You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
129 lines
2.5 KiB
129 lines
2.5 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef EFFECT_DISPATCH_DATA_H
|
|
#define EFFECT_DISPATCH_DATA_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#ifdef CLIENT_DLL
|
|
|
|
#include "dt_recv.h"
|
|
#include "client_class.h"
|
|
|
|
EXTERN_RECV_TABLE( DT_EffectData );
|
|
|
|
#else
|
|
|
|
#include "dt_send.h"
|
|
#include "server_class.h"
|
|
|
|
EXTERN_SEND_TABLE( DT_EffectData );
|
|
|
|
#endif
|
|
|
|
#define EFFECTDATA_SERVER_IGNOREPREDICTIONCULL 0x4
|
|
// NOTE: These flags are specifically *not* networked; so it's placed above the max effect flag bits
|
|
#define EFFECTDATA_NO_RECORD 0x80000000
|
|
|
|
#define MAX_EFFECT_FLAG_BITS 8
|
|
|
|
// This is the class that holds whatever data we're sending down to the client to make the effect.
|
|
class CEffectData
|
|
{
|
|
public:
|
|
Vector m_vOrigin;
|
|
Vector m_vStart;
|
|
Vector m_vNormal;
|
|
QAngle m_vAngles;
|
|
int m_fFlags;
|
|
#ifdef CLIENT_DLL
|
|
ClientEntityHandle_t m_hEntity;
|
|
#else
|
|
int m_nEntIndex;
|
|
#endif
|
|
float m_flScale;
|
|
float m_flMagnitude;
|
|
float m_flRadius;
|
|
int m_nAttachmentIndex;
|
|
short m_nSurfaceProp;
|
|
|
|
// Some TF2 specific things
|
|
int m_nMaterial;
|
|
int m_nDamageType;
|
|
int m_nHitBox;
|
|
|
|
int m_nOtherEntIndex;
|
|
|
|
unsigned char m_nColor;
|
|
|
|
bool m_bPositionsAreRelativeToEntity;
|
|
|
|
// Don't mess with stuff below here. DispatchEffect handles all of this.
|
|
public:
|
|
CEffectData()
|
|
{
|
|
m_vOrigin.Init();
|
|
m_vStart.Init();
|
|
m_vNormal.Init();
|
|
m_vAngles.Init();
|
|
|
|
m_fFlags = 0;
|
|
#ifdef CLIENT_DLL
|
|
m_hEntity = INVALID_EHANDLE;
|
|
#else
|
|
m_nEntIndex = 0;
|
|
#endif
|
|
m_flScale = 1.f;
|
|
m_nAttachmentIndex = 0;
|
|
m_nSurfaceProp = 0;
|
|
|
|
m_flMagnitude = 0.0f;
|
|
m_flRadius = 0.0f;
|
|
|
|
m_nMaterial = 0;
|
|
m_nDamageType = 0;
|
|
m_nHitBox = 0;
|
|
|
|
m_nColor = 0;
|
|
|
|
m_nOtherEntIndex = 0;
|
|
|
|
m_bPositionsAreRelativeToEntity = false;
|
|
}
|
|
|
|
int GetEffectNameIndex() { return m_iEffectName; }
|
|
|
|
#ifdef CLIENT_DLL
|
|
IClientRenderable *GetRenderable() const;
|
|
C_BaseEntity *GetEntity() const;
|
|
int entindex() const;
|
|
#endif
|
|
|
|
private:
|
|
|
|
#ifdef CLIENT_DLL
|
|
DECLARE_CLIENTCLASS_NOBASE()
|
|
#else
|
|
DECLARE_SERVERCLASS_NOBASE()
|
|
#endif
|
|
|
|
int m_iEffectName; // Entry in the EffectDispatch network string table. The is automatically handled by DispatchEffect().
|
|
};
|
|
|
|
|
|
#define MAX_EFFECT_DISPATCH_STRING_BITS 10
|
|
#define MAX_EFFECT_DISPATCH_STRINGS ( 1 << MAX_EFFECT_DISPATCH_STRING_BITS )
|
|
|
|
#ifdef CLIENT_DLL
|
|
bool SuppressingParticleEffects();
|
|
void SuppressParticleEffects( bool bSuppress );
|
|
#endif
|
|
|
|
#endif // EFFECT_DISPATCH_DATA_H
|