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77 lines
1.8 KiB
77 lines
1.8 KiB
#pragma once
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#include "afxwin.h"
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#include "color.h"
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namespace vgui
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{
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class EditablePanel;
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typedef unsigned long HCursor;
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}
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class CVGuiWnd
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{
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public:
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CVGuiWnd(void);
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~CVGuiWnd(void);
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public:
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void SetMainPanel( vgui::EditablePanel * pPanel );
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vgui::EditablePanel *GetMainPanel(); // returns VGUI main panel
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vgui::EditablePanel *CreateDefaultPanel();
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void SetParentWindow(CWnd *pParent);
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CWnd *GetParentWnd(); // return CWnd handle
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void SetCursor(vgui::HCursor cursor);
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void SetCursor(const char *filename);
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void SetRepaintInterval( int msecs );
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int GetVGuiContext();
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// The Hammer 2D views basically ignore vgui input. They're only there to render on top of.
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// When we pass true here, CMatSystemSurface::RunFrame ignores all the input events.
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// If we pass false (as the model browser does), then it does process input events and send them to the vgui panels.
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// Eventually, we could change the 2D views' input events to come from the input system instead of from MFC.
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virtual bool IsModal()
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{
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return false;
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}
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protected:
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void DrawVGuiPanel(); // overridden to draw this view
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long WindowProcVGui( UINT message, WPARAM wParam, LPARAM lParam ); //
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vgui::EditablePanel *m_pMainPanel;
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CWnd *m_pParentWnd;
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int m_hVGuiContext;
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bool m_bIsDrawing;
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Color m_ClearColor;
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bool m_bClearZBuffer;
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};
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class CVGuiPanelWnd: public CWnd, public CVGuiWnd
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{
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protected:
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DECLARE_DYNCREATE(CVGuiPanelWnd)
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public:
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// Generated message map functions
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//{{AFX_MSG(CVGuiViewModel)
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BOOL OnEraseBkgnd(CDC* pDC);
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//}}AFX_MSG
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virtual LRESULT WindowProc( UINT message, WPARAM wParam, LPARAM lParam );
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// See CVGuiWnd's function for a description but this basically tells Hammer to actually pass vgui messages to our panel.
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virtual bool IsModal()
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{
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return true;
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}
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DECLARE_MESSAGE_MAP()
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};
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