Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PORTAL_SHAREDDEFS_H
#define PORTAL_SHAREDDEFS_H
#ifdef _WIN32
#pragma once
#endif
#define PORTAL2_MP_SAVE_FILE "coop_data.txt"
#define PORTAL2_MP_TEAM_TAUNT_FORCE_LENGTH 64
#define PORTAL_PLAYER_PREDICTION
#define PORTAL_HALF_DEPTH 2.0f
#define PORTAL_BUMP_FORGIVENESS 2.0f
enum PortalPlacementResult_t
{
// Success cases
PORTAL_PLACEMENT_SUCCESS, // Placed exactly where shot
PORTAL_PLACEMENT_USED_HELPER, // A placement helper positioned this portal
PORTAL_PLACEMENT_BUMPED, // Placed but needed to move to fit
// Fail cases
PORTAL_PLACEMENT_CANT_FIT, // No space to fit
PORTAL_PLACEMENT_CLEANSER, // Hit a cleanser
PORTAL_PLACEMENT_OVERLAP_LINKED, // Hit a linked portal that cannot move
PORTAL_PLACEMENT_OVERLAP_PARTNER_PORTAL,// Hit a partner portal that cannot move
PORTAL_PLACEMENT_INVALID_VOLUME, // Inside a "no portal" volume
PORTAL_PLACEMENT_INVALID_SURFACE, // Hit a "no portal" surface
PORTAL_PLACEMENT_PASSTHROUGH_SURFACE, // Error case (portal trace failed to hit anything)
};
#define MIN_FLING_SPEED 300
#define PORTAL_HIDE_PLAYER_RAGDOLL
enum PortalFizzleType_t
{
PORTAL_FIZZLE_SUCCESS = 0, // Placed fine (no fizzle)
PORTAL_FIZZLE_CANT_FIT,
PORTAL_FIZZLE_OVERLAPPED_LINKED,
PORTAL_FIZZLE_BAD_VOLUME,
PORTAL_FIZZLE_BAD_SURFACE,
PORTAL_FIZZLE_KILLED,
PORTAL_FIZZLE_CLEANSER,
PORTAL_FIZZLE_CLOSE,
PORTAL_FIZZLE_NEAR_BLUE,
PORTAL_FIZZLE_NEAR_RED,
PORTAL_FIZZLE_NONE,
NUM_PORTAL_FIZZLE_TYPES
};
enum PortalPlacedBy_t
{
PORTAL_PLACED_BY_FIXED = 0,
PORTAL_PLACED_BY_PEDESTAL,
PORTAL_PLACED_BY_PLAYER
};
enum PortalLevelStatType
{
PORTAL_LEVEL_STAT_NUM_PORTALS = 0,
PORTAL_LEVEL_STAT_NUM_STEPS,
PORTAL_LEVEL_STAT_NUM_SECONDS,
PORTAL_LEVEL_STAT_TOTAL
};
enum PortalChallengeType
{
PORTAL_CHALLENGE_NONE = 0,
PORTAL_CHALLENGE_PORTALS,
PORTAL_CHALLENGE_STEPS,
PORTAL_CHALLENGE_TIME,
PORTAL_CHALLENGE_TOTAL
};
enum PortalEvent_t
{
PORTALEVENT_LINKED, // This portal has linked to another portal and opened
PORTALEVENT_FIZZLE, // Portal has fizzled
PORTALEVENT_MOVED, // Portal has moved its position
PORTALEVENT_ENTITY_TELEPORTED_TO, // Entity (player or not) has teleported to this portal
PORTALEVENT_ENTITY_TELEPORTED_FROM, // Entity (player or not) has teleported away from this portal
PORTALEVENT_PLAYER_TELEPORTED_TO, // Player has teleported to this portal
PORTALEVENT_PLAYER_TELEPORTED_FROM, // Player has teleported away from this portal
};
enum TeamTauntState_t
{
TEAM_TAUNT_NONE,
TEAM_TAUNT_NEED_PARTNER,
TEAM_TAUNT_HAS_PARTNER,
TEAM_TAUNT_SUCCESS,
TEAM_TAUNT_STATE_TOTAL
};
enum PortalSurfaceType_t
{
PORTAL_SURFACE_PAINT = 0,
PORTAL_SURFACE_VALID = 1,
PORTAL_SURFACE_INVALID
};
enum
{
P2BOT_INVALID = 0,
P2BOT_PBODY = 1,
P2BOT_ATLAS,
P2BOT_NUMBOTS,
};
enum GameType_t
{
GAMETYPE_STANDARD_SP = 0,
GAMETYPE_STANDARD_COOP,
GAMETYPE_CHALLENGE_SP,
GAMETYPE_CHALLENGE_COOP,
GAMETYPE_COMMUNITY_SP,
GAMETYPE_COMMUNITY_SP_QUICKPLAY,
GAMETYPE_COMMUNITY_COOP,
GAMETYPE_COMMUNITY_COOP_QUICKPLAY,
GAMETYPE_PUZZLEMAKER_SP_EDITING,
GAMETYPE_PUZZLEMAKER_SP_PREVIEWING,
GAMETYPE_PUZZLEMAKER_COOP_EDITING,
GAMETYPE_PUZZLEMAKER_COOP_PREVIEWING
};
#define PORTAL2_PROMO_SKINS ( 1 << 0 )
#define PORTAL2_PROMO_HELMETS ( 1 << 1 )
#define PORTAL2_PROMO_ANTENNA ( 1 << 2 )
extern int g_nPortal2PromoFlags;
extern char *g_ppszPortalPassThroughMaterials[];
#define USE_SLOWTIME 0
#endif // PORTAL_SHAREDDEFS_H