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1900 lines
53 KiB
1900 lines
53 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "ChunkFile.h"
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#include "SaveInfo.h"
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#include "MapClass.h"
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#include "MapEntity.h" // dvs: evil - base knows about the derived class
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#include "MapGroup.h" // dvs: evil - base knows about the derived class
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#include "MapInstance.h" // dvs: evil - base knows about the derived class
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#include "MapWorld.h" // dvs: evil - base knows about the derived class
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#include "GlobalFunctions.h"
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#include "MapDoc.h"
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#include "VisGroup.h"
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#include "mapdefs.h"
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#include "tier0/minidump.h"
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int CMapAtom::s_nObjectIDCtr = 1;
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int CMapClass::sm_nDropTraceMarker = 0;
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static CUtlVector<MCMSTRUCT> s_Classes;
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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bool CMapClass::s_bLoadingVMF = false;
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : Type -
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// pfnNew -
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//-----------------------------------------------------------------------------
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CMapClassManager::CMapClassManager(MAPCLASSTYPE Type, CMapClass *(*pfnNew)())
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{
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MCMSTRUCT mcms;
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mcms.Type = Type;
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mcms.pfnNew = pfnNew;
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s_Classes.AddToTail(mcms);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapClassManager::~CMapClassManager(void)
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{
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s_Classes.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : Type -
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// Output : CMapClass
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//-----------------------------------------------------------------------------
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CMapClass *CMapClassManager::CreateObject(MAPCLASSTYPE Type)
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{
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unsigned uLen = strlen(Type)+1;
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for (int i = s_Classes.Count() - 1; i >= 0; i--)
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{
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MCMSTRUCT &mcms = s_Classes[i];
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if (!memcmp(mcms.Type, Type, uLen))
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{
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return (*mcms.pfnNew)();
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}
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}
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Assert(FALSE);
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return(NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor. Initializes data members.
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//-----------------------------------------------------------------------------
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CMapClass::CMapClass(void)
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{
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//
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// The document manages the unique object IDs. Eventually all object construction
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// should be done through the document, eliminating the need for CMapClass to know
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// about CMapDoc.
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//
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if (pDoc != NULL)
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{
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m_nID = pDoc->GetNextMapObjectID();
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}
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else
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{
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m_nID = 0;
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}
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// PORTAL2 SHIP: keep track of load order to preserve it on save so that maps can be diffed.
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m_nLoadID = 0;
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dwKept = 0;
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m_bTemporary = FALSE;
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m_bVisible = true;
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m_bVisible2D = true;
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m_bVisGroupShown = true;
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m_bVisGroupAutoShown = true;
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m_pColorVisGroup = NULL;
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r = g = b = 220;
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m_pParent = NULL;
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m_nRenderFrame = 0;
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m_pEditorKeys = NULL;
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m_Dependents.RemoveAll();
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m_nDropTraceMarker = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor. Deletes all children.
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//-----------------------------------------------------------------------------
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CMapClass::~CMapClass(void)
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{
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// Delete all of our children.
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m_Children.RemoveAll();
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delete m_pEditorKeys;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pDependent -
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//-----------------------------------------------------------------------------
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void CMapClass::AddDependent(CMapClass *pDependent)
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{
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Assert( pDependent != NULL );
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if ( !pDependent )
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return;
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//
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// Never add ourselves to our dependents. It creates a circular dependency
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// which is bad.
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//
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if (pDependent == this)
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return;
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//
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// Don't add the same dependent twice.
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//
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int nIndex = m_Dependents.Find(pDependent);
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if (nIndex != -1)
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return;
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//
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// Also, never add one of our ancestors as a dependent. This too creates a
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// nasty circular dependency.
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//
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bool bIsOurAncestor = false;
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CMapClass *pTestParent = GetParent();
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while (pTestParent != NULL)
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{
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if (pTestParent == pDependent)
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{
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bIsOurAncestor = true;
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break;
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}
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pTestParent = pTestParent->GetParent();
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}
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if (!bIsOurAncestor)
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{
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m_Dependents.AddToTail(pDependent);
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Assert(m_Dependents.Count() < 1000);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns a copy of this object. We should never call this implementation
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// since CMapClass cannot be instantiated.
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// Input : bUpdateDependencies - Whether to update object dependencies when copying object pointers.
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//-----------------------------------------------------------------------------
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CMapClass *CMapClass::Copy(bool bUpdateDependencies)
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{
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Assert(FALSE);
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return(NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Turns this object into a duplicate of the given object.
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// Input : pFrom - The object to replicate.
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// Output : Returns a pointer to this object.
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//-----------------------------------------------------------------------------
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CMapClass *CMapClass::CopyFrom(CMapClass *pFrom, bool bUpdateDependencies)
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{
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// Copy CMapPoint stuff. dvs: should be in CMapPoint implementation!
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m_Origin = pFrom->m_Origin;
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//
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// Copy CMapClass stuff.
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//
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int nVisGroupCount = pFrom->GetVisGroupCount();
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for (int nVisGroup = 0; nVisGroup < nVisGroupCount; nVisGroup++)
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{
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CVisGroup *pVisGroup = pFrom->GetVisGroup(nVisGroup);
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if (!pVisGroup->IsAutoVisGroup())
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{
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AddVisGroup(pVisGroup);
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}
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}
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//m_bVisible = pFrom->m_bVisible;
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//m_bVisGroupShown = pFrom->m_bVisGroupShown;
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m_bTemporary = pFrom->m_bTemporary;
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m_bVisible2D = pFrom->m_bVisible2D;
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m_nRenderFrame = pFrom->m_nRenderFrame;
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m_CullBox = pFrom->m_CullBox;
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m_BoundingBox = pFrom->m_BoundingBox;
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m_Render2DBox = pFrom->m_Render2DBox;
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r = pFrom->r;
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g = pFrom->g;
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b = pFrom->b;
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m_Dependents.RemoveAll();
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m_Dependents.AddVectorToTail(pFrom->m_Dependents);
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// dvs: should I copy m_pEditorKeys?
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//
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// Don't link to the parent if we're not updating dependencies, just copy the pointer.
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//
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if (bUpdateDependencies)
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{
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UpdateParent( pFrom->GetParent() );
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}
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else
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{
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m_pParent = pFrom->GetParent();
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}
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return(this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the culling bbox of this object.
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// Input : mins - receives the minima for culling
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// maxs - receives the maxima for culling.
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//-----------------------------------------------------------------------------
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void CMapClass::GetCullBox(Vector &mins, Vector &maxs) const
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{
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m_CullBox.GetBounds(mins, maxs);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initialize the cull box with the bounds of the faces.
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//-----------------------------------------------------------------------------
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void CMapClass::SetCullBoxFromFaceList( CMapFaceList *pFaces )
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{
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SetBoxFromFaceList( pFaces, m_CullBox );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the bounding bbox of this object.
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// Input : mins - receives the minima for culling
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// maxs - receives the maxima for culling.
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//-----------------------------------------------------------------------------
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void CMapClass::GetBoundingBox( Vector &mins, Vector &maxs )
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{
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m_BoundingBox.GetBounds( mins, maxs );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initialize the bounding box with the bounds of the faces.
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//-----------------------------------------------------------------------------
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void CMapClass::SetBoundingBoxFromFaceList( CMapFaceList *pFaces )
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{
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SetBoxFromFaceList( pFaces, m_BoundingBox );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initialize box with the bounds of the faces.
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//-----------------------------------------------------------------------------
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void CMapClass::SetBoxFromFaceList( CMapFaceList *pFaces, BoundBox &Box )
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{
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//
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// Calculate our 3D bounds.
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//
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Box.ResetBounds();
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for (int i = 0; i < pFaces->Count(); i++)
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{
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CMapFace *pFace = pFaces->Element(i);
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int nPoints = pFace->GetPointCount();
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for (int i = 0; i < nPoints; i++)
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{
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Vector point;
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pFace->GetPoint(point, i);
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//
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// Push the culling box out in all directions.
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// TODO: rotate the culling box based on the cone orientation
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//
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for (int nDim = 0; nDim < 3; nDim++)
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{
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Box.bmins[0] = min(Box.bmins[0], m_Origin[0] - point[nDim]);
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Box.bmins[1] = min(Box.bmins[1], m_Origin[1] - point[nDim]);
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Box.bmins[2] = min(Box.bmins[2], m_Origin[2] - point[nDim]);
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Box.bmaxs[0] = max(Box.bmaxs[0], m_Origin[0] + point[nDim]);
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Box.bmaxs[1] = max(Box.bmaxs[1], m_Origin[1] + point[nDim]);
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Box.bmaxs[2] = max(Box.bmaxs[2], m_Origin[2] + point[nDim]);
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the bbox for 2D rendering of this object.
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// FIXME: this can be removed if we do all our 2D rendering in this->Render2D.
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// Input : mins - receives the minima for culling
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// maxs - receives the maxima for culling.
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//-----------------------------------------------------------------------------
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void CMapClass::GetRender2DBox(Vector &mins, Vector &maxs)
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{
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m_Render2DBox.GetBounds(mins, maxs);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the number of keys that were loaded from the "editor"
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// section of the VMF. These keys are held until they are handled, then
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// the memory is freed.
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//-----------------------------------------------------------------------------
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int CMapClass::GetEditorKeyCount(void)
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{
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if (m_pEditorKeys == NULL)
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{
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return NULL;
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}
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return m_pEditorKeys->GetCount();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the key name for the given editor key index.
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//-----------------------------------------------------------------------------
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const char *CMapClass::GetEditorKey(int nIndex)
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{
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if (m_pEditorKeys == NULL)
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{
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return NULL;
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}
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return m_pEditorKeys->GetKey(nIndex);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the value for the given editor key index.
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//-----------------------------------------------------------------------------
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const char *CMapClass::GetEditorKeyValue(int nIndex)
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{
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if (m_pEditorKeys == NULL)
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{
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return NULL;
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}
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return m_pEditorKeys->GetValue(nIndex);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the value for the given editor key name.
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// NOTE: this is used for unique keys and will return the value for the
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// FIRST key with the given name.
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//-----------------------------------------------------------------------------
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const char *CMapClass::GetEditorKeyValue(const char *szKey)
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{
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if (m_pEditorKeys == NULL)
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{
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return NULL;
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}
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return m_pEditorKeys->GetValue(szKey);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Begins a depth-first search of the map heirarchy.
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// Input : pos - An iterator
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// Output : CMapClass
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//-----------------------------------------------------------------------------
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CMapClass *CMapClass::GetFirstDescendent(EnumChildrenPos_t &pos)
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{
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pos.nDepth = 0;
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pos.Stack[0].pParent = this;
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if ( m_Children.Count() )
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{
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pos.Stack[0].pos = 0;
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return(GetNextDescendent(pos));
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}
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else
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{
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pos.Stack[0].pos = -1;
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return NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Continues a depth-first search of the map heirarchy.
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// Input : &pos -
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// Output : CMapClass
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//-----------------------------------------------------------------------------
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CMapClass *CMapClass::GetNextDescendent(EnumChildrenPos_t &pos)
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{
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while (pos.nDepth >= 0)
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{
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while (pos.Stack[pos.nDepth].pos != -1)
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{
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//
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// Get the next child of the parent on top of the stack.
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//
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CMapClass *pParent = pos.Stack[pos.nDepth].pParent;
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CMapClass *pChild = pParent->m_Children[pos.Stack[pos.nDepth].pos];
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pos.Stack[pos.nDepth].pos++;
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if ( pos.Stack[pos.nDepth].pos == pParent->m_Children.Count() )
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pos.Stack[pos.nDepth].pos= -1;
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// If this object has children, push it onto the stack.
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if ( pChild && pChild->m_Children.Count() )
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{
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pos.nDepth++;
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if (pos.nDepth < MAX_ENUM_CHILD_DEPTH)
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{
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pos.Stack[pos.nDepth].pParent = pChild;
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pos.Stack[pos.nDepth].pos = 0;
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}
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else
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{
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// dvs: stack overflow!
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pos.nDepth--;
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}
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}
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//
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// If this object has no children, return it.
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//
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else
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{
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return(pChild);
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}
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}
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//
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// Finished with this object's children, pop the stack and return the object.
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//
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pos.nDepth--;
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if (pos.nDepth >= 0)
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{
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return(pos.Stack[pos.nDepth + 1].pParent);
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}
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}
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return(NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the world object that the given object belongs to.
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// Input : pStart - Object to traverse up from to find the world object.
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//-----------------------------------------------------------------------------
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CMapWorld *CMapClass::GetWorldObject(CMapAtom *pStart)
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{
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CMapAtom *pObject = pStart;
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while (pObject != NULL)
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{
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if ( IsWorldObject( pObject ) )
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{
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return (CMapWorld*)pObject;
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}
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pObject = pObject->GetParent();
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}
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// has no world:
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return NULL;
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}
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BOOL CMapClass::IsChildOf(CMapAtom *pObject)
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{
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CMapAtom *pParent = m_pParent;
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while( pParent )
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{
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if( pParent == pObject )
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return TRUE;
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if( IsWorldObject(pParent) )
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return FALSE; // world object, not parent .. return false.
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pParent = pParent->GetParent();
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}
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return FALSE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns whether this object belongs to the given visgroup.
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// Input : pVisGroup -
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//-----------------------------------------------------------------------------
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int CMapClass::IsInVisGroup(CVisGroup *pVisGroup)
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{
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if (pVisGroup != NULL)
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{
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if ( m_VisGroups.Find( pVisGroup ) != -1 )
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true if the color was specified by this call, false if not.
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//-----------------------------------------------------------------------------
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bool CMapClass::UpdateObjectColor(void)
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{
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//
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// The user can choose a visgroup from which to get the color from.
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// If one was chosen, set our color from that visgroup.
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//
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if (m_pColorVisGroup)
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{
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color32 rgbColor = m_pColorVisGroup->GetColor();
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SetRenderColor(rgbColor);
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return true;
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}
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else if (m_pParent && !IsWorldObject(m_pParent))
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{
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color32 rgbColor = m_pParent->GetRenderColor();
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SetRenderColor(rgbColor);
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the visgroup that this object gets its color from.
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//-----------------------------------------------------------------------------
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void CMapClass::SetColorVisGroup(CVisGroup *pVisGroup)
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{
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m_pColorVisGroup = pVisGroup;
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UpdateObjectColor();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds the given visgroup to the list of visgroups that this object
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// belongs to.
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//-----------------------------------------------------------------------------
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void CMapClass::AddVisGroup(CVisGroup *pVisGroup)
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{
|
|
if (m_VisGroups.Find(pVisGroup) == -1)
|
|
{
|
|
m_VisGroups.AddToTail(pVisGroup);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes the given visgroup from the list of visgroups that this object
|
|
// belongs to.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::RemoveVisGroup(CVisGroup *pVisGroup)
|
|
{
|
|
int nIndex = m_VisGroups.Find(pVisGroup);
|
|
|
|
if (nIndex != -1 )
|
|
{
|
|
m_VisGroups.FastRemove(nIndex);
|
|
CheckVisibility();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CMapClass::GetVisGroupCount(void)
|
|
{
|
|
return m_VisGroups.Count();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CVisGroup *CMapClass::GetVisGroup(int nIndex)
|
|
{
|
|
return m_VisGroups.Element(nIndex);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::RemoveAllVisGroups(void)
|
|
{
|
|
m_VisGroups.RemoveAll();
|
|
|
|
// Remove all visgroups from children as well.
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild->RemoveAllVisGroups();
|
|
}
|
|
|
|
// Not in any visgroups; can't be hidden that way.
|
|
VisGroupShow(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds the specified child to this object.
|
|
// Input : pChild - Object to add as a child of this object.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::AddChild(CMapClass *pChild)
|
|
{
|
|
if ( m_Children.Find(pChild) != -1 )
|
|
{
|
|
pChild->m_pParent = this;
|
|
return;
|
|
}
|
|
|
|
m_Children.AddToTail(pChild);
|
|
pChild->SetParent( this );
|
|
|
|
//
|
|
// Update our bounds with the child's bounds.
|
|
//
|
|
Vector vecMins;
|
|
Vector vecMaxs;
|
|
|
|
pChild->GetCullBox(vecMins, vecMaxs);
|
|
m_CullBox.UpdateBounds(vecMins, vecMaxs);
|
|
|
|
pChild->GetBoundingBox( vecMins, vecMaxs );
|
|
m_BoundingBox.UpdateBounds( vecMins, vecMaxs );
|
|
|
|
pChild->GetRender2DBox(vecMins, vecMaxs);
|
|
m_Render2DBox.UpdateBounds(vecMins, vecMaxs);
|
|
|
|
if (m_pParent != NULL)
|
|
{
|
|
GetParent()->UpdateChild(this);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes all of this object's children.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::RemoveAllChildren(void)
|
|
{
|
|
//
|
|
// Detach the children from us. They are no longer in our world heirarchy.
|
|
//
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
m_Children[pos]->m_pParent = NULL;
|
|
}
|
|
|
|
//
|
|
// Remove them from our list.
|
|
//
|
|
m_Children.RemoveAll();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes the specified child from this object.
|
|
// Input : pChild - The child to remove.
|
|
// bUpdateBounds - TRUE to calculate new bounds, FALSE not to.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::RemoveChild(CMapClass *pChild, bool bUpdateBounds)
|
|
{
|
|
int index = m_Children.Find(pChild);
|
|
|
|
if (index == -1)
|
|
{
|
|
pChild->m_pParent = NULL;
|
|
return;
|
|
}
|
|
|
|
m_Children.FastRemove(index);
|
|
pChild->m_pParent = NULL;
|
|
|
|
if (bUpdateBounds)
|
|
{
|
|
PostUpdate(Notify_Removed);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Copies all children of a given object as children of this object.
|
|
// NOTE: The child objects are replicated, not merely added as children.
|
|
// Input : pobj - The object whose children are to be copied.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::CopyChildrenFrom(CMapClass *pobj, bool bUpdateDependencies)
|
|
{
|
|
FOR_EACH_OBJ( pobj->m_Children, pos )
|
|
{
|
|
CMapClass *pChild = pobj->m_Children.Element(pos);
|
|
CMapClass *pChildCopy = pChild->Copy(bUpdateDependencies);
|
|
pChildCopy->CopyChildrenFrom(pChild, bUpdateDependencies);
|
|
AddChild(pChildCopy);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Recalculate's this object's bounding boxes. CMapClass-derived classes
|
|
// should call this first, then update using their local data.
|
|
// Input : bFullUpdate - When set to TRUE, call CalcBounds on all children
|
|
// before updating our bounds.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::CalcBounds(BOOL bFullUpdate)
|
|
{
|
|
if ( CMapClass::s_bLoadingVMF )
|
|
return;
|
|
|
|
m_CullBox.ResetBounds();
|
|
m_BoundingBox.ResetBounds();
|
|
m_Render2DBox.ResetBounds();
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
|
|
if ( !pChild )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (bFullUpdate)
|
|
{
|
|
pChild->CalcBounds(TRUE);
|
|
}
|
|
|
|
m_CullBox.UpdateBounds(&pChild->m_CullBox);
|
|
m_BoundingBox.UpdateBounds(&pChild->m_BoundingBox);
|
|
m_Render2DBox.UpdateBounds(&pChild->m_Render2DBox);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the render color of this object and all its children.
|
|
// Input : uchRed, uchGreen, uchBlue - Color components.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::SetRenderColor(color32 rgbColor)
|
|
{
|
|
CMapAtom::SetRenderColor(rgbColor);
|
|
|
|
//
|
|
// Set the render color of all our children.
|
|
//
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
if (pChild != NULL)
|
|
{
|
|
pChild->SetRenderColor(rgbColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the render color of this object and all its children.
|
|
// Input : uchRed, uchGreen, uchBlue - Color components.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::SetRenderColor(unsigned char uchRed, unsigned char uchGreen, unsigned char uchBlue)
|
|
{
|
|
CMapAtom::SetRenderColor(uchRed, uchGreen, uchBlue);
|
|
|
|
//
|
|
// Set the render color of all our children.
|
|
//
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
if (pChild != NULL)
|
|
{
|
|
pChild->SetRenderColor(uchRed, uchGreen, uchBlue);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns a pointer to the object that should be added to the selection
|
|
// list because this object was clicked on with a given selection mode.
|
|
// Input : eSelectMode -
|
|
//-----------------------------------------------------------------------------
|
|
CMapClass *CMapClass::PrepareSelection(SelectMode_t eSelectMode)
|
|
{
|
|
if ((eSelectMode == selectGroups) && (m_pParent != NULL) && !IsWorldObject(m_pParent))
|
|
{
|
|
return GetParent()->PrepareSelection(eSelectMode);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Calls an enumerating function for each of our children that are of
|
|
// of a given type, recursively enumerating their children also.
|
|
// Input : pfn - Enumeration callback function. Called once per child.
|
|
// dwParam - User data to pass into the enumerating callback.
|
|
// Type - Unless NULL, only objects of the given type will be enumerated.
|
|
// Output : Returns FALSE if the enumeration was terminated early, TRUE if it completed.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CMapClass::EnumChildren(ENUMMAPCHILDRENPROC pfn, unsigned int dwParam, MAPCLASSTYPE Type)
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
|
|
if ( !pChild )
|
|
continue;
|
|
|
|
if (!Type || pChild->IsMapClass(Type))
|
|
{
|
|
if(!(*pfn)(pChild, dwParam))
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// enum this child's children
|
|
if (!pChild->EnumChildren(pfn, dwParam, Type))
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Calls an enumerating function for each of our children that are of
|
|
// of a given type, recursively enumerating their children also.
|
|
// Input : pfn - Enumeration callback function. Called once per child.
|
|
// dwParam - User data to pass into the enumerating callback.
|
|
// Type - Unless NULL, only objects of the given type will be enumerated.
|
|
// Output : Returns FALSE if the enumeration was terminated early, TRUE if it completed.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CMapClass::EnumChildrenAndInstances( ENUMMAPCHILDRENPROC pfn, unsigned int dwParam, MAPCLASSTYPE Type )
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
if (!Type || pChild->IsMapClass(Type))
|
|
{
|
|
if (!(*pfn)(pChild, dwParam))
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// enum this child's children
|
|
if (!pChild->EnumChildren(pfn, dwParam, Type))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
//
|
|
// If this is an instance, enumerate the stuff inside it also.
|
|
//
|
|
if ( pChild->IsMapClass( MAPCLASS_TYPE( CMapEntity ) ) )
|
|
{
|
|
CMapEntity *pEntity = (CMapEntity *)pChild;
|
|
|
|
const char *pszClassName = pEntity->GetClassName();
|
|
if ( pszClassName && !stricmp( pszClassName, "func_instance" ) )
|
|
{
|
|
CMapInstance *pMapInstance = pEntity->GetChildOfType( ( CMapInstance * )NULL );
|
|
if ( pMapInstance )
|
|
{
|
|
CMapDoc *pMapDoc = pMapInstance->GetInstancedMap();
|
|
if ( pMapDoc )
|
|
{
|
|
CMapWorld *pWorld = pMapDoc->GetMapWorld();
|
|
if ( !pWorld->EnumChildren( pfn, dwParam, Type ) )
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Enumerates a this object's children, only recursing into groups.
|
|
// Children of entities will not be enumerated.
|
|
// Input : pfn - Enumeration callback function. Called once per child.
|
|
// dwParam - User data to pass into the enumerating callback.
|
|
// Type - Unless NULL, only objects of the given type will be enumerated.
|
|
// Output : Returns FALSE if the enumeration was terminated early, TRUE if it completed.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CMapClass::EnumChildrenRecurseGroupsOnly(ENUMMAPCHILDRENPROC pfn, unsigned int dwParam, MAPCLASSTYPE Type)
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
|
|
if (!Type || pChild->IsMapClass(Type))
|
|
{
|
|
if (!(*pfn)(pChild, dwParam))
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (pChild->IsGroup())
|
|
{
|
|
if (!pChild->EnumChildrenRecurseGroupsOnly(pfn, dwParam, Type))
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Iterates through an object, and all it's children, looking for an
|
|
// entity with a matching key and value
|
|
// Input : key -
|
|
// value -
|
|
// Output : CMapEntity - the entity found
|
|
//-----------------------------------------------------------------------------
|
|
CMapEntity *CMapClass::FindChildByKeyValue( const char* key, const char* value, bool *bIsInInstance, VMatrix *InstanceMatrix )
|
|
{
|
|
if ( !key || !value )
|
|
return NULL;
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element( pos );
|
|
|
|
if ( !pChild )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
CMapEntity *e = pChild->FindChildByKeyValue( key, value, bIsInInstance, InstanceMatrix );
|
|
if ( e )
|
|
return e;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called after this object is added to the world.
|
|
//
|
|
// NOTE: This function is NOT called during serialization. Use PostloadWorld
|
|
// to do similar bookkeeping after map load.
|
|
//
|
|
// Input : pWorld - The world that we have been added to.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::OnAddToWorld(CMapWorld *pWorld)
|
|
{
|
|
//
|
|
// Notify all our children.
|
|
//
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild->OnAddToWorld(pWorld);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called to notify the object that it has just been cloned
|
|
// iterates through and notifies all the children of their cloned state
|
|
// NOTE: assumes that the children are in the same order in both the
|
|
// original and the clone
|
|
// Input : pNewObj - the clone of this object
|
|
// OriginalList - The list of objects that were cloned
|
|
// NewList - The parallel list of clones of objects in OriginalList
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::OnClone( CMapClass *pNewObj, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList )
|
|
{
|
|
Assert( m_Children.Count() == pNewObj->m_Children.Count() );
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element( pos );
|
|
CMapClass *pNewChild = pNewObj->m_Children.Element( pos );
|
|
pChild->OnClone( pNewChild, pWorld, OriginalList, NewList );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called to notify the object that it has just been cloned
|
|
// iterates through and notifies all the children of their cloned state
|
|
// NOTE: assumes that the children are in the same order in both the
|
|
// original and the clone
|
|
// Input : pNewObj - the clone of this object
|
|
// OriginalList - The list of objects that were cloned
|
|
// NewList - The parallel list of clones of objects in OriginalList
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::OnPreClone( CMapClass *pNewObj, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList )
|
|
{
|
|
Assert( m_Children.Count() == pNewObj->m_Children.Count() );
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element( pos );
|
|
CMapClass *pNewChild = pNewObj->m_Children.Element( pos );
|
|
pChild->OnPreClone( pNewChild, pWorld, OriginalList, NewList );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Notifies this object that a copy of itself is about to be pasted.
|
|
// Allows the object to generate new unique IDs in the copy of itself.
|
|
// Input : pCopy -
|
|
// pSourceWorld -
|
|
// pDestWorld -
|
|
// OriginalList -
|
|
// NewList -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::OnPrePaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList)
|
|
{
|
|
Assert( m_Children.Count() == pCopy->m_Children.Count() );
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
CMapClass *pCopyChild = pCopy->m_Children.Element(pos);
|
|
|
|
pChild->OnPrePaste(pCopyChild, pSourceWorld, pDestWorld, OriginalList, NewList);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Notifies this object that a copy of itself is being pasted.
|
|
// Allows the object to fixup any references to other objects in the
|
|
// clipboard with references to their copies.
|
|
// Input : pCopy -
|
|
// pSourceWorld -
|
|
// pDestWorld -
|
|
// OriginalList -
|
|
// NewList -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::OnPaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList)
|
|
{
|
|
Assert( m_Children.Count() == pCopy->m_Children.Count() );
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
CMapClass *pCopyChild = pCopy->m_Children.Element(pos);
|
|
|
|
pChild->OnPaste(pCopyChild, pSourceWorld, pDestWorld, OriginalList, NewList);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called just after this object has been removed from the world so
|
|
// that it can unlink itself from other objects in the world.
|
|
// Input : pWorld - The world that we were just removed from.
|
|
// bNotifyChildren - Whether we should forward notification to our children.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren)
|
|
{
|
|
//
|
|
// Since we are being removed from the world, we cannot have any dependents.
|
|
// Notify any dependent objects, so they can release pointers to us.
|
|
// Our dependencies will be regenerated if we are added back into the world.
|
|
//
|
|
NotifyDependents(Notify_Removed);
|
|
m_Dependents.RemoveAll();
|
|
|
|
if (bNotifyChildren)
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild->OnRemoveFromWorld(pWorld, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called after a map file has been completely loaded.
|
|
// Input : pWorld - The world that we are in.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::PostloadWorld(CMapWorld *pWorld)
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild->PostloadWorld(pWorld);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called after all visgroups have been completely loaded. Checks for
|
|
// objects hidden but without a visgroup.
|
|
// Input : void
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapClass::PostloadVisGroups( bool bLoading )
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild->PostloadVisGroups( bLoading);
|
|
}
|
|
return CheckVisibility( bLoading );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Calls RenderPreload for each of our children. This allows them to
|
|
// cache any resources that they need for rendering.
|
|
// Input : pRender - Pointer to the 3D renderer.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapClass::RenderPreload(CRender3D *pRender, bool bNewContext)
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild->RenderPreload(pRender, bNewContext);
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pRender -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::Render2D(CRender2D *pRender)
|
|
{
|
|
// This is not needed because the recursion is performed in CMapView2D::Render
|
|
// POSITION pos = Children.GetHeadPosition();
|
|
// while (pos != NULL)
|
|
// {
|
|
// CMapClass *pChild = Children.GetNext(pos);
|
|
// if (pChild->IsVisible() && pChild->IsVisible2D())
|
|
// {
|
|
// pChild->Render2D(pRender);
|
|
// }
|
|
// }
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pRender -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::Render3D(CRender3D *pRender)
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Transforms all children. Derived implementations should call this,
|
|
// then do their own thing.
|
|
// Input : t - Pointer to class containing transformation information.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::DoTransform(const VMatrix &matrix)
|
|
{
|
|
CMapPoint::DoTransform(matrix);
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild->Transform( matrix );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Default logical box
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::GetRenderLogicalBox( Vector2D &mins, Vector2D &maxs )
|
|
{
|
|
mins.Init( COORD_NOTINIT, COORD_NOTINIT );
|
|
maxs.Init( COORD_NOTINIT, COORD_NOTINIT );
|
|
}
|
|
|
|
const Vector2D& CMapClass::GetLogicalPosition( )
|
|
{
|
|
static Vector2D pos( COORD_NOTINIT, COORD_NOTINIT );
|
|
return pos;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
size_t CMapClass::GetSize(void)
|
|
{
|
|
return(sizeof(*this));
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapClass::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData)
|
|
{
|
|
HitData.pObject = NULL;
|
|
HitData.nDepth = g_MAX_MAP_COORD*3;
|
|
HitData.uData = 0;
|
|
bool bFoundHit = false;
|
|
|
|
if ( !IsVisible() )
|
|
return false;
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
|
|
HitInfo_t testHitData;
|
|
|
|
if ( pChild->HitTest2D(pView, point, testHitData) )
|
|
{
|
|
Assert( testHitData.pObject != NULL );
|
|
|
|
if ( testHitData.nDepth < HitData.nDepth )
|
|
{
|
|
HitData = testHitData;
|
|
bFoundHit = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return bFoundHit;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapClass::HitTestLogical(CMapViewLogical *pView, const Vector2D &point, HitInfo_t &hitData)
|
|
{
|
|
if ( !IsVisibleLogical() )
|
|
return false;
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
if ( pChild->HitTestLogical(pView, point, hitData) )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the selection state of this object's children.
|
|
// Input : eSelectionState -
|
|
//-----------------------------------------------------------------------------
|
|
SelectionState_t CMapClass::SetSelectionState(SelectionState_t eSelectionState)
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapAtom *pObject = m_Children.Element(pos);
|
|
pObject->SetSelectionState(eSelectionState);
|
|
}
|
|
|
|
return CMapAtom::SetSelectionState(eSelectionState);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Our child's bounding box has changed - notify our parent. The real
|
|
// work will be done in CMapWorld::UpdateChild.
|
|
// Input : pChild - The child whose bounding box changed.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::UpdateChild(CMapClass *pChild)
|
|
{
|
|
if (m_pParent != NULL)
|
|
{
|
|
GetParent()->UpdateChild(this);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns a coordinate frame to render in
|
|
// Input : matrix -
|
|
// Output : returns true if a new matrix is returned, false if it is invalid
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapClass::GetTransformMatrix( VMatrix& matrix )
|
|
{
|
|
// try and get our parents transform matrix
|
|
CMapClass *p = CMapClass::GetParent();
|
|
if ( p )
|
|
{
|
|
return p->GetTransformMatrix( matrix );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pLoadInfo -
|
|
// pWorld -
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapClass::LoadEditorCallback(CChunkFile *pFile, CMapClass *pObject)
|
|
{
|
|
return(pFile->ReadChunk((KeyHandler_t)LoadEditorKeyCallback, pObject));
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles keyvalues when loading the editor chunk of an object from the
|
|
// MAP file. Keys are transferred to a special keyvalue list for use after
|
|
// the entire map has been loaded.
|
|
// Input : szKey - Key to handle.
|
|
// szValue - Value of key.
|
|
// pObject - Object being loaded.
|
|
// Output : Returns ChunkFile_Ok.
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapClass::LoadEditorKeyCallback(const char *szKey, const char *szValue, CMapClass *pObject)
|
|
{
|
|
if (!stricmp(szKey, "color"))
|
|
{
|
|
CChunkFile::ReadKeyValueColor(szValue, pObject->r, pObject->g, pObject->b);
|
|
}
|
|
else if (!stricmp(szKey, "id"))
|
|
{
|
|
CChunkFile::ReadKeyValueInt(szValue, pObject->m_nID);
|
|
|
|
// PORTAL2 SHIP: keep track of load order to preserve it on save so that maps can be diffed.
|
|
pObject->m_nLoadID = CMapDoc::GetActiveMapDoc()->GetNextLoadID();
|
|
}
|
|
else if (!stricmp(szKey, "comments"))
|
|
{
|
|
//
|
|
// Load the object comments.
|
|
// HACK: upcast to CEditGameClass *
|
|
//
|
|
CEditGameClass *pEdit = dynamic_cast <CEditGameClass *> (pObject);
|
|
if (pEdit != NULL)
|
|
{
|
|
pEdit->SetComments(szValue);
|
|
}
|
|
}
|
|
else if (!stricmp(szKey, "visgroupshown"))
|
|
{
|
|
CChunkFile::ReadKeyValueBool(szValue, pObject->m_bVisGroupShown);
|
|
}
|
|
else if ( !stricmp(szKey, "visgroupautoshown") )
|
|
{
|
|
CChunkFile::ReadKeyValueBool(szValue, pObject->m_bVisGroupAutoShown);
|
|
}
|
|
else
|
|
{
|
|
pObject->SetEditorKeyValue(szKey, szValue);
|
|
}
|
|
|
|
return(ChunkFile_Ok);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Call this function after changing this object via transformation,
|
|
// etc. Notifies dependents and updates the parent with this object's
|
|
// new size.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::PostUpdate(Notify_Dependent_t eNotifyType)
|
|
{
|
|
if (m_pParent != NULL)
|
|
{
|
|
GetParent()->UpdateChild(this);
|
|
}
|
|
else if (eNotifyType != Notify_Removed)
|
|
{
|
|
CalcBounds(TRUE);
|
|
}
|
|
|
|
NotifyDependents(eNotifyType);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Notifies all our dependents that something about us has changed,
|
|
// giving them the chance to update themselves.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::NotifyDependents(Notify_Dependent_t eNotifyType)
|
|
{
|
|
Assert(m_Dependents.Count() < 1000);
|
|
|
|
if (m_Dependents.Count() != 0)
|
|
{
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
if (pDoc)
|
|
{
|
|
pDoc->NotifyDependents(this, eNotifyType);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Informs us that an object that we are dependent upon has changed,
|
|
// giving us the opportunity to update ourselves accordingly.
|
|
// Input : pObject - Object that we are dependent upon that has changed.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType)
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Default implementation for saving editor-specific data. Does nothing.
|
|
// Input : pFile -
|
|
// Output : ChunkFileResult_t
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapClass::SaveEditorData(CChunkFile *pFile)
|
|
{
|
|
return(ChunkFile_Ok);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pFile -
|
|
// Output : ChunkFileResult_t
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CMapClass::SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo)
|
|
{
|
|
//
|
|
// Write the editor chunk.
|
|
//
|
|
ChunkFileResult_t eResult = pFile->BeginChunk("editor");
|
|
|
|
//
|
|
// Save the object's color.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = pFile->WriteKeyValueColor("color", r, g, b);
|
|
}
|
|
|
|
//
|
|
// Save the group ID, if any.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
CMapGroup *pGroup = dynamic_cast<CMapGroup *>(m_pParent);
|
|
if (pGroup != NULL)
|
|
{
|
|
eResult = pFile->WriteKeyValueInt("groupid", pGroup->GetID());
|
|
}
|
|
}
|
|
|
|
//
|
|
// Save the visgroup IDs, if any.
|
|
//
|
|
if (m_VisGroups.Count())
|
|
{
|
|
if ((eResult == ChunkFile_Ok) && m_VisGroups.Count())
|
|
{
|
|
for (int i = 0; i < m_VisGroups.Count(); i++)
|
|
{
|
|
CVisGroup *pVisGroup = m_VisGroups.Element(i);
|
|
if ( !pVisGroup->IsAutoVisGroup() )
|
|
{
|
|
eResult = pFile->WriteKeyValueInt("visgroupid", pVisGroup->GetID());
|
|
if (eResult != ChunkFile_Ok)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = pFile->WriteKeyValueBool("visgroupshown", m_bVisGroupShown);
|
|
}
|
|
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = pFile->WriteKeyValueBool("visgroupautoshown", m_bVisGroupAutoShown);
|
|
}
|
|
|
|
//
|
|
// Save the object comments, if any.
|
|
// HACK: upcast to CEditGameClass *
|
|
//
|
|
CEditGameClass *pEdit = dynamic_cast <CEditGameClass *> (this);
|
|
if (pEdit != NULL)
|
|
{
|
|
if ((eResult == ChunkFile_Ok) && (strlen(pEdit->GetComments()) > 0))
|
|
{
|
|
eResult = pFile->WriteKeyValue("comments", pEdit->GetComments());
|
|
}
|
|
}
|
|
|
|
//
|
|
// Save any other editor-specific data.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = SaveEditorData(pFile);
|
|
}
|
|
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = pFile->EndChunk();
|
|
}
|
|
|
|
return(eResult);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pDependent -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::RemoveDependent(CMapClass *pDependent)
|
|
{
|
|
int nIndex = m_Dependents.Find(pDependent);
|
|
if (nIndex != -1)
|
|
{
|
|
m_Dependents.FastRemove(nIndex);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Frees all the keys that were loaded from the editor chunk of the MAP file.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::RemoveEditorKeys(void)
|
|
{
|
|
delete m_pEditorKeys;
|
|
m_pEditorKeys = NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *szOldName -
|
|
// *szNewName -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::ReplaceTargetname(const char *szOldName, const char *szNewName)
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pObject = m_Children.Element(pos);
|
|
pObject->ReplaceTargetname(szOldName, szNewName);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates an object attachment, making this object no longer dependent
|
|
// on changes to the old object, and dependent on changes to the new object.
|
|
// Input : pOldAttached - Object that this object was attached to (possibly NULL).
|
|
// pNewAttached - New object being attached to (possibly NULL).
|
|
// Output : Returns pNewAttached.
|
|
//-----------------------------------------------------------------------------
|
|
CMapClass *CMapClass::UpdateDependency(CMapClass *pOldAttached, CMapClass *pNewAttached)
|
|
{
|
|
if (pOldAttached != pNewAttached)
|
|
{
|
|
//
|
|
// If we were attached to another object via this pointer, detach us now.
|
|
//
|
|
if (pOldAttached != NULL)
|
|
{
|
|
pOldAttached->RemoveDependent(this);
|
|
}
|
|
|
|
//
|
|
// Attach ourselves as a dependent of the other object. We will now be notified
|
|
// of any changes to that object.
|
|
//
|
|
if (pNewAttached != NULL)
|
|
{
|
|
pNewAttached->AddDependent(this);
|
|
}
|
|
}
|
|
|
|
return(pNewAttached);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates this object's parent, removing it from it's old parent (if any)
|
|
// attaching it to the new parent (if any).
|
|
// Input : pNewParent - A pointer to the new parent for this object.
|
|
// Output : Returns a pointer to the new parent.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::UpdateParent(CMapClass *pNewParent)
|
|
{
|
|
CMapClass *pOldParent = GetParent();
|
|
|
|
if (pOldParent != pNewParent)
|
|
{
|
|
if (pOldParent != NULL)
|
|
{
|
|
pOldParent->RemoveChild(this);
|
|
}
|
|
|
|
if (pNewParent != NULL)
|
|
{
|
|
pNewParent->AddChild(this);
|
|
}
|
|
|
|
m_pParent = pNewParent;
|
|
|
|
UpdateObjectColor();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *szKey -
|
|
// Output : const char
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::SetEditorKeyValue(const char *szKey, const char *szValue)
|
|
{
|
|
if (m_pEditorKeys == NULL)
|
|
{
|
|
m_pEditorKeys = new WCKeyValuesVector;
|
|
}
|
|
|
|
Assert( m_pEditorKeys != NULL );
|
|
|
|
m_pEditorKeys->AddKeyValue(szKey, szValue);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the origin of this object and its children.
|
|
// FIXME: Should our children necessarily have the same origin as us?
|
|
// Seems like we should translate our children by our origin delta
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::SetOrigin( Vector &origin )
|
|
{
|
|
CMapPoint::SetOrigin( origin );
|
|
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element( pos );
|
|
pChild->SetOrigin( origin );
|
|
}
|
|
|
|
PostUpdate(Notify_Changed);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : bVisible -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::SetVisible(bool bVisible)
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild ? pChild->SetVisible(bVisible) : NULL;;
|
|
}
|
|
|
|
m_bVisible = bVisible;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : bShow -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::VisGroupShow(bool bShow, VisGroupSelection eVisGroup)
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild->VisGroupShow(bShow, eVisGroup);
|
|
}
|
|
|
|
if ( eVisGroup == AUTO )
|
|
{
|
|
m_bVisGroupAutoShown = bShow;
|
|
}
|
|
if ( eVisGroup == USER )
|
|
{
|
|
//since user visgroup visibility has precedence over auto, it is possible to change an object's auto
|
|
//visibility through an action in a user visgroup.
|
|
if ( bShow )
|
|
{
|
|
m_bVisGroupAutoShown = bShow;
|
|
}
|
|
m_bVisGroupShown = bShow;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Causes all objects in the world to update any object dependencies (pointers)
|
|
// that they might be holding. This is a static function.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::UpdateAllDependencies(CMapClass *pObject)
|
|
{
|
|
//
|
|
// Try to locate the world object.
|
|
//
|
|
CMapWorld *pWorld;
|
|
if (pObject == NULL)
|
|
{
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
if ((pDoc == NULL) || (pDoc->IsLoading()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
pWorld = pDoc->GetMapWorld();
|
|
}
|
|
else
|
|
{
|
|
pWorld = pObject->GetWorldObject(pObject);
|
|
}
|
|
|
|
if (pWorld == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
pWorld->UpdateAllDependencies( pObject );
|
|
|
|
EnumChildrenPos_t pos;
|
|
CMapClass *pChild = pWorld->GetFirstDescendent( pos );
|
|
while ( pChild != NULL )
|
|
{
|
|
pChild->UpdateDependencies( pWorld, pObject );
|
|
pChild = pWorld->GetNextDescendent( pos );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns whether this object intersects the given cordon bounds.
|
|
// Return true to keep the object, false to cull it.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapClass::IsIntersectingCordon(const Vector &vecMins, const Vector &vecMaxs)
|
|
{
|
|
return IsIntersectingBox(vecMins, vecMaxs);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Checks to see if the object is hidden by auto or user visgroups
|
|
// without being assigned to one. This solves the problem of objects
|
|
// being destructively hidden by obsolete visgroups.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapClass::CheckVisibility( bool bLoading )
|
|
{
|
|
CVisGroup* pVisGroup;
|
|
bool bInUser = false;
|
|
bool bInAuto = false;
|
|
int nVisGroupCount = m_VisGroups.Count();
|
|
bool bFoundOrphans = false;
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
|
|
for ( int i = 0; i < nVisGroupCount; i++ )
|
|
{
|
|
pVisGroup = m_VisGroups.Element( i );
|
|
if ( pVisGroup->IsAutoVisGroup() )
|
|
{
|
|
bInAuto = true;
|
|
}
|
|
else
|
|
{
|
|
bInUser = true;
|
|
}
|
|
}
|
|
if ( !bInAuto && !m_bVisGroupAutoShown )
|
|
{
|
|
VisGroupShow( true, AUTO );
|
|
}
|
|
if ( !bInUser && !m_bVisGroupShown )
|
|
{
|
|
VisGroupShow( true, USER );
|
|
if ( bLoading && pDoc->VisGroups_ObjectCanBelongToVisGroup( this ) )
|
|
{
|
|
//if this object is an orphan, we want it to be hidden but placed in a new visgroup.
|
|
bFoundOrphans = true;
|
|
VisGroupShow( false, USER );
|
|
}
|
|
}
|
|
|
|
return bFoundOrphans;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: this routine will indicate if the object is editable. Generally it
|
|
// will not be editable if it is located in a separate instance or
|
|
// submap.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapClass::IsEditable( void )
|
|
{
|
|
if ( GetParent() )
|
|
{
|
|
return GetParent()->IsEditable();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: this function will notify all children that the instance they belong to has been moved.
|
|
// it will also notify dependents of a translation. this function is currently not
|
|
// used but may be.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapClass::InstanceMoved( void )
|
|
{
|
|
#if 0
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
CMapClass *pChild = m_Children.Element(pos);
|
|
pChild->InstanceMoved();
|
|
}
|
|
|
|
CMapWorld *pThisWorld = GetWorldObject( this );
|
|
|
|
for (int i = 0; i < m_Dependents.Count(); i++)
|
|
{
|
|
CMapClass *pDependent = m_Dependents.Element(i);
|
|
|
|
CMapWorld *pDependentWorld = GetWorldObject( pDependent );
|
|
if ( pDependentWorld != pThisWorld )
|
|
{
|
|
pDependent->OnNotifyDependent( this, Notify_Transform );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|