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116 lines
3.2 KiB
116 lines
3.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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// Author: Michael S. Booth ([email protected]), Leon Hartwig, 2003
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#include "cbase.h"
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#include "cs_shareddefs.h"
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#include "basegrenade_shared.h"
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#include "bot.h"
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#include "bot_util.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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/// @todo Remove this nasty hack - CreateFakeClient() calls CBot::Spawn, which needs the profile and team
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const BotProfile *g_botInitProfile = NULL;
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int g_botInitTeam = 0;
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//
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// NOTE: Because CBot had to be templatized, the code was moved into bot.h
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//
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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ActiveGrenade::ActiveGrenade( CBaseGrenade *grenadeEntity )
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{
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m_entity = grenadeEntity;
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m_detonationPosition = grenadeEntity->GetAbsOrigin();
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m_dieTimestamp = 0.0f;
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m_isSmoke = false;
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m_isFlashbang = false;
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m_isMolotov = false;
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m_isDecoy = false;
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switch ( grenadeEntity->GetGrenadeType() )
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{
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case GRENADE_TYPE_EXPLOSIVE: m_radius = HEGrenadeRadius; break;
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case GRENADE_TYPE_FLASH: m_radius = FlashbangGrenadeRadius; m_isFlashbang = true; break;
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case GRENADE_TYPE_FIRE: m_radius = MolotovGrenadeRadius; m_isMolotov = true; break;
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case GRENADE_TYPE_DECOY: m_radius = DecoyGrenadeRadius; m_isDecoy = true; break;
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case GRENADE_TYPE_SMOKE: m_radius = SmokeGrenadeRadius; m_isSmoke = true; break;
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case GRENADE_TYPE_SENSOR: m_radius = MolotovGrenadeRadius; m_isSensor = true; break;
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default:
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AssertMsg( 0, "Invalid grenade type!\n" );
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m_radius = HEGrenadeRadius;
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Called when the grenade in the world goes away
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*/
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void ActiveGrenade::OnEntityGone( void )
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{
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if (m_isSmoke)
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{
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// smoke lingers after grenade is gone
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const float smokeLingerTime = 4.0f;
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m_dieTimestamp = gpGlobals->curtime + smokeLingerTime;
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}
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m_entity = NULL;
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}
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//--------------------------------------------------------------------------------------------------------------
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void ActiveGrenade::Update( void )
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{
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if (m_entity != NULL)
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{
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m_detonationPosition = m_entity->GetAbsOrigin();
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Return true if this grenade is valid
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*/
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bool ActiveGrenade::IsValid( void ) const
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{
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if ( m_isSmoke )
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{
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if ( m_entity == NULL && gpGlobals->curtime > m_dieTimestamp )
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{
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return false;
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}
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}
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else
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{
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if ( m_entity == NULL )
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{
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return false;
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}
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}
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return true;
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}
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//--------------------------------------------------------------------------------------------------------------
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const Vector &ActiveGrenade::GetPosition( void ) const
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{
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// smoke grenades can vanish before the smoke itself does - refer to the detonation position
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if (m_entity == NULL)
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return GetDetonationPosition();
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return m_entity->GetAbsOrigin();
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}
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