Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose: Uploads KeyValue stats to the new SteamWorks gamestats system.
//
//=============================================================================
#include "cbase.h"
#include "cdll_int.h"
#include "tier2/tier2.h"
#include <time.h>
#include "gameinterface.h"
#include "steam/isteamutils.h"
#include "steamworks_gamestats_server.h"
#include "icommandline.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
static CSteamWorksGameStatsServer g_SteamWorksGameStatsServer;
extern ConVar developer;
//-----------------------------------------------------------------------------
// Purpose: Returns a reference to the global object
//-----------------------------------------------------------------------------
CSteamWorksGameStatsServer& GetSteamWorksGameStatsServer()
{
return g_SteamWorksGameStatsServer;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor. Sets up the steam callbacks accordingly depending on client/server dll
//-----------------------------------------------------------------------------
CSteamWorksGameStatsServer::CSteamWorksGameStatsServer() : BaseClass( "CSteamWorksGameStatsServer", "steamworks_sessionid_server" )
{
Reset();
}
void CSteamWorksGameStatsServer::AddSessionIDsToTable( int iTableID )
{
// The session of this server.
WriteInt64ToTable( m_SessionID, iTableID, "ServerSessionID" );
}
//-----------------------------------------------------------------------------
// Purpose: Uploads any end of session rows.
//-----------------------------------------------------------------------------
void CSteamWorksGameStatsServer::WriteSessionRow()
{
m_SteamWorksInterface = GetInterface();
if ( !m_SteamWorksInterface )
return;
m_SteamWorksInterface->AddSessionAttributeInt64( m_SessionID, "ServerSessionID", m_SessionID );
m_SteamWorksInterface->AddSessionAttributeString( m_SessionID, "ServerIP", m_pzServerIP );
m_SteamWorksInterface->AddSessionAttributeString( m_SessionID, "ServerName", m_pzHostName );
m_SteamWorksInterface->AddSessionAttributeString( m_SessionID, "StartMap", m_pzMapStart );
BaseClass::WriteSessionRow();
}
//-----------------------------------------------------------
EGameStatsAccountType CSteamWorksGameStatsServer::GetGameStatsAccountType()
{
return engine->IsDedicatedServer() ? k_EGameStatsAccountType_SteamGameServer : k_EGameStatsAccountType_Steam;
}