You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
205 lines
5.7 KiB
205 lines
5.7 KiB
#include "stdafx.h"
|
|
#include "hammer.h"
|
|
#include "hammervgui.h"
|
|
#include <vgui/IVGui.h>
|
|
#include <vgui/ISurface.h>
|
|
#include <vgui/ISystem.h>
|
|
#include "vgui/IInput.h"
|
|
#include "vgui_controls/EditablePanel.h"
|
|
#include <VGuiMatSurface/IMatSystemSurface.h>
|
|
#include <matsys_controls/matsyscontrols.h>
|
|
#include "material.h"
|
|
#include "vgui_controls/AnimationController.h"
|
|
#include "inputsystem/iinputsystem.h"
|
|
#include "VGuiWnd.h"
|
|
#include "toolutils/enginetools_int.h"
|
|
#include "toolframework/ienginetool.h"
|
|
#include "inputsystem/iinputstacksystem.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: singleton accessor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// This window doesn't do anything other than tell CMatSystemSurface::CalculateMouseVisible to deem the mouse visible.
|
|
class CDummyPopupPanel : public vgui::Panel
|
|
{
|
|
public:
|
|
virtual void PaintBackground() {}
|
|
virtual void Paint() {}
|
|
};
|
|
|
|
static CHammerVGui s_HammerVGui;
|
|
|
|
CHammerVGui *HammerVGui()
|
|
{
|
|
return &s_HammerVGui;
|
|
}
|
|
|
|
CHammerVGui::CHammerVGui(void)
|
|
{
|
|
m_pActiveWindow = NULL;
|
|
m_hMainWindow = NULL;
|
|
m_pDummyPopup = NULL;
|
|
m_bCurrentDialogIsModal = false;
|
|
m_hHammerScheme = NULL;
|
|
m_hVguiInputContext = INPUT_CONTEXT_HANDLE_INVALID;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Setup the base vgui panels
|
|
//-----------------------------------------------------------------------------
|
|
bool CHammerVGui::Init( HWND hWindow )
|
|
{
|
|
m_hMainWindow = hWindow;
|
|
if ( !APP()->IsFoundryMode() ) // We don't need to init most stuff in Foundry mode because the engine has already done it.
|
|
{
|
|
// initialize vgui_control interfaces
|
|
if (!vgui::VGui_InitInterfacesList( "HAMMER", &g_Factory, 1 ))
|
|
return false;
|
|
|
|
if ( !vgui::VGui_InitMatSysInterfacesList( "HAMMER", &g_Factory, 1 ) )
|
|
return false;
|
|
|
|
if ( !g_pMatSystemSurface )
|
|
return false;
|
|
|
|
// configuration settings
|
|
vgui::system()->SetUserConfigFile("hammer.vdf", "EXECUTABLE_PATH");
|
|
|
|
// Are we trapping input?
|
|
g_pMatSystemSurface->EnableWindowsMessages( true );
|
|
}
|
|
|
|
m_hVguiInputContext = g_pInputStackSystem->PushInputContext();
|
|
g_pMatSystemSurface->SetInputContext( m_hVguiInputContext );
|
|
|
|
// Need to be able to play sounds through vgui
|
|
// g_pMatSystemSurface->InstallPlaySoundFunc( VGui_PlaySound );
|
|
|
|
// load scheme
|
|
m_hHammerScheme = vgui::scheme()->LoadSchemeFromFile("//PLATFORM/Resource/SourceScheme.res", "Hammer");
|
|
if ( !m_hHammerScheme )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( !APP()->IsFoundryMode() ) // We don't need to init most stuff in Foundry mode because the engine has already done it.
|
|
{
|
|
// Start the App running
|
|
vgui::ivgui()->Start();
|
|
vgui::ivgui()->SetSleep(false);
|
|
|
|
// Create a popup window. This window doesn't do anything other than tell CMatSystemSurface::CalculateMouseVisible to deem the mouse visible.
|
|
m_pDummyPopup = new CDummyPopupPanel;
|
|
m_pDummyPopup->MakePopup( false, true );
|
|
m_pDummyPopup->SetVisible( true );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CHammerVGui::SetFocus( CVGuiWnd *pVGuiWnd )
|
|
{
|
|
if ( pVGuiWnd == m_pActiveWindow )
|
|
return;
|
|
|
|
g_pInputSystem->PollInputState();
|
|
vgui::ivgui()->RunFrame();
|
|
|
|
g_pMatSystemSurface->SetAppDrivesInput( true );
|
|
g_pInputSystem->DetachFromWindow( );
|
|
|
|
// Disable mouse input on the previous panel so it doesn't get input the engine should get.
|
|
if ( m_pActiveWindow && m_pActiveWindow->GetMainPanel() )
|
|
{
|
|
m_pActiveWindow->GetMainPanel()->SetMouseInputEnabled( false );
|
|
}
|
|
|
|
if ( pVGuiWnd )
|
|
{
|
|
m_pActiveWindow = pVGuiWnd;
|
|
m_bCurrentDialogIsModal = m_pActiveWindow->IsModal();
|
|
|
|
Assert( pVGuiWnd->GetMainPanel() != NULL );
|
|
if ( pVGuiWnd->GetMainPanel() )
|
|
pVGuiWnd->GetMainPanel()->SetMouseInputEnabled( true );
|
|
|
|
g_pInputSystem->AttachToWindow( pVGuiWnd->GetParentWnd()->GetSafeHwnd() );
|
|
g_pMatSystemSurface->SetAppDrivesInput( !m_bCurrentDialogIsModal );
|
|
vgui::ivgui()->ActivateContext( pVGuiWnd->GetVGuiContext() );
|
|
|
|
// If this is a modal VGuiWnd (like the model browser), don't let the engine's message loop get called at all
|
|
// or else it'll screw up stuff - it'll give focus to other CVGuiWnds and the engine might drive
|
|
// some vgui stuff instead of the VGuiWnd message loop (in CVGuiWnd::WindowProcVGui).
|
|
if ( pVGuiWnd->IsModal() && enginetools )
|
|
::EnableWindow( (HWND)enginetools->GetEngineHwnd(), false );
|
|
}
|
|
else
|
|
{
|
|
if ( enginetools )
|
|
{
|
|
// We can't call m_pActiveWindow->IsModal here because it might be in its destructor (as with the model browser)
|
|
// and it's a virtual function.
|
|
if ( m_bCurrentDialogIsModal )
|
|
::EnableWindow( (HWND)enginetools->GetEngineHwnd(), true );
|
|
|
|
g_pInputSystem->AttachToWindow( enginetools->GetEngineHwnd() );
|
|
g_pMatSystemSurface->SetAppDrivesInput( true );
|
|
}
|
|
|
|
m_pActiveWindow = NULL;
|
|
vgui::ivgui()->ActivateContext( vgui::DEFAULT_VGUI_CONTEXT );
|
|
}
|
|
}
|
|
|
|
bool CHammerVGui::HasFocus( CVGuiWnd *pWnd )
|
|
{
|
|
return m_pActiveWindow == pWnd;
|
|
}
|
|
|
|
void CHammerVGui::Simulate()
|
|
{
|
|
// VPROF( "CHammerVGui::Simulate" );
|
|
|
|
if ( !IsInitialized() )
|
|
return;
|
|
|
|
g_pInputSystem->PollInputState();
|
|
vgui::ivgui()->RunFrame();
|
|
|
|
// run vgui animations
|
|
vgui::GetAnimationController()->UpdateAnimations( vgui::system()->GetCurrentTime() );
|
|
}
|
|
|
|
void CHammerVGui::Shutdown()
|
|
{
|
|
// Give panels a chance to settle so things
|
|
// Marked for deletion will actually get deleted
|
|
|
|
if ( !IsInitialized() )
|
|
return;
|
|
|
|
if ( m_pDummyPopup )
|
|
{
|
|
delete m_pDummyPopup;
|
|
m_pDummyPopup = NULL;
|
|
}
|
|
|
|
if ( m_hVguiInputContext != INPUT_CONTEXT_HANDLE_INVALID )
|
|
{
|
|
g_pMatSystemSurface->SetInputContext( NULL );
|
|
g_pInputStackSystem->PopInputContext();
|
|
m_hVguiInputContext = INPUT_CONTEXT_HANDLE_INVALID;
|
|
}
|
|
|
|
g_pInputSystem->PollInputState();
|
|
vgui::ivgui()->RunFrame();
|
|
|
|
// stop the App running
|
|
vgui::ivgui()->Stop();
|
|
}
|
|
|
|
CHammerVGui::~CHammerVGui(void)
|
|
{
|
|
}
|