Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef CS_GAMESTATS_SHARED_H
#define CS_GAMESTATS_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#include "cbase.h"
// #include "tier1/utlvector.h"
// #include "tier1/utldict.h"
#include "shareddefs.h"
#include "cs_shareddefs.h"
#include "cs_weapon_parse.h"
#define CS_NUM_LEVELS 18
//=============================================================================
// Helper class for simple manipulation of bit arrays.
// Used for server->client packets containing delta stats
//=============================================================================
template <int BitLength>
class BitArray
{
enum { ByteLength = (BitLength + 7) / 8 };
public:
BitArray() { ClearAll(); }
void SetBit(int n) { m_bytes[n / 8] |= 1 << (n & 7); }
void ClearBit(int n) { m_bytes[n / 8] &= (~(1 << (n & 7))); }
bool IsBitSet(int n) const { return (m_bytes[n / 8] & (1 << (n & 7))) != 0;}
void ClearAll() { V_memset(m_bytes, 0, sizeof(m_bytes)); }
int NumBits() { return BitLength; }
int NumBytes() { return ByteLength; }
byte* RawPointer() { return m_bytes; }
private:
byte m_bytes[ByteLength];
};
//=============================================================================
//
// CS Game Stats Enums
//
// approprate location.
enum CSStatType_t
{
CSSTAT_UNDEFINED = -1,
CSSTAT_SHOTS_HIT,
CSSTAT_SHOTS_FIRED,
CSSTAT_KILLS,
CSSTAT_DEATHS,
CSSTAT_DAMAGE,
CSSTAT_NUM_BOMBS_PLANTED,
CSSTAT_NUM_BOMBS_DEFUSED,
CSSTAT_TR_NUM_BOMBS_PLANTED,
CSSTAT_TR_NUM_BOMBS_DEFUSED,
CSSTAT_PLAYTIME,
CSSTAT_ROUNDS_WON,
CSSTAT_T_ROUNDS_WON,
CSSTAT_CT_ROUNDS_WON,
CSSTAT_ROUNDS_PLAYED,
CSSTAT_PISTOLROUNDS_WON,
CSTAT_GUNGAME_ROUNDS_WON,
CSTAT_GUNGAME_ROUNDS_PLAYED,
CSSTAT_MONEY_EARNED,
CSSTAT_OBJECTIVES_COMPLETED,
CSSTAT_BOMBS_DEFUSED_WITHKIT,
CSSTAT_KILLS_DEAGLE,
CSSTAT_KILLS_USP,
CSSTAT_KILLS_GLOCK,
CSSTAT_KILLS_P228,
CSSTAT_KILLS_ELITE,
CSSTAT_KILLS_FIVESEVEN,
CSSTAT_KILLS_AWP,
CSSTAT_KILLS_AK47,
CSSTAT_KILLS_M4A1,
CSSTAT_KILLS_AUG,
CSSTAT_KILLS_SG552,
CSSTAT_KILLS_SG550,
CSSTAT_KILLS_GALIL,
CSSTAT_KILLS_GALILAR,
CSSTAT_KILLS_FAMAS,
CSSTAT_KILLS_SCOUT,
CSSTAT_KILLS_G3SG1,
CSSTAT_KILLS_P90,
CSSTAT_KILLS_MP5NAVY,
CSSTAT_KILLS_TMP,
CSSTAT_KILLS_MAC10,
CSSTAT_KILLS_UMP45,
CSSTAT_KILLS_M3,
CSSTAT_KILLS_XM1014,
CSSTAT_KILLS_M249,
CSSTAT_KILLS_KNIFE,
CSSTAT_KILLS_HEGRENADE,
CSSTAT_KILLS_MOLOTOV,
CSSTAT_KILLS_DECOY,
CSSTAT_KILLS_BIZON,
CSSTAT_KILLS_MAG7,
CSSTAT_KILLS_NEGEV,
CSSTAT_KILLS_SAWEDOFF,
CSSTAT_KILLS_TEC9,
CSSTAT_KILLS_TASER,
CSSTAT_KILLS_HKP2000,
CSSTAT_KILLS_MP7,
CSSTAT_KILLS_MP9,
CSSTAT_KILLS_NOVA,
CSSTAT_KILLS_P250,
CSSTAT_KILLS_SCAR17,
CSSTAT_KILLS_SCAR20,
CSSTAT_KILLS_SG556,
CSSTAT_KILLS_SSG08,
CSSTAT_SHOTS_DEAGLE,
CSSTAT_SHOTS_USP,
CSSTAT_SHOTS_GLOCK,
CSSTAT_SHOTS_P228,
CSSTAT_SHOTS_ELITE,
CSSTAT_SHOTS_FIVESEVEN,
CSSTAT_SHOTS_AWP,
CSSTAT_SHOTS_AK47,
CSSTAT_SHOTS_M4A1,
CSSTAT_SHOTS_AUG,
CSSTAT_SHOTS_SG552,
CSSTAT_SHOTS_SG550,
CSSTAT_SHOTS_GALIL,
CSSTAT_SHOTS_GALILAR,
CSSTAT_SHOTS_FAMAS,
CSSTAT_SHOTS_SCOUT,
CSSTAT_SHOTS_G3SG1,
CSSTAT_SHOTS_P90,
CSSTAT_SHOTS_MP5NAVY,
CSSTAT_SHOTS_TMP,
CSSTAT_SHOTS_MAC10,
CSSTAT_SHOTS_UMP45,
CSSTAT_SHOTS_M3,
CSSTAT_SHOTS_XM1014,
CSSTAT_SHOTS_M249,
CSSTAT_SHOTS_BIZON,
CSSTAT_SHOTS_MAG7,
CSSTAT_SHOTS_NEGEV,
CSSTAT_SHOTS_SAWEDOFF,
CSSTAT_SHOTS_TEC9,
CSSTAT_SHOTS_TASER,
CSSTAT_SHOTS_HKP2000,
CSSTAT_SHOTS_MP7,
CSSTAT_SHOTS_MP9,
CSSTAT_SHOTS_NOVA,
CSSTAT_SHOTS_P250,
CSSTAT_SHOTS_SCAR17,
CSSTAT_SHOTS_SCAR20,
CSSTAT_SHOTS_SG556,
CSSTAT_SHOTS_SSG08,
CSSTAT_HITS_DEAGLE,
CSSTAT_HITS_USP,
CSSTAT_HITS_GLOCK,
CSSTAT_HITS_P228,
CSSTAT_HITS_ELITE,
CSSTAT_HITS_FIVESEVEN,
CSSTAT_HITS_AWP,
CSSTAT_HITS_AK47,
CSSTAT_HITS_M4A1,
CSSTAT_HITS_AUG,
CSSTAT_HITS_SG552,
CSSTAT_HITS_SG550,
CSSTAT_HITS_GALIL,
CSSTAT_HITS_GALILAR,
CSSTAT_HITS_FAMAS,
CSSTAT_HITS_SCOUT,
CSSTAT_HITS_G3SG1,
CSSTAT_HITS_P90,
CSSTAT_HITS_MP5NAVY,
CSSTAT_HITS_TMP,
CSSTAT_HITS_MAC10,
CSSTAT_HITS_UMP45,
CSSTAT_HITS_M3,
CSSTAT_HITS_XM1014,
CSSTAT_HITS_M249,
CSSTAT_HITS_BIZON,
CSSTAT_HITS_MAG7,
CSSTAT_HITS_NEGEV,
CSSTAT_HITS_SAWEDOFF,
CSSTAT_HITS_TEC9,
CSSTAT_HITS_TASER,
CSSTAT_HITS_HKP2000,
CSSTAT_HITS_MP7,
CSSTAT_HITS_MP9,
CSSTAT_HITS_NOVA,
CSSTAT_HITS_P250,
CSSTAT_HITS_SCAR17,
CSSTAT_HITS_SCAR20,
CSSTAT_HITS_SG556,
CSSTAT_HITS_SSG08,
CSSTAT_DAMAGE_DEAGLE,
CSSTAT_DAMAGE_USP,
CSSTAT_DAMAGE_GLOCK,
CSSTAT_DAMAGE_P228,
CSSTAT_DAMAGE_ELITE,
CSSTAT_DAMAGE_FIVESEVEN,
CSSTAT_DAMAGE_AWP,
CSSTAT_DAMAGE_AK47,
CSSTAT_DAMAGE_M4A1,
CSSTAT_DAMAGE_AUG,
CSSTAT_DAMAGE_SG552,
CSSTAT_DAMAGE_SG550,
CSSTAT_DAMAGE_GALIL,
CSSTAT_DAMAGE_GALILAR,
CSSTAT_DAMAGE_FAMAS,
CSSTAT_DAMAGE_SCOUT,
CSSTAT_DAMAGE_G3SG1,
CSSTAT_DAMAGE_P90,
CSSTAT_DAMAGE_MP5NAVY,
CSSTAT_DAMAGE_TMP,
CSSTAT_DAMAGE_MAC10,
CSSTAT_DAMAGE_UMP45,
CSSTAT_DAMAGE_M3,
CSSTAT_DAMAGE_XM1014,
CSSTAT_DAMAGE_M249,
CSSTAT_DAMAGE_BIZON,
CSSTAT_DAMAGE_MAG7,
CSSTAT_DAMAGE_NEGEV,
CSSTAT_DAMAGE_SAWEDOFF,
CSSTAT_DAMAGE_TEC9,
CSSTAT_DAMAGE_TASER,
CSSTAT_DAMAGE_HKP2000,
CSSTAT_DAMAGE_MP7,
CSSTAT_DAMAGE_MP9,
CSSTAT_DAMAGE_NOVA,
CSSTAT_DAMAGE_P250,
CSSTAT_DAMAGE_SCAR17,
CSSTAT_DAMAGE_SCAR20,
CSSTAT_DAMAGE_SG556,
CSSTAT_DAMAGE_SSG08,
CSSTAT_KILLS_HEADSHOT,
CSSTAT_KILLS_ENEMY_BLINDED,
CSSTAT_KILLS_WHILE_BLINDED,
CSSTAT_KILLS_WITH_LAST_ROUND,
CSSTAT_KILLS_ENEMY_WEAPON,
CSSTAT_KILLS_KNIFE_FIGHT,
CSSTAT_KILLS_WHILE_DEFENDING_BOMB,
CSSTAT_KILLS_WITH_STATTRAK_WEAPON,
CSSTAT_DECAL_SPRAYS,
CSSTAT_TOTAL_JUMPS,
CSSTAT_KILLS_WHILE_LAST_PLAYER_ALIVE,
CSSTAT_KILLS_ENEMY_WOUNDED,
CSSTAT_FALL_DAMAGE,
CSSTAT_NUM_HOSTAGES_RESCUED,
CSSTAT_NUM_BROKEN_WINDOWS,
CSSTAT_PROPSBROKEN_ALL,
CSSTAT_PROPSBROKEN_MELON,
CSSTAT_PROPSBROKEN_OFFICEELECTRONICS,
CSSTAT_PROPSBROKEN_OFFICERADIO,
CSSTAT_PROPSBROKEN_OFFICEJUNK,
CSSTAT_PROPSBROKEN_ITALY_MELON,
CSSTAT_KILLS_AGAINST_ZOOMED_SNIPER,
CSSTAT_WEAPONS_DONATED,
CSSTAT_ITEMS_PURCHASED,
CSSTAT_MONEY_SPENT,
CSSTAT_DOMINATIONS,
CSSTAT_DOMINATION_OVERKILLS,
CSSTAT_REVENGES,
CSSTAT_MVPS,
CSSTAT_CONTRIBUTION_SCORE,
CSSTAT_GG_PROGRESSIVE_CONTRIBUTION_SCORE,
CSSTAT_GRENADE_DAMAGE,
CSSTAT_GRENADE_POSTHUMOUSKILLS,
CSSTAT_GRENADES_THROWN,
CSTAT_ITEMS_DROPPED_VALUE,
//Map win stats
CSSTAT_MAP_WINS_CS_MILITIA,
CSSTAT_MAP_WINS_CS_ASSAULT,
CSSTAT_MAP_WINS_CS_ITALY,
CSSTAT_MAP_WINS_CS_OFFICE,
CSSTAT_MAP_WINS_DE_AZTEC,
CSSTAT_MAP_WINS_DE_CBBLE,
CSSTAT_MAP_WINS_DE_DUST2,
CSSTAT_MAP_WINS_DE_DUST,
CSSTAT_MAP_WINS_DE_INFERNO,
CSSTAT_MAP_WINS_DE_NUKE,
CSSTAT_MAP_WINS_DE_PIRANESI,
CSSTAT_MAP_WINS_DE_PRODIGY,
CSSTAT_MAP_WINS_DE_LAKE,
CSSTAT_MAP_WINS_DE_SAFEHOUSE,
CSSTAT_MAP_WINS_DE_SHORTTRAIN,
CSSTAT_MAP_WINS_DE_TRAIN,
CSSTAT_MAP_WINS_DE_SUGARCANE,
CSSTAT_MAP_WINS_DE_STMARC,
CSSTAT_MAP_WINS_DE_BANK,
CSSTAT_MAP_WINS_DE_EMBASSY,
CSSTAT_MAP_WINS_DE_DEPOT,
CSSTAT_MAP_WINS_DE_VERTIGO,
CSSTAT_MAP_WINS_DE_BALKAN,
CSSTAT_MAP_WINS_AR_MONASTERY,
CSSTAT_MAP_WINS_AR_SHOOTS,
CSSTAT_MAP_WINS_AR_BAGGAGE,
CSSTAT_MAP_ROUNDS_CS_MILITIA,
CSSTAT_MAP_ROUNDS_CS_ASSAULT,
CSSTAT_MAP_ROUNDS_CS_ITALY,
CSSTAT_MAP_ROUNDS_CS_OFFICE,
CSSTAT_MAP_ROUNDS_DE_AZTEC,
CSSTAT_MAP_ROUNDS_DE_CBBLE,
CSSTAT_MAP_ROUNDS_DE_DUST2,
CSSTAT_MAP_ROUNDS_DE_DUST,
CSSTAT_MAP_ROUNDS_DE_INFERNO,
CSSTAT_MAP_ROUNDS_DE_NUKE,
CSSTAT_MAP_ROUNDS_DE_PIRANESI,
CSSTAT_MAP_ROUNDS_DE_PRODIGY,
CSSTAT_MAP_ROUNDS_DE_LAKE,
CSSTAT_MAP_ROUNDS_DE_SAFEHOUSE,
CSSTAT_MAP_ROUNDS_DE_SHORTTRAIN,
CSSTAT_MAP_ROUNDS_DE_TRAIN,
CSSTAT_MAP_ROUNDS_DE_SUGARCANE,
CSSTAT_MAP_ROUNDS_DE_STMARC,
CSSTAT_MAP_ROUNDS_DE_BANK,
CSSTAT_MAP_ROUNDS_DE_EMBASSY,
CSSTAT_MAP_ROUNDS_DE_DEPOT,
CSSTAT_MAP_ROUNDS_DE_VERTIGO,
CSSTAT_MAP_ROUNDS_DE_BALKAN,
CSSTAT_MAP_ROUNDS_AR_MONASTERY,
CSSTAT_MAP_ROUNDS_AR_SHOOTS,
CSSTAT_MAP_ROUNDS_AR_BAGGAGE,
CSSTAT_MAP_MATCHES_WON_SHOOTS,
CSSTAT_MAP_MATCHES_WON_BAGGAGE,
CSSTAT_MAP_MATCHES_WON_LAKE,
CSSTAT_MAP_MATCHES_WON_SUGARCANE,
CSSTAT_MAP_MATCHES_WON_STMARC,
CSSTAT_MAP_MATCHES_WON_BANK,
CSSTAT_MAP_MATCHES_WON_EMBASSY,
CSSTAT_MAP_MATCHES_WON_DEPOT,
CSSTAT_MAP_MATCHES_WON_SAFEHOUSE,
CSSTAT_MAP_MATCHES_WON_SHORTTRAIN,
CSSTAT_MAP_MATCHES_WON_TRAIN,
CSSTAT_MATCHES_WON,
CSSTAT_MATCHES_DRAW,
CSSTAT_MATCHES_PLAYED,
CSSTAT_GUN_GAME_MATCHES_WON,
CSSTAT_GUN_GAME_MATCHES_PLAYED,
CSSTAT_GUN_GAME_PROGRESSIVE_MATCHES_WON,
CSSTAT_GUN_GAME_SELECT_MATCHES_WON,
CSSTAT_GUN_GAME_TRBOMB_MATCHES_WON,
CSSTAT_LASTMATCH_CONTRIBUTION_SCORE,
CSSTAT_LASTMATCH_GG_PROGRESSIVE_CONTRIBUTION_SCORE,
CSSTAT_LASTMATCH_T_ROUNDS_WON,
CSSTAT_LASTMATCH_CT_ROUNDS_WON,
CSSTAT_LASTMATCH_ROUNDS_WON,
CSTAT_LASTMATCH_ROUNDS_PLAYED,
CSSTAT_LASTMATCH_KILLS,
CSSTAT_LASTMATCH_DEATHS,
CSSTAT_LASTMATCH_MVPS,
CSSTAT_LASTMATCH_DAMAGE,
CSSTAT_LASTMATCH_MONEYSPENT,
CSSTAT_LASTMATCH_DOMINATIONS,
CSSTAT_LASTMATCH_REVENGES,
CSSTAT_LASTMATCH_MAX_PLAYERS,
CSSTAT_LASTMATCH_FAVWEAPON_ID,
CSSTAT_LASTMATCH_FAVWEAPON_SHOTS,
CSSTAT_LASTMATCH_FAVWEAPON_HITS,
CSSTAT_LASTMATCH_FAVWEAPON_KILLS,
CSSTAT_MAX //Must be last entry.
};
#define CSSTAT_FIRST (CSSTAT_UNDEFINED+1)
#define CSSTAT_LAST (CSSTAT_MAX-1)
//
// CS Game Stats Flags
//
#define CSSTAT_PRIORITY_MASK 0x000F
#define CSSTAT_PRIORITY_NEVER 0x0000 // not sent to client
#define CSSTAT_PRIORITY_ENDROUND 0x0001 // sent at end of round
#define CSSTAT_PRIORITY_LOW 0x0002 // sent every 2500ms
#define CSSTAT_PRIORITY_HIGH 0x0003 // sent every 250ms
struct CSStatProperty
{
const char* szSteamName; // name of the stat on steam
const char* szLocalizationToken; // localization token for the stat
uint flags; // priority flags for sending to client
};
extern CSStatProperty CSStatProperty_Table[];
//=============================================================================
//
// CS Player Round Stats
//
struct StatsCollection_t
{
StatsCollection_t() { Reset(); }
void Reset()
{
for ( int i = 0; i < ARRAYSIZE( m_iValue ); i++ )
{
m_iValue[i] = 0;
}
}
int operator[] ( int index ) const
{
Assert(index >= 0 && index < ARRAYSIZE(m_iValue));
return m_iValue[index];
}
int& operator[] ( int index )
{
Assert(index >= 0 && index < ARRAYSIZE(m_iValue));
return m_iValue[index];
}
void Aggregate( const StatsCollection_t& other );
private:
int m_iValue[CSSTAT_MAX];
};
struct RoundStatsDirectAverage_t
{
float m_fStat[CSSTAT_MAX];
RoundStatsDirectAverage_t()
{
Reset();
}
void Reset()
{
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
{
m_fStat[i] = 0;
}
}
RoundStatsDirectAverage_t& operator +=( const StatsCollection_t &other )
{
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
{
m_fStat[i] += other[i];
}
return *this;
}
RoundStatsDirectAverage_t& operator /=( const float &divisor)
{
if (divisor > 0)
{
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
{
m_fStat[i] /= divisor;
}
}
return *this;
}
RoundStatsDirectAverage_t& operator *=( const float &divisor)
{
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
{
m_fStat[i] *= divisor;
}
return *this;
}
};
struct RoundStatsRollingAverage_t
{
float m_fStat[CSSTAT_MAX];
int m_numberOfDataSets;
RoundStatsRollingAverage_t()
{
Reset();
}
void Reset()
{
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
{
m_fStat[i] = 0;
}
m_numberOfDataSets = 0;
}
RoundStatsRollingAverage_t& operator +=( const RoundStatsRollingAverage_t &other )
{
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
{
m_fStat[i] += other.m_fStat[i];
}
return *this;
}
RoundStatsRollingAverage_t& operator +=( const StatsCollection_t &other )
{
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
{
m_fStat[i] += other[i];
}
return *this;
}
RoundStatsRollingAverage_t& operator /=( const float &divisor)
{
if (divisor > 0)
{
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
{
m_fStat[i] /= divisor;
}
}
return *this;
}
void RollDataSetIntoAverage ( const RoundStatsRollingAverage_t &other )
{
for ( int i = 0; i < ARRAYSIZE( m_fStat ); i++ )
{
m_fStat[i] *= m_numberOfDataSets;
m_fStat[i] += other.m_fStat[i];
m_fStat[i] /= (m_numberOfDataSets + 1);
}
m_numberOfDataSets++;
}
};
enum CSGameStatsVersions_t
{
CS_GAMESTATS_FILE_VERSION = 006,
CS_GAMESTATS_MAGIC = 0xDEADBEEF
};
struct CS_Gamestats_Version_t
{
int m_iMagic; // always CS_GAMESTATS_MAGIC
int m_iVersion;
};
struct KillStats_t
{
KillStats_t() { Reset(); }
void Reset()
{
Q_memset( iNumKilled, 0, sizeof( iNumKilled ) );
Q_memset( iNumKilledBy, 0, sizeof( iNumKilledBy ) );
Q_memset( iNumKilledByUnanswered, 0, sizeof( iNumKilledByUnanswered ) );
}
int iNumKilled[MAX_PLAYERS+1]; // how many times this player has killed each other player
int iNumKilledBy[MAX_PLAYERS+1]; // how many times this player has been killed by each other player
int iNumKilledByUnanswered[MAX_PLAYERS+1]; // how many unanswered kills this player has been dealt by each other player
};
//=============================================================================
//
// CS Player Stats
//
struct PlayerStats_t
{
PlayerStats_t()
{
Reset();
}
void Reset()
{
statsDelta.Reset();
statsCurrentRound.Reset();
statsCurrentMatch.Reset();
statsKills.Reset();
}
PlayerStats_t( const PlayerStats_t &other )
{
statsDelta = other.statsDelta;
statsCurrentRound = other.statsCurrentRound;
statsCurrentMatch = other.statsCurrentMatch;
}
StatsCollection_t statsDelta;
StatsCollection_t statsCurrentRound;
StatsCollection_t statsCurrentMatch;
KillStats_t statsKills;
};
struct WeaponName_StatId
{
CSWeaponID weaponId;
CSStatType_t killStatId;
CSStatType_t shotStatId;
CSStatType_t hitStatId;
CSStatType_t damageStatId;
};
struct MapName_MapStatId
{
char* szMapName;
CSStatType_t statWinsId;
CSStatType_t statRoundsId;
CSStatType_t matchesWonId;
};
extern const MapName_MapStatId MapName_StatId_Table[];
//A mapping from weapon names to weapon stat IDs
extern const WeaponName_StatId WeaponName_StatId_Table[];
//Used to look up the appropriate entry by the ID of the actual weapon
const WeaponName_StatId& GetWeaponTableEntryFromWeaponId(CSWeaponID id);
#endif // CS_GAMESTATS_SHARED_H