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42 lines
1.2 KiB
42 lines
1.2 KiB
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Exposes client-server neutral interfaces implemented in both places
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SHAREDINTERFACE_H
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#define SHAREDINTERFACE_H
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#ifdef POSIX
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#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor
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#endif
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class IFileSystem;
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class IUniformRandomStream;
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class CGaussianRandomStream;
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class IEngineSound;
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class IMapData;
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class IGameTypes;
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extern IFileSystem *filesystem;
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#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL))
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namespace _SUBSYSTEM
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{
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extern IUniformRandomStream *random;
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}
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#else
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extern IUniformRandomStream *random;
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#endif
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extern CGaussianRandomStream *randomgaussian;
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extern IEngineSound *enginesound;
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extern IMapData *g_pMapData; // TODO: current implementations of the
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// interface are in TF2, should probably move
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// to TF2/HL2 neutral territory
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#if defined( CSTRIKE15 )
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extern IGameTypes *g_pGameTypes;
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#endif
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#endif // SHAREDINTERFACE_H
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