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648 lines
14 KiB
648 lines
14 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef CS_GAMESTATS_SHARED_H
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#define CS_GAMESTATS_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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// #include "tier1/utlvector.h"
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// #include "tier1/utldict.h"
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#include "shareddefs.h"
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#include "cs_shareddefs.h"
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#include "cs_weapon_parse.h"
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#define CS_NUM_LEVELS 18
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//=============================================================================
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// Helper class for simple manipulation of bit arrays.
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// Used for server->client packets containing delta stats
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//=============================================================================
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template <int BitLength>
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class BitArray
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{
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enum { ByteLength = (BitLength + 7) / 8 };
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public:
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BitArray() { ClearAll(); }
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void SetBit(int n) { m_bytes[n / 8] |= 1 << (n & 7); }
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void ClearBit(int n) { m_bytes[n / 8] &= (~(1 << (n & 7))); }
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bool IsBitSet(int n) const { return (m_bytes[n / 8] & (1 << (n & 7))) != 0;}
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void ClearAll() { V_memset(m_bytes, 0, sizeof(m_bytes)); }
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int NumBits() { return BitLength; }
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int NumBytes() { return ByteLength; }
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byte* RawPointer() { return m_bytes; }
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private:
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byte m_bytes[ByteLength];
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};
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//=============================================================================
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//
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// CS Game Stats Enums
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//
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// approprate location.
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enum CSStatType_t
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{
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CSSTAT_UNDEFINED = -1,
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CSSTAT_SHOTS_HIT,
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CSSTAT_SHOTS_FIRED,
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CSSTAT_KILLS,
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CSSTAT_DEATHS,
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CSSTAT_DAMAGE,
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CSSTAT_NUM_BOMBS_PLANTED,
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CSSTAT_NUM_BOMBS_DEFUSED,
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CSSTAT_TR_NUM_BOMBS_PLANTED,
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CSSTAT_TR_NUM_BOMBS_DEFUSED,
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CSSTAT_PLAYTIME,
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CSSTAT_ROUNDS_WON,
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CSSTAT_T_ROUNDS_WON,
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CSSTAT_CT_ROUNDS_WON,
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CSSTAT_ROUNDS_PLAYED,
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CSSTAT_PISTOLROUNDS_WON,
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CSTAT_GUNGAME_ROUNDS_WON,
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CSTAT_GUNGAME_ROUNDS_PLAYED,
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CSSTAT_MONEY_EARNED,
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CSSTAT_OBJECTIVES_COMPLETED,
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CSSTAT_BOMBS_DEFUSED_WITHKIT,
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CSSTAT_KILLS_DEAGLE,
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CSSTAT_KILLS_USP,
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CSSTAT_KILLS_GLOCK,
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CSSTAT_KILLS_P228,
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CSSTAT_KILLS_ELITE,
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CSSTAT_KILLS_FIVESEVEN,
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CSSTAT_KILLS_AWP,
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CSSTAT_KILLS_AK47,
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CSSTAT_KILLS_M4A1,
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CSSTAT_KILLS_AUG,
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CSSTAT_KILLS_SG552,
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CSSTAT_KILLS_SG550,
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CSSTAT_KILLS_GALIL,
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CSSTAT_KILLS_GALILAR,
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CSSTAT_KILLS_FAMAS,
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CSSTAT_KILLS_SCOUT,
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CSSTAT_KILLS_G3SG1,
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CSSTAT_KILLS_P90,
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CSSTAT_KILLS_MP5NAVY,
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CSSTAT_KILLS_TMP,
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CSSTAT_KILLS_MAC10,
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CSSTAT_KILLS_UMP45,
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CSSTAT_KILLS_M3,
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CSSTAT_KILLS_XM1014,
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CSSTAT_KILLS_M249,
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CSSTAT_KILLS_KNIFE,
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CSSTAT_KILLS_HEGRENADE,
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CSSTAT_KILLS_MOLOTOV,
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CSSTAT_KILLS_DECOY,
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CSSTAT_KILLS_BIZON,
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CSSTAT_KILLS_MAG7,
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CSSTAT_KILLS_NEGEV,
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CSSTAT_KILLS_SAWEDOFF,
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CSSTAT_KILLS_TEC9,
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CSSTAT_KILLS_TASER,
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CSSTAT_KILLS_HKP2000,
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CSSTAT_KILLS_MP7,
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CSSTAT_KILLS_MP9,
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CSSTAT_KILLS_NOVA,
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CSSTAT_KILLS_P250,
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CSSTAT_KILLS_SCAR17,
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CSSTAT_KILLS_SCAR20,
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CSSTAT_KILLS_SG556,
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CSSTAT_KILLS_SSG08,
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CSSTAT_SHOTS_DEAGLE,
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CSSTAT_SHOTS_USP,
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CSSTAT_SHOTS_GLOCK,
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CSSTAT_SHOTS_P228,
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CSSTAT_SHOTS_ELITE,
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CSSTAT_SHOTS_FIVESEVEN,
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CSSTAT_SHOTS_AWP,
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CSSTAT_SHOTS_AK47,
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CSSTAT_SHOTS_M4A1,
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CSSTAT_SHOTS_AUG,
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CSSTAT_SHOTS_SG552,
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CSSTAT_SHOTS_SG550,
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CSSTAT_SHOTS_GALIL,
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CSSTAT_SHOTS_GALILAR,
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CSSTAT_SHOTS_FAMAS,
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CSSTAT_SHOTS_SCOUT,
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CSSTAT_SHOTS_G3SG1,
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CSSTAT_SHOTS_P90,
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CSSTAT_SHOTS_MP5NAVY,
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CSSTAT_SHOTS_TMP,
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CSSTAT_SHOTS_MAC10,
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CSSTAT_SHOTS_UMP45,
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CSSTAT_SHOTS_M3,
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CSSTAT_SHOTS_XM1014,
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CSSTAT_SHOTS_M249,
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CSSTAT_SHOTS_BIZON,
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CSSTAT_SHOTS_MAG7,
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CSSTAT_SHOTS_NEGEV,
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CSSTAT_SHOTS_SAWEDOFF,
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CSSTAT_SHOTS_TEC9,
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CSSTAT_SHOTS_TASER,
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CSSTAT_SHOTS_HKP2000,
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CSSTAT_SHOTS_MP7,
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CSSTAT_SHOTS_MP9,
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CSSTAT_SHOTS_NOVA,
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CSSTAT_SHOTS_P250,
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CSSTAT_SHOTS_SCAR17,
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CSSTAT_SHOTS_SCAR20,
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CSSTAT_SHOTS_SG556,
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CSSTAT_SHOTS_SSG08,
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CSSTAT_HITS_DEAGLE,
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CSSTAT_HITS_USP,
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CSSTAT_HITS_GLOCK,
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CSSTAT_HITS_P228,
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CSSTAT_HITS_ELITE,
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CSSTAT_HITS_FIVESEVEN,
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CSSTAT_HITS_AWP,
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CSSTAT_HITS_AK47,
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CSSTAT_HITS_M4A1,
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CSSTAT_HITS_AUG,
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CSSTAT_HITS_SG552,
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CSSTAT_HITS_SG550,
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CSSTAT_HITS_GALIL,
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CSSTAT_HITS_GALILAR,
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CSSTAT_HITS_FAMAS,
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CSSTAT_HITS_SCOUT,
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CSSTAT_HITS_G3SG1,
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CSSTAT_HITS_P90,
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CSSTAT_HITS_MP5NAVY,
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CSSTAT_HITS_TMP,
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CSSTAT_HITS_MAC10,
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CSSTAT_HITS_UMP45,
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CSSTAT_HITS_M3,
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CSSTAT_HITS_XM1014,
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CSSTAT_HITS_M249,
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CSSTAT_HITS_BIZON,
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CSSTAT_HITS_MAG7,
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CSSTAT_HITS_NEGEV,
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CSSTAT_HITS_SAWEDOFF,
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CSSTAT_HITS_TEC9,
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CSSTAT_HITS_TASER,
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CSSTAT_HITS_HKP2000,
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CSSTAT_HITS_MP7,
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CSSTAT_HITS_MP9,
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CSSTAT_HITS_NOVA,
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CSSTAT_HITS_P250,
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CSSTAT_HITS_SCAR17,
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CSSTAT_HITS_SCAR20,
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CSSTAT_HITS_SG556,
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CSSTAT_HITS_SSG08,
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CSSTAT_DAMAGE_DEAGLE,
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CSSTAT_DAMAGE_USP,
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CSSTAT_DAMAGE_GLOCK,
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CSSTAT_DAMAGE_P228,
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CSSTAT_DAMAGE_ELITE,
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CSSTAT_DAMAGE_FIVESEVEN,
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CSSTAT_DAMAGE_AWP,
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CSSTAT_DAMAGE_AK47,
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CSSTAT_DAMAGE_M4A1,
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CSSTAT_DAMAGE_AUG,
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CSSTAT_DAMAGE_SG552,
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CSSTAT_DAMAGE_SG550,
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CSSTAT_DAMAGE_GALIL,
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CSSTAT_DAMAGE_GALILAR,
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CSSTAT_DAMAGE_FAMAS,
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CSSTAT_DAMAGE_SCOUT,
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CSSTAT_DAMAGE_G3SG1,
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CSSTAT_DAMAGE_P90,
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CSSTAT_DAMAGE_MP5NAVY,
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CSSTAT_DAMAGE_TMP,
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CSSTAT_DAMAGE_MAC10,
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CSSTAT_DAMAGE_UMP45,
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CSSTAT_DAMAGE_M3,
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CSSTAT_DAMAGE_XM1014,
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CSSTAT_DAMAGE_M249,
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CSSTAT_DAMAGE_BIZON,
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CSSTAT_DAMAGE_MAG7,
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CSSTAT_DAMAGE_NEGEV,
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CSSTAT_DAMAGE_SAWEDOFF,
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CSSTAT_DAMAGE_TEC9,
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CSSTAT_DAMAGE_TASER,
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CSSTAT_DAMAGE_HKP2000,
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CSSTAT_DAMAGE_MP7,
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CSSTAT_DAMAGE_MP9,
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CSSTAT_DAMAGE_NOVA,
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CSSTAT_DAMAGE_P250,
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CSSTAT_DAMAGE_SCAR17,
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CSSTAT_DAMAGE_SCAR20,
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CSSTAT_DAMAGE_SG556,
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CSSTAT_DAMAGE_SSG08,
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CSSTAT_KILLS_HEADSHOT,
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CSSTAT_KILLS_ENEMY_BLINDED,
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CSSTAT_KILLS_WHILE_BLINDED,
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CSSTAT_KILLS_WITH_LAST_ROUND,
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CSSTAT_KILLS_ENEMY_WEAPON,
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CSSTAT_KILLS_KNIFE_FIGHT,
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CSSTAT_KILLS_WHILE_DEFENDING_BOMB,
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CSSTAT_KILLS_WITH_STATTRAK_WEAPON,
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CSSTAT_DECAL_SPRAYS,
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CSSTAT_TOTAL_JUMPS,
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CSSTAT_KILLS_WHILE_LAST_PLAYER_ALIVE,
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CSSTAT_KILLS_ENEMY_WOUNDED,
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CSSTAT_FALL_DAMAGE,
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CSSTAT_NUM_HOSTAGES_RESCUED,
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CSSTAT_NUM_BROKEN_WINDOWS,
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CSSTAT_PROPSBROKEN_ALL,
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CSSTAT_PROPSBROKEN_MELON,
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CSSTAT_PROPSBROKEN_OFFICEELECTRONICS,
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CSSTAT_PROPSBROKEN_OFFICERADIO,
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CSSTAT_PROPSBROKEN_OFFICEJUNK,
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CSSTAT_PROPSBROKEN_ITALY_MELON,
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CSSTAT_KILLS_AGAINST_ZOOMED_SNIPER,
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CSSTAT_WEAPONS_DONATED,
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CSSTAT_ITEMS_PURCHASED,
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CSSTAT_MONEY_SPENT,
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CSSTAT_DOMINATIONS,
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CSSTAT_DOMINATION_OVERKILLS,
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CSSTAT_REVENGES,
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CSSTAT_MVPS,
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CSSTAT_CONTRIBUTION_SCORE,
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CSSTAT_GG_PROGRESSIVE_CONTRIBUTION_SCORE,
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CSSTAT_GRENADE_DAMAGE,
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CSSTAT_GRENADE_POSTHUMOUSKILLS,
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CSSTAT_GRENADES_THROWN,
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CSTAT_ITEMS_DROPPED_VALUE,
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//Map win stats
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CSSTAT_MAP_WINS_CS_MILITIA,
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CSSTAT_MAP_WINS_CS_ASSAULT,
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CSSTAT_MAP_WINS_CS_ITALY,
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CSSTAT_MAP_WINS_CS_OFFICE,
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CSSTAT_MAP_WINS_DE_AZTEC,
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CSSTAT_MAP_WINS_DE_CBBLE,
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CSSTAT_MAP_WINS_DE_DUST2,
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CSSTAT_MAP_WINS_DE_DUST,
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CSSTAT_MAP_WINS_DE_INFERNO,
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CSSTAT_MAP_WINS_DE_NUKE,
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CSSTAT_MAP_WINS_DE_PIRANESI,
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CSSTAT_MAP_WINS_DE_PRODIGY,
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CSSTAT_MAP_WINS_DE_LAKE,
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CSSTAT_MAP_WINS_DE_SAFEHOUSE,
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CSSTAT_MAP_WINS_DE_SHORTTRAIN,
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CSSTAT_MAP_WINS_DE_TRAIN,
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CSSTAT_MAP_WINS_DE_SUGARCANE,
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CSSTAT_MAP_WINS_DE_STMARC,
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CSSTAT_MAP_WINS_DE_BANK,
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CSSTAT_MAP_WINS_DE_EMBASSY,
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CSSTAT_MAP_WINS_DE_DEPOT,
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CSSTAT_MAP_WINS_DE_VERTIGO,
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CSSTAT_MAP_WINS_DE_BALKAN,
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CSSTAT_MAP_WINS_AR_MONASTERY,
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CSSTAT_MAP_WINS_AR_SHOOTS,
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CSSTAT_MAP_WINS_AR_BAGGAGE,
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CSSTAT_MAP_ROUNDS_CS_MILITIA,
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CSSTAT_MAP_ROUNDS_CS_ASSAULT,
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CSSTAT_MAP_ROUNDS_CS_ITALY,
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CSSTAT_MAP_ROUNDS_CS_OFFICE,
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CSSTAT_MAP_ROUNDS_DE_AZTEC,
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CSSTAT_MAP_ROUNDS_DE_CBBLE,
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CSSTAT_MAP_ROUNDS_DE_DUST2,
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CSSTAT_MAP_ROUNDS_DE_DUST,
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CSSTAT_MAP_ROUNDS_DE_INFERNO,
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CSSTAT_MAP_ROUNDS_DE_NUKE,
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CSSTAT_MAP_ROUNDS_DE_PIRANESI,
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CSSTAT_MAP_ROUNDS_DE_PRODIGY,
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CSSTAT_MAP_ROUNDS_DE_LAKE,
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CSSTAT_MAP_ROUNDS_DE_SAFEHOUSE,
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CSSTAT_MAP_ROUNDS_DE_SHORTTRAIN,
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CSSTAT_MAP_ROUNDS_DE_TRAIN,
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CSSTAT_MAP_ROUNDS_DE_SUGARCANE,
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CSSTAT_MAP_ROUNDS_DE_STMARC,
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CSSTAT_MAP_ROUNDS_DE_BANK,
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CSSTAT_MAP_ROUNDS_DE_EMBASSY,
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CSSTAT_MAP_ROUNDS_DE_DEPOT,
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CSSTAT_MAP_ROUNDS_DE_VERTIGO,
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CSSTAT_MAP_ROUNDS_DE_BALKAN,
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CSSTAT_MAP_ROUNDS_AR_MONASTERY,
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CSSTAT_MAP_ROUNDS_AR_SHOOTS,
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CSSTAT_MAP_ROUNDS_AR_BAGGAGE,
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CSSTAT_MAP_MATCHES_WON_SHOOTS,
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CSSTAT_MAP_MATCHES_WON_BAGGAGE,
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CSSTAT_MAP_MATCHES_WON_LAKE,
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CSSTAT_MAP_MATCHES_WON_SUGARCANE,
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CSSTAT_MAP_MATCHES_WON_STMARC,
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CSSTAT_MAP_MATCHES_WON_BANK,
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CSSTAT_MAP_MATCHES_WON_EMBASSY,
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CSSTAT_MAP_MATCHES_WON_DEPOT,
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CSSTAT_MAP_MATCHES_WON_SAFEHOUSE,
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CSSTAT_MAP_MATCHES_WON_SHORTTRAIN,
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CSSTAT_MAP_MATCHES_WON_TRAIN,
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CSSTAT_MATCHES_WON,
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CSSTAT_MATCHES_DRAW,
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CSSTAT_MATCHES_PLAYED,
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CSSTAT_GUN_GAME_MATCHES_WON,
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CSSTAT_GUN_GAME_MATCHES_PLAYED,
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CSSTAT_GUN_GAME_PROGRESSIVE_MATCHES_WON,
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CSSTAT_GUN_GAME_SELECT_MATCHES_WON,
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CSSTAT_GUN_GAME_TRBOMB_MATCHES_WON,
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CSSTAT_LASTMATCH_CONTRIBUTION_SCORE,
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CSSTAT_LASTMATCH_GG_PROGRESSIVE_CONTRIBUTION_SCORE,
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CSSTAT_LASTMATCH_T_ROUNDS_WON,
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CSSTAT_LASTMATCH_CT_ROUNDS_WON,
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CSSTAT_LASTMATCH_ROUNDS_WON,
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CSTAT_LASTMATCH_ROUNDS_PLAYED,
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CSSTAT_LASTMATCH_KILLS,
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CSSTAT_LASTMATCH_DEATHS,
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CSSTAT_LASTMATCH_MVPS,
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CSSTAT_LASTMATCH_DAMAGE,
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CSSTAT_LASTMATCH_MONEYSPENT,
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CSSTAT_LASTMATCH_DOMINATIONS,
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CSSTAT_LASTMATCH_REVENGES,
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CSSTAT_LASTMATCH_MAX_PLAYERS,
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CSSTAT_LASTMATCH_FAVWEAPON_ID,
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CSSTAT_LASTMATCH_FAVWEAPON_SHOTS,
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CSSTAT_LASTMATCH_FAVWEAPON_HITS,
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CSSTAT_LASTMATCH_FAVWEAPON_KILLS,
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CSSTAT_MAX //Must be last entry.
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};
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#define CSSTAT_FIRST (CSSTAT_UNDEFINED+1)
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#define CSSTAT_LAST (CSSTAT_MAX-1)
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//
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// CS Game Stats Flags
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//
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#define CSSTAT_PRIORITY_MASK 0x000F
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#define CSSTAT_PRIORITY_NEVER 0x0000 // not sent to client
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#define CSSTAT_PRIORITY_ENDROUND 0x0001 // sent at end of round
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#define CSSTAT_PRIORITY_LOW 0x0002 // sent every 2500ms
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#define CSSTAT_PRIORITY_HIGH 0x0003 // sent every 250ms
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struct CSStatProperty
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{
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const char* szSteamName; // name of the stat on steam
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const char* szLocalizationToken; // localization token for the stat
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uint flags; // priority flags for sending to client
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};
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extern CSStatProperty CSStatProperty_Table[];
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//=============================================================================
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//
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// CS Player Round Stats
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//
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struct StatsCollection_t
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{
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StatsCollection_t() { Reset(); }
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void Reset()
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{
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for ( int i = 0; i < ARRAYSIZE( m_iValue ); i++ )
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{
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m_iValue[i] = 0;
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}
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}
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int operator[] ( int index ) const
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{
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Assert(index >= 0 && index < ARRAYSIZE(m_iValue));
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return m_iValue[index];
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}
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int& operator[] ( int index )
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{
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Assert(index >= 0 && index < ARRAYSIZE(m_iValue));
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return m_iValue[index];
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}
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void Aggregate( const StatsCollection_t& other );
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private:
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int m_iValue[CSSTAT_MAX];
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};
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struct RoundStatsDirectAverage_t
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{
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float m_fStat[CSSTAT_MAX];
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RoundStatsDirectAverage_t()
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{
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Reset();
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}
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void Reset()
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{
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for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
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{
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m_fStat[i] = 0;
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}
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}
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RoundStatsDirectAverage_t& operator +=( const StatsCollection_t &other )
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{
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for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
|
|
{
|
|
m_fStat[i] += other[i];
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
RoundStatsDirectAverage_t& operator /=( const float &divisor)
|
|
{
|
|
if (divisor > 0)
|
|
{
|
|
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
|
|
{
|
|
m_fStat[i] /= divisor;
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
RoundStatsDirectAverage_t& operator *=( const float &divisor)
|
|
{
|
|
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
|
|
{
|
|
m_fStat[i] *= divisor;
|
|
}
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
|
|
struct RoundStatsRollingAverage_t
|
|
{
|
|
float m_fStat[CSSTAT_MAX];
|
|
int m_numberOfDataSets;
|
|
|
|
RoundStatsRollingAverage_t()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
|
|
{
|
|
m_fStat[i] = 0;
|
|
}
|
|
m_numberOfDataSets = 0;
|
|
}
|
|
|
|
RoundStatsRollingAverage_t& operator +=( const RoundStatsRollingAverage_t &other )
|
|
{
|
|
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
|
|
{
|
|
m_fStat[i] += other.m_fStat[i];
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
RoundStatsRollingAverage_t& operator +=( const StatsCollection_t &other )
|
|
{
|
|
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
|
|
{
|
|
m_fStat[i] += other[i];
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
RoundStatsRollingAverage_t& operator /=( const float &divisor)
|
|
{
|
|
if (divisor > 0)
|
|
{
|
|
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
|
|
{
|
|
m_fStat[i] /= divisor;
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
void RollDataSetIntoAverage ( const RoundStatsRollingAverage_t &other )
|
|
{
|
|
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
|
|
{
|
|
m_fStat[i] *= m_numberOfDataSets;
|
|
m_fStat[i] += other.m_fStat[i];
|
|
m_fStat[i] /= (m_numberOfDataSets + 1);
|
|
}
|
|
m_numberOfDataSets++;
|
|
}
|
|
};
|
|
|
|
enum CSGameStatsVersions_t
|
|
{
|
|
CS_GAMESTATS_FILE_VERSION = 006,
|
|
CS_GAMESTATS_MAGIC = 0xDEADBEEF
|
|
};
|
|
|
|
struct CS_Gamestats_Version_t
|
|
{
|
|
int m_iMagic; // always CS_GAMESTATS_MAGIC
|
|
int m_iVersion;
|
|
};
|
|
|
|
|
|
struct KillStats_t
|
|
{
|
|
KillStats_t() { Reset(); }
|
|
|
|
void Reset()
|
|
{
|
|
Q_memset( iNumKilled, 0, sizeof( iNumKilled ) );
|
|
Q_memset( iNumKilledBy, 0, sizeof( iNumKilledBy ) );
|
|
Q_memset( iNumKilledByUnanswered, 0, sizeof( iNumKilledByUnanswered ) );
|
|
}
|
|
|
|
int iNumKilled[MAX_PLAYERS+1]; // how many times this player has killed each other player
|
|
int iNumKilledBy[MAX_PLAYERS+1]; // how many times this player has been killed by each other player
|
|
int iNumKilledByUnanswered[MAX_PLAYERS+1]; // how many unanswered kills this player has been dealt by each other player
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
// CS Player Stats
|
|
//
|
|
struct PlayerStats_t
|
|
{
|
|
PlayerStats_t()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
statsDelta.Reset();
|
|
statsCurrentRound.Reset();
|
|
statsCurrentMatch.Reset();
|
|
statsKills.Reset();
|
|
}
|
|
|
|
PlayerStats_t( const PlayerStats_t &other )
|
|
{
|
|
statsDelta = other.statsDelta;
|
|
statsCurrentRound = other.statsCurrentRound;
|
|
statsCurrentMatch = other.statsCurrentMatch;
|
|
}
|
|
|
|
StatsCollection_t statsDelta;
|
|
StatsCollection_t statsCurrentRound;
|
|
StatsCollection_t statsCurrentMatch;
|
|
KillStats_t statsKills;
|
|
};
|
|
|
|
|
|
struct WeaponName_StatId
|
|
{
|
|
CSWeaponID weaponId;
|
|
CSStatType_t killStatId;
|
|
CSStatType_t shotStatId;
|
|
CSStatType_t hitStatId;
|
|
CSStatType_t damageStatId;
|
|
};
|
|
|
|
struct MapName_MapStatId
|
|
{
|
|
char* szMapName;
|
|
CSStatType_t statWinsId;
|
|
CSStatType_t statRoundsId;
|
|
CSStatType_t matchesWonId;
|
|
};
|
|
|
|
extern const MapName_MapStatId MapName_StatId_Table[];
|
|
|
|
//A mapping from weapon names to weapon stat IDs
|
|
extern const WeaponName_StatId WeaponName_StatId_Table[];
|
|
|
|
//Used to look up the appropriate entry by the ID of the actual weapon
|
|
const WeaponName_StatId& GetWeaponTableEntryFromWeaponId(CSWeaponID id);
|
|
|
|
|
|
#endif // CS_GAMESTATS_SHARED_H
|