Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "GlobalFunctions.h"
#include "History.h"
#include "MapDefs.h"
#include "MapDoc.h"
#include "MapFace.h"
#include "MapSolid.h"
#include "MapView2D.h"
#include "MapWorld.h"
#include "Options.h"
#include "Render2D.h"
#include "Render3D.h"
#include "RenderUtils.h"
#include "StatusBarIDs.h" // dvs: remove
#include "ToolClipper.h"
#include "ToolManager.h"
#include "vgui/Cursor.h"
#include "Selection.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#pragma warning( disable:4244 )
//=============================================================================
//
// Friend Function (for MapClass->EnumChildren Callback)
//
//-----------------------------------------------------------------------------
// Purpose: This function creates a new clip group with the given solid as
// the original solid.
// Input: pSolid - the original solid to put in the clip list
// pClipper - the clipper tool
// Output: successful?? (true/false)
//-----------------------------------------------------------------------------
BOOL AddToClipList( CMapSolid *pSolid, Clipper3D *pClipper )
{
CClipGroup *pClipGroup = new CClipGroup;
if( !pClipGroup )
return false;
pClipGroup->SetOrigSolid( pSolid );
pClipper->m_ClipResults.AddToTail( pClipGroup );
return true;
}
//=============================================================================
//
// CClipGroup
//
//-----------------------------------------------------------------------------
// Purpose: Destructor. Gets rid of the unnecessary clip solids.
//-----------------------------------------------------------------------------
CClipGroup::~CClipGroup()
{
delete m_pClipSolids[0];
delete m_pClipSolids[1];
}
//-----------------------------------------------------------------------------
// Purpose: constructor - initialize the clipper variables
//-----------------------------------------------------------------------------
Clipper3D::Clipper3D(void)
{
m_Mode = FRONT;
m_ClipPlane.normal.Init();
m_ClipPlane.dist = 0.0f;
m_ClipPoints[0].Init();
m_ClipPoints[1].Init();
m_ClipPointHit = -1;
m_pOrigObjects = NULL;
m_bDrawMeasurements = false;
SetEmpty();
}
//-----------------------------------------------------------------------------
// Purpose: deconstructor
//-----------------------------------------------------------------------------
Clipper3D::~Clipper3D(void)
{
}
//-----------------------------------------------------------------------------
// Purpose: Called when the tool is activated.
// Input : eOldTool - The ID of the previously active tool.
//-----------------------------------------------------------------------------
void Clipper3D::OnActivate()
{
if (IsActiveTool())
{
//
// Already the active tool - toggle the mode.
//
IterateClipMode();
}
}
//-----------------------------------------------------------------------------
// Purpose: Called when the tool is deactivated.
// Input : eNewTool - The ID of the tool that is being activated.
//-----------------------------------------------------------------------------
void Clipper3D::OnDeactivate()
{
SetEmpty();
}
//-----------------------------------------------------------------------------
// Purpose: (virtual imp) This function handles the "dragging" of the mouse
// while the left mouse button is depressed. It updates the position
// of the clippoing plane point selected in the StartTranslation
// function. This function rebuilds the clipping plane and updates
// the clipping solids when necessary.
// Input: pt - current location of the mouse in the 2DView
// uFlags - constrained clipping plane point movement
// *dragSize - not used in the virtual implementation
// Output: success of translation (TRUE/FALSE)
//-----------------------------------------------------------------------------
bool Clipper3D::UpdateTranslation( const Vector &vUpdate, UINT uFlags )
{
// sanity check
if( IsEmpty() )
return false;
Vector vNewPos = m_vOrgPos + vUpdate;
// snap point if need be
if ( uFlags & constrainSnap )
m_pDocument->Snap( vNewPos, uFlags );
//
// update clipping point positions
//
if ( m_ClipPoints[m_ClipPointHit] == vNewPos )
return false;
if( uFlags & constrainMoveAll )
{
//
// calculate the point and delta - to move both clip points simultaneously
//
Vector delta = vNewPos - m_ClipPoints[m_ClipPointHit];
m_ClipPoints[(m_ClipPointHit+1)%2] += delta;
}
m_ClipPoints[m_ClipPointHit] = vNewPos;
// build the new clip plane and update clip results
BuildClipPlane();
GetClipResults();
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: (virtual imp) This function defines all finishing functionality
// necessary at the end of a clipping action. Nothing really!!!
// Input : bSave - passed along the the Tool finish translation call
//-----------------------------------------------------------------------------
void Clipper3D::FinishTranslation( bool bSave )
{
// get the clip results -- in case the update is a click and not a drag
GetClipResults();
Tool3D::FinishTranslation( bSave );
}
//-----------------------------------------------------------------------------
// Purpose: iterate through the types of clipping modes, update after an
// iteration takes place to visualize the new clip results
//-----------------------------------------------------------------------------
void Clipper3D::IterateClipMode( void )
{
//
// increment the clipping mode (wrap when necessary)
//
m_Mode++;
if( m_Mode > BOTH )
{
m_Mode = FRONT;
}
// update the clipped objects based on the mode
GetClipResults();
}
//-----------------------------------------------------------------------------
// Purpose: This resets the solids to clip (the original list) and calls the
// CalcClipResults function to generate new "clip" solids
//-----------------------------------------------------------------------------
void Clipper3D::GetClipResults( void )
{
// reset the clip list to the original solid lsit
SetClipObjects( m_pOrigObjects );
// calculate the clipped objects based on the current "clip plane"
CalcClipResults();
}
//-----------------------------------------------------------------------------
// Purpose: This function allows one to specifically set the clipping plane
// information, as opposed to building a clip plane during "translation"
// Input: pPlane - the plane information used to create the clip plane
//-----------------------------------------------------------------------------
void Clipper3D::SetClipPlane( PLANE *pPlane )
{
//
// copy the clipping plane info
//
m_ClipPlane.normal = pPlane->normal;
m_ClipPlane.dist = pPlane->dist;
}
//-----------------------------------------------------------------------------
// Purpose: This function builds a clipping plane based on the clip point
// locations manipulated in the "translation" functions and the 2DView
//-----------------------------------------------------------------------------
void Clipper3D::BuildClipPlane( void )
{
// calculate the up vector
Vector upVect = m_vPlaneNormal;
// calculate the right vector
Vector rightVect;
VectorSubtract( m_ClipPoints[1], m_ClipPoints[0], rightVect );
// calculate the forward (normal) vector
Vector forwardVect;
CrossProduct( upVect, rightVect, forwardVect );
VectorNormalize( forwardVect );
//
// save the clip plane info
//
m_ClipPlane.normal = forwardVect;
m_ClipPlane.dist = DotProduct( m_ClipPoints[0], forwardVect );
}
//-----------------------------------------------------------------------------
// Purpose: This functions sets up the list of objects to be clipped.
// Initially the list is passed in (typically a Selection set). On
// subsequent "translation" updates the list is refreshed from the
// m_pOrigObjects list.
// Input: pList - the list of objects (solids) to be clipped
//-----------------------------------------------------------------------------
void Clipper3D::SetClipObjects( const CMapObjectList *pList )
{
// check for an empty list
if( !pList )
return;
// save the original list
m_pOrigObjects = pList;
// clear the clip results list
ResetClipResults();
//
// copy solids into the clip list
//
FOR_EACH_OBJ( *m_pOrigObjects, pos )
{
CMapClass *pObject = (CUtlReference< CMapClass >)m_pOrigObjects->Element( pos );
if( !pObject )
continue;
if( pObject->IsMapClass( MAPCLASS_TYPE( CMapSolid ) ) )
{
AddToClipList( ( CMapSolid* )pObject, this );
}
pObject->EnumChildren( ENUMMAPCHILDRENPROC( AddToClipList ), DWORD( this ), MAPCLASS_TYPE( CMapSolid ) );
}
// the clipping list is not empty anymore
m_bEmpty = false;
}
//-----------------------------------------------------------------------------
// Purpose: This function calculates based on the defined or given clipping
// plane and clipping mode the new clip solids.
//-----------------------------------------------------------------------------
void Clipper3D::CalcClipResults( void )
{
// sanity check
if( IsEmpty() )
return;
//
// iterate through and clip all of the solids in the clip list
//
FOR_EACH_OBJ( m_ClipResults, pos )
{
CClipGroup *pClipGroup = m_ClipResults.Element( pos );
CMapSolid *pOrigSolid = pClipGroup->GetOrigSolid();
if( !pOrigSolid )
continue;
//
// check the modes for which solids to generate
//
CMapSolid *pFront = NULL;
CMapSolid *pBack = NULL;
if( m_Mode == FRONT )
{
pOrigSolid->Split( &m_ClipPlane, &pFront, NULL );
}
else if( m_Mode == BACK )
{
pOrigSolid->Split( &m_ClipPlane, NULL, &pBack );
}
else if( m_Mode == BOTH )
{
pOrigSolid->Split( &m_ClipPlane, &pFront, &pBack );
}
if( pFront )
{
pFront->SetTemporary(true);
pClipGroup->SetClipSolid( pFront, FRONT );
}
if( pBack )
{
pBack->SetTemporary(true);
pClipGroup->SetClipSolid( pBack, BACK );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: This function handles the removal of the "original" solid when it
// has been clipped into new solid(s) or removed from the world (group
// or entity) entirely. It handles this in an undo safe fashion.
// Input: pOrigSolid - the solid to remove
//-----------------------------------------------------------------------------
void Clipper3D::RemoveOrigSolid( CMapSolid *pOrigSolid )
{
m_pDocument->DeleteObject(pOrigSolid);
//
// remove the solid from the selection set if in the seleciton set and
// its parent is the world, or set the selection state to none parent is group
// or entity in the selection set
//
CSelection *pSelection = m_pDocument->GetSelection();
if ( pSelection->IsSelected( pOrigSolid ) )
{
pSelection->SelectObject( pOrigSolid, scUnselect );
}
else
{
pOrigSolid->SetSelectionState( SELECT_NONE );
}
}
//-----------------------------------------------------------------------------
// Purpose: This function handles the saving of newly clipped solids (derived
// from an "original" solid). It handles them in an undo safe fashion.
// Input: pSolid - the newly clipped solid
// pOrigSolid - the "original" solid or solid the clipped solid was
// derived from
//-----------------------------------------------------------------------------
void Clipper3D::SaveClipSolid( CMapSolid *pSolid, CMapSolid *pOrigSolid )
{
//
// no longer a temporary solid
//
pSolid->SetTemporary( FALSE );
//
// Add the new solid to the original solid's parent (group, entity, world, etc.).
//
m_pDocument->AddObjectToWorld(pSolid, pOrigSolid->GetParent());
//
// handle linking solid into selection -- via selection set when parent is the world
// and selected, or set the selection state if parent is group or entity in selection set
//
if( m_pDocument->GetSelection()->IsSelected( pOrigSolid ) )
{
m_pDocument->SelectObject( pSolid, scSelect );
}
else
{
pSolid->SetSelectionState( SELECT_NORMAL );
}
GetHistory()->KeepNew( pSolid );
}
//-----------------------------------------------------------------------------
// Purpose: This function saves all the clipped solid information. If new solids
// were generated from the original, they are saved and the original is
// set for desctruciton. Otherwise, the original solid is kept.
//-----------------------------------------------------------------------------
void Clipper3D::SaveClipResults( void )
{
// sanity check!
if( IsEmpty() )
return;
// mark this place in the history
GetHistory()->MarkUndoPosition( NULL, "Clip Objects" );
//
// save all new objects into the selection list
//
FOR_EACH_OBJ( m_ClipResults, pos )
{
CClipGroup *pClipGroup = m_ClipResults.Element( pos );
if( !pClipGroup )
continue;
CMapSolid *pOrigSolid = pClipGroup->GetOrigSolid();
CMapSolid *pBackSolid = pClipGroup->GetClipSolid( CClipGroup::BACK );
CMapSolid *pFrontSolid = pClipGroup->GetClipSolid( CClipGroup::FRONT );
//
// save the front clip solid and clear the clip results list of itself
//
if( pFrontSolid )
{
SaveClipSolid( pFrontSolid, pOrigSolid );
pClipGroup->SetClipSolid( NULL, CClipGroup::FRONT );
}
//
// save the front clip solid and clear the clip results list of itself
//
if( pBackSolid )
{
SaveClipSolid( pBackSolid, pOrigSolid );
pClipGroup->SetClipSolid( NULL, CClipGroup::BACK );
}
// Send the notification that this solid as been clipped.
pOrigSolid->PostUpdate( Notify_Clipped );
// remove the original solid
RemoveOrigSolid( pOrigSolid );
}
// set the the clipping results list as empty
ResetClipResults();
// update world and views
m_pDocument->SetModifiedFlag();
}
//-----------------------------------------------------------------------------
// Purpose: Draws the measurements of a brush in the 2D view.
// Input : pRender -
// pSolid -
// nFlags -
//-----------------------------------------------------------------------------
void Clipper3D::DrawBrushExtents( CRender2D *pRender, CMapSolid *pSolid, int nFlags )
{
//
// get the bounds of the solid
//
Vector Mins, Maxs;
pSolid->GetRender2DBox( Mins, Maxs );
//
// Determine which side of the clipping plane this solid is on in screen
// space. This tells us where to draw the extents.
//
if( ( m_ClipPlane.normal[0] == 0 ) && ( m_ClipPlane.normal[1] == 0 ) && ( m_ClipPlane.normal[2] == 0 ) )
return;
Vector normal = m_ClipPlane.normal;
if( nFlags & DBT_BACK )
{
VectorNegate( normal );
}
Vector2D planeNormal;
pRender->TransformNormal( planeNormal, normal );
if( planeNormal.x <= 0 )
{
nFlags &= ~DBT_RIGHT;
nFlags |= DBT_LEFT;
}
else if( planeNormal.x > 0 )
{
nFlags &= ~DBT_LEFT;
nFlags |= DBT_RIGHT;
}
if( planeNormal.y <= 0 )
{
nFlags &= ~DBT_BOTTOM;
nFlags |= DBT_TOP;
}
else if( planeNormal.y > 0 )
{
nFlags &= ~DBT_TOP;
nFlags |= DBT_BOTTOM;
}
DrawBoundsText(pRender, Mins, Maxs, nFlags);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pRender -
//-----------------------------------------------------------------------------
void Clipper3D::RenderTool2D(CRender2D *pRender)
{
if ( IsEmpty() )
return;
// check flag for rendering vertices
bool bDrawVerts = ( bool )( Options.view2d.bDrawVertices == TRUE );
// setup the line to use
pRender->SetDrawColor( 255, 255, 255 );
//
// render the clipped solids
//
FOR_EACH_OBJ( m_ClipResults, pos )
{
CClipGroup *pClipGroup = m_ClipResults.Element( pos );
CMapSolid *pClipBack = pClipGroup->GetClipSolid( CClipGroup::BACK );
CMapSolid *pClipFront = pClipGroup->GetClipSolid( CClipGroup::FRONT );
if( !pClipBack && !pClipFront )
continue;
//
// draw clip solids with the extents
//
if( pClipBack )
{
int faceCount = pClipBack->GetFaceCount();
for( int i = 0; i < faceCount; i++ )
{
CMapFace *pFace = pClipBack->GetFace( i );
// size 4
pRender->DrawPolyLine( pFace->nPoints, pFace->Points );
if ( bDrawVerts )
{
pRender->DrawHandles( pFace->nPoints, pFace->Points );
}
if( m_bDrawMeasurements )
{
DrawBrushExtents( pRender, pClipBack, DBT_TOP | DBT_LEFT | DBT_BACK );
}
}
}
if( pClipFront )
{
int faceCount = pClipFront->GetFaceCount();
for( int i = 0; i < faceCount; i++ )
{
CMapFace *pFace = pClipFront->GetFace( i );
pRender->DrawPolyLine( pFace->nPoints, pFace->Points );
if ( bDrawVerts )
{
pRender->DrawHandles( pFace->nPoints, pFace->Points );
}
if( m_bDrawMeasurements )
{
DrawBrushExtents( pRender, pClipFront, DBT_BOTTOM | DBT_RIGHT );
}
}
}
}
//
// draw the clip-plane
//
pRender->SetDrawColor( 0, 255, 255 );
pRender->DrawLine( m_ClipPoints[0], m_ClipPoints[1] );
//
// draw the clip-plane endpoints
//
pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_SQUARE );
pRender->SetHandleColor( 255, 255, 255 );
pRender->DrawHandle( m_ClipPoints[0] );
pRender->DrawHandle( m_ClipPoints[1] );
}
//-----------------------------------------------------------------------------
// Purpose: Renders the brushes that will be left by the clipper in white
// wireframe.
// Input : pRender - Rendering interface.
//-----------------------------------------------------------------------------
void Clipper3D::RenderTool3D( CRender3D *pRender )
{
// is there anything to render?
if( m_bEmpty )
return;
//
// setup the renderer
//
pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
FOR_EACH_OBJ( m_ClipResults, pos )
{
CClipGroup *pClipGroup = m_ClipResults.Element( pos );
CMapSolid *pFrontSolid = pClipGroup->GetClipSolid( CClipGroup::FRONT );
if( pFrontSolid )
{
color32 rgbColor = pFrontSolid->GetRenderColor();
pFrontSolid->SetRenderColor(255, 255, 255);
pFrontSolid->Render3D(pRender);
pFrontSolid->SetRenderColor(rgbColor);
}
CMapSolid *pBackSolid = pClipGroup->GetClipSolid( CClipGroup::BACK );
if( pBackSolid )
{
color32 rgbColor = pBackSolid->GetRenderColor();
pBackSolid->SetRenderColor(255, 255, 255);
pBackSolid->Render3D(pRender);
pBackSolid->SetRenderColor(rgbColor);
}
}
pRender->PopRenderMode();
}
//-----------------------------------------------------------------------------
// Purpose: (virtual imp)
// Input : pt -
// BOOL -
// Output : int
//-----------------------------------------------------------------------------
int Clipper3D::HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles)
{
// check points
for ( int i=0; i<2;i++ )
{
if ( HitRect(pView, ptClient, m_ClipPoints[i], HANDLE_RADIUS) )
{
return i+1; // return clip point index + 1
}
}
// neither point hit
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Reset (clear) the clip results.
//-----------------------------------------------------------------------------
void Clipper3D::ResetClipResults( void )
{
//
// delete the clip solids held in the list -- originals are just pointers
// to pre-existing objects
//
FOR_EACH_OBJ( m_ClipResults, pos )
{
CClipGroup *pClipGroup = m_ClipResults.Element(pos);
if( pClipGroup )
{
delete pClipGroup;
}
}
m_ClipResults.RemoveAll();
// the clipping list is empty
SetEmpty();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : nChar -
// nRepCnt -
// nFlags -
//-----------------------------------------------------------------------------
bool Clipper3D::OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
{
switch (nChar)
{
case 'O':
{
//
// Toggle the rendering of measurements.
//
ToggleMeasurements();
return true;
}
case VK_RETURN:
{
//
// Do the clip.
//
if (!IsEmpty() )
{
SaveClipResults();
}
return true;
}
case VK_ESCAPE:
{
OnEscape();
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Handles left mouse button down events in the 2D view.
// Input : Per CWnd::OnLButtonDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool Clipper3D::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
{
Tool3D::OnLMouseDown2D(pView, nFlags, vPoint);
unsigned int uConstraints = GetConstraints( nFlags );
//
// Convert point to world coords.
//
Vector vecWorld;
pView->ClientToWorld(vecWorld, vPoint);
vecWorld[pView->axThird] = COORD_NOTINIT;
// getvisiblepoint fills in any coord that's still set to COORD_NOTINIT:
m_pDocument->GetBestVisiblePoint(vecWorld);
// snap starting position to grid
if ( uConstraints & constrainSnap )
m_pDocument->Snap(vecWorld, uConstraints);
bool bStarting = false;
// if the tool is not empty, and shift is not held down (to
// start a new camera), don't do anything.
if(!IsEmpty())
{
// test for clip point hit (result = {0, 1, 2}
int hitPoint = HitTest( pView, vPoint );
if ( hitPoint > 0 )
{
// test for clip point hit (result = {0, 1, -1})
m_ClipPointHit = hitPoint-1; // convert back to index
m_vOrgPos = m_ClipPoints[m_ClipPointHit];
StartTranslation( pView, vPoint );
}
else if ( m_vPlaneNormal != pView->GetViewAxis() )
{
SetEmpty();
bStarting = true;
}
else
{
if (nFlags & MK_SHIFT)
{
SetEmpty();
bStarting = true;
}
else
{
return true; // do nothing;
}
}
}
else
{
bStarting = true;
}
SetClipObjects(m_pDocument->GetSelection()->GetList());
if (bStarting)
{
// start the tools translation functionality
StartTranslation( pView, vPoint );
// set the initial clip points
m_ClipPointHit = 0;
m_ClipPoints[0] = vecWorld;
m_ClipPoints[1] = vecWorld;
m_vOrgPos = vecWorld;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Handles left mouse button up events in the 2D view.
// Input : Per CWnd::OnLButtonUp.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool Clipper3D::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
{
Tool3D::OnLMouseUp2D(pView, nFlags, vPoint);
if ( IsTranslating() )
{
FinishTranslation(true);
}
m_pDocument->UpdateStatusbar();
return true;
}
unsigned int Clipper3D::GetConstraints(unsigned int nKeyFlags)
{
unsigned int uConstraints = Tool3D::GetConstraints( nKeyFlags );
if(nKeyFlags & MK_CONTROL)
{
uConstraints |= constrainMoveAll;
}
return uConstraints;
}
//-----------------------------------------------------------------------------
// Purpose: Handles mouse move events in the 2D view.
// Input : Per CWnd::OnMouseMove.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool Clipper3D::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
{
vgui::HCursor hCursor = vgui::dc_arrow;
unsigned int uConstraints = GetConstraints( nFlags );
Tool3D::OnMouseMove2D(pView, nFlags, vPoint);
//
// Convert to world coords.
//
Vector vecWorld;
pView->ClientToWorld(vecWorld, vPoint);
//
// Update status bar position display.
//
char szBuf[128];
if ( uConstraints & constrainSnap )
m_pDocument->Snap(vecWorld,uConstraints);
sprintf(szBuf, " @%.0f, %.0f ", vecWorld[pView->axHorz], vecWorld[pView->axVert]);
SetStatusText(SBI_COORDS, szBuf);
if (IsTranslating())
{
// cursor is cross here
Tool3D::UpdateTranslation( pView, vPoint, uConstraints);
hCursor = vgui::dc_none;
}
else if (!IsEmpty())
{
//
// If the cursor is on a handle, set it to a cross.
//
if (HitTest( pView, vPoint, true))
{
hCursor = vgui::dc_crosshair;
}
}
if ( hCursor != vgui::dc_none )
pView->SetCursor( hCursor );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Handles character events.
// Input : Per CWnd::OnKeyDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool Clipper3D::OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
{
switch (nChar)
{
case VK_RETURN:
{
if (!IsEmpty()) // dvs: what does isempty mean for the clipper?
{
SaveClipResults();
}
return true;
}
case VK_ESCAPE:
{
OnEscape();
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Handles the escape key in the 2D or 3D views.
//-----------------------------------------------------------------------------
void Clipper3D::OnEscape(void)
{
// If we're clipping, clear it
if (!IsEmpty())
{
SetEmpty();
}
else
{
m_pDocument->GetTools()->SetTool(TOOL_POINTER);
}
}