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44 lines
1.2 KiB
44 lines
1.2 KiB
//====== Copyright © Valve Corporation, All rights reserved. ==================
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//
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// Purpose: String class thats more suited to frequent modification/appends
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// than CUtlString. Copied from Steam's tier1 utlstring.h instead of
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// a full utlstring.h merge because the files differed nearly 100%.
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//
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//=============================================================================
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#ifndef UTLSTRINGBUILDER_H
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#define UTLSTRINGBUILDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlmemory.h"
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#include "tier1/strtools.h"
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#include "tier1/utlstring.h"
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#if 0
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#include "limits.h"
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#include "tier1/utlbinaryblock.h"
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#endif
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//-----------------------------------------------------------------------------
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// Data and memory validation
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//-----------------------------------------------------------------------------
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#ifdef DBGFLAG_VALIDATE
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inline void CUtlStringBuilder::Validate( CValidator &validator, const char *pchName )
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{
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#ifdef _WIN32
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validator.Push( typeid(*this).raw_name(), this, pchName );
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#else
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validator.Push( typeid(*this).name(), this, pchName );
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#endif
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if ( m_data.IsHeap() )
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validator.ClaimMemory( Access() );
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validator.Pop();
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}
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#endif // DBGFLAG_VALIDATE
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#endif // UTLSTRINGBUILDER_H
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