You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
196 lines
4.6 KiB
196 lines
4.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef EHANDLE_H
|
|
#define EHANDLE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#if defined( _DEBUG ) && defined( GAME_DLL )
|
|
#include "tier0/dbg.h"
|
|
#include "cbase.h"
|
|
#endif
|
|
|
|
|
|
#include "const.h"
|
|
#include "basehandle.h"
|
|
#include "entitylist_base.h"
|
|
|
|
|
|
class IHandleEntity;
|
|
|
|
|
|
// -------------------------------------------------------------------------------------------------- //
|
|
// Game-code CBaseHandle implementation.
|
|
// -------------------------------------------------------------------------------------------------- //
|
|
|
|
inline IHandleEntity* CBaseHandle::Get() const
|
|
{
|
|
extern CBaseEntityList *g_pEntityList;
|
|
return g_pEntityList->LookupEntity( *this );
|
|
}
|
|
|
|
|
|
// -------------------------------------------------------------------------------------------------- //
|
|
// CHandle.
|
|
//
|
|
// Only safe to use in cases where you can statically verify that T* can safely be reinterpret-casted
|
|
// to IHandleEntity*; that is, that it's derived from IHandleEntity and IHandleEntity is the
|
|
// first base class.
|
|
//
|
|
// Unfortunately some classes are forward-declared and the compiler can't determine at compile time
|
|
// how to static_cast<> them to IHandleEntity.
|
|
// -------------------------------------------------------------------------------------------------- //
|
|
template< class T >
|
|
class CHandle : public CBaseHandle
|
|
{
|
|
public:
|
|
|
|
CHandle();
|
|
CHandle( int iEntry, int iSerialNumber );
|
|
/*implicit*/ CHandle( T *pVal );
|
|
/*implicit*/ CHandle( INVALID_EHANDLE_tag );
|
|
|
|
// NOTE: The following two constructor functions are not type-safe, and can allow creating a
|
|
// CHandle<T> that doesn't actually point to an object of type T.
|
|
//
|
|
// It is your responsibility to ensure that the target of the handle actually points to the
|
|
// correct type of object before calling these functions.
|
|
|
|
static CHandle<T> UnsafeFromBaseHandle( const CBaseHandle& handle );
|
|
|
|
// The index should have come from a call to CBaseHandle::ToInt(). If it hasn't, you're in trouble.
|
|
static CHandle<T> UnsafeFromIndex( int index );
|
|
|
|
T* Get() const;
|
|
void Set( const T* pVal );
|
|
|
|
/*implicit*/ operator T*();
|
|
/*implicit*/ operator T*() const;
|
|
|
|
bool operator !() const;
|
|
bool operator==( T *val ) const;
|
|
bool operator!=( T *val ) const;
|
|
CHandle& operator=( const T *val );
|
|
|
|
T* operator->() const;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------- //
|
|
// Inlines.
|
|
// ----------------------------------------------------------------------- //
|
|
|
|
template<class T>
|
|
inline CHandle<T>::CHandle()
|
|
{
|
|
}
|
|
|
|
template<class T>
|
|
inline CHandle<T>::CHandle( INVALID_EHANDLE_tag )
|
|
: CBaseHandle( INVALID_EHANDLE )
|
|
{
|
|
}
|
|
|
|
template<class T>
|
|
inline CHandle<T>::CHandle( int iEntry, int iSerialNumber )
|
|
{
|
|
Init( iEntry, iSerialNumber );
|
|
}
|
|
|
|
template<class T>
|
|
inline CHandle<T>::CHandle( T *pObj )
|
|
: CBaseHandle( INVALID_EHANDLE )
|
|
{
|
|
Set( pObj );
|
|
}
|
|
|
|
template<class T>
|
|
inline CHandle<T> CHandle<T>::UnsafeFromBaseHandle( const CBaseHandle &handle )
|
|
{
|
|
CHandle<T> ret;
|
|
ret.m_Index = handle.m_Index;
|
|
return ret;
|
|
}
|
|
|
|
template<class T>
|
|
inline CHandle<T> CHandle<T>::UnsafeFromIndex( int index )
|
|
{
|
|
CHandle<T> ret;
|
|
ret.m_Index = index;
|
|
return ret;
|
|
}
|
|
|
|
template<class T>
|
|
inline T* CHandle<T>::Get() const
|
|
{
|
|
return (T*)CBaseHandle::Get();
|
|
}
|
|
|
|
|
|
template<class T>
|
|
inline CHandle<T>::operator T *()
|
|
{
|
|
return Get( );
|
|
}
|
|
|
|
template<class T>
|
|
inline CHandle<T>::operator T *() const
|
|
{
|
|
return Get( );
|
|
}
|
|
|
|
|
|
template<class T>
|
|
inline bool CHandle<T>::operator !() const
|
|
{
|
|
return !Get();
|
|
}
|
|
|
|
template<class T>
|
|
inline bool CHandle<T>::operator==( T *val ) const
|
|
{
|
|
return Get() == val;
|
|
}
|
|
|
|
template<class T>
|
|
inline bool CHandle<T>::operator!=( T *val ) const
|
|
{
|
|
return Get() != val;
|
|
}
|
|
|
|
template<class T>
|
|
void CHandle<T>::Set( const T* pVal )
|
|
{
|
|
// We can't even verify that the class can successfully reinterpret-cast to IHandleEntity*
|
|
// because that will cause this function to fail to compile in Debug in the case of forward-declared
|
|
// pointer types.
|
|
//Assert( reinterpret_cast< const IHandleEntity* >( pVal ) == static_cast< IHandleEntity* >( pVal ) );
|
|
|
|
const IHandleEntity* pValInterface = reinterpret_cast<const IHandleEntity*>( pVal );
|
|
CBaseHandle::Set( pValInterface );
|
|
}
|
|
|
|
template<class T>
|
|
inline CHandle<T>& CHandle<T>::operator=( const T *val )
|
|
{
|
|
Set( val );
|
|
return *this;
|
|
}
|
|
|
|
template<class T>
|
|
T* CHandle<T>::operator -> () const
|
|
{
|
|
return Get();
|
|
}
|
|
|
|
// specialization of EnsureValidValue for CHandle<T>
|
|
template<typename T>
|
|
FORCEINLINE void EnsureValidValue( CHandle<T> &x ) { x = INVALID_EHANDLE; }
|
|
|
|
|
|
#endif // EHANDLE_H
|