Counter Strike : Global Offensive Source Code
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#pragma once
#include "resource.h"
#include "utlvector.h"
#include "VGuiWnd.h"
#include "matsys_controls\baseassetpicker.h"
namespace vgui
{
class TextEntry;
class Splitter;
class Button;
}
class CModelBrowserPanel;
class CMDLPicker;
#define ID_FIND_ASSET 100
class CModelBrowser : public CDialog
{
DECLARE_DYNAMIC(CModelBrowser)
public:
CModelBrowser(CWnd* pParent = NULL); // standard constructor
virtual ~CModelBrowser();
void SetUsedModelList( CUtlVector<AssetUsageInfo_t> &usedModels );
void SetModelName( const char *pModelName );
void GetModelName( char *pModelName, int length );
void GetSkin( int &nSkin );
void SetSkin( int nSkin );
// Dialog Data
enum { IDD = IDD_MODEL_BROWSER };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL PreTranslateMessage( MSG* pMsg );
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
virtual BOOL OnInitDialog();
void UpdateStatusLine();
void SaveLoadSettings( bool bSave );
void Resize( void );
CVGuiPanelWnd m_VGuiWindow;
CMDLPicker *m_pPicker;
vgui::Button *m_pButtonOK;
vgui::Button *m_pButtonCancel;
vgui::TextEntry *m_pStatusLine;
void Show();
void Hide();
};