SENDPROP_PLAYER_EYE_ANGLES_PRIORITY 3
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#define SENDPROP_LOCALPLAYER_ORIGINZ_PRIORITY 4
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#define SENDPROP_PLAYER_VELOCITY_XY_PRIORITY 5
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#define SENDPROP_PLAYER_VELOCITY_Z_PRIORITY 6
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// Nonlocal players exclude local player origin X and Y, not vice-versa,
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// so our props should come after the most frequent local player props
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// so we don't eat up their prop index bits.
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#define SENDPROP_NONLOCALPLAYER_ORIGINXY_PRIORITY 7
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#define SENDPROP_NONLOCALPLAYER_ORIGINZ_PRIORITY 8
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#define SENDPROP_CELL_INFO_PRIORITY 32 // SendProp priority for cell bits and x/y/z.
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// Set these to a low priority so that they don't push other
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// props up -- this saves us from scanning across these 330
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// props.
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#define SENDPROP_MATCHSTATS_PRIORITY 140
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#endif // SENDPROP_PRIORITIES_H
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